Jump to content
FORUMS
Sign in to follow this  
Stan

The Lost Codex BlizzCon 2019 Interview

Recommended Posts

J9XnoSD.jpg

The Lost Codex sat down with Frank Kowalkowski and Steve Danuser to discuss Shadowlands lore.

Check out our BlizzCon 2019 Content Hub for more details!

Interview Highlights

  • We'll see Uther and other characters that died on Azeroth in the Shadowlands.
  • The Islands AI technology is available and ready if they need to use it in the future.
  • Procedural spawning that we saw on Island Expeditions will be used in Torghast.
  • We know that Odyn gave his eye to an unknown entity in the Shadowlands that works for the Jailer and there was a specific reason why they wanted the Keeper's eye.
  • We will learn that the Jailer had a group of like-minded allies that have worked with him throughout our timeline, some of them doing things very far back in history that are only now coming to fruition and were a part of a larger plan.
  • In the new expansion, we'll learn more about the pact between Helya and Sylvanas, it has something to do with the lantern, but it's not something players would have anticipated.
  • They will revisit Allied Races and decide whether or not they should be unlocked for new players.
  • Shadowlands is the afterlife for Azeroth and other worlds. 
  • The Kyrian are souls that have come from Azeroth and other worlds that are now proved worthy of the system. They work their way up from aspirant to becoming ascended and earning their wings. This is a very long process, but they see it through the lens of the covenant as a process of purifying themselves and going through these monastic rituals.
    • Each afterlife that we're visiting in the Shadowlands has a similar process that the souls go through.
  • We'll explore Vol'jin's story in the Shadowlands.
  • Torghast is an example of how all the disciplines on the WoW team come together to tell a story.
  • You will never see the same thing twice in Torghast.
  • The amount of times you will be able to enter the Tower per week remains to be seen.
  • In Bastion, the owl guys are native beings of the Shadowlands, they're creatures of death.
  • Shadowlands is a mix of native creatures and the souls that come in to undertake some role within the Shadowlands. 
  • They like the idea of certain races not having access to every class, new class combinations are just a matter of what feels right at the time.
  • We'll see characters reactions in the wake of N'Zoth's defeat in Patch 8.3.
  • Allied Races are still on the table for the new expansion, they just want to add them when they make sense. BfA was about Allied Races, because both factions needed reinforcements.

Interview VOD

  • Like 1

Share this post


Link to post
Share on other sites

Still wondering if we're ever going to do anything about that giant sword in silithus, and all the azerite bleed that's as far as I know still coming out as a result of it?     You know, the main reason the whole BFA thing started?     Are we just going to say "Ok, well we need to fix azeroth's heart by collecting azerite with the heart of azeroth and...um...oh there's an old god, let's use the heart of azeroth with other Titan tech to blast it to smithereens!   Yay it worked, the world is saved!   (wanders off)."

  • Like 2

Share this post


Link to post
Share on other sites

That's my point though, the whole goal of the expansion (at the start) was to heal Azeroth Titan/Planet from the Giant sword stuck in her, making her bleed Azerite.    That Azerite started bleeding up everywhere, and instead of using it to heal her some unscrupulous types (mostly goblin) started using it for weapons.

Somehow we deviated from that mission into killing a quasi old God in Ghuun (unrelated to Azerite problem but w/e), warring with each other (also unrelated except azerite started it), fatty mcpirate's bad ideas along with the witches, blood trolls, sethrak etc (also all unrelated).    Finally we went to Asharra's place where she used the Azerite we collected to free Nzoth, and then it looks like we're going to go kill Nzoth (also also unrelated to the actual problem of the giant sword and the azerite bleeding out).

What I'm saying is, at the end of the day we still have this giant sword impaling Azeroth from space, causing her to bleed this azerite blood out, which is apparently a precious enough substance to go to war over...and nothing at all was resolved?

Share this post


Link to post
Share on other sites
5 minutes ago, Migol said:

What I'm saying is, at the end of the day we still have this giant sword impaling Azeroth from space, causing her to bleed this azerite blood out, which is apparently a precious enough substance to go to war over...and nothing at all was resolved?

8.3 isnt even out yet.  We have no idea how it will truly end.

Share this post


Link to post
Share on other sites

I just hope they will not use the legion end , use all the power in the artifact to heal the whole thing and make an excuse for the neck not being in the next xpac. i will be disapointed yet again if it happen.

Share this post


Link to post
Share on other sites
18 minutes ago, PatrickHenry said:

8.3 isnt even out yet.  We have no idea how it will truly end.

Sure, it's possible something will address this, but datamining has only shown N'zoth as the way we use (and break before next expansion) the neck?    The giant sword hasn't been talked about since BFA's launch, and Azerite has only been a tangential topic for all of the stories, IE using the neck to free/kill nzoth or absorb azerite/get essences.     I'd be a bit disappointed if the plot is hand-waved "By killing the last of the Old Gods, something something the (unrelated) sword wound will begin to heal because reasons!".

Share this post


Link to post
Share on other sites

These are some very juicy reveals!
Thanks a lot to The Lost Codex for this interview and of course Stan for the nice summary and report.

Share this post


Link to post
Share on other sites
On 11/7/2019 at 12:18 PM, Migol said:

Sure, it's possible something will address this, but datamining has only shown N'zoth as the way we use (and break before next expansion) the neck?    The giant sword hasn't been talked about since BFA's launch, and Azerite has only been a tangential topic for all of the stories, IE using the neck to free/kill nzoth or absorb azerite/get essences.     I'd be a bit disappointed if the plot is hand-waved "By killing the last of the Old Gods, something something the (unrelated) sword wound will begin to heal because reasons!".

"because reasons" is pretty vague.  Especially considering most of the people on Azeroth working on it (cenarion circle, shamans) have no idea how to actually fix it or what its all doing to the planet.

Removing something that size from earth wouldnt be a 2 year deal.  Other things would go by while people are working on that problem.

It seems pretty logical to me that its not just the single thing that people stare at all day while the entire death realm opens up above ICC, when they have no idea how to truly fix it yet.  

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      There's plenty of retail fixes today, with Warlocks, DotI, Taivan, the tabard vendor in Valdrakken, tailoring, as well as plenty of quests getting improvements, in addition to quite a few Cataclysm Classic adjustments, and even a Paladin fix in Classic Era!
      May 10 (Source)
      Classes
      Warlock Fixed an issue where the scaling of Inferno would become reduced when Rain of Fire affected more than 5 targets. Dungeons
      Dawn of the Infinite end bosses should now drop Awakened Crests. Mounts
      Taivan awoos when summoned, like a good boy. Non-player Characters
      Kessa, the Personal Tabard Vendor located in Valdrakken should now be available to all alts after completing the questline to unlock the personal tabard. Professions
      Tailoring Fixed a bug where Blue Silken Lining was not granting more mastery for equipping a second item embellished with Blue Silken Lining while the buff was already active. Quests
      Fixed a bug preventing the completion of “Lotus Tea” after completing “The Pools of Youth”. Fixed an issue preventing progress on the quest "Get My Results!". Players can now call for aid while mounted on the quest "At the Source". Cataclysm Classic
      Blood Queen Lana'thel should now Vampiric Bite more consistently. Kadrak now allows players to complete "To the Rescue!" even when Brutusk is busy. Fixing an issue where sacks of oatmeal were not interactable during the “Keepin' the Haggis Flowin'” quest. Fixed an issue that would prevent players from completing the “Devastation” quest. “Devastation” can now be reacquired by walking near the foliage that begins the quest in the Badlands. Fixed an issue that would prevent players from interacting with Sewer Caps on the "Fungus Among Us" quest. The Troll racial ability Berserking will now reset when an encounter ends. Paladin Selfless Healer now correctly increases Word of Glory healing when Word of Glory is cast on others. Priest Fixed some issues with Prayer of Mending. Twin Disciplines now properly increases Prayer of Mending healing by the amount stated in the tooltip. Grace now works properly on healing from Prayer of Mending. Glyph of Prayer of Mending now increases healing from the first bounce of Prayer of Mending by 100%. Shaman Flametongue Totem will no longer stack with other Spell power increasing effects. Warlock Incubus pets can now be renamed by Warlock Demon trainers, just like other demon pets. WoW Classic Era and Hardcore
      Corrected Seal of Righteousness so that it cannot crit.
    • By Stan
      The fourth War Within Alpha build brought some changes to Skyriding powers.
      Skyriding Power Changes
      Skyriding Basics- While falling from a high location, your mount Dragon Isles drake extends its wings to propel you both forward. Pointing yourself downward grants more momentum. Evening out can transfer that momentum forward. Pointing yourself upward slows you down. When at your slowest, you will start to fall slowly toward the ground. You also gain access to the following abilities: Surge Forward Flap forward. Skyward Ascent Flap upward. Skyrider's Initiative- While dragonriding skyriding at middle speed and above, you gain stacks of Dragonrider's Skyrider's Initiative, up to 10. When landing at mid-to-high speeds, you create a shockwave, damaging enemies for [ Greater of {72% of Spell Power} or {72% of Attack Power * (1 + 0) / 10} ] per stack, split among them, and disorienting them for 3 sec. Landing at low speeds cancels Dragonrider's Skyrider's Initiative. Skyrider's Hunt- Defeating an enemy increases your Vigor  will grant your you 1 vigor. Vigor recharge rate by 10% for 3 sec. This effect can only occur once every 10 sec. Ground Skimming- When dragonriding skyriding near the ground, you regenerate 1 Vigor every 30 sec. This effect does not occur while affected by Thrill of the Skies unless Swift Skimming is learned. Thrill of the Skies- While dragonriding skyriding at high speeds, you regenerate 1 Vigor every 15 sec. Vigor- Dragonriding Skyriding abilities spend Vigor. Spending time on the ground, whether mounted or dismounted, regenerates 1 Vigor every 30 sec. Skyrider's Cultivation- Gathering herbs or minerals increases your Vigor recharge rate by 400% for 3 sec will replenish 1 vigor. Skyrider's Compassion- While airborne on a Skyriding mount, Dragon Isles drake, you gain stacks of Dragonrider's Skyrider's Compassion, up to 10. When you dismount, you gain a shield worth 1% of your health and gain 1% movement speed per stack, lasting 30 sec Lift Off- When mounted on a dragonriding skyriding mount, double jump to launch upward and start gliding forward. Skyriding Skill Track
      In the War Within expansion, the Dragonriding Skill Track has been updated:
      Dragonriding Glyphs have been renamed to Skyriding power (current PH name is Dragon Power) You will gain extra Skyriding power as you level. The costs of all Skyriding Powers has been reduced to 1 Dragon Power. A premade Level 70 template character starts with 20 Skyriding power and can unlock all the perks in the tree.
      On the right side, you can enable/disable the Ride Along feature and the second node lets you pick between Whirling Surge and Lightning Rush at no cost.
    • By Stan
      All Mists of Pandaria raids and World Bosses are on a daily lockout in Patch 10.2.7.
      We're not sure if the change is intended or a MoP Remix feature, but somehow, daily lockouts for MoP raids and World Bosses have slipped through to live servers even before the event's starts on May 16. Maybe this is a way to give retail players more chances on Tusks of Mannoroth since you can buy them directly from a vendor during MoP Remix.
      If you're farming Garrosh, don't forget there is a skip at the beginning of the raid. As you enter, interact with the scroll on the wall.
    • By Stan
      Gleeful Glamour is an Enchanting item in the War Within that lets you temporarily change the race of your character.
      Enchanting adds interesting scrolls that let you cosmetically change your character's race for a short period of time. The associated spell with all the transformations is: 
      Magical Mischief - Don the mask, magically altering your appearance to that of another one of Azeroth's residents. Lasts 20-60 min. based on the quality of the Gleeful Glamour. (1 sec cast, 2 hrs cooldown) From the description, we know the transformation lasts for 20-60 minutes and is on a 2-hour cooldown.
      Gleeful Glamour List
      Here is a lis tof all Gleeful Glamour items coming in War Within.
      body { font-family: Arial, sans-serif; } table { width: 100%; border-collapse: collapse; } th, td { border: 1px solid #ddd; padding: 8px; text-align: left; } th { background-color: #f2f2f2; } Name Reagents Source Skill Skill Up Gleeful Glamour - orc 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - troll 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - vulpera 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - goblin 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - kul-tiran 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - lightforged-draenei 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - zandalari-troll 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - undead 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - human 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - void-elf 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - mechagnome 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - gnome 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - night-elf 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - pandaren 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - tauren 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - blood-elf 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - maghar-orc 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - highmountain-tauren 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - earthen 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - nightborne 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - draenei 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - worgen 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - dark-iron-dwarf 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - dwarf 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1
    • By Stan
      When you discover all flight points in Khaz Algar, your flight path travel speed will be increased by 25% in the new continent!
      In the latest War Within Alpha build, Blizzard added the a reward to the Khaz Algar Flight Master achievement.
      Khaz Algar Flight Master - Visit each Flight Master in Khaz Algar to discover their flight points for your Warband.
      Reward: 25% Increased Flight Path travel speed in Khaz Algar for your Warband The achievement progress is Warbound and so is the 25% flight path speed bonus!
×
×
  • Create New...