Jump to content
FORUMS
Sign in to follow this  
Stan

The Lost Codex BlizzCon 2019 Interview

Recommended Posts

J9XnoSD.jpg

The Lost Codex sat down with Frank Kowalkowski and Steve Danuser to discuss Shadowlands lore.

Check out our BlizzCon 2019 Content Hub for more details!

Interview Highlights

  • We'll see Uther and other characters that died on Azeroth in the Shadowlands.
  • The Islands AI technology is available and ready if they need to use it in the future.
  • Procedural spawning that we saw on Island Expeditions will be used in Torghast.
  • We know that Odyn gave his eye to an unknown entity in the Shadowlands that works for the Jailer and there was a specific reason why they wanted the Keeper's eye.
  • We will learn that the Jailer had a group of like-minded allies that have worked with him throughout our timeline, some of them doing things very far back in history that are only now coming to fruition and were a part of a larger plan.
  • In the new expansion, we'll learn more about the pact between Helya and Sylvanas, it has something to do with the lantern, but it's not something players would have anticipated.
  • They will revisit Allied Races and decide whether or not they should be unlocked for new players.
  • Shadowlands is the afterlife for Azeroth and other worlds. 
  • The Kyrian are souls that have come from Azeroth and other worlds that are now proved worthy of the system. They work their way up from aspirant to becoming ascended and earning their wings. This is a very long process, but they see it through the lens of the covenant as a process of purifying themselves and going through these monastic rituals.
    • Each afterlife that we're visiting in the Shadowlands has a similar process that the souls go through.
  • We'll explore Vol'jin's story in the Shadowlands.
  • Torghast is an example of how all the disciplines on the WoW team come together to tell a story.
  • You will never see the same thing twice in Torghast.
  • The amount of times you will be able to enter the Tower per week remains to be seen.
  • In Bastion, the owl guys are native beings of the Shadowlands, they're creatures of death.
  • Shadowlands is a mix of native creatures and the souls that come in to undertake some role within the Shadowlands. 
  • They like the idea of certain races not having access to every class, new class combinations are just a matter of what feels right at the time.
  • We'll see characters reactions in the wake of N'Zoth's defeat in Patch 8.3.
  • Allied Races are still on the table for the new expansion, they just want to add them when they make sense. BfA was about Allied Races, because both factions needed reinforcements.

Interview VOD

  • Like 1

Share this post


Link to post
Share on other sites

Still wondering if we're ever going to do anything about that giant sword in silithus, and all the azerite bleed that's as far as I know still coming out as a result of it?     You know, the main reason the whole BFA thing started?     Are we just going to say "Ok, well we need to fix azeroth's heart by collecting azerite with the heart of azeroth and...um...oh there's an old god, let's use the heart of azeroth with other Titan tech to blast it to smithereens!   Yay it worked, the world is saved!   (wanders off)."

  • Like 2

Share this post


Link to post
Share on other sites

That's my point though, the whole goal of the expansion (at the start) was to heal Azeroth Titan/Planet from the Giant sword stuck in her, making her bleed Azerite.    That Azerite started bleeding up everywhere, and instead of using it to heal her some unscrupulous types (mostly goblin) started using it for weapons.

Somehow we deviated from that mission into killing a quasi old God in Ghuun (unrelated to Azerite problem but w/e), warring with each other (also unrelated except azerite started it), fatty mcpirate's bad ideas along with the witches, blood trolls, sethrak etc (also all unrelated).    Finally we went to Asharra's place where she used the Azerite we collected to free Nzoth, and then it looks like we're going to go kill Nzoth (also also unrelated to the actual problem of the giant sword and the azerite bleeding out).

What I'm saying is, at the end of the day we still have this giant sword impaling Azeroth from space, causing her to bleed this azerite blood out, which is apparently a precious enough substance to go to war over...and nothing at all was resolved?

Share this post


Link to post
Share on other sites
5 minutes ago, Migol said:

What I'm saying is, at the end of the day we still have this giant sword impaling Azeroth from space, causing her to bleed this azerite blood out, which is apparently a precious enough substance to go to war over...and nothing at all was resolved?

8.3 isnt even out yet.  We have no idea how it will truly end.

Share this post


Link to post
Share on other sites

I just hope they will not use the legion end , use all the power in the artifact to heal the whole thing and make an excuse for the neck not being in the next xpac. i will be disapointed yet again if it happen.

Share this post


Link to post
Share on other sites
18 minutes ago, PatrickHenry said:

8.3 isnt even out yet.  We have no idea how it will truly end.

Sure, it's possible something will address this, but datamining has only shown N'zoth as the way we use (and break before next expansion) the neck?    The giant sword hasn't been talked about since BFA's launch, and Azerite has only been a tangential topic for all of the stories, IE using the neck to free/kill nzoth or absorb azerite/get essences.     I'd be a bit disappointed if the plot is hand-waved "By killing the last of the Old Gods, something something the (unrelated) sword wound will begin to heal because reasons!".

Share this post


Link to post
Share on other sites
On 11/7/2019 at 12:18 PM, Migol said:

Sure, it's possible something will address this, but datamining has only shown N'zoth as the way we use (and break before next expansion) the neck?    The giant sword hasn't been talked about since BFA's launch, and Azerite has only been a tangential topic for all of the stories, IE using the neck to free/kill nzoth or absorb azerite/get essences.     I'd be a bit disappointed if the plot is hand-waved "By killing the last of the Old Gods, something something the (unrelated) sword wound will begin to heal because reasons!".

"because reasons" is pretty vague.  Especially considering most of the people on Azeroth working on it (cenarion circle, shamans) have no idea how to actually fix it or what its all doing to the planet.

Removing something that size from earth wouldnt be a 2 year deal.  Other things would go by while people are working on that problem.

It seems pretty logical to me that its not just the single thing that people stare at all day while the entire death realm opens up above ICC, when they have no idea how to truly fix it yet.  

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Bursting and Volcanic Mythic Keystone Affixes have both been buffed on the Alpha. Read on to find out what's changing.
      Bursting
      Bursting now causes a flat amount of damage, regardless of player health (thanks @Syridian) and Burst has been changed to a Magic Effect, so it is now dispellable.
      New Version: Burst (Magic Effect) - Upon death, the creature Bursts, inflicting 3 Shadow damage every second. This effect stacks. Old Version: Burst - Upon death, the creature Bursts, inflicting damage equal to 3.5% of maximum health every second. This effect stacks Volcanic
      Blizzard probably thought the affix was too weak and could easily be ignored, so they buffed it to knock players high into the air, so now, you will need to pay attention and avoid it rather than ignoring it.
      New Version: Volcanic Plume - Inflicts Fire damage to players within 2 yards and knocks them high into the air. Old Version: Volcanic Plume - Deals Fire damage equal to 40% target's health to enemies within a 2-yard radius. The third affix that changed the Alpha was Tyrannical, which no longer affects boss mobs.
      Related Shadowlands Alpha 35078 News
      Hunter Legendary Powers Warlock Legendary Powers
    • By Stan
      Warlock Legendary Powers have also been added this week on the Alpha.
      All Specializations
      Claw of Endereth - Drain Life now deals damage and restores health 50% faster. Mark of Borrowed Power Affliction: Malefic Rapture has a 10% chance to refund all Soul Shards spent. Demonology: Call Dreadstalkers has a 25% chance to refund all Soul Shards spent. Destruction: Chaos Bolt has a 5% chance to refund all Soul Shards spent. Pillars of the Dark Portal - Demonic Gateway is now instant cast, and your first use of the gateway does not trigger its cooldown. Wilfred's Sigil of Superior Summoning - Every Soul Shard you spend reduces the cooldown of Affliction: Summon Darkglare by 1 second. Demonology: Summon Demonic Tyrant by 0.3 seconds. Destruction: Summon Internal by 2 seconds. Affliction
      Malefic Wrath - Malefic Rapture increases the damage of your Drain Soul and Shadow Bolt by 25% for 8 seconds, stacking up to 3 times. Perpetual Agony of Azj'Aqir - Agony has a 20% increased chance to generate a Soul Shard. Sacrolash's Dark Strike - Corruption damage is increasrd by 15%, and any tatget affected by your Corruption also has their movement speed slowed by 15%. Wrath of Consumption - Targets that die with your Agony applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 seconds, stacking up to 5 times. Demonology
      Balespider's Burning Core - Shadow Bolt increases the damage of your next Demonbolt by 25%, stacking up to 4 times. Forces of the Horned Nightmare - Hand of Gul'dan has a 15% chance to cast a second time on your target for free. Grim Inquisitor's Dread Calling - Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 3%. Implosive Pontential - When Implosion damages at least 3 targets, gain 5% Haste for 8 seconds for each Imp exploded. Destruction
      Cinders of the Azj'Aqir - Conflagrate has 1 additional charge and has its recharge time reduced by 3 seconds. Embers of the Diabolic Raiment - Incinerate now generates 100% additional Soul Shard Fragments. Odr, Shawl of the Ymirjar - Enemies marked by your Havoc take 15% increased damage from your single target spells. Madness of the Azj'Aqir - Chaos Bolt increases the damage of Chaos Bolt by 10% and reduces the cast time of Chaos Bolt by 10% for 3 seconds. Related Shadowlands Alpha 35078 News
      Hunter Legendary Powers
    • By Stan
      Blizzard recently added Legendary Powers for Hunters on the Alpha and we look at them in more detail.
      All Specializations
      Call of the Wild - The cooldown of all your Aspects and Trueshot (Marksmanship)/Coordinated Assault (Survival) is reduced by 25%. Craven Strategem - Feign Death cooldown reduced by 15 seconds, and Feign Death now removes most negative status effects from yourself. Nessingwary's Trapping Apparatus - Whenever a trap is triggered, gain 25 Focus. Soulforge Embers - Launching a Flare into your Tar Trap causes all enemies inside of the Tar Trap to burn for [ 900% of Attack Power ] Fire damge over 12 seconds. Beast Mastery
      Dire Command - Kill Command has a 10% chance to also summon a Dire Beast to attack your target. Flamewaker's Cobra Sting - Cobra Shot has a 10% chance to make your next Kill Command consume no Focus. Rylakstalker's Piercing Fangs - While Bestial Wrath is active, your pet's critical damage dealt is increased by 30%. Qa'pla, Eredun War Order - Barbed Shot reduces the cooldown of Kill Command by 4 seconds. Marksmanship
      Eagletalon's True Focus - Trueshot also reduces the Focus cost of all your abilities by 30%. Secrets of the Unblinking Vigil - When you gain the Trick Shots effect, you have a 50% chance for it to not be consumed by your next Aimed Shot or Rapid Fire. Serpentstalker's Trickery - When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Arcane Shot. Surging Shots - Rapid Fire deals 15% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. Survival
      Butcher's Bone Fragments - Mongoose Bite and Raptor Strike increase the damage of your next Butchery and Carve by 10%, stacking up to 10 times. Latent Poison Injectors - Serpent Sting's damage applies Latent Poiston to the target, stacking up to 10 times. Mongoose Bite and Raptor Strike consume all stacks of Latent Poison, dealing [ 10% of Attack Power] Nature damage to the target per stack consumed. Rylakstalker's Confounding Strikes - Mongoose Bite and Raptor Strike have a 10% chance to: reset the cooldown of Wildfire Bomb.  add a chanrge to Wildfire Bomb. Wildfire Cluster - Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for [ 33% of Attack Power ] Fire damage.
    • By Starym
      Here come the warlocks, as today's class changes continue. We have all three specs getting some changes, with Destro seemingly getting the biggest.
      July 8 (source)
      Thanks for all of the detailed feedback! While there are still some planned changes coming for Warlock, we’ve made a few recently that you should be seeing in the Alpha:
      Affliction
      Agony base damage increased by 12%. Inevitable Demise increases Drain Life ’s damage by 12% per stack (was 5%). Demonology
      Axe Toss now interrupts stun immune targets, such as dungeon or raid bosses. This does not affect PvP combat. Destruction
      Soulfire damage increased by 40%. Infernals summoned from Rain of Chaos no longer trigger Infernal Awakening . Rain of Chaos Infernals now have some bad luck protection built in. Chance also increased to 20% (was 15%). Header image source.
    • By Starym
      Demon Hunters join the July 8th class change party, but they get the fewest changes so far, with only Unbound Chaos getting tweaked.
      July 8 (source)
      In the next Alpha build, we’ve made this change to Unbound Chaos :
      Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your next Fel Rush , dealing Chaos damage. Developers’ notes: We like the feeling of Immolation Aura empowering your Fel Rush, but requiring Fel Rush to be cast while Immolation Aura was active placed too much pressure on that particular window. We want this talent to be for occasionally weaving Fel Rush into your rotation for a big payoff, so we’ve changed the talent to Immolation Aura buffing your next Fel Rush, which means you can find the right time to fit it in.
×
×
  • Create New...