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If you've felt a little weaker in the new content released today and perhaps attributed it to Mayhem 4 being significantly harder, it's not just that. Apparently, as first spotted by several redditors, the patch somehow broke all functionality of the Guardian Rank perks (aka the big bonuses you unlock with x Guardian Ranks). This appears to be affecting all platforms and is not limited to the new area.
The Guardian ranks offer a whole lot of power, especially for those that have spent a lot of time playing the game and getting a bunch of XP, so the difference is significant and makes all Vault Hunters a lot more vulnerable, which is particularly problematic with this being the hardest content introduced to the game yet, on top of Mayhem 4!
While this will be less of a problem for the new players taking advantage of the free weekend on consoles that started today, it's still too bad we have a major content drop marred with some pretty huge bugs, especially when it improved so many things. Hopefully Gearbox fix this quickly and are a bit more careful with the next DLC, aka Moxxi's Heist of the Handsome Jackpot.
Update: The content is live now and Gearbox have released a trailer for it! You should get ready with our Vault Hunter guides build and item database here!
We have perhaps the biggest patch and hotfix notes ever today, with the Taledown at the Maliwan Blacksite DLC coming today before 2AM CET, covering all the new additions as well as a lot of tuning. There's also a whole lot of character tweaks, mostly buffs, with Moze getting a lot of Iron Bear upgrades, Zane got buffs all over the place, Fl4k got a lot of pet buffs and Amara was unchanged.
Here are the highlights from the massive notes below:
Level 50 mission starting in Sanctuary Special rules No respawns If you die you can return after an encounter is defeated Mayhem 4
New legendary weapons and class mods One positive modifier for player and one for enemies More enemy HP, XP etc. Other updates:
Bank expansion Current upgrades will be upgraded to 100 Further upgrades go to 300, bought for cash at Marcuses normally Dedicated boss loot New vending machines Target dummy in shooting range on Sanctuary Mayhem modifiers that cancel each other out can no longer occur simultaneously And a whole lot of stability and UI improvements, gameplay tweaks and bug fixes! Definitely check out the whole thing below:
November 21st Patch and Hotfixes (source)
Today, we will release an update and hotfix for Borderlands 3 by or before 5:00 PM PST that adds a bunch of exciting new content in addition to addressing community requests and reported concerns! Below are the notes for both today's patch and hotfix.
Notes for Patch 4
Takedown at the Maliwan Blacksite
Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character. Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently! Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn! Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator! Mayhem 4
Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged. In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies! To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot! Bank Expansion
All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!
Dedicated Loot Pools for Bosses
All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discovery which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!
Additional Vending Machines
The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:
Athenas Atlas HQ Lectra City Jakobs Estate Voracious Canopy Tazendeer Ruins The Pyre of Stars Target Dummy
Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.
End Game Character Balance
For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane's kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn't feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara's builds, but we are always monitoring feedback and will adjust if necessary.
Iron Bear Damage increased per level, to a total of just under 150% at max level Desperate Measures now gives Iron Bear the bonus too Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits Scorching RPM's also grants increased Hard Point damage by 5% per level Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus Iron Bear now launches barrels when the player melees them Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health Zane
SNTL damage scale increased by 2% per level Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice Fixed Violent Momentum to scale more at higher movement speeds Best Served Cold radius and damage increased by 2% per level Confident Confidence increased max weapon damage bonus from 20% to 35% Changed Trick of the Light element to Cryo and increased bonus from 18% to 36% Borrowed Time duration increased from 15% to 30% per active skill Double Barrel's bonus increased from 20% to 25% Quick Breather now restores 50% of the clone's health after a swap Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks Violent Violence bonus slightly decreased from 4% to 3% as it now stacks FL4K
Ambush Predator now has a HUD Icon when the buff is active Increased the pet damage to scale 10/5% per level instead of 9% Added pet damage to Grim Harvest at 7% per level Added pet damage to The Most Dangerous Game at 9% per level Added pet damage to Interplanetary Stalker at 1% per stack, per level Added pet damage to Furious Attack at 0.6% per stack Added pet damage to The Fast and the Furryous at 10% per level Lick the Wounds gained a pet damage buff after reviving the player Increased pet damage for Psycho Head on a Stick from 10% to 20% Increased damage in Pack Tactics from 5% to 7% per level Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage Stability
Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu Fixed a crash that occasionally occurred after quitting to the main menu multiple times Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session Fixed a crash that occasionally occurred when Iron Bear was destroyed Fixed a crash that occasionally occurred when entering or exiting Iron Bear Fixed a crash that occasionally occurred while in heavy combat with Varkids Fixed a crash that occasionally occurred in networked games Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC Fixed a rare crash that occasionally occurred after 3 clients joined the host Fixed a rare crash that occasionally occurred when destructible environmental art took damage Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge Fixed a rare crash that could occur when entering Fade Away Fixed a rare crash related to the Time of Day of an environment Fixed a rare crash that occasionally occurred as a result of improper text fields Fixed a crash related to the Minimap Widget Fixed multiple crashes that occasionally occurred when players fast traveled Fixed a reported issue that prevent the application from terminating properly Fixed a reported issue where the news widget would hang indefinitely Disabled the benchmark feature when in a coop group UI
Improved overall performance in menus Note: we are still working on additional performance updates that will be implemented in future updates.
Improved performance of bank [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4 Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling Clients now receive an indication of why their travel attempt failed Updated names in the credits Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards Addressed a reported issue where items slots could sometimes overlap when viewing player storage Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window [PC Only] Addressed a reported issue where occasionally mouse input could be lost Addressed a reported issue where Item Cards at the beginning of the game didn't display Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log Addressed a reported issue where the friends list could occasionally be too long for split screen Addressed a reported issue where a player could sometimes lose their HUD in split screen Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map Addressed a rare issue where a dialog box could not be dismissed Missions
Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up" Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary" Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary" Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover" Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt" Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife" Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag" Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked" Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked" Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy" Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew" Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel" Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault" Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight" Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor" Addressed a few reported progression blockers during the mission "The Trial of Survival" Gameplay
Rare, Hunt, and Bounty Enemies now always match the players level Made adjustment to default zoom speed for gamepad Mayhem Mods that cancel each other out can no longer be active at the same time Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
- Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod. Rough Rider shield properly triggers depleted augments when equipped Addressed a reported issue where certain shields could provide buffs to players even when not equipped
- Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory. Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted Addressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectiles Addressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozen Addressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turrets Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained Addressed a reported issue where parts of The Anvil were sometimes not properly balanced Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session Addressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian Writings General
DX12 is now the default Graphics API on Windows 10 for users with AMD video cards Added support for future types of hotfixes Added Spectator mode for Takedowns Explosion effects now dissipate faster Bullet tracers passing through Zane's shield are more transparent Improved the general audio performance and memory usage Save games triggered by money or changes in the inventory have been throttled Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving Addressed a reported issue where Guardian Rank and tokens could potentially be lost Addressed a reported issue where equipped weapon skins were sometimes not properly displayed Addressed a reported issue where ECHO themes were sometimes not displayed properly for co-op players Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying Addressed a reported issue where Depth of Field would sometimes not work properly in split screen Addressed a reported issue where the player's shield bar could sometimes disappear from the HUD Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data Addressed a reported issue where player characters would sometimes call out health vials when already at max health Addressed multiple issues where audio was sometimes muffled or lost Addressed multiple issues where players would sometimes lose gravity permanently Edit group hint is now hidden when input is not available Hotfix Notes
Hotfixes are separate from the update and applied at the main menu when Borderlands 3 is connected to the internet. Unlike updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hotfixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen until you see the background change (right now, you're looking for pumpkins)!
Addressed a reported concern that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts Adjusted Rampager's item pool to allow for specific Legendaries to drop Addressed a reported concern that "Boom Sickle" sometimes showed incorrect part text. We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket to support.2k.com.
We have the biggest patch notes so far featuring a massive amount of fixes and improvements.
Update: the Maliwan takedown is now live and you can check out the trailer and full (huge) patch notes here!
In case you haven't tried out Borderlands 3 yet and have an Xbox One or Playstation 4, it's free for the extended weekend! Starting today and until November 24th you'll be able to play the game for free, including it's currently running Halloween Terror event and the new raid content coming today, the Takedown at Maliwan's Blacksite!
Speaking of the new content, let's take a look at what's coming :
4-player co-op mission at level 50, with matchmaking a new Mayhem level 300 total bank space legendaries will be assigned to bosses as dedicated loot more vending machines will pop up throughout the world new cosmetics lots of bug fixes and improvements
We have a whole lot of new stuff for Borderlands 3 in case you haven't noticed already, from new Vault Hunter guides to an item encyclopedia! On the build side of things we have quite a few new guides since the last time we checked in, with all four Vault Hunters getting some love.
First off, we have two new sections featuring all gun manufacturers and their unique stats and abilities, as well as categories for all items in the game, from guns to shields, grenade mods, artifacts and class mods, as well as a guide on how exactly those artifacts work. Each page has all the legendary items associated with the category/manufacturer, as well as a general overview and all the builds the items appear in. We've also added some individual gun descriptions and overviews to our guide pages, with sample stats and a hover-over popup for them, and we'll be adding more soon. Meanwhile, here are the new Vault Hunter guides since the last time we checked in:
Amara (Siren) Elemental Fist Over Matter Build
Sheriff Amara (Siren) Build
Fl4k (Beastmaster) Gamma Burst Radiation Pet Build
Moze (Gunner) Bulletstorm Build
Moze (Gunner) Boss Killer Build
Moze (Gunner) Bottomless Mags Maliwan Build
Moze (Gunner) Endless Rockets Girl Build
Zane (Operative) Sub Zero Build
Our Borderlands 3 guide section has grown, including the an item database!
The first major/paid Borderlands 3 DLC is coming somewhat quicker than expected, as the Handsome Jackpot heist will be here in less than a month, on December 19th! We're looking for a vault again, but a different kind this time, as Handsome Jack's casino (which is in space, of course) is the setting of this new adventure. The DLC will bring the usual new stuff, with legendaries, cosmetics, side missions, crew challenges, enemies bosses and even emotes! We're also going to see a lot of new faces as Moxxi puts together her crew for this heist, as well as some familiar ones, such as Timothy, Jack's doppelganger from the pre-sequel and a whole lot of loader bots.
No word on the mechanical side of things yet, though, as we know there won't be a new Vault Hunter, but we should be getting some type of upgrades or new progressing for the existing ones.
The major DLC was announced on the Borderlands show, which also talked a lot about this week's Maliwan Takedown free DLC, which is also bringing a whole lot of new stuff which we'll cover in a separate article.
Handsome Jackpot (source)
PULL OFF THE ULTIMATE CASINO HEIST
Moxxi's assembling a crew to plunder a derelict space station casino and you've proven yourself worthy of joining her ragtag team of "experts." Successfully battle your way through Hyperion security forces and crazed casino-goers to reach a safe loaded with Eridium, cash, and all-new Legendary loot!
THE HANDSOME JACKPOT
This once-thriving destination is packed with unique zones worthy of Handsome Jack's lavish lifestyle and dirty dealings but has been on total lockdown since his death.
You Ready For This?
To reach The Handsome Jackpot you need to have played enough of the Borderlands 3 story to have access to Sanctuary III.
The enemies and loot aboard the station will scale to your Vault Hunter's level, ensuring that the casino heist missions and new Crew Challenges are suitably difficult and rewarding.
BEAT CASINO SECURITY
Get a blast from Pandora's past when you battle the Hyperion forces that outlived Handsome Jack, including never-before-seen enemies and larger-than-life bosses.
SCORE ALL-NEW LOOT!
Walk away with Legendary weapons and gear and expand your collection of customization items with Vault Hunter Heads & Skins, Weapon Trinkets, an ECHO Device Skin, and new Emotes.