Krushinator

User Interface for Rogues

21 posts in this topic

I was leery about breaching this topic on these forums because it's very individual and specific, but at the same time it's one of my favourite things about WoW. Customized user interfaces are something that I have spent a great deal of time on, and something I will continue to spend a great deal of time on. I'll create an interface, test it out, change things, tweak parts to fit certain fights, then every once in a while I'll completely overhaul it to find a better way. I don't think I'll ever settle on the "perfect" interface, not while new addons, abilities and environments keep being introduced to the game.

 

I have made numerous posts on this topic over on Krush's Kavern. They worked well over there because it is mainly my guild mates who read the topics, and it's easy for me to help them when they ask questions. I'm able to sit with them in text or voice chat, look through pictures or videos of their interface, and give case by case advice on things I would change, remove or improve. With Icy Veins having so many more readers, I couldn't possibly help everybody on a case by case basis. So, what I'm going to do is keep things general and leave a lot of the execution to you. I will lay out my rules and my principles, and it will be up to you to find the right addons and configurations to apply this information.

 

The first thing I do in any rogue interface I create is turn off the on-screen combat text. I'm willing to bet that at least 90% of you keep your default combat text active, and every time you enter combat the centre of your screen is a sea of useless numbers. These numbers are taking up the most valuable real estate on your screen and they serve absolutely zero purpose when it comes to improving your combat abilities. If you want to see how badass your numbers are, get Skada and/or use Warcraft Logs. Not only will they record every badass number you put up, they break down your damage in meaningful and productive ways. During combat, keep your numbers where they belong, in the background.

 

Now for my first rule to follow when forming your interface: only display your information once. Redundant information serves as nothing but a viewblocker. If you find you have the same information in two different places on your screen, pick the one you like better and get rid of the other one. I can think of one notable exception to this rule; player health. More than likely you will have your health displayed in your unit frames as well as your raid frames. This is fine because you probably use your unit frame to check your personal health, while the raid frames are a general tool to see who is alive. If you think there are any other situations that warrant having the same data in two different places on your screen, post them.

 

My second rule in forming an interface is to keep my health within my field of vision while in combat. The standard Blizzard interface stuffs your health way up in the top corner, which is not easily accessible in the middle of a fight. You will generally be looking right at your character during combat, and you want to be seeing your player health peripherally as you are looking at your character. This field of vision rule also applies to things like your energy level, buffs or abilities that become active and need to be taken advantage of immediately, and your boss mod timer bars. If your eyes have to dart all over your screen to gather necessary information for combat, you will tend to stand in bad stuff more often, have a lower reaction time, and work harder than you have to.

 

Third, always work with a power aura addon. These could come from addons like Power Auras Classic, Weak Auras or Tell Me When. These types of addons are incredibly important to your performance because they can be customized down to the tiniest detail and easily placed wherever you want them on your screen. I've created interfaces with only a few power auras to remind me of important urgent events, and I've created interfaces that are formed out of nothing but power auras. Take advantage of these incredible tools.

 

Fourth, don't settle for an interface that is "good enough". This is your window to the game, and it is entirely under your control. Any time you come across a situation and think you could have done better if you had known more about it, it's time to reforge your interface so it can provide you with that knowledge. In a PvE setting, nothing should be coming at you out of nowhere. If something keeps killing you and you received no warning, you are missing a piece of your interface. If you are forgetting to use your cooldowns properly or you are letting buffs/debuffs fall off when they shouldn't, you are missing a piece of your interface. Continuous improvement doesn't just apply to your gear level and play style, it refers to your interface as well.

 

Finally, when you watch kill videos or instructional videos from elite rogues, take notice of their interface. Don't try to copy it exactly, but look at what information they are choosing to display and where they are choosing to display it. You may see some configuration that you like, or some piece of information that could prove useful that isn't in your interface. Sometimes the elites have mostly default UI's and are just incredibly skilled players, but many elites have gone through the process of honing and refining their UI to accommodate their skill level as it has increased. I found that as I got better at playing a rogue, I wanted to have different and more detailed information at my disposal. At the beginning it was important to have basic buffs like SnD and Rupture be large and prominent on my screen, but as those things became easier I could shrink and move them away from the centre of my screen and still effectively use them. The middle of my screen then became home to more advanced things, such as Bandit's Guile stacks or the Find Weakness buff duration.

 

This is a very general post on a very broad topic. I invite you all to post your interface questions, experiences, addons, tips and tricks, no matter how general or specific, so we can discuss them. The more we share what we know, the better we can become as a group. Remember, there is no one best way when it comes to your interface, there is only the way that is best for you.

1 person likes this

Share this post


Link to post
Share on other sites

This is a lot of useful info; one of the things that really stuck out to me is the bit regarding SCT's; I have honestly gotten used to tuning them out when I see them, which seems counterproductive for something being displayed on my ui.  It never really occurred to me to turn them off.  Lo and behold, I'm not so inundated with numbers after having stripped them.  

 

My rogue was my first real character that I started playing back in vanilla, and I find that due to that length of time I spent with it, I'm always reluctant to change, for example, key binds or ui placements that I've been using for six+ years.  They served me well enough that long, so I didn't always see the need to tinker with this us that "mostly works".

 

However, like you mentioned, improvement in this game really isn't just a case of getting better at knowing when to press stuff and decreasing my response time delay to boss abilities; it's also about figuring out how to manage your UI to actively aid you your pressing of buttons and increasing of response rates, rather then having it detract from that.  Complacency can even be an issue with UI's!

 

Thanks for the informative post bro!

Share this post


Link to post
Share on other sites

This is the UI I've been using for the past couple months:

 

KrushUI41114post_zps7a1cb123.jpg

 

I'm still messing around with it to get the aesthetics right and eliminate redundant information, but I like the general layout. The main addons I used to make it are Pitbull, ArcHUD, TellMeWhen, ComboPointsRedux, Bandit's Guile Helper. I will probably get rid of the MSBT text and just have it show when my attacks are failing, aka I'm out of range.

 

One idea I want to implement is a sort of red light/green light aura system for my buff procs so I can see good times to use my second potion later in the fight.

Share this post


Link to post
Share on other sites

I used to roll with a modified version of SliceCommander. I'm not sure if that's still around, but it is incredibly easy to set up for newer rogues and it tracks all the necessary information. It definitely has a few big downsides, but it might beat a poorly setup TMW or WA.

 

People underestimate the role a good UI plays. Great topic.

Share this post


Link to post
Share on other sites

I never used Slice Commander myself, but I know it is still around. Before I started making aura based UI's, Rogue Power Bars was my core addon. I still recommend it for new rogues.

Share this post


Link to post
Share on other sites

I'm all about simplicity. I use Slice Admiral by itslef. I disabled the scrolling battle text addon, and do not use weak auras. For anticipation, the Slice Admiral simply adds combo points (the overflow) as soon as you use your finisher. I prefer it over everything else I have tried. it has countdown tick sounds, pleasant noises that remind you of things and is fully customizable. Good stuff

 

However I must say that Krush's ui is sweet. What are you using there for your points?

Edited by gonlaz

Share this post


Link to post
Share on other sites

Combo Points Redux is what is creating the points graphics in the middle, link here: http://www.wowinterface.com/downloads/info12852-ComboPointsRedux.html

 

I'm hoping to get time to work on polishing the interface this week so I can create a little video of it in full action. I've never incorporated sounds into an interface and I'm thinking of adding some.

Share this post


Link to post
Share on other sites

I'm pretty pleased with my rogue UI as well.  Very simple, but very effective Sub setup.

 

3qOMpjs.jpg?1

2 people like this

Share this post


Link to post
Share on other sites

I personally don't care for any UI with a fraction of the screen "cutoff" or "covered". I know yours is sort of see through, but it's still layered, and that drives me insane. Personally less is more, especially in heroic raiding where you need to be able to see as much as possible.

Other than that, not a bad setup at all.

Share this post


Link to post
Share on other sites

WoWScrnShot_050714_141935_zpse5d3a3ac.jpI like mine, mainly using Elvui and WeakAuras 2

 

My current Weak auras is here if anyone would like to use it

 

dq0WhbqjLGClLq7skc)cQkfdJOCmj1YGONjLmnHY1uI2MsY3GknoiHZjszEqvPY9ejX(ejPdcjAHk4HIetukQlsuzJsH(OsQgjuvCsPGzkfPBQeyNk6NIQgkrvhfQkzPqspfmvP6QIuTvPi6Rkb1AHQsvZfQQ2l6VsYGvOomPwmeESqMmrUmLndP(SigTq1PjSAOQu61qfZwPUnu2nj)wvdxuwUGNRY0P66sSDPuFxjLXdv58IkRxKu7xHmRzNGMD6eociBcznXscyeKiiXoHGLiEvpxMrij8LmcgEzALKjXbcNTrl)luoHH89E(f0u5AStqira1pPye0sscx8k9UYdIKelCStNGQG1dIKelCCwty)Aj2je(TXobSY2fStNoD6eIyNZA2jKlpA0N5C2APmcrLZFSUHNNEMK2ncLmjTBeerVIde8GijXcStWZLzeox7LJqrzTnLtqx8Nq5SQOhdXN9cLFCGq0JH4ZEHYpc1eS2MYjKYJH4hnw(xO8Jqu58hRkUqYi4cmtIq0JH4ZEHYVQpZcA)des1uHq5SQIs4CGq5SQSFnl45YmoqNW5IiCY1CjODXRiccOFLtOXGi1JgJVkAPG21Jg37eIBIK4oNRIry)Aj2juoRABTTnrqiARVJDcNqLSncOMF90LJawz7c2j0mQP3qZCGaQ5xpD54aD6ekNvfT13XbcHFBStaRSDb70PtqPXmcY)4yECly6aHYzvkRTficcLZQIEmeANdekNvP0yghOta9RCqKAJZAKeKex2wNdCDeohHf6ieSeXR65YmcUHNxcgHZ1r4CP8kxluyMYj0WeAOz5iK6)X4ugbDXFoqqljjCXR07kpissSWXoDccjcP8yi(rJZ8B04AcRjK84CUkgb8YJg9zoNlIczeeQ2w4mIGGQG1dIKelCCwti63FGDoJXznDcNRJW5K)fkNWq(Ep)cqTH1XNob3WZt53FGDoR5SMtKCwZzloR5mgN10PZjs2jKlpA0N5CgtMmcrLZFSUHNNEMK2ncLmjTBeerVIde8GijXcStOCwkFr5CGq5SQSFnl45YmoqiQC(JvfxizeCbMjrOCwv0JH4ZEHYpoqi6lkpFMf0(hiKQPcHYzvfLW5abRTPCcP8yi(rJL)fk)ie9fLtOMqrzTnLtqx8Nq0JH4ZEHYVQpZcA)des1uHGsJzh7CwtaLkxejY0U4v0je9yi(SxO8JqnDcNlIWjxZLG2fVIiiG(voHgdIupAm(QOLcAxpACVtiUjsI7CUkgH9RLyNq5SQT122ebHOT(o2jCcvY2iGA(1txocyLTlyNaQ5xpD54aHMrn9gAMd0PtOCwv0wFhhie(TXobSY2fStNobLgZii)JJ5XTGPdekNvPS2wGiiuoRk6XqODoqOCwLsJzCGob0VYbrQnoRrsqsCzBDoW1r4CewOJqWseVQNlZi4gEEjyeoxhHZLYRCTqHzkNqdtOHMLJqQ)hJtze0f)5abHeHuEme)OXz(nAC9OXije97pWoN1SruuNwmCrXsKYI1QUvlCRj6fxUItKCkJZyCwtNWAcjpoNRIrqljjCXR07kpissSWXoDcQcwpissSWXznbHQTfoJiiGxE0OpZ5CruiJW56iCo5FHYjmKV3ZVauByD8PtWn88u(9hyNZAoR5ejN1C2IZAoJXznD6C2IDc5YJg9zoNTwkJqu58hRB45PNjPDJqjts7gbr0R4abpissSa7e8CzgHZ1E5iuuwBt5e0f)juoRk6Xq8zVq5hhie9yi(SxO8JascwBt5es5Xq8Jgl)lu(riQC(JvfxizeCbMjri6Xq8zVq5x1NzbT)bcPAQqOCwvrjCoqOCwv2VMf8CzghOt4Creo5AUe0U4vebb0VYj0yqK6rJXxfTuq76rJ7DcXnrsCNZvXiSFTe7ekNvTT22MiieT13XoHtOs2gbuZVE6YraRSDb7eAg10BOzoqa18RNUCCGoDcLZQI2674aHWVn2jGv2UGD60jO0ygb5FCmpUfmDGq5SkL12cebHYzvrpgcTZbcLZQuAmJd0jG(voisTXznscsIlBRZbUocNJWcDecwI4v9Czgb3WZlbJW56iCUuELRfkmt5eAycn0SCes9)yCkJGU4phiOLKeU4v6DLhejjw4yNobHeHuEme)OXz(nAmscRjK84CUkgHOF)b25mgN10jOky9GijXchN1eeQ2w4mIGaE5rJ(mNZfJjJW56iCo5FHYjmKV3ZVauByD8PtWn88u(9hyNZAoR5ejN1C2IZAoJXznD6CgJDc5YJg9zoNXKjJqu58hRB45PNjPDJqjts7gbr0R4abpissSa7ekNLYxuohiuoRk7xZcEUmJdeIkN)yvXfsgbxGzsekNvf9yi(SxO8JdeI(IYZNzbT)bcPAQqOCwvrjCoqWABkNqkpgIF0y5FHYpcrFr5eqsOOS2MYjOl(ti6Xq8zVq5x1NzbT)bcPAQqqPXSJDoRjGsLlIezAx8k6eIEmeF2lu(rajDcNlIWjxZLG2fVIiiG(voHgdIupAm(QOLcAxpACVtiUjsI7CUkgH9RLyNq5SQT122ebHOT(o2jCcvY2iGA(1txocyLTlyNaQ5xpD54aHMrn9gAMd0PtOCwv0wFhhie(TXobSY2fStNobLgZii)JJ5XTGPdekNvPS2wGiiuoRk6XqODoqOCwLsJzCGob0VYbrQnoRrsqsCzBDoW1r4CewOJqWseVQNlZi4gEEjyeoxhHZLYRCTqHzkNqdtOHMLJqQ)hJtze0f)5abHeHuEme)OXz(nAmYrJrsaV8OrFMZ5IXKrynHKhNZvXiOLKeU4v6DLhejjw4yNobHQTfoJiiOky9GijXchN1eI(9hyNZA2ymuiRfkAL2kzixIeflrMgrV4YvCIKtzCgJZA6eoxhHZj)luoHH89E(fGAdRJpDcUHNNYV)a7CwZznNi5SMZwCwZzmoRPtNZLStixE0OpZ5S1szeIkN)yDdpp9mjTBekzsA3iiIEfhi4brsIfyNGNlZiCU2lhHIYABkNGU4pHYzvrpgIp7fk)4aHOhdXN9cLFeArWABkNqkpgIF0y5FHYpcrLZFSQ4cjJGlWmjcrpgIp7fk)Q(mlO9pqivtfcLZQkkHZbcLZQY(1SGNlZ4aDcNlIWjxZLG2fVIiiG(voHgdIupAm(QOLcAxpACVtiUjsI7CUkgH9RLyNq5SQT122ebHOT(o2jCcvY2iGA(1txocyLTlyNqZOMEdnZbcOMF90LJd0PtOCwv0wFhhie(TXobSY2fStNobLgZii)JJ5XTGPdekNvPS2wGiiuoRk6XqODoqOCwLsJzCGob0VYbrQnoRrsqsCzBDoW1r4CewOJqWseVQNlZi4gEEjyeoxhHZLYRCTqHzkNqdtOHMLJqQ)hJtze0f)5abHeHuEme)OXz(nAClcAjjHlELEx5brsIfo2Pti63FGDoJXznDcRjK84CUkgbHQTfoJiiOky9GijXchN1eoxhHZj)luoHH89E(fGAdRJpDcUHNNYV)a7CwZznNi5SMZwCwZzmoRPtNZvStixE0OpZ5mMmzeIkN)yDdpp9mjTBekzsA3iiIEfhi4brsIfyNq5Su(IY5aHYzvz)AwWZLzCGqu58hRkUqYi4cmtIq5SQOhdXN9cLFCGq0xuE(mlO9pqivtfcLZQkkHZbcwBt5es5Xq8Jgl)lu(ri6lkNqlcfL12uobDXFcrpgIp7fk)Q(mlO9pqivtfcknMDSZznbuQCrKit7IxrNq0JH4ZEHYpcTOt4Creo5AUe0U4vebb0VYj0yqK6rJXxfTuq76rJ7DcXnrsCNZvXiSFTe7ekNvTT22MiieT13XoHtOs2gbuZVE6YraRSDb7eqn)6Plhhi0mQP3qZCGoDcLZQI2674aHWVn2jGv2UGD60jO0ygb5FCmpUfmDGq5SkL12cebHYzvrpgcTZbcLZQuAmJd0jG(voisTXznscsIlBRZbUocNJWcDecwI4v9Czgb3WZlbJW56iCUuELRfkmt5eAycn0SCes9)yCkJGU4phiiKiKYJH4hnoZVrJBnAmscAjjHlELEx5brsIfo2Pti63FGDoRzJXwISg5kzOqgYw4MgUPHKOxCjUCIKtzCgJZA6ewti5X5CvmcQcwpissSWXznbHQTfoJiiCUocNt(xOCcd5798la1gwhF6eCdppLF)b25SMZAorYznNT4SMZyCwtNoN4YoHC5rJ(mNZwlLriQC(J1n880ZK0UrOKjPDJGi6vCGGhejjwGDcEUmJW5AVCekkRTPCc6I)ekNvf9yi(SxO8JdeIEmeF2lu(rigbRTPCcP8yi(rJL)fk)ievo)XQIlKmcUaZKie9yi(SxO8R6ZSG2)aHunviuoRQOeohiuoRk7xZcEUmJd0jCUicNCnxcAx8kIGa6x5eAmis9OX4RIwkOD9OX9oH4MijUZ5Qye2VwIDcLZQ2wBBteeI267yNWjujBJaQ5xpD5iGv2UGDcnJA6n0mhiGA(1txooqNoHYzvrB9DCGq43g7eWkBxWoD6euAmJG8poMh3cMoqOCwLYABbIGq5SQOhdH25aHYzvknMXb6eq)kheP24SgjbjXLT15axhHZryHocblr8QEUmJGB45LGr4CDeoxkVY1cfMPCcnmHgAwocP(FmoLrqx8Nde0sscx8k9UYdIKelCStNGqIqkpgIF04m)gnogH1esECoxfJaE5rJ(mNZyYiiuTTWzebbvbRhejjw44SMq0V)a7CgJZA6eoxhHZj)luoHH89E(fGAdRJpDcUHNNYV)a7CwZznNi5SMZwCwZzmoRPtNtuWoHC5rJ(mNZyYKriQC(J1n880ZK0UrOKjPDJGi6vCGGhejjwGDcLZs5lkNdekNvL9RzbpxMXbcrLZFSQ4cjJGlWmjcLZQIEmeF2lu(XbcrFr55ZSG2)aHunviuoRQOeohiyTnLtiLhdXpAS8Vq5hHOVOCcXiuuwBt5e0f)je9yi(SxO8R6ZSG2)aHunviO0y2XoN1eqPYfrImTlEfDcrpgIp7fk)ieJoHZfr4KR5sq7Ixreeq)kNqJbrQhngFv0sbTRhnU3je3ejXDoxfJW(1sStOCw12ABBIGq0wFh7eoHkzBeqn)6PlhbSY2fSta18RNUCCGqZOMEdnZb60juoRkARVJdec)2yNawz7c2PtNGsJzeK)XX84wW0bcLZQuwBlqeekNvf9yi0ohiuoRsPXmoqNa6x5Gi1gN1ijijUSToh46iCocl0riyjIx1ZLzeCdpVemcNRJW5s5vUwOWmLtOHj0qZYri1)JXPmc6I)CGGqIqkpgIF04m)gno2OXije97pWoN1CkJtKSXylrwJCLmuidzlCtd30qs0lUexoJXznDcRjK84CUkgbTKKWfVsVR8GijXch70jOky9GijXchN1eeQ2w4mIGaE5rJ(mNZyYiCUocNt(xOCcd5798la1gwhF6eCdppLF)b25SMZAorYznNT4SMZyCwtNoNPXoHC5rJ(mNZwlLriQC(J1n880ZK0UrOKjPDJGi6vCGGhejjwGDcEUmJW5AVCekkRTPCc6I)ekNvf9yi(SxO8JdeIEmeF2lu(ryjbRTPCcP8yi(rJL)fk)ievo)XQIlKmcUaZKie9yi(SxO8R6ZSG2)aHunviuoRQOeohiuoRk7xZcEUmJd0jCUicNCnxcAx8kIGa6x5eAmis9OX4RIwkOD9OX9oH4MijUZ5Qye2VwIDcLZQ2wBBteeI267yNWjujBJaQ5xpD5iGv2UGDcnJA6n0mhiGA(1txooqNoHYzvrB9DCGq43g7eWkBxWoD6euAmJG8poMh3cMoqOCwLYABbIGq5SQOhdH25aHYzvknMXb6eq)kheP24SgjbjXLT15axhHZryHocblr8QEUmJGB45LGr4CDeoxkVY1cfMPCcnmHgAwocP(FmoLrqx8Nde0sscx8k9UYdIKelCStNGqIqkpgIF04m)gnEjH1esECoxfJaE5rJ(mNtuiJGq12cNreeufSEqKKyHJZAcr)(dSZzmoRPt4CDeoN8Vq5egY375xaQnSo(0j4gEEk)(dSZznN1CIKZAoBXznNX4SMoDoRLXoHOY5pw3WZtpts7gHsMK2ncIOxXbcyVKTRY0ECcG8Y10Mc4BqjIC3P3vd69UjWqsWdIKelWobpxMr4CTxocfL12uobDXFcLZQIEmeF2lu(XbcrLZFSQ4cjJGlWmjcwBt5es5Xq8Jgl)lu(ri6Xq8zVq5hHLeIEmeF2lu(v9zwq7FGqQMkekNvvucNdekNvL9RzbpxMXb6eoxeHtUMlbTlEfrqqsCrbZTQW7Ax8koLra9RCcngePE0y8vrlf0UE04ENqU8OrFMZgxfB5QwTA1AjszXqglnCj6fJfJqCtKe35CvmcH31UXbc7xlXoHYzvBRTTjccrB9DSt4eQKTra18RNUCeWkBxWobuZVE6YXbcnJA6n0mhOtNq5SkLgZ4aHWVn2jGv2UGD60jO0ygb5FCmpUfmDGq5SkL12cCGq5SQOhdH25aHYzvrB9DCGob0VYbrQnoRrsqsCzBDoW1r4CewOJaMie(arqiyjIx1ZLzeWEjBtaX2usl4LmcdnvUzZeufSEqKKyHJZAcP(FmoLrWn88sWi0n88sWo8dz2EJYix0w7IxLVTf26Ch(LlAlYoRckkcNRJW5s5vUwOWmLtOHj0qZYra7LSDvQ5CrKe0f)5abTKKWfVsVR8GijXch70jiKiKYJH4hnoZVrJxoAClcRjK84C2AzAeeQ2w4mIGGKDAVe0UreeI(9hyNZAoR5ejN1C2IZAoJXznDcNRJW5K)fkNWq(Ep)cqTH1XNob3WZt53FGDoR5SMtKCwZzloR5mgN10PZzDn7eYLhn6ZCoJjtgHOY5pw3WZtpts7gHsMK2ncIOxXbcEqKKyb2juolLVOCoqOCwv2VMf8Czghievo)XQIlKmcUaZKiuoRk6Xq8zVq5hhie9fLNpZcA)des1uHq5SQIs4CGG12uoHuEme)OXY)cLFeI(IYjSKqrzTnLtqx8Nq0JH4ZEHYVQpZcA)des1uHGsJzh7CwtaLkxejY0U4v0je9yi(SxO8JWs6eoxeHtUMlbTlEfrqa9RCcngePE0y8vrlf0UE04ENqCtKe35Cvmc7xlXoHYzvBRTTjccrB9DSt4eQKTra18RNUCeWkBxWobuZVE6YXbcnJA6n0mhOtNq5SQOT(ooqi8BJDcyLTlyNoDcknMrq(hhZJBbthiuoRszTTarqOCwv0JHq7CGq5SkLgZ4aDcOFLdIuBCwJKGK4Y26CGRJW5iSqhHGLiEvpxMrWn88sWiCUocNlLx5AHcZuoHgMqdnlhHu)pgNYiOl(ZbccjcP8yi(rJZ8B04LJgJKq0V)a7CwZPmorYgJTeznYvYqHmKTWnnCtdjrV4kzCgJZA6ewti5X5CvmcAjjHlELEx5brsIfo2PtqvW6brsIfooRjiuTTWzebb8YJg9zoNOqgHZ1r4CY)cLtyiFVNFbO2W64tNGB45P87pWoN1CwZjsoR5SfN1CgJZA605Sgj7ekNfQYXPmcLZcv4XPmc5YJg9zoNlUsgbj70EjODBqhHts4lkjIGWPXSUHNxcghiGqhHts4lkPu(9hyNZAoL1el5ejNYAILC2ItznXsoJXPSMyjDcEqKKyb2j45YmcNR9YrOOS2MYjOl(tWABkNakJCXRgno9tJyBeuAm7yNZAcnwc5gn(rpASh3gnUz78WNZc0jCz2Ep1ygN111iJjJq5SQlZ27PgZ4aHYzvfLW5aHOY5pwvCHKrWfyMeDcH31U4vCwJczeIBIK4oNlLraHocNKWxus5rJ(mNtKe2VwIDcLZQ2wBBteeUmlIDcNqLSnoRjGv2UGDoR5aD6ekNvP0yghie(TXobSY2fStNobLgZii)JJ5XTGPdekNvDzwehieT13XoHtOs2gbuZVE6YrNq5SQOhdH25aHYzvrB9DCGobTsGPDXRyNaMwOyNGNlZiKfSZCczb7mNqwzFgD6eqOJWjj8fLu3WZlbJq3WZlb7WpKz7nkJCrBTlEv(2wyRZD4xUOTi7SkOOiG(dws4lkPUHNxcgHUHNxc2HFiZ2Bug5I2Ax8Q8TTWwN7WFZ6aov9GwDO)aM2fVIGoYfV6yNW56GZoH7lkjcnOClGwhz4hLss5vh(xytJdklb9H)fyscn(HVOKo8dXFpPOAcSSweK(Q7lkjoqNobj70EjODRXpyjHVOKiccyIq4debbvbRhejjw44SMqWseVQNlZiiIEfHIYdIKelWoHlZ27PgZ4SUUgzmz0jGyBkPf8sgHHMk3Szc4Lhn6ZCorwlJGENfxZznbTKKWfVsVR8GijXch70je9yzb7oIGGqIqZIlt7rXjSMqYJZ5szeIcFwvooL1eXQjG(dws4lkPu(9hyNZAoR5ejN1C2IZAoJXznDcFqykx7IxraFYJAd47Zp7OSPvnmBs5qfKJqu4ZQWJngdfRAHcuGlYLTsBfsCx2IOxCzm6Cw3IDc4Lhn6ZCoxSgPmc7xlXoHYzvBRTTjccrB9DSt4eQKTra18RNUC0jCzwe7eoHkzBCIKawz7c25ejhOtNq5SkLgZ4aHWVn2jGv2UGD60jO0ygb5FCmpUfmDGW2AB7QpZcA)desvcLZQIEmeANde2wBBtyvAekNvfT13Xb6ecwI4v9Czgbr0RiuuEqKKyb2jCz2Ep1ygNlXnTwXOtqh5IxDSt4CDWzNW9fLeHguUfqRJm8JsjPxD4FHnnoOSe0h(L)xZcOSe03cmjHg)Wxush(Z0kpUfQBIpjHG0xDFrjre0PtqvW6brsIfooRj4brsIfyNGNlZiCU2lhHIYABkNGU4pbRTPCcOmYfVA040pnITrOCwvrjCoq4YS9EQXmoxIBATIrOCw1Lz79uJzCGGsJzh7CwtOher4CJg)Ohn2JBJg3dAjJoHOY5pwvCHKrWfyMeDcAjjHlELEx5brsIfo2PtqReyAx8k2jGPfk2j45Ymczb7mNqwWoZjKv2NrNobHeHEqGhH1esECoBjJqCtKe35SLmc5YJg9zoNlICPm6CwhJDcLZcv54ugHYzHk84ugHC5rJ(mNZfRXDjHtJzDdpVemoqqe9kIGacDiLF)b25ejBe30QrIu2QyYIvVk2Qw4s0lUexoBXgXnTAKiLTkMSy1RITQfUe9IlXLoHW7Ax8koLrik8zv54uwteRMqWseVQNlZiOlbncDGaITPKwWlzegAQCZMje9yzb7oIGacDeojHVOKYJg9zoNijizN2lbTBd6iCscFrjreeKSt7LG2Tg)GLe(IsIii4brsIfyNq5Sk0FaJdekkRTPCc6I)eIkN)yvXfsgbxGzseq)bmorsWABkNa4AvKHVPXpGHVbLLGMGsJzh7CwtaIRL(1gnEyRLSJoHSFnl45YmoBrOCwvrjCoqOCwv2VMf8CzghOtaHocNKWxusDdpVemcDdpVeSd)qMT3OmYfT1U4v5BBHTo3HF5I2ISZQGIIGK4Y26CDdpVPgANWOXeq)blj8fLu3WZlbJq3WZlb7WpKz7nkJCrBTlEv(2wyRZD4FDtzbrekdrvYwsOO8GijXcSta9hW4ejDc7xlXoHYzvBRTTjccxMfXoHtOs2gN1eWkBxWoN1CGoDcLZQuAmJdec)2yNawz7c2PtNGsJzeK)XX84wW0bcrB9DSt4eQKTra18RNUC0juoRk6XqODoqOCwv0wFhhOtqe9QQtizeAQCn2jOky9GijXchN1eIBIK4oNljG(dws4lkPu(9hyNZAoR5ejN1C2IZAoJXznDcr)(dStNGqIaexl9RnA8Wwlz3OXVIGwss4IxP3vEqKKyHJD6eqOJWjj8fLuk)(dSZznBm2sK1ixjdfYq2c30WnnKe9IlBXjs2ySLiRrUsgkKHSfUPHBAij6fx2IZwSXylrwJCLmuidzlCtd30qs0lUSfNX4ugDcRjK84SrCL1AfkWf5QvRKHczXKHlrVySLeKex2wNRB45OksI7egnMqu4ZQWJtznrSAcyIq4debDoRxYob8YJg9zoN1PjJW(1sStOCw12ABBIGq0wFh7eoHkzBeqn)6PlhDcLZQuAmJdec)2yNawz7c2PtNGsJzeK)XX84wW0bcLZQUmlIdeUmlIDcNqLSnoRPtOCwv0JHq7CGq5SQOT(ooqNqWseVQNlZiiIEfHC5rJ(mNZfRrkJGoYfV6yNW56GZoH7lkjcnOClGwhz4hLss5vh(xytJdklb9H)fyscn(HVOKo83nSSTny7n(usSMalRfbPV6(IsIiOtNGQG1dIKelCCwtqljjCXR07kpissSWXoDccjcnPPKm31e0kbM2fVIDcyAHIDcEUmJqwWoZjKfSZCczL9z0PtWdIKelWobpxMr4CTxocfL12uobDXFcwBt5eqzKlE1OXPFAeBJq5SQIs4CGqu58hRkUqYi4cmtIq5SQlZ27PgZ4aHlZ27PgZ4e30QJjJoH1esECoBjJqCtKe35SLmcfLhejjwGDcxMT3tnMXjUPvhtgD6CwVIDc4Lhn6ZCor2sgH9RLyNq5SQT122ebHOT(o2jCcvY2iGA(1txo6ekNvfT13XbcHFBStaRSDb70PtqPXmcY)4yECly6aHlZIyNWjujBJZAcyLTlyNZAoqNoHYzvrpgcTZbcLZQuAmJd0jeSeXR65YmcIOxrixE0OpZ5CXAKYiOJCXRo2jCUo4St4(IsIqdk3cO1rg(rPKuE1H)f204GYsqF4FbMKqJF4lkPd)DdlBBd2EJpLeRjWYArq6RUVOKic60jOky9GijXchN1e8GijXcStWZLzeox7LJqrzTnLtqx8NG12uobug5IxnAC6NgX2iuoRQOeohiCz2Ep1ygN1iRJHBnHYzvxMT3tnMXbcrLZFSQ4cjJGlWmj6e0sscx8k9UYdIKelCStNGwjW0U4vStatluStWZLzeYc2zoHSGDMtiRSpJoDccjcqCT0V2OXdBTKDewti5X5SLmcXnrsCNZwYiuuEqKKyb2jCz2Ep1ygN1iRJHBnD6CwJl7e0kbM2fVIDcyAHIDcEUmJqwWoZjKfSZCcxMqrNobpissSa7emvuCTYj0SPL25gnw(xCVIqWWi0sMmcLZQwZ0zVIdeIkN)yvXfsgbxGzsekkRTPCc6I)eS2MYjSWMo7vJglNkkUw5ewZ0zVIaMwOiO0y2XoN1eA20s7CJgl)lUxXjscl8xusJgl)lUxrNqWWYNzbT)bc47sfcLZQkkHZbcLZQmvuCTY5aHYzOAyCGoHSWNeS7KpyrIt8koLry)Aj2juoRszTTahiuoRkARVJdec)2yNawz7c2PtNGsJzeK)XX84wW0bcrB9DSt4eQKTra18RNUC0juoRsPXmoqOCw12ABBIGobjXLT15axhHZryHYieSeXR65YmcIOxrqsC4BlQix024aHO)3s)AkIGGoYfV6yNW56GZoH7lkjcnOClGwhz4hLss5vh(xytJdklb9H)fyscn(HVOKo8JsraF(GQjWYArq6RUVOK4aD6e0sscx8k9UYdIKelCSZzn7e8GijXcStWZLze0LGMWvqyTnLdf0Of4rOkfuc9kOJsu7eS2MYjGpME7XjCfewBt5Yhm0c8iaYlxtBkbHQTfoJdeKmef0O75Ymc4JCnv(gtVPekkHtiBRZzbcknMDSZznHMnT0o3OXY)I7vCIKWc)fL0OXY)I7v0jevo)XQIlKmcUaZKOtOO8GijXcStNoDc5YJg9zoBCznUiRLHBlCrISvnsKTi6fJfJGQG1dIKelCCIKaE5rJ(mNnUc5kKOq2sCrbYwitlwARi6fJTIGqIG8V4E1OXlqluX1kjcUHNNYV)a7CgJtz0PZznkyNGwjW0U4vStatluStWZLzeYc2zoHSGDMt4Yek60j4brsIfyNGPIIRvoHMnT0o3OXY)I7vecggHwYKrOCw1AMo7vCGqu58hRkUqYi4cmtIqrzTnLtqx8NG12uoHf20zVA0y5urX1kNq5munmoqOCwLPIIRvohiemS8zwq7FGa(UuHq5SQIs4CGGsJzh7CwtiLGilBlujJgl)lUxXjsclqOKwuvWqiujJgl)lUxXzlcn1SO4cvYOXY)I7vCgJG86GENZfrJgl)lUxrNWAMo7veW0cfDczHpjy3jFWIeN4vCkJW(1sStOCwLYABboqOCwv0wFhhie(TXobSY2fStNobLgZii)JJ5XTGPdeI267yNWjujBJaQ5xpD5OtOCwLsJzCGq5SQT122ebDcsIlBRZbUocNJWcLriyjIx1ZLzeerVIGK4W3wurUOTXbcr)VL(1uebbDKlE1XoHZ1bNDc3xuseAq5waToYWpkLKYRo8VWMghuwc6d)lWKeA8dFrjD4FyBAVjWYArq6RUVOK4aD6e0sscx8k9UYdIKelCSZzn7e8GijXcStWZLze0LGMWvqyTnLdf0Of4rOkfuc9kOJsu7eS2MYjGpME7XjCfewBt5Yhm0c8iaYlxtBkbHQTfoJdeKmef0O75Ymc4JCnv(gtVPekkHtiBRZzbcknMDSZznHucISSTqLmAS8V4EfNijSaHsArvbdHqLmAS8V4EfNTi0uZIIlujJgl)lUxXzmcYRd6DoxenAS8V4EfDcrLZFSQ4cjJGlWmj6ekkpissSa70PtNqU8OrFMZgxwJlYAzTwH7QwRwHexKe9IXIrqvW6brsIfoorsaV8OrFMZgxvVexKRsRg5Qv14IlkWLOxm2sccjcY)I7vJgNhn64ALeb3WZt53FGDoJXPm605Son2j4brsIfyNWVMkVANJdeuAm7yNZAcOwY8sW4ejH11HW7gNTiKsCtNnAme)D6eIkN)yvXfsgbxGzseKmef0O75Ymc4dkrDbnMEtjuucNGRdjMtOCgQgghOtWn8CIGacDiLF)b25ejBe30QrIu2QyYIvVk2Qw4s0lUexoBXgXnTAKiLTkMSy1RITQfUe9IlXLoH4MijUZjszYiSFTe7ekNvP0yghie(TXobSY2fStNoHYzvBRTTjccknMrq(hhZJBbthiuoRkARVJdeI267yNWjujBJaQ5xpD5OtNGQG1dIKelCCwtiyjIx1ZLze0LGgHoqqira1sMxcgbTKKWfVsVR8GijXch70jSMqYJZjsCjGxE0OpZ5e5Yve(GWuU2fVIqtkhQ9gsbLnTQHztkhQGC05ePm2j4brsIfyNWVMkVANJdeuAm7yNZAcYPABQhJoHYzOAyCGqu58hRkUqYi4cmtIob3WZjcci0Hu(9hyNZAoLXjs24sCxI7YyTKTSLSwYwwVIOxCzloBXgJTeznYvYqHmKTWnnCtdjrV4kz0je3ejXDorktgH9RLyNq5SQOT(ooqi8BJDcyLTlyNoDcLZQ2wBBteeuAmJG8poMh3cMoqOCwLsJzCGq0wFh7eoHkzBeqn)6PlhD6eYLhn6ZCoxSMaE5rJ(mNnUezmKXWT1suGcCRtBv9kIEXyXieSeXR65Ymc6sqJqhiOLKeU4v6DLhejjw4yNobHebt12upgH1esECorIlbvbRhejjw44SMWheMY1U4veAs5qT3qkOSPvnmBs5qfKJoNiRzNGhejjwGDc)AQ8QDooqqPXSJDoRjGQ120BHkz0yWdcCm6ekNHQHXbcfLWj46qI5eIkN)yvXfsgbxGzseKmef0O75Ymc4dkrDbnMEtPtWn8CIGacDiLF)b25SMnUmTvPfdxCRx2QogszRsJOxCzlorYgrbYvlJHmT0KfR1szlxIlrV4YyC2InI7kKPTcjURKftw9Y0Kvt0lUCfDcXnrsCNtKYKry)Aj2juoRABTTnrqiARVJDcNqLSncOMF90LJoHYzvrB9DCGq43g7eWkBxWoD6euAmJG8poMh3cMoqOCw1LzrCGWLzrSt4eQKTXjs6ekNvP0yghOtqvW6brsIfooRjeSeXR65Ymc6sqJqhiiKiGQ120BHkz0yWdcCmcAjjHlELEx5brsIfo2PtynHKhNtK4saV8OrFMZgxImgYy42AjkqbU1PTQEfrVySye(GWuU2fVIqtkhQ9gsbLnTQHztkhQGC05ejs2j4brsIfyNWVMkVANJdeuAm7yNZAc4JH9HqCDIrNqu58hRkUqYi4cmtIGKHOGgDpxMraFqjQlOX0BkHIs4eCDiXCcLZq1W4aDcUHNteeqOdP87pWoN1SXLPTkTy4IB9Yw1XqkBvAe9IlBXjs24kCrrnksRgPSwlxL2Q0Kr0lUCjNTyJXwISg5kzOqgYw4MgUPHKOxCzA0je3ejXDorktgH9RLyNq5SQT122ebHOT(o2jCcvY2iGA(1txo6ekNvfT13XbcHFBStaRSDb70PtqPXmcY)4yECly6aHYzvxMfXbcxMfXoHtOs2gNTOtOCwLsJzCGobvbRhejjw44SMqWseVQNlZiOlbncDGGqIa(yyFiexNye0sscx8k9UYdIKelCStNWAcjpoNiXLaE5rJ(mNnUezmKXWT1suGcCRtBv9kIEXyXi8bHPCTlEfHMuou7nKckBAvdZMuoub5OZjYwStWdIKelWobLgZo25SMaSfr2OXAL0OXnlIm6ekNHQHXbcrLZFSQ4cjJGlWmj6eCdpNiiGqhs53FGDorYgJLwSL1ittMmKRKHefPHcIEXLTOtiUjsI7CIuMmc7xlXoHYzvknMXbcHFBStaRSDb70PtOCw12ABBIGGsJzeK)XX84wW0bcLZQI2674aHOT(o2jCcvY2iGA(1txo60jOky9GijXchN1ecwI4v9CzgbDjOrOdeeseGTiYgnwRKgnUzrKrqljjCXR07kpissSWXoDcRjK84CIexc4Lhn6ZCoxe5Yve(GWuU2fVIqtkhQ9gsbLnTQHztkhQGC05ezm2jeSeXR65YmcIOxry)Aj2juoRkARVJdec)2yNawz7c2PtNq5SQT122ebHYzvrpgcTZbcrB9DSt4eQKTra18RNUC0PtaV8OrFMZgxexuGIAKTKTcjkIHSEvlKe9IlLrqvW6brsIfooRjiKi0SDE4ZzbcAjjHlELEx5brsIfo2PtWdIKelWoHOY5pwvCHKrWfyMebLgZo25SMqJLqUrJF0Jg7XTrJB2op85SaD6ewti5X5mnzeIBIK4oNPjJqU8OrFMZz9Qy05e5s2j4brsIfyNqu58hRkUqYi4cmtIqrjCcUoKyobjdrbn6EUmJa(GsuxqJP3ucknMDSZznHgfkPrJxytJJYUJoDcUHNteeqOdP87pWoN1SXylrwJCLmuidzlCtd30Ar0lUCjNi5SMZwSrCtRgjszRIjlw9QyRIjJOxC5k6eIBIK4oBexzTwHcCRRtB1YyYsdjUe9IXwsy)Aj2juoRkARVJdec)2yNawz7c2PtNq5SQT122ebHYzvxMfXbcxMfXoHtOs2gNTOtOCwv0JHq7CGq0wFh7eoHkzBeqn)6PlhD6eufSEqKKyHJZAcblr8QEUmJGUe0i0bccjcnkusJgVWMghLDhbTKKWfVsVR8GijXch70jSMqYJZgXDzAPHILTATcjY6vPTmnIEXyOGaE5rJ(mNZfrMgki8bHPCTlEfHMuou7nKckBAvdZMuoub5OtNqBoRJvlJoj

Edited by Pokecraft

Share this post


Link to post
Share on other sites

This that diminfo on the bottom of the first one? Love that addon.

 

Is this some kind of all encompassing addon you're using to create your UI, or a bunch of different ones?

Share this post


Link to post
Share on other sites

Hey, overall really good post ! I did mine with Bartender, Shadowed UI frames, Quartz and WeakAuras mostly. Used Vuhdo for raid frames too but not showing here, sorry. Showing everything by not locking Quartz and WeakAuras, its not always all there tongue.png But can easily see all my important buffs and debuffs.

 

My shortcuts are actually all placed like on my mouse, on the right its my mouse (Razer Naga 2014), exact same set up, on the left, same thing, but with Alt + the keys. The healthstones is on Q, as Im moving with WASD its really easy to press when needed. Shadow Dance and Shadow Blades on the wheel (left and right clicks of the wheel) while stealth is the wheel normal click.

 

Finally, Burst of Speed or Shadowstep is on E, really easy to access too. This way I can access everything quickly, and follow my buffs and debuffs very easily. And if I suddenly hesitate on my keys, just looking tells me exactly where it is (takes time to get used to have 27 skills on the mouse, but now I am, its definitely better, keyboard is only for moving and healthstone (and talking tongue.png)).

 

aFt1Y.jpg

Edited by Shaa

Share this post


Link to post
Share on other sites

That's quite a tidy interface, and kudos to you for finding a way to put everything in mouse clickbinds. I have 8 on my mouse currently, and the rest are keys. I couldn't bind anything to Q and E myself, I'm always strafing to re-position myself around my target.

 

Where do your boss mod bars fit in? It looks like your prime screen real estate is already full. If you keep it off to the side, do you have a difficult time seeing the bars or have you just adapted to the placement?

Share this post


Link to post
Share on other sites

I'm used, in every MMO that I did, to use my right click to strafe (reposition camera and A/D), and always move with WASD, because I prefer to always keep my camera centered on what Im fighting, thats why I could free these two keys.

 

For the boss mods, I tried DBM, and then Bigwigs. I found the second a bit cleaner on the screen, so I kept it.

 

I placed the boss abilities that are going to happen in the next 11+ seconds on the top right, if I am not in any hurry to dodge sth, I can just look there to see whats coming. The ones that are happening in the next 11- seconds are much closer to the center of my screen, close to my character, and the bars are much more visible too. Here's a screenshot.

 

Im open to any question or even feedback about it. Im up to share it too but first I dont really know how to (so just tell me if interested), and second, unless you have a mouse with 12 buttons on the side, or just a pad with that kind of set up, it wont be really optimized for you.

 

aFTGh.jpg

Share this post


Link to post
Share on other sites

Very strong setup, can't find a thing I would change just from looking. My interface is going to be changing drastically in the next iteration because I'm switching my rogue from PvE focus to PvP. From an interface perspective, there's going to be very little that is usable for both, besides maybe the Bartender array.

Share this post


Link to post
Share on other sites

I only started WoW 4 weeks ago, and its only my 3rd week on rogue so I didnt even really try to pvp yet, Im currently trying to get as much experience as I can before WoD so I can find a good raiding guild. Been in many MMOs, but arrived really late on WoW hehe

 

Thats why I am really focusing on PvE for the moment, and have no idea how to pvp correctly as a rogue yet, priorities ~ 

 

Willing to help anyone with interface questions here though, about the addons I used, or the thoughts about it, or even if you see something that might be wrong about it, Im not that experienced yet, dedicated and motivated, for sure, but I lack practice :P

 

For the Bartender setup, there's no way its going to change for me, as its really the easiest thing I could have made to instanly remind me of my bindings. Im not sure its possible to place stuff as precisely close to whats your setup exactly if you are mostly using a keyboard. I know that for the left one, I first tried to set it this way :

 

1 2 3

Same with Alt

Same with Shift

Same with Ctrl

 

It worked, but then I thought about my current one and adopted it directly. I personnally hate, on a keyboard, having to press keybinds that are lets say... Further than the 5, as my priority will always be my positionning. Thats why using that mouse really helped me to get comfortable with my rogue very quickly, and I first started with the keyboard, and switching to that, after some time trying to get used to it, made me really better really quickly. Having keybindings you are comfortable with is definitely the best way to get used to your rotations and the rest of your skills !

Share this post


Link to post
Share on other sites

sbYytXx.jpg?1

 

using this since 2010, never got bored of it.

 

Some functions of this ui on yt: 

Share this post


Link to post
Share on other sites

sbYytXx.jpg?1

 

using this since 2010, never got bored of it.

 

Some functions of this ui on yt: 

 

Is there a pack for it? Got quite interested in it.

Edited by lipsinch

Share this post


Link to post
Share on other sites
On 25/05/2014 at 0:04 AM, Gfunkz said:

vH9ALkd.pngr5nwqpI.png

How did you manage to do the radar in your bottom screenshot.   I'm assuming it's using FS Core, but I'm not sure where you got the base radar image.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By OroNerVoSo
      I have an hard question , could be viable a MILL rogue with Lorewalker Cho ?
      we can full his hand , to melt his cards away  while we Shadowstep on Coldlight Oracle ?
      we can also use Vanish as a removal ...if he gets the hand full...
    • By Pjam
      Hi everybody,
      i got a little problem round here. My Rogue is dealin way too less dmg. In comparsion to other rogues on warcraftlogs.com im only around the 50% bracket. Just want to get better. Any advise is welcome.
      https://www.warcraftlogs.com/character/eu/antonidas/pjam#rankingmetric=bossdps Warcraftlogs Link from my Rouge. If you need i will search for a raid where i can log and share it.
      https://worldofwarcraft.com/de-de/character/antonidas/pjam My arsenal link
       
      Thanks in advance.
    • By Vlad
      This thread is for comments about our Assassination Rogue PvP guide for Legion.
    • By Ithok
      If you are swedish, looking to raid 2-3 days a week, looking for a very social, fun but still competitive mythic guild, then look no further, we are the guild for you. Thank you for taking the time to learn more about us.
      About us:
      Geek Squad is a swedish guild that has been around for many years. We are currently focusing on mythic raiding and our goal is to always clear the current content before the release of the next tier. The guild is composed mainly of former hardcore raiders who can't play as much as in our younger days but who still want to play, have fun and have a good progression. Since we raid only 2 days a week we expect our raiders to have a high attendance and to be well prepared for current content. 
      Raid schedule:
      Wednesday Optional Hc clear: 19-When we are done
      Thursday: 19–22
      Sunday: 18-22
      We never extend beyond these raiding hours.
      What do we expect from you:
      - Swedish speaker; as the guild solely consists of swedish players we expect you to have a good understanding of the swedish language and be able to communicate on both voicecom and chat.
      - Attendance; as we only raid 2 days a week and keep a tight roster of raiders (not more then few on the bench at time) so being there and available even if not selected for certain boss is very important
      - Maturity; as the average age in Geek Squad is a bit above most guilds we would prefer if you are as well. We are a bunch of guys with families, jobs and real lives outside of the game and we understand all that comes with it. However if you are to commit to raiding with us we want you to be in it for the long haul. We focus on having fun with the game while also maintaining a competitive attitude, we hope you want to be a part of and contribute to that.
      - Social skills; be communicative, enjoy the game, let us know in advance if something is going to interfere with your raiding schedule so that we can plan accordingly. In our own modest opinions we have one of the best guild environments you can be a part of and we want to bring in more people who can positively contribute to that.
      - Know your class inside out and how to perform it to its maximum. Be able to take constructive criticism
      What can we offer you:
      - Stable guild; the guild has been around for a long time and we have no plans to slow down now.
      -We always try to bring the players that will give us the most chance of killing a boss on progression fights, this means you will have the same chance as everyone else of competing for a spot.
      - Experienced and motivated players; most of our raiders have played the game for a long time (vanilla/tbc) and are still highly motivated to get the most of the raiding time that we have together. If you are to join us we expect you to do everything you can to further those goals.
      - Occasional alt raids, not mandatory. Totally optional for people who want a little bit more raiding on side with their alts
      PROGRESS:
      Emerald Nightmare: 7/7
      Trial of Valor: 2/3
      Nighthold: 8/10 (10/10 HC farming on off days)
      RECRUITMENT:
      We are currently looking to extend our roster with 2-3 players and are looking for the following classes:
      Rogue
      Elemental Shaman
      Warlock
      Frost DK
      Balance Druid
      We don't have an application form as we feel that is an old and inefficient way of doing recruitment. Instead we focus on interviews as well as going through a bit of logs. We don't expect you to consistently parse in the 90% but at least showing that you know your class well.
      As for which classes we are looking for we are quite flexible at the moment as we currently have a good class balance already so we are mainly interested in you as a player rather than your class/specc. With that said we do specifically want a resto shaman and a rogue a bit more than anything else.
      If you are interested feel free to contact us.
      How to apply:
      To apply contact Ithok#2898, Krebb#2944, kebban#21852 or whisper an officer ingame.
      Thanks for reading and hope to hear from you soon!
    • By OroNerVoSo
      grettings icy veins!
      want to share a new funny deck xD
      Bite weed 8/8 turn 3? we got this!
      i'm going to try a FULL GIANT rogue deck. due to Mimic Pod and Thistle Tea we can stack up and tech also for another type of GIANT , while we tech for the standard giant Arcane Giant , using the two cards above we can also tech for : Mountain Giant 
      while we tech for giants we will fullfill the board with tougher Edwin VanCleef and Biteweed.
       
      Here it is the list without Mountain Giant because i have to craft and test it.
      Counterfeit Coin x2
      Preparation x2
      Backstab x2
      Hallucination x2
      Bladed Cultist x2 (not sure... it can be swapped with everything you want)
      Biteweed x2
      Jade Shuriken x2 (this really can summon a 4/4 without any other jade cards. events , this deck is randomized events)
      Shiv x2
      Eviscerate x2
      Mimic Pod x2
      Fan of Knives x2
      Edwin VanCleef x1
      Sherazin, Corpse Flower x1 (we do not run much creatures in the deck , but mid late we play lots of cards. LOTS i mean LOTS of cards.)
      Vilespine Slayer x2 
      Thistle Tea x2
      Arcane Giant x2
      Have fun!
       
      This is actually winning against hunter face decks.
       
      Mulligan --> just search spells. SHIV got priority over everything. hero power too. (not always)