Jump to content
FORUMS
Sign in to follow this  
Starym

300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming

Recommended Posts

XigN3TH.jpg
 

We have a couple of blue posts to cover today, as game producer Matthew Cederquist took tot he forums to address a couple of issues. We have a bug fix for some friendly fire issues from the PTR and commentary on the status of Aegis of Valor Crusader power and the fact that they'll probably be staying this way until the next big patch/season, as well as an announcement of an upcoming dev blog focusing on game balance.

First off we have another fix that wasn't mentioned in the recent balance patch notes, and that is the bug that saw the 300 killstreak seasonal power actually deal massive damage to friendly players on the PTR:

Blizzard Logo300 Killstreak Friendly Fire (source)

I looked through the patch notes and I don’t see any reference to this issue being fixed. What do you suppose the chances are it got fixed? If it didn’t get fixed, HC players will be dropping like flies.

(to those not aware: the 300 kill streak bonus was doing massive damage to teammates on PTR)

...

Hey all,

This is fixed in Season 19. Sorry for not communicating in the patch notes.

And secondly we have a post relating to the Aegis of Valor Crusader build, how it will be over-performing for very highly geared and leveled players even after the nerf, and how it will not be nerfed again this season. We'll also be getting a dev blog on the balancing efforts soon.

Blizzard LogoAoV Crusader (source)

Hey MicroRNA,

Based on our data, If we calculate the Paragon Levels + Gear + Legendary Gems into account, we’re seeing AoV Crusaders anywhere from 4-7GR higher than we anticipated, even with the nerf. Please also note that this is an extremely low percentage of the player base that can achieve such a feat.

We’re not planning on doing another balance patch for Season 19 but that doesn’t mean it’s out of the question for the future to align it to our goals.

In other news, as Nevalistis has stated, we’re going to present a developer blog to help everyone understand where we’re coming from and how we attempt to balance the game from a solo leaderboard perspective. Look forward to hearing from everyone in regards to that in the future.

Thanks again.

 

 

OuU8qgB.jpg

Related Diablo 3 articles

Share this post


Link to post
Share on other sites

Blizzard used to release games and patches "When it's done". But everything changed when the fire nation attacked. A real shame if you ask me.

The way it is now, if you somehow find an unintentional feature in the PTR that would take too long to fix, they'd either disable whatever is causing the bug to make it in time, nerf/disable interactions or outright ban you for doing it. There's no more "We'll postpone it and release it when we fixed it."

I would be very content just waiting it out until they got the balance where they want it. It doesn't delay other forms of development anyway. Artists would still be working on designing sets, developers would still have their meetings on set stats and abilities etc.

This rushing thing they've got going on the past years is just hurting them.

Share this post


Link to post
Share on other sites
51 minutes ago, Yridaa said:

Blizzard used to release games and patches "When it's done". But everything changed when the fire nation attacked. A real shame if you ask me.

The way it is now, if you somehow find an unintentional feature in the PTR that would take too long to fix, they'd either disable whatever is causing the bug to make it in time, nerf/disable interactions or outright ban you for doing it. There's no more "We'll postpone it and release it when we fixed it."

I would be very content just waiting it out until they got the balance where they want it. It doesn't delay other forms of development anyway. Artists would still be working on designing sets, developers would still have their meetings on set stats and abilities etc.

This rushing thing they've got going on the past years is just hurting them.

This isn't a Blizzard thing though, it's literally all games, it's what game development has become and you can't really do anything about it, nor can Blizzard. What you're talking about is getting increasingly impossible because every single release and patch would be delayed by months and months and it would all add up (development costs etc).

Share this post


Link to post
Share on other sites
Just now, Starym said:

This isn't a Blizzard thing though, it's literally all games, it's what game development has become and you can't really do anything about it, nor can Blizzard. What you're talking about is getting increasingly impossible because every single release and patch would be delayed by months and months and it would all add up (development costs etc).

But that's what I mean. If you looked at the 90's and early 2000, Blizzard was an exception to the rule. They were the one that stood above others; they were able to do those things because of the economy they had going which was unique at the time. They were one of the few that could delay things because of that. They dug this hole themselves. They're no longer solely at the peak and they have to make the people in the suits happy and deliver their promises to them.

They used to be able to do whatever they wanted. They decided to do it differently because they wanted to make even more money.

Other's have been stuck with "What game development has become" since game development ever became a thing, even Blizzard was part of that (The near bankruptcy of the development of Starcraft 1 for example) and they worked their way out of that and were in a truly unique position where they could be "Nah lets just abandon Starcraft Ghost and work on something else".

 

Remember what their employees did with Thrall's statue. That should say a lot.

Share this post


Link to post
Share on other sites

Yeah, it's complicated. The driving motivation behind producing games has obviously changed. But, today's titles vs those before mmog, is like comparing apples to oranges. Game "mechanics" are much more complex today. It's the cost of having seemingly unlimited build choices, and a limited test model. To offer 1000 viable game choices/modes, they have to risk some wild pokemons appearing here and there.

Hopefully they'll have stronger development tools to control balance in the future.

Share this post


Link to post
Share on other sites
12 hours ago, Yridaa said:

But that's what I mean. If you looked at the 90's and early 2000, Blizzard was an exception to the rule. They were the one that stood above others; they were able to do those things because of the economy they had going which was unique at the time. They were one of the few that could delay things because of that. They dug this hole themselves. They're no longer solely at the peak and they have to make the people in the suits happy and deliver their promises to them.

They used to be able to do whatever they wanted. They decided to do it differently because they wanted to make even more money.

Other's have been stuck with "What game development has become" since game development ever became a thing, even Blizzard was part of that (The near bankruptcy of the development of Starcraft 1 for example) and they worked their way out of that and were in a truly unique position where they could be "Nah lets just abandon Starcraft Ghost and work on something else".

 

Remember what their employees did with Thrall's statue. That should say a lot.

I think you're vastly overestimating how different Blizzard were from others "back in the day". Sure they were better not not a lot better. And it would literally be impossible for them to function as they did back then now. It's a simple reality of new game development due to the insane budgets and number of people required. You simply can't "take more time" when you have a staff of 300-1000, it's not possible without going bankrupt.

As pwnz0r said, games today are ridiculoulsy more complex (i'm not saying better, i'm saying more complex), with all the online features and 12321312 others you HAVE to have to be competitive with the rest of the industry. I understand and feel what yer saying but this isn't a Blizzard thing at all.

Share this post


Link to post
Share on other sites

I also remember Blizzard taking literal years between patches for SC/D2/War3 after they'd fallen out of vogue somewhat. These days, even their games that are nearing a decade old (D3, SC2) are updated every few weeks. You win some, you lose some.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Another interesting/weird one today: apparently salvaging the new powerful level 70 ethereal items will get you some unexpected and not quite logical results! But at least we do find out the essence of what makes these sought-after items so mighty.
      As spotted by _gankedd, while you will receive a lot of high-end mats, there's also some that we're not quite sure how they got in there:

      Source.
      So there you have it. Ethereal items are made from Greater Rift Keys. Mystery solved?
    • By Starym
      In the "how have I been playing the game for so long and not have known this" category: did you know there's a way to find out if a legendary power is already in your cube just by LOOKING AT the legendary in your inventory?? Yes? Then why didn't you all tell me?!
      Ok, back to serious mode, I felt really quite dumb today when I noticed Mihoteo's post about being able to see if a legendary was already cubed directly from your inventory, as I have been cubing stuff I've already cubed for YEARS now. I can't say I'm sure when this feature was introduced, as some claim it's been there since the cube itself (I highly doubt that), but it's extremely handy in any case.
      It's as simple as can be: basically there's a diamond-like icon next to the legendary ability text and if it's filled in (very visible difference) you have it and if it's empty you do not:

      You do not have the item in the cube in the above picture.

      You do have the item in the cube in the above picture. (Source)

      So, I'm going to try real hard to not think of the literal HOURS of my life I've wasted trying to cube already cubed items and you can (and please do) laugh at me in the comments and say how you've known this since 2015.
    • By Starym
      Here's a quick one for those of you leveling Monks in Season 24, we see a crazy fast way to get to level 70!
      First off we have Wudjio explaining the The Crudest Boots leveling strategy. Basically you need the new and improved boots (which you can gamble for with the Weekly Challenge rift shards at low levels, with a very high chance for it as there's only 2 legendaries possible at level 1), you need to get to level 22 for Mystic Ally (and 27 for the Water Ally to be optimal)... and that's it! The rest of the leveling guide tips then work in addition to it, but the basics are just boots and go - you can pretty much solo Torment 6 with just the boots and basic gear!
      And here's a full leveling run with them as well:
      Now if you'll excuse me, it's time for me to level a monk.
    • By Staff
      Season 24 starts today, and we're looking at which class to play based on the tier rankings.
      Solo Greater Rift Push Build Rankings for Season 24
      If you like to play alone and would like to push rifts, we recommend you the following builds for each class, with more builds listed in our solo Greater Rift pushing guide.
      Barbarian: Wrath of the Wastes Rend Build Crusader: Aegis of Valor Heaven's Fury Build Demon Hunter: GoD Hungering Arrow Build Monk: LoD Wave of Light Build + Inna Mystic Ally Build Necromancer: LoD Poison Scythe Build Witch Doctor: Mundunugu Spirit Barrage Build Wizard: Firebird Mirror Images Build Speed Farming Tier Lists for Season 24
      These are your best class choices if you prioritize speed-clearing bounties, Greater Rifts, or Torment 16 standard rifts in Season 24.
      Top Solo Speed GR Builds for Each Class
      Class Build Monk LoD Wave of Light Monk Monk Patterns of Justice Tempest Rush Monk Barbarian Wrath of the Wastes Rend Barbarian Demon Hunter GoD Hungering Arrow Demon Hunter Demon Hunter Unhallowed Essence Multishot Demon Hunter For more details, check out our Solo Speed Greater Rift Rankings.
      Top Group Rift Guardian Killer Builds for Each Class
      Class Build Wizard Firebirds Mirror Images Wizard Monk Inna Mystic Ally Monk You can find all other group speed-clearing builds on this page.
      The Group Meta for Season 24
      Determining the exact meta is more complex, which is why we're listing class roles at which the classes excel in Season 24. You can find a more in-depth look at how individual classes perform in a group environment in our group meta overview.
      Best Trash Killers for Season 24 will be Firebird Mirror Images Wizard and LoD Poison Scythe Necromancer. Best Rift Guardian Killer compositions revolve around DPS builds that focus on single-target damage, mainly stacking the Bane of the Stricken gem. The best ones are Firebird Mirror Images Wizard and Inna Mystic Ally Monk. Best at Grouping are Support Barbarians with their Ancient Spear and other classes that utilize items like The Executioner and Strongarm Bracers. Best Tank Support for Season 24 goes to Inna Monk! The best class for Experience Farming is Wrath of the Wastes Rend Barbarian since Barbarians can move extremely fast while dealing consistently high AoE damage. We hope you will enjoy Season 24, and don't forget to read our Season 24 Compendium for Diablo 3!
    • By Starym
      The new season starts today at 5 PM PST/CET/KST, and we have the guides ready. The season and patch add some extremely powerful and very wanted ethereal items to chase, so there should be quite a bit of variety present. Also, in case you weren't aware, the Emanate system and follower revamp that was featured in the last season is now a PERMANENT addition to the game, so basically all seasons from now on will also have the Season 23 follower benefits.

      Necromancer had the biggest shakeup in terms of build rankings, You can also check out our other handy season-related guides here .

      Barbarian:
      Leveling and Fresh 70 Guide
      Support GR Build with Raekor and HotNS Sets (Top) Rend Build with Wrath of the Wastes Set (Top) Frenzy Build with the Horde of the Ninety Savages Set (Top) Leap/Earthquake Build with Might of the Earth Set (High) Seismic Slam Build with Might of the Earth Set  (High) Furious Charge Build with Immortal King and Raekor Sets (Mid) Hammer of the Ancients Build with the Raekor Set (Mid) Hammer of the Ancients GR Build With LoD (Mid) Hammer of the Ancients Build with the Immortal King Set (Mid) Whirlwind GR Build with Wrath of the Wastes Set (Low) Frenzy/Thorns Build with Legacy of Nightmares Set (Low)
       
      Crusader:
      Leveling and Fresh 70 Guide
      Heaven's Fury Build with Aegis of Valor Set (Top) Thorns Bombardment Build with Akkhan and Invoker Sets (High) Sweep Attack Build with Roland's Set (High) Blessed Hammer (Hammerdin) Build with Seeker of the Light Set (Mid) Blessed Shield Build with Legacy of Dreams (Mid) Thorns Build with Invoker Set (Mid) Condemn Build with Akkhan Set (Mid) Fist of the Heavens Build with Aegis of Valor Set (Mid) Condemn Build with Legacy of Dreams (Mid) Shield Bash Build with Roland's Set (Low)
       
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Support Build with Gears of Dreadlands/Marauder (Top) Hungering Arrow Build with Gears of Dreadlands (Top) Rapid Fire Build with Legacy of Dreams (High) Rapid Fire Build with Natalya's Vengeance (High) Sentry Build with Natalya's and Marauder Set (High) Shadow's Mantle Build with Impale (High) Multishot Build with Unhallowed Essence Set (High) Cluster Arrow Build with Marauder Set (Mid) Grenade Build with Unhallowed Essence Sets (Mid) Rain of Vengeance Build with Natalya's Set (Mid) Chakram Build with Unhallowed Essence Set (Low)
       
      Monk:
      Leveling and Fresh 70 Guide
      Support Build with Inna's Mantra Set (Top) Tempest Rush Build with the Patterns of Justice Set (Top) Tempest Rush Build with Sunwuko Set (Top) Mystic Ally Build with Inna's Mantra Set (Top) (New) Wave of Light Build with Legacy of Dreams (High) Wave of Light Build with Sunwuko (High) Crippling Wave Build with Raiment and Shenlong Sets (High) Seven-Sided Strike Build with Uliana's Stratagem Set (High) Lashing Tail Kick Build with Legacy of Dreams (Mid) Lashing Tail Kick Build with Sunwuko Set (Mid) Exploding Palm and Mystic Ally Build with Inna's Mantra Set (Low)
       
      Necromancer:
      Leveling and Fresh 70 Guide
      Necromancer Support Build With Pestilence Set (Top) Bone Spear Build with the Masquerade Set (Top) Corpse Explosion Build with Legacy of Dreams (Top) Poison Scythe Build with Legacy of Dreams (Top) Army of the Dead Build with Rathma Set (High) Generator Build with Grace of Inarius Set (High) Skeletal Mage Singularity "Rat" Build with Legacy of Dreams (High) Corpse Lance Build with Legacy of Dreams Set (High) Corpse Lance Build with Pestilence or Trag'Oul Set (Mid) Thorns Skeletons Build with Legacy of Dreams (Mid) Skeletal Mages Build With Trag'Oul and Jesseth Sets (Mid) Blood Nova Build with Legacy of Dreams (Low)
       
      Witch Doctor:
      Leveling and Fresh 70 Guide
      Spirit Barrage Build with the Mundunugu's Regalia Set (Top) Carnevil Poison Dart Build with Zunimassa Set (High) Carnevil Dagger of Darts Build with Legacy of Dreams (High) Spirit Barrage Build with Legacy of Dreams  (High) Soul Harvest Build with Jade Harvester Set (Mid) Zombie Bears Build with Helltooth Set (Mid) Firebats Build with Spirit of Arachyr Set  (Mid) Gargantuan Build with Zunimassa Set (Mid) Gargantuan Build with Helltooth Set (Low) Acid Cloud Build with Helltooth Set (Low) Grasp of the Dead Build with Helltooth Set (Low)
       
      Wizard:
      Leveling and Fresh 70 Guide
      Mirror Images Build with Firebird Set (Top) Frozen Orb Build with Legacy of Dreams (Top) Energy Twister Build with Legacy of Dreams (Top) Flame Blades Build with Firebird Set (High) Archon Build with Vyr Set (High) Mammoth Hydra Build with Legacy of Dreams(High) Energy Twister Build with DMO Set (Mid) Frozen Orb Build with DMO Set (Mid) Frost Hydra Build with Typhon's Veil (Mid) Arcane Orbit Build with DMO Set (Low) Explosive Blast Farming Build with Tal Rasha Set (Low)  
      We hope you have fun in the new season, and you can check out the full patch notes here.
×
×
  • Create New...