User Interface for Rogues

21 posts in this topic

I was leery about breaching this topic on these forums because it's very individual and specific, but at the same time it's one of my favourite things about WoW. Customized user interfaces are something that I have spent a great deal of time on, and something I will continue to spend a great deal of time on. I'll create an interface, test it out, change things, tweak parts to fit certain fights, then every once in a while I'll completely overhaul it to find a better way. I don't think I'll ever settle on the "perfect" interface, not while new addons, abilities and environments keep being introduced to the game.


I have made numerous posts on this topic over on Krush's Kavern. They worked well over there because it is mainly my guild mates who read the topics, and it's easy for me to help them when they ask questions. I'm able to sit with them in text or voice chat, look through pictures or videos of their interface, and give case by case advice on things I would change, remove or improve. With Icy Veins having so many more readers, I couldn't possibly help everybody on a case by case basis. So, what I'm going to do is keep things general and leave a lot of the execution to you. I will lay out my rules and my principles, and it will be up to you to find the right addons and configurations to apply this information.


The first thing I do in any rogue interface I create is turn off the on-screen combat text. I'm willing to bet that at least 90% of you keep your default combat text active, and every time you enter combat the centre of your screen is a sea of useless numbers. These numbers are taking up the most valuable real estate on your screen and they serve absolutely zero purpose when it comes to improving your combat abilities. If you want to see how badass your numbers are, get Skada and/or use Warcraft Logs. Not only will they record every badass number you put up, they break down your damage in meaningful and productive ways. During combat, keep your numbers where they belong, in the background.


Now for my first rule to follow when forming your interface: only display your information once. Redundant information serves as nothing but a viewblocker. If you find you have the same information in two different places on your screen, pick the one you like better and get rid of the other one. I can think of one notable exception to this rule; player health. More than likely you will have your health displayed in your unit frames as well as your raid frames. This is fine because you probably use your unit frame to check your personal health, while the raid frames are a general tool to see who is alive. If you think there are any other situations that warrant having the same data in two different places on your screen, post them.


My second rule in forming an interface is to keep my health within my field of vision while in combat. The standard Blizzard interface stuffs your health way up in the top corner, which is not easily accessible in the middle of a fight. You will generally be looking right at your character during combat, and you want to be seeing your player health peripherally as you are looking at your character. This field of vision rule also applies to things like your energy level, buffs or abilities that become active and need to be taken advantage of immediately, and your boss mod timer bars. If your eyes have to dart all over your screen to gather necessary information for combat, you will tend to stand in bad stuff more often, have a lower reaction time, and work harder than you have to.


Third, always work with a power aura addon. These could come from addons like Power Auras Classic, Weak Auras or Tell Me When. These types of addons are incredibly important to your performance because they can be customized down to the tiniest detail and easily placed wherever you want them on your screen. I've created interfaces with only a few power auras to remind me of important urgent events, and I've created interfaces that are formed out of nothing but power auras. Take advantage of these incredible tools.


Fourth, don't settle for an interface that is "good enough". This is your window to the game, and it is entirely under your control. Any time you come across a situation and think you could have done better if you had known more about it, it's time to reforge your interface so it can provide you with that knowledge. In a PvE setting, nothing should be coming at you out of nowhere. If something keeps killing you and you received no warning, you are missing a piece of your interface. If you are forgetting to use your cooldowns properly or you are letting buffs/debuffs fall off when they shouldn't, you are missing a piece of your interface. Continuous improvement doesn't just apply to your gear level and play style, it refers to your interface as well.


Finally, when you watch kill videos or instructional videos from elite rogues, take notice of their interface. Don't try to copy it exactly, but look at what information they are choosing to display and where they are choosing to display it. You may see some configuration that you like, or some piece of information that could prove useful that isn't in your interface. Sometimes the elites have mostly default UI's and are just incredibly skilled players, but many elites have gone through the process of honing and refining their UI to accommodate their skill level as it has increased. I found that as I got better at playing a rogue, I wanted to have different and more detailed information at my disposal. At the beginning it was important to have basic buffs like SnD and Rupture be large and prominent on my screen, but as those things became easier I could shrink and move them away from the centre of my screen and still effectively use them. The middle of my screen then became home to more advanced things, such as Bandit's Guile stacks or the Find Weakness buff duration.


This is a very general post on a very broad topic. I invite you all to post your interface questions, experiences, addons, tips and tricks, no matter how general or specific, so we can discuss them. The more we share what we know, the better we can become as a group. Remember, there is no one best way when it comes to your interface, there is only the way that is best for you.

  • Like 1

Share this post

Link to post
Share on other sites

This is a lot of useful info; one of the things that really stuck out to me is the bit regarding SCT's; I have honestly gotten used to tuning them out when I see them, which seems counterproductive for something being displayed on my ui.  It never really occurred to me to turn them off.  Lo and behold, I'm not so inundated with numbers after having stripped them.  


My rogue was my first real character that I started playing back in vanilla, and I find that due to that length of time I spent with it, I'm always reluctant to change, for example, key binds or ui placements that I've been using for six+ years.  They served me well enough that long, so I didn't always see the need to tinker with this us that "mostly works".


However, like you mentioned, improvement in this game really isn't just a case of getting better at knowing when to press stuff and decreasing my response time delay to boss abilities; it's also about figuring out how to manage your UI to actively aid you your pressing of buttons and increasing of response rates, rather then having it detract from that.  Complacency can even be an issue with UI's!


Thanks for the informative post bro!

Share this post

Link to post
Share on other sites

This is the UI I've been using for the past couple months:




I'm still messing around with it to get the aesthetics right and eliminate redundant information, but I like the general layout. The main addons I used to make it are Pitbull, ArcHUD, TellMeWhen, ComboPointsRedux, Bandit's Guile Helper. I will probably get rid of the MSBT text and just have it show when my attacks are failing, aka I'm out of range.


One idea I want to implement is a sort of red light/green light aura system for my buff procs so I can see good times to use my second potion later in the fight.

Share this post

Link to post
Share on other sites

I used to roll with a modified version of SliceCommander. I'm not sure if that's still around, but it is incredibly easy to set up for newer rogues and it tracks all the necessary information. It definitely has a few big downsides, but it might beat a poorly setup TMW or WA.


People underestimate the role a good UI plays. Great topic.

Share this post

Link to post
Share on other sites

I never used Slice Commander myself, but I know it is still around. Before I started making aura based UI's, Rogue Power Bars was my core addon. I still recommend it for new rogues.

Share this post

Link to post
Share on other sites

I'm all about simplicity. I use Slice Admiral by itslef. I disabled the scrolling battle text addon, and do not use weak auras. For anticipation, the Slice Admiral simply adds combo points (the overflow) as soon as you use your finisher. I prefer it over everything else I have tried. it has countdown tick sounds, pleasant noises that remind you of things and is fully customizable. Good stuff


However I must say that Krush's ui is sweet. What are you using there for your points?

Edited by gonlaz

Share this post

Link to post
Share on other sites

Combo Points Redux is what is creating the points graphics in the middle, link here:


I'm hoping to get time to work on polishing the interface this week so I can create a little video of it in full action. I've never incorporated sounds into an interface and I'm thinking of adding some.

Share this post

Link to post
Share on other sites

I'm pretty pleased with my rogue UI as well.  Very simple, but very effective Sub setup.



  • Like 2

Share this post

Link to post
Share on other sites

I personally don't care for any UI with a fraction of the screen "cutoff" or "covered". I know yours is sort of see through, but it's still layered, and that drives me insane. Personally less is more, especially in heroic raiding where you need to be able to see as much as possible.

Other than that, not a bad setup at all.

Share this post

Link to post
Share on other sites

WoWScrnShot_050714_141935_zpse5d3a3ac.jpI like mine, mainly using Elvui and WeakAuras 2


My current Weak auras is here if anyone would like to use it



Edited by Pokecraft

Share this post

Link to post
Share on other sites

This that diminfo on the bottom of the first one? Love that addon.


Is this some kind of all encompassing addon you're using to create your UI, or a bunch of different ones?

Share this post

Link to post
Share on other sites

Hey, overall really good post ! I did mine with Bartender, Shadowed UI frames, Quartz and WeakAuras mostly. Used Vuhdo for raid frames too but not showing here, sorry. Showing everything by not locking Quartz and WeakAuras, its not always all there tongue.png But can easily see all my important buffs and debuffs.


My shortcuts are actually all placed like on my mouse, on the right its my mouse (Razer Naga 2014), exact same set up, on the left, same thing, but with Alt + the keys. The healthstones is on Q, as Im moving with WASD its really easy to press when needed. Shadow Dance and Shadow Blades on the wheel (left and right clicks of the wheel) while stealth is the wheel normal click.


Finally, Burst of Speed or Shadowstep is on E, really easy to access too. This way I can access everything quickly, and follow my buffs and debuffs very easily. And if I suddenly hesitate on my keys, just looking tells me exactly where it is (takes time to get used to have 27 skills on the mouse, but now I am, its definitely better, keyboard is only for moving and healthstone (and talking tongue.png)).



Edited by Shaa

Share this post

Link to post
Share on other sites

That's quite a tidy interface, and kudos to you for finding a way to put everything in mouse clickbinds. I have 8 on my mouse currently, and the rest are keys. I couldn't bind anything to Q and E myself, I'm always strafing to re-position myself around my target.


Where do your boss mod bars fit in? It looks like your prime screen real estate is already full. If you keep it off to the side, do you have a difficult time seeing the bars or have you just adapted to the placement?

Share this post

Link to post
Share on other sites

I'm used, in every MMO that I did, to use my right click to strafe (reposition camera and A/D), and always move with WASD, because I prefer to always keep my camera centered on what Im fighting, thats why I could free these two keys.


For the boss mods, I tried DBM, and then Bigwigs. I found the second a bit cleaner on the screen, so I kept it.


I placed the boss abilities that are going to happen in the next 11+ seconds on the top right, if I am not in any hurry to dodge sth, I can just look there to see whats coming. The ones that are happening in the next 11- seconds are much closer to the center of my screen, close to my character, and the bars are much more visible too. Here's a screenshot.


Im open to any question or even feedback about it. Im up to share it too but first I dont really know how to (so just tell me if interested), and second, unless you have a mouse with 12 buttons on the side, or just a pad with that kind of set up, it wont be really optimized for you.



Share this post

Link to post
Share on other sites

Very strong setup, can't find a thing I would change just from looking. My interface is going to be changing drastically in the next iteration because I'm switching my rogue from PvE focus to PvP. From an interface perspective, there's going to be very little that is usable for both, besides maybe the Bartender array.

Share this post

Link to post
Share on other sites

I only started WoW 4 weeks ago, and its only my 3rd week on rogue so I didnt even really try to pvp yet, Im currently trying to get as much experience as I can before WoD so I can find a good raiding guild. Been in many MMOs, but arrived really late on WoW hehe


Thats why I am really focusing on PvE for the moment, and have no idea how to pvp correctly as a rogue yet, priorities ~ 


Willing to help anyone with interface questions here though, about the addons I used, or the thoughts about it, or even if you see something that might be wrong about it, Im not that experienced yet, dedicated and motivated, for sure, but I lack practice :P


For the Bartender setup, there's no way its going to change for me, as its really the easiest thing I could have made to instanly remind me of my bindings. Im not sure its possible to place stuff as precisely close to whats your setup exactly if you are mostly using a keyboard. I know that for the left one, I first tried to set it this way :


1 2 3

Same with Alt

Same with Shift

Same with Ctrl


It worked, but then I thought about my current one and adopted it directly. I personnally hate, on a keyboard, having to press keybinds that are lets say... Further than the 5, as my priority will always be my positionning. Thats why using that mouse really helped me to get comfortable with my rogue very quickly, and I first started with the keyboard, and switching to that, after some time trying to get used to it, made me really better really quickly. Having keybindings you are comfortable with is definitely the best way to get used to your rotations and the rest of your skills !

Share this post

Link to post
Share on other sites



using this since 2010, never got bored of it.


Some functions of this ui on yt: 


Is there a pack for it? Got quite interested in it.

Edited by lipsinch

Share this post

Link to post
Share on other sites
On 25/05/2014 at 0:04 AM, Gfunkz said:


How did you manage to do the radar in your bottom screenshot.   I'm assuming it's using FS Core, but I'm not sure where you got the base radar image.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Violentravi
      The Sworn is recruiting DPS. We are a Horde guild on Arthas and our current progression is 5/11 Mythic Antorus. We only raid two nights a week, Tuesday and Wednesday from 9:15 PM until 12:15 AM Eastern. Currently, our main goal is to push Mythic progression & finish out the raid before next patch, please keep this in mind if you wish to join us, because we will not be doing Heroic or anything like that.
      From you, we would expect 100% attendance during your trial period; after that if you cannot make a raid or will be late it is mandatory to keep the raid leader updated. In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
      As far as classes are concerned, at this time, we do not have ANY rogues, DPS warriors, havoc DH, or wind walkers.
      If you are interested, add me to battle tag and we will talk (violentravi#1826), I will accept mostly anyone who wants to be a bench or casual, but for raiding purposes, you must be able to provide logs.
      Thank you for your consideration
    • By positiv2
      This thread is for comments about our Kingsbane Rogue Deck List.
    • By Casdon
      [US] Stormreaver — Skunkworks
      Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
      8/11M Antorus
      9/9M ToS
      10/10M Nighthold
      3/3M Trial of Valor
      7/7M Emerald Nightmare
      About Us
      Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
      However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
      We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
      We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
      We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
      Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
      Past Raiding Achievements
      #US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
      Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
      How to Apply
      Apply with Google Forms
      All applications are kept private.
      Please include at least the following.
          Prominent links to relevant armory pages ]A guild history with reasons for departure
          The reason(s) you have chosen to apply to this guild
          Warcraft Logs
          UI screenshots or fraps/Stream footage
      Contact Information
      Shadaka (GM)
      Real ID:Shadak#1881
      Aerivore (Recruitment Officers)
      Real ID:  Aerivore#1581
      Real ID: Sov#1192
    • By Leeq
      So I’ve read the Icy Veins Sin Rogue PvP Guide that suggests Cheapshot > Garrote > Mutilate > Rupture as an opener. It works very well, but I’m wondering if I should use another opening rotation with MotMA (gives 100% crit chance for 5 sec after exiting stealth mode)? I know that legendaries aren’t active in arenas, but I was thinking in wpvp/duels. 
      Cheers :)
    • By Hanz39
      I've never shared a deck but I'll make an exception sharing one of my most successful decks (played on the ladder up to rank 3 several months)
      It's a Keleseth Rogue with very peculiar cards and the biggest difference is that Deathwing is mostly the win-condition of the deck
      Here is the masterpiece :D
      2X Backstab
      2X Shadowstep
      2X Elven Archer
      2X Swashburglar
      2X Southsea Deckhand
      1X Patches the Pirate
      1X Prince Keleseth
      1X Acolyte of Pain
      2X SI:7 Agent
      2X Southsea Captain
      1X Edwin VanCleef
      1X Shaku, the Collector
      2X Saronite Chain Gang
      2X Nesting Roc
      2X Vilespine Slayer
      1X The Black Knight
      1X The Curator
      2X Bonemare
      1X Deathwing
      Elven Archer is mainly a combo activator that is more useful than Fire Fly since it does damage and can be shadowstepped if needs and save countless damage to face when big minions remain on the field with 1 hp saving you from taking huge face  damage to ping them, the card really shine in the deck to the point to deserving to name it
      The Curator is there to pull Deathwing mostly and you get also a Nesting Roc in the process
      Nesting Roc takes the place of Cobalt Scalebane commonly seen to add synergy to Curator, give a strong minion that priest almost never remove or a 7 hp taunt that I find more useful than a 5/5 do nothing
      The Black Knight was added to help Vilespine removing high health minions that mostly have taunt to direct Vilespine on the other minions
      Deathwing is the big surprise because it usually win matches on its own even matches that are completely off control can be win thanks to him.
      Most people tend to go all in when see a Rogue in late game because almost nobody with similar decks bring aoe removal and even less can suspect that the dragon you pull with The Curator is Deathwing himself wrongfully think that is probably a Cobalt Scalebane
      Against a Jade Druid landing a Deathwing is almost guaranteed to end the game because they spend any removal on the other minions and tend to go wide with boards resulting in losing 6-7 minions and have to face a 12 attack minion that they need at least 2 turns, turns they don't have cause Deathwing going face and leaving them dead.
      Not drawing Keleseth early here isn't much a loss because you not need to win as fast as possible othwerwise you are doomed because usually the plan B works better than the plan A because the deck run so many minion that almost nobody save a removal for the 'surprise' Deathwing.
      If someone wants try it let me know how was. I used this from rank 15 to 3 for 3 months already winning most of the matches without much problems against the most commonly found decks in standard.