Damien

[Archived] S8 Hearthstone Basic Mage Deck

35 posts in this topic

This thread is for comments about our Basic Mage Deck.

Share this post


Link to post
Share on other sites

Running it, liking it. I replaced the 2 Chillwind Yeti with 2 Ogre Magi though. -1 HP is worth the +1 spell damage considering spells like Arcane Missiles and Flamestrike. I also used to pack 2 Arcane Explosion and 2 Kobold Geomancer for ridiculous control. 4 damage to all enemies for 2 mana? Don't mind if I do.

Share this post


Link to post
Share on other sites

Check out a video I made of this deck in action! http://www.youtube.com/watch?v=P3kv30i2lqU

Thanks for sharing it!

 

I wanted to give you a few tips, based on the video.

 

On turn 2, you play Mirror Image and then Mana Wyrm. This should have been done in reverse order, so the Wyrm gets buffed by casting Mirror Image (it's a spell, despite the fact that it puts down minions.

 

On turn 3, I believe playing Arcane Missiles like that was probably a bad idea. It turned out great for you (killing the 1/1 and doing 2 damage to the 0/4, allowing your Wyrm to kill it), but chances are that wouldn't have happened. I would probably have played Arcane Intellect there, since you already had good board presence and the opponent wasn't about to get to your Wyrm any time soon. That's a bit debatable though.

 

On turn 4, some discussion can be had about your decision to trade the Novice Engineer for the opponent's 1/1. In general, it's a bad idea to lose a minion when you don't have to. In this case, you could have either used your Hero Power to take it out (and play nothing else, since you had no more mana), or used your Mana Wyrm to take it out. The drawback to using your Mana Wyrm was that doing so would have put it in range of Consecration the following turn, but given that the opponent had a weapon equipped, he could have killed it anyway after Consecration. So, I do think that the best play here would have been to use the Wyrm to kill the Engineer, thus keeping your Engineer alive.

 

On turn 5, I would personally have opted for playing the Yeti instead of Arcane Intellect + Hero Power. That's because your board was already pretty solid, and the Yeti would have really put a ton more pressure on your opponent.

 

On turn 6, I would have used Fireball to kill the Lord of the Arena. This would have protected your Water Elemental.

 

On turn 7, I would absolutely have used Fireball + Hero Power to kill the Boulderfist Ogre. The Frostbolt + Water Elemental attack cost you 2 cards, when Fireball would have cost you a single one.

 

I agree with your turn 8 play, but you should have played the Novice Engineer before doing anything else. If you know you are going to definitely play a card-draw on a turn, you should always do it before making any other plays. This ensures that you draw your new card first, while you still have mana to adapt to it and perhaps come up with a better play.

 

That's it :)

 

Don't take it as criticism. Some of these are definitely preference-based decisions, but I think it's always interesting to analyse and discuss.

 

Good job!

  • Like 1

Share this post


Link to post
Share on other sites

Just reposting my previous as I had some channel issue with youtube. 

 

 

Also thanks for the advice vlad. Also on turn 2 I mention I stuffed up tongue.png

Share this post


Link to post
Share on other sites

Thanks, this deck has worked very well for me. I started playing a few days ago and haven't spent any money so I've only switched out a few cards from quest gold, but I've beaten several multi-legendary decks in both casual and ranked play (though only rank 16 so far, 2 ranked losses IIRC).

Share this post


Link to post
Share on other sites

Should i add my Blizzard card to this?(only got 1) and it was like almost 2 months i tihnk you updated this so i was just wondering if i sould remove and add a card. Thanks smile.png

Share this post


Link to post
Share on other sites

Should i add my Blizzard card to this?(only got 1) and it was like almost 2 months i think you updated this deck, so i was just wondering if i should remove or add any card. Thanks smile.png

Edited by Skumjumbo

Share this post


Link to post
Share on other sites

Should i add my Blizzard card to this?(only got 1) and it was like almost 2 months i think you updated this deck, so i was just wondering if i should remove or add any card. Thanks smile.png

Blizzard is a strong card, and it would certainly improve the quality of this deck. I'd take out one of the weaker cards for it: Elven Archer or Arcane Missiles.

Share this post


Link to post
Share on other sites

Why is this listed as 80 arcane dust cost if it's all basic cards?

That's a mistake on my end. I had to manually include all the basic cards in the tool and I forgot Flamestrike tongue.png I'll fix it this week.

Share this post


Link to post
Share on other sites

This deck has worked terribly for me.  I don't know if I'm doing something wrong or what, but the absence of any sort of Taunt cards makes me really vulnerable.

Share this post


Link to post
Share on other sites

Made a couple of changes but this deck has worked well for me so far got to rank 16 and is starting to get a bit tough so saving up to craft a few cards.

Share this post


Link to post
Share on other sites

Hi, I'm trying to create an almost-basic mage deck with some non-basic cards (that I've gotten along the way) - and I would ask for some guidance. 

 

I tried the IRC channel, but there were only a couple of people there and they seemed to be afk - or non-responsive.

 

I have one legendary from packs bought with game gold (and I did give in and buy a few packs) - I have one legendary from the packs I got, Leroy Jenkins whom I wasn't thrilled to get, but I have come to understand can be useful.

 

I have several other rare and epic cards, and I guess I'm looking for a mini tutorial or at least some guidance.  I was playing druid and/or Warlock (those are the two that I've gotten the most cards that seem to work, the game RNG seems to favor bestowing druid cards upon me, and that isn't surprising - when I started playing WoW back in vanilla days, I played a druid (resto, because at that time the other trees were broken, you could play them if you were really good, but at that time I wasn't)

 

Also the whole "chicks can't tank" thing was in full vogue and so I gave in and was a healer - a very good one.  Fast forward ten (is it really ten years since the advent of vanilla WoW?) and I no longer play that game, but I am interested in Hearthstone.

 

I would love to get the fireside card back, I'm not sure how to do that as my friends do not play these games (local friends) and I'm pretty much on my own for strategy and hands on assistance.

 

Returning to the primary issue - I have these:

 

 

Mana Wyrm x 2

Spellbinder x 2

Vaporize 

Kirin Tor Mage

Blizzard x 2

 

Those are the mage specific cards.

 

Others of possible interest:

 

Young Priestess

Knife Juggler x 2

Sunfury Protector x 2

Faerie Dragon x 2

Pint sized Summoner

Big Game Hunter x 2

Wild Pyromancer

Alarm o bot

Demolisher

Arcane Golem x 2

Imp Master

Emperor Cobra x 2

Mind Control Tech

Ancient Mage

Defender of Argus x 2

Twilight Drake

Violet Teacher

Abomination

Azure Drake

Stampeding Kodo

Gad. Auctioneer x 2

Agent Commander x 2

Sunwalker

Sea Giant

 

Ancient Watcher x 1 (I understand that this card can be useful when silenced, and for two mana (or with a Sunfury Protector for taunt?) I have two Ironbeak Owls I could put into my deck.

 

And the one Legendary, Leroy.

 

There are few other common cards, I didn't want the list to get more unwieldy.

 

I have 230 dust at present, not a lot, but I don't know which cards I can safely disenchant.  I almost disenchanted the Ancient Watcher then realized that I could silence it with a lucky draw, or turn it into a taunt minion.  

 

If I had lots of hours I'd do more, but the bar to that is the frustration that comes when I go up against people with lots of legendaries who overpower; a couple of friends, bright people all, who can't devote hours to this each day but would love it more if they could increase their win ratio but feel the same frustration I do - you can't win unless you have the cards, and you can't get the cards unless you can win.

 

I've gotten to rank 20 and can't seem to get any higher.  I'm a fairly bright person and I learn quickly, but I'm also an adult with responsibilities and a profession. (but I still love games)

 

Any help that can be given, via response here, or by friending in the game/battlenet and/or playing, or vent/TS or simply "here's a link, go read it" -- would be wonderful and appreciated.

 

I have an email address that I feel comfortable giving out, it was made expressly for this purpose - for Hearthstone connections and is unrelated to my identity - dax.kateret@gmail.com 

 

Thanks and have a great weekend smile.png

 

 

Share this post


Link to post
Share on other sites

I'm relatively new to the game and I cannot beat the AI Expert Shaman with this deck. Probably lost 4-5 times in a row with it.  Is it possibly out of date? I'm swapping Chillwind Yeti x 2 for Sen'jin Shieldmasta x 2 and see if that helps.  The lack of taunts appears to be a problem in this matchup and using frostbolts and fireballs to clear multiple windfury minions buffed with flametongue isn't viable.

Share this post


Link to post
Share on other sites

I'm relatively new to the game and I cannot beat the AI Expert Shaman with this deck. Probably lost 4-5 times in a row with it.  Is it possibly out of date? I'm swapping Chillwind Yeti x 2 for Sen'jin Shieldmasta x 2 and see if that helps.  The lack of taunts appears to be a problem in this matchup and using frostbolts and fireballs to clear multiple windfury minions buffed with flametongue isn't viable.

Hey, Hallelujah

After I've read your post, I got curious about what is so difficult about AI Expert Shaman and I went to put it out of its misery with the basic deck Blizzard provides, which I am confident is inferior to the one you are playing.

I am not entirely sure what is causing you problems, but I would assume that you are not prioritizing their totems. You have to keep the board clear rather than pressuring your opponent, mainly because of the Flametongue Totem.

Try again, play against the shaman, attempt to keep the board clean and use your spells to take out significant threats. 

Let us know if you still have issues :) Best of luck

  • Like 1

Share this post


Link to post
Share on other sites

Can Icy-Veins make a low-budget version of this deck. It is really good. So much control. I'm not a fan of rolling aggro decks. They die too easily in this season with all the AOE cards that everyone is using now because of the zoolock debacle.

Share this post


Link to post
Share on other sites

Here's some gameplay videos of games I lost, constructive feedback would be great. Where did i go wrong etc etc how can i improve my playstyle

 

 

 

 

Share this post


Link to post
Share on other sites

Game 1... I personally wouldn't mulligan the cleric, but that had no impact on the game, not playing Ooze on turn 2 however was an auto loss. Stupid mistake and for what? waiting for Deadly Poison or Assassin's Blade in order to create minor advantage, useless. 

Game 2... You lost the game on turn 1... Game 1 and 4 you desperately save your ooze when you shouldn't, here you throw an archer away for no reason. Playing Elven Archer this bad would probably make more sense to swap it with Stonetusk Boar :D

Game 3... Horrible starting hand, you are playing against a superior deck and you got beaten by a simple early pressure... Perhaps having polymorphs, fireballs, water elementals, yeties and engineer is a bit 2 heavy on 4 mana - even midrange druids don't pack so much for 4 mana cost.

Game 4... A lot of horrible small mistakes (Ofc, Ooze and Elven Archers + grand finale: Setting yourself a perfect AoE wipe) left you creating so much card disadvantage over the course of the game that you lost.

Personally I think you are doing small mistakes that end up causing huge card disadvantage and ultimately destroy your game. Saving Oozes to create card advantage on a silly weapon when your opponent is setting up his pressure is always a bad idea, roughly as much as saving an ooze instead of setting up pressure of your own. You played all your Elven Archers suboptimal and they had roughly the same impact on the game as if you played Stonetusk Boar instead.

Also... this is one of the first thing you learn at any card game... if you plan to play a Card Draw... play it first, everything else will follow, unless you already have a perfect play and you are simply using spare mana.
 

Share this post


Link to post
Share on other sites

I have Mana Wyrm, Sorcerers Apprentice and Ice Barrier. Should I put any of these in my deck. What would I replace? Thanks!

Well, it depends on what kind of deck you have.. :)

Share this post


Link to post
Share on other sites

I'm having a hard time winning with this deck...no taunt and no way to recover lost health. Advice? Thanks.

Share this post


Link to post
Share on other sites

I have the basic Mage deck, first on the list here.

Those are all rare Mage cards, so I'm assuming they might be better. So should I put those 3 in my deck? What 3 in 'basic Mage deck' would be best to remove to make room for those 3? I'm a complete noob, so I'm not going for any play style. I'm just winging it. So I at least want to use my rate finds if they are better.

Share this post


Link to post
Share on other sites

I have the 'basic Mage deck' that is what these comments are about...

I happen to have those 3 rare Mage cards. So I'm asking if the 'basic Mage deck' would be improved by adding those 3. And if so, what are three weakest to replace with those?

I hope that makes sense now. Thanks!

Share this post


Link to post
Share on other sites

I am using 'The Basic Mage Deck' that these comments are about. I'm completely new to game. So I happened to get one each of the radars cards I listed. I'm simply asking if that deck would be improved by adding those 3 rare cards. And if so, what 3 cards in basic Mage deck should I use them to replace?

I hope that makes sense now. Thanks!!!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      We take a look back on the first week of the KFT metagame to share everything you can do to dominate the next one.
      With the first week of Knights of the Frozen Throne behind us we are just now starting to glimpse what the upcoming meta has in store for us. It’s still far too early to claim that all the new decks and archetypes have been finely tuned, but we have learned a lot from our first week with the new cards in KFT.
      The first change we encountered in the new meta was the dominance of the dedicated control deck. Towards the end of the Un’Goro metagame the most dominant decks were almost entirely aggressive or midrange in nature, yet nearly all of the most played decks from the first week of KFT have been controlling. Everybody was very excited to try the new Death Knight cards, and since these cards have high mana costs they tended to end up in naturally controlling or midrange decks.
      Once it became obvious that nearly every deck on the ladder was big and greedy, the next few days became a battle to become even bigger and greedier. At one point while watching Dog’s stream I saw him put N'Zoth into his Control Mage deck with only two Deathrattle cards in the entire deck (Pyros and the Frozen Champions from Sindragosa) to get back from N’Zoth’s battlecry! Talk about greedy.
      As fun as it was to have a Control-dominated meta for the first few days of KFT, this kind of greed wouldn’t go unpunished for very long. Thanks to a lack of Aggro decks, the overwhelming popularity of Jade Druid, and the new cards Simulacrum and Ghastly Conjurer, a more consistent Quest Mage deck emerged as a way to punish the slow meta. As players started to gear more and more towards beating slow decks, the pendulum began to swing back towards the aggro side of things. In the past few days the number of Pirate Warriors on ladder has greatly risen, and I haven’t spotted a single Frost Lich Jaina or Uther of the Ebon Blade in over 100 games.
      Towards the end of the Un’Goro metagame no one class was vastly more dominant than the others, but the same is certainly not true for the early days of KFT. Druid has become the most popular by a wide margin. According to the current Reaper Live report a staggering 36% of the Legend meta is made up of Druid decks. Thanks in no small part to the new cards Ultimate Infestation and Spreading Plague, Druid now boasts highly competitive Midrange and Control decks to compliment the Aggro deck which was already top tier in Un’Goro.
      A major reason why all three decks are so difficult to play against is how difficult it is to mulligan against a Druid. You can never know for sure if you should be keeping cards which are strong against Jade Druid or Aggro Druid, which surely plays a part in the success of both decks. Druid might be quite strong at the moment but it is certainly not unbeatable, and according to the Reaper Live report there are multiple decks which have a positive winrate against two of three Druid builds.
      Meta Beaters
      The perfect deck for this early meta will have the defensive tools to outclass Aggro decks such as Pirate Warrior and Aggro Druid in the early game while still being fast enough to kill Jade Druid and Kazakus Priest decks before they get the chance to dominate the late game. Aggro decks make up only 25% of the current meta, which means it’s still much more important to slant your deck towards the speedy end of things so that you can beat up on the slower decks which are still popular. All of these signs point towards an aggressively slanted Midrange deck as the best choice for the current meta, and the data from Reaper Live agrees. The deck with the best winrates across the board is not a Druid deck at all, but an aggressive Midrange Murloc Paladin deck.
      Midrange Murloc Paladin
      2x Murloc Tidecaller 2x Righteous Protector 2x Vilefin Inquisitor 2x Hydrologist 2x Rockpool Hunter 2x Murloc Warleader 2x Rallying Blade 1x Stonehill Defender 1x Wickerflame Burnbristle 2x Blessing of Kings 2x Corpsetaker 2x Gentle Megasaur 1x Bolvar, Fireblood 1x Finja, the Flying Star 2x Spikeridged Steed 1x Sunkeeper Tarim 2x Bonemare 1x Tirion Fordring Shockingly, Midrange Paladin has positive matchups against every deck in the meta except for Token Shaman and Aggro Druid, but even these matchups sit at a very manageable 48%. The deck was already a strong choice in the Un’Goro meta but it picked up some exciting new toys in KFT to build upon its previous success. Defensive minions like Righteous Protector and Corpsetaker allow the deck stall aggressive decks into the midgame, where Midrange Paladin shines. A Bonemare or a Spikeridged Steed on a Skelemancer is commonly a game ending play, and all of the powerful legendary minions the deck had access to in the Un’Goro meta have gone nowhere.
      Midrange Paladin also packs an impressive number of early Murlocs which are capable of applying tons of pressure. The dream 1-2-3-4 of Murloc Tidecaller into Rockpool Hunter into Murloc Warleader into Gentle Megasaur has to potential to kill as early as turn 4 against any opponent who doesn't pack interaction for the early game . With Murloc Paladin boasting such high win rates across the board, don’t be surprised if you see Hungry Crab start popping up as the tech card of choice in the near future.
      Big Priest
      2x Forbidden Shaping 1x Silence 2x Pint-Size Potion 2x Potion of Madness 2x Shadow Visions 2x Shadow Word: Pain 2x Shadow Word: Death 1x Barnes 2x Eternal Servitude 2x Priest of the Feast 2x Shadow Word: Horror 2x Dragonfire Potion 2x Shadow Essence 1x Free From Amber 1x The Lich King 2x Obsidian Statue 1x Ysera 1x Y'Shaarj, Rage Unbound In what I consider to be another big surprise, Big Priest is the only other deck with positive winrates against two of the three popular Druid decks . A brand new deck in KFT thanks to Eternal Servitude, Shadow Essence, and Obsidian Statue, the deck boasts a dominant 71% winrate against Midrange Druid and a very respectable 53% against Token Druid. Its 45% win rate against Jade Druid isn’t embarrassing either, which means this deck still has some game against the most popular deck in the format.
      Big Priest seems like a very luck-oriented deck on its surface as it features high-roll cards like Barnes and Shadow Essence to pull powerful minions from its deck at a discounted cost, yet in practice the deck is shockingly consistent. It doesn’t have any true misses off a Barnes, who himself is the only awkward card to hit off Shadow Essence. Even if it doesn’t hit one of these cards early, double Dragonfire Potion and double Pint-Size Potion plus Shadow Word: Horror allows the deck to draw out the game until they can play their huge minions naturally.
      With all that said, the deck still has a tendency to defeat itself by drawing the wrong combination of cards. It gets absolutely run over by Pirate Warrior and Quest Mage and isn’t able to run tech cards like Golakka Crawler or Dirty Rat due to the nature of Barnes and Shadow Essence. Fortunately for fans of Big Priest, these two bad matchups make up just 10% of the meta while the positive matchups for Big Priest account for roughly 40% of the meta, making Big Priest an excellent choice for the early KFT metagame.
      Tech of the Week
      The one piece of technology which has remained consistently powerful throughout the first week of KFT is The Black Knight. Thanks to the extremely widespread play of Bonemare there are almost no decks in the metagame which lack a juicy target for The Black Knight to gobble up. This Aggro Druid list which hit #1 Legend not only runs Bonemare, but also runs The Black Knight to pave the way for its cheaper minions to sneak in those last few points of damage. It doesn’t really seem to matter if your Aggro, Midrange, or Control, The Black Knight is a game winning tech card in the current meta. 
      Deck to Watch
      The success of Midrange Paladin can be attributed to the fact that it is both fast enough to go underneath the current Control decks and defensive enough to go over the top of the current Aggro decks. Any other deck which is capable of accomplishing this same feat would also be very well positioned, which makes me believe that Nostam's Midrange Hunter is poised to take off.
      2x Alleycat 2x Hungry Crab 2x Tracking 2x Crackling Razormaw 2x Golakka Crawler 2x Kindly Grandmother 2x Animal Companion 2x Bearshark 2x Eaglehorn Bow 2x Kill Command 2x Houndmaster 1x Nesting Roc 2x Tundra Rhino 1x Deathstalker Rexxar 2x Savannah Highmane 2x Bonemare This deck has all the tools it needs to blast its way through Jade Druid with the proper draw. Bearshark curves amazingly into Houndmaster, and Bonemare is like a Houndmaster on steroids. It runs a healthy curve of one and two drops to contest the board early, and pack all four crabs so it can steal some free wins off of Aggro decks. Deathstalker Rexxar seems at his absolute best in this style of deck, as he provides the deck with the card draw engine it needs to not run out of steam against controlling decks.
      I still think the list has a bit of room to improve. Hunter is currently the least played class in the entire meta which also means it is the least tested. I’m not sure that double Tundra Rhino shines in this list without Deathstalker Rexxar already in play. The deck also might be in need one more tool to outvalue opposing Midrange decks in the mid to late game, as it doesn’t pack many tools to catch up once it’s fallen behind.
      Conclusion
      Our goal with this report was to get you up to speed on the current trends in the meta and to provide you with the analysis you’ll need to stay ahead of the competition. As this was our first meta report for Hearthstone we would love to hear your feedback on what you felt worked or what you thought might have been missing. Please feel free to tell us in the comments what you found to be helpful and if there if there is anything you’d like to see in the next meta report!
      Until next time,
      Aleco
    • By Zadina

      Choose your Champion returns for the Hearthstone Global Games finals.
      Once again, as with every major Hearthstone competition hosted by Blizzard, we can choose our favourite representative and potentially win card packs! This time it's the Hearthstone Global Games finals with four teams of four people from four different countries.
      The finalists are: the United States, Ukraine, South Korea and the Czech Republic.
      Head over to this site and pick the country that you think is most likely to win. The voting will last until August 23 at 23:59 PDT. You will get a free Knights of the Frozen Throne pack just for participating in the voting. Since the Global Games are already on the semi-finals stage, you can win up to a maximum of two packs only (given that the two semi-finalists will progress to the finals and there's no progressing after that).
      The finals will take place at Gamescom on August 25. Choose wisely!
    • By Vlad
      This thread is for comments about our Sindragosa guide for Knights of the Frozen Throne.
    • By Vlad
      This thread is for comments about our Blood Queen Lana'thel guide for Knights of the Frozen Throne.