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Here comes the official look at what's next for Overwatch 2, featuring details and information on the new PvP map type, story missions and events, items, hero missions, leveling up your hero, and a lot more!
Check out our BlizzCon 2019 Content Hub for more details!
What's Next (source)
At the “What’s Next” panel led by Game Director Jeff Kaplan and Assistant Game Director Aaron Keller, BlizzCon 2019 attendees learned about Overwatch 2’s all-new co-op missions, the new map type Push, updates to the original game, new heroes, and even some story details.
New PvP Map Type: Push
In this new map type, players will clash to take control of a robot that starts in a central location and “push” it toward the enemy team’s base. Push maps are symmetrical, and the team that guides the robot farthest by the end of the time limit wins the game.
Jeff and Aaron revealed one new Push map: Toronto. The map aims to be a faithful adaptation of several Overwatch developers’ home country, featuring snow, red maple trees, multicultural storefronts, and even a glimpse of the Toronto subway. The map also has a great number of flanking paths; true to Overwatch form, players of this mode are encouraged to coordinate team-play to achieve victory.
In addition to multiple new Push maps, Overwatch 2 will feature multiple new locations for each existing PvP mode.
Story Missions and the Events of Overwatch
Since the original game launched, we’ve learned more about the events leading to the shutdown of Overwatch. Following the infamous Petras Act that disbanded our heroes, new threats emerged: Null Sector, Talon, and others still lurking in the shadows. In the face of global unrest, Winston initiated the Recall, issuing a plea to all former Overwatch agents to reunite and stand against injustice.
In Overwatch 2, the heroes finally answer that call. Story and gameplay come together in co-op Story Missions, where players will be able to have an active role in the next chapter of the Overwatch saga through a series of intense four-player missions. The selection of heroes in each Story Mission is specific to the objective, so players will be able to experience a thoughtfully crafted narrative experience. Story Missions will also feature pre-game and post-game cinematics to further immerse players in the rich world of Overwatch.
The team is also experimenting with items in Story Missions. The items featured in the BlizzCon demo are reusable throughout the mission, and vary in function and rarity, allowing for different approaches for different playstyles. Items in the demo include the Healing Station (restores HP to all players in a radius when activated) and Corrosive Grenade (deals damage while making enemies take more damage from other sources).
Hero Missions: Level Up and Power Up
In addition to Story Missions, Overwatch 2 will introduce co-op Hero Missions, where players will be able to answer the Recall as any of their favorite heroes. In Hero Missions, players will travel to varied locations in the Overwatch universe and level up their heroes by going head-to-head with enemies like Null Sector, Talon, and perhaps even others who have yet to be revealed. Objectives on each map vary, offering hours upon hours of replayable content.
As players level up their heroes by tackling Hero Missions, they will unlock talents: powerful, customizable modifications to a hero’s abilities. One sample talent shown at BlizzCon was Chain Reaction, which enables Tracer’s ultimate, Pulse Bomb, to cause secondary explosions on enemies that are damaged by it.
Talents allow progression for every hero on the roster, giving players the opportunity to branch out, customize their play experience, and feel overpowered as they tackle missions.
Along with the gameplay, Overwatch 2 will feature a complete visual enhancement. Heroes will have a brand-new look, with greater detail and higher fidelity, and a revamped engine allows for more expressive faces and emotive storytelling. The HUD is also receiving an update, making text more readable and the UI easier to parse without intruding on the on-screen action.
Redefining a Sequel
Sojourn, a character you might remember from the Storm Rising event, is one of the new heroes who will be joining the fight in Overwatch 2. We will share more details on Sojourn and other Overwatch 2 heroes in the future.
Current Overwatch players will battle side-by-side with Overwatch 2 players in PvP multiplayer; they’ll also be able to play Overwatch 2 heroes and maps. Additionally, any unlocks that Overwatch players earn on their accounts will be transferred to the sequel, which means players will keep their skins, player icons, sprays, emotes, and more!
We’re really excited for everything Overwatch 2 has in store. Check out the website for more details and stay tuned!
Here come a whole lot more details on OW2! We'll be updating the article live as the panel goes on.
Jeff from the Overwatch team and Aaron Keller (who made a lot of WoW cities) start the panel off
In Push, the new game mode, the teams have to escort/push the robot to the enemy base The further it goes, the higher the score is and you unlock spawn point as it progresses Robot moves faster when not pushing barricade Most maps do not finish with a team getting to the end Symmetrical maps and game modes, mirrored maps and same objectives for both teams Winding path for robot, very flanky, emphasizing those types of heroes (Tracer, Reaper, Genji)
Toronto first map Multiple new PvP maps for all current modes from OW1
Story: Overwatch (the in-game organization) is back - after it was banned before OW1 and Winston initiated the recall (as depicted in the animated shorts) McCree is nowhere to be found The attack on Paris by Nul-sector is actually world-wide Every story mission has a cinematic intro and outro Specific heroes in specific story missions
Item system in story missions Temporary item pickup for the mission only, similar to Battle Royales
Hero missions Very replayable, long term content Similar to adventure mode in Diablo or World Quests in WoW Linked with hero progression Playable in all old maps Objectives will keep changing Full hero lineup to pick from Certain heroes will be very good for certain objective types Different enemy groups
Progression system: Only a part of the system now, could change a lot between now and release Talent system - originally only for hero missions, but might be in story missions as well Not in competitive, PvE only Talent combos
Same engine as Overwatch 1, but greatly upgraded New look for the heroes
New HUD, but still very changeable before release
Sojourn, another new hero
Redefining the sequel - a little vague and unsure but this is what it sounded like Jeff was saying Seemingly every new PvP map, new Heroes will also be added to Overwatch 1? Seemingly all the currently earned skins will come over to OW2? Coming to PC, Switch, PS4 and Xbox One No release date quite yet