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We have a whole lot of class and PvP tuning coming with next week's 9.2.5 update and Blizzard have detailed them all! From more tank threat to Beast Mastery, Arcane, Arms buffs and more, there's a lot to check out below.
We’ve now finalized a series of class tuning and PvP adjustments for the 9.2.5 update. The following changes will be included in 9.2.5 next week during maintenance, and you’ll see them in the 9.2.5 patch notes:
All classes now generate more threat when in a tank specialization. Developers’ notes: We’ve heard a lot of feedback about threat loss from the community (and our teammates) since the start of this season. Our design intent is that a tank who is actively directing their damage rotation at an enemy should be able to maintain threat on that enemy, but simple area of effect spells (like Consecrate or Death and Decay) alone should not be sufficient. We’ve analyzed this situation and feel that a small adjustment to tank threat modifiers should help maintain that balance for the remainder of the expansion. Hunter
Beast Mastery All damage abilities and pet damage increased by 4%. Beast Cleave now causes your pet to strike other targets for 100% of your pet’s damage (was 90%). Developers’ notes: Beast Mastery has not received as much AoE benefit from its set bonus as other specializations and consequently has fallen behind. We’re increasing the damage of their pets and Beast Cleave damage transfer to help their overall performance. Mage
Arcane Arcane Missiles damage increased by 8%. Arcane Blast damage increased by 10%. Clearcasting can no longer be dispelled. Developers’ notes: We feel that Arcane single target damage would benefit from an increase, but also want to offer some dispel protection for one of their critical rotational buffs in Clearcasting. This is a change that we will evaluate further going into Dragonflight as generally, we want magical buffs like these to be dispellable. In this case, we feel there is necessary to help this specialization in the short term. Frost Gift of the Lich (Conduit) duration reduced by 33% in PvP. Developers’ notes: Deathborne is one of the most impactful cooldowns in the game, but at the current scale of Conduits, it’s regularly lasting 50+ seconds. We feel it’s necessary to reign in that duration in PvP. Monk
Mistweaver Reduced cooldown on Zen Focus Tea to 30 seconds (was 45). Developers’ notes: Mistweavers are having a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Giving them more access to an interrupt protection is intended to let them respond to burst damage more reliably. Windwalker Rising Sun Kick damage Increased by 20%. This change does not apply to PvP. Fists of Fury damage to primary target increased by 20%. This change does not apply to PvP. Blackout Kick damage increased by 20%. This change does not apply to PvP. Tiger Palm damage increased by 20%. This change does not apply to PvP. Fist of the White Tiger damage increased by 20%. This change does not apply to PvP. Developers’ notes: As part of our ongoing balance efforts, we’re taking a more aggressive approach towards improving Windwalker Monks’ single-target damage, so that their performance is more competitive in raid situations where their unique strengths may not come to the forefront. Priest
Discipline Blaze of Light increases damage to Smite and Penance by 30% (was 15%). Discipline, Shadow Power Word: Shield absorb amount increased by 10% in PvP. Fixed a bug that reduced the value of Power Word: Shield critical strikes in PvP. Developers’ notes: We’re looking to give Discipline more offensive options in PvP but also feel that Power Word: Shield has fallen off in terms of relative strength compared to other parts of the kit. Rogue
Recuperator (Conduit) healing reduced by 50% in PvP. Outlaw Between the Eyes damage increased by 20%. This change does not apply to PvP. Pistol Shot damage increased by 20%. This change does not apply to PvP. Sinister Strike damage increased by 20%. This change does not apply to PvP. Blade Flurry damage increased to 60% of single target damage (was 50%). This change does not apply to PvP. Enduring Brawler (PvP Talent) stacks up to 15 times (was 20). Developers’ notes: Our intent with these changes is to improve Outlaw in both single target and 5-6 target cleave situations where Blade Flurry should shine. Outlaw isn’t standing out enough in these moments and we hope these changes move us in the right direction. However, in PvP, Enduring Brawler and Recuperator have given Outlaw more survivability than intended and we’ve decided to reduce the max stack count as a result. Shaman
Healing Stream Totem’s healing increased by 20% in PvP. Elemental Raging Vesper Vortex (Runecarving Power) damage reduced by 33% in PvP. Earth Shock damage is no longer reduced by 10% in PvP. Enhancement Chain Harvest (Venthyr) damage and healing reduced by 15% in PvP. Restoration Earthen Wall Totem’s absorb is no longer reduced by 30% while in PvP. Developers’ notes: For Shaman, we want to address some of the big swing moments created by Vesper Totem and Chain Harvest, but compensate them with more sustained healing, damage and mitigation. Warlock
Destruction Ritual of Ruin (2-piece bonus) now lasts 30 seconds. Summoning a Blasphemy (4-piece bonus) no longer stuns enemies in PvP. Demonology Felguard’s Legion Strike now reduces effectiveness of healing on the target by 25% (was 10%) in PvP. Developers’ notes: With these changes, we’ve set out to address a strategy of disengaging from the fight except in rare moments where the Warlock can setup huge burst through the set bonus. At the same time, we’re trying to give adequate time for the Warlock to respond to Ritual of Ruin proc with a 30 second duration. Also, we’ve increased the mortal strike effect of Demonology’s pet in PvP to help their effective damage. Warrior
Arms Mortal Strike damage increased by 10%. This change does not apply to PvP. Overpower damage increased by 10%. This change does not apply to PvP. Execute and Condemn damage increased by 15%. This also affects Protection Warriors. This change does not apply to PvP. Developers’ notes: These changes are intended to increase Arms single target performance while not affecting areas where they already excel. Fury Depths of Insanity (Conduit) effectiveness reduced by 50% in PvP. Battle Trance (PvP Talent) now generates 3 rage (was 5) every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target. Developers’ notes: 9.2.5 comes with a bug fix where the PvP talent Battle Trance wasn’t being activated by the Raging Blow replacement spell Crushing Blow from the Reckless Abandon talent. The above changes are intended to manage the effective buff Fury will be getting from that interaction. Items
Gladiatior’s Distinction (PvP set) bonus Stamina increased to 500 (was 350). Developers’ notes: In general, damage output is outpacing survivability in PvP leading to a volatile gameplay experience. We’re increasing the Stamina from the PvP trinket set bonus to reduce the effect of damage across the game. Cosmic Gladiator’s Echoing Resolve no longer triggers from or provides immunity to interrupt effects. The tooltip for this will be updated in a future patch. Developers’ notes: While the tooltip explicitly mentions interrupts, we’ve heard the feedback loud and clear that this trinket is removing counterplay that players enjoy. We’ll fix the tooltip in a future hotfix.
Blizzard just detailed a large amount of tuning (mostly nerfs) coming to the Sepulcher with next week's 9.2.5 patch, with 8 bosses getting adjustments!
As Patch 9.2.5 unlocks cross-server Mythic Sepulcher, and as we move into the later months of the tier, the team wants to continue to smooth out pain points for both progression and repeat kills on several bosses in the zone. Including this round of changes, we’ve made quite a few adjustments to Sepulcher in recent weeks, so we wanted to share a bit more context around our goals.
We’ve heard extensive feedback from players running Sepulcher on all difficulties that a number of mechanics in Sepulcher feel too unforgiving, and that there are just too many places where a single error by a single player can cause an unrecoverable wipe. We agree, and several of our recent changes have been aimed at reducing those penalties. This is a major topic of discussion within the team as we plan Dragonflight raid encounters and focus on delivering satisfying progression experiences for players on all raid difficulties.
Below are the changes that will be included in 9.2.5 next week during maintenance, and you’ll see them in the 9.2.5 patch notes:
Sepulcher of the First Ones
Artificer Xy’mox Decipher Relic cast time increased to 30 seconds on Mythic difficulty (was 25 seconds). Prototype Pantheon Imprinted Safeguards reduce damage and healing taken by 35% on Mythic difficulty (was 50%). Lihuvim, Principal Architect Lihuvim’s health reduced by 10% on all difficulties. Protoform Schematics health reduced by 10% on all difficulties. Halondrus the Reclaimer Ephemeral Eruption initial damage reduced significantly on Mythic difficulty. Lightshatter Beam increases the damage taken from Lightshatter Beam by 300% on Heroic difficulty (was 500%). Anduin Wrynn Anduin Wrynn’s health reduced by 5% on all difficulties. Monstrous Souls health reduced by 5% on all difficulties. Anduin’s Despair health reduced by 10% on all difficulties. Anduin’s Hope movement speed reduced on Heroic and Mythic difficulty. Remorseless Winter damage reduced by 10% on all difficulties. Hopebreaker damage over time reduced by 15% on all difficulties. Fiendish Soul’s Necrotic Claws cooldown increased by 50% on all difficulties. Lords of Dread Mal’Ganis and Kin’tessa health reduced by 5% on all difficulties. Swarm of Decay and Swarm of Darkness damage reduced by 7.5% on all difficulties. Ravenous Hunger now heals the Inchoate Shadow for 13% on Mythic difficulty (was 10%). Cloud of Carrion no longer disorients when jumping between players on Heroic and Mythic difficulty. Infiltration of Dread duration increased by 10 seconds on Heroic and Mythic difficulty. Rygelon Collapsing Quasar Field duration increased by 50% on Mythic difficulty. The Jailer Rune of Compulsion’s absorb reduced by 33% on Normal and Heroic difficulty, and 10% on Mythic difficulty. Misery no longer knocksback on Raid Finder, Normal, and Heroic difficulty. Decimator no longer knocksback on Raid Finder and Normal difficulty. Diverted Life Shield no longer heals on Mythic difficulty. World Crusher produces 2 less Bloods of Azeroth on Mythic difficulty. World Shatterer produces 1 less Blood of Azeroth on Mythic difficulty. Phase 4 is now triggered at 15% Health on Mythic difficulty.
Blizzard is breaking the faction divide in Patch 9.2.5 allowing friends from the opposite faction to play together. Check out the official preview of cross-faction instances coming in the latest patch!
Make frenemies of your enemies when you party with players from the opposing faction!
As initially outlined in a previous post, cross-faction instances will break the faction divide by allowing friends from the opposite faction to play together. It will also expand opportunities for players to pursue their favorite group content.
To invite members of the opposite faction to a party, players must have a BattleTag or Real ID friendship or be members of a cross-faction WoW Community.
Players will have the ability to find Premade Groups in the Group Finder for dungeons (Normal, Heroic, Mythic, and Mythic+), raids, rated arena/RBGs, and also Torghast. However, the group leader may restrict the listing to same-faction applicants if they choose.
Once in a party, members of the opposite faction will remain unfriendly while outside of instances, though they will be able to communicate through party and raid chat, as well as use /say and /yell within proximity of one another.
Upon entering a dungeon, raid, or rated PvP match, however, all members will be friendly and able to assist each other in combat, trade loot, earn shared achievements, and otherwise fully engage the same way members of the same faction do.
Guilds will remain single-faction, and random matchmade activities like Heroic dungeons, Skirmishes, or Random Battlegrounds will all remain same-faction.
The functionality of the cross-faction instance feature will also apply to legacy instances and is available at all levels. However, there will be several older instances that cross-faction parties cannot enter due to faction-specific components, and they are:
Trial of the Champion Trial of the Crusader Vault of Archavon Icecrown Citadel Baradin Hold Siege of Boralus Battle of Dazar'alor Darkmaul Citadel (Exile's Reach dungeon) Cross-faction instances are ready for you to reach across the faction divide in the Shadowlands 9.2.5 content update. We'll see you in the Azeroth!
Undaunted, the deaf and hard-of-hearing Warcraft guild, recently completed Ahead of the Curve: The Jailer. Congratulations!
Undaunted, the deaf and hard of hearing guild, defeated the Jailer on Heroic difficulty and claimed the Ahead of the Curve: The Jailer achievement, according to a Reddit post.
Back in January, the guild downed 4 Sanctum of Domination raid bosses on Mythic difficulty including Soulrender Dormazain, according to their site.
We wish them the best of luck in Mythic Sepulcher!
We have some very early hotfixes today as the Sepulcher gets more tuning, with Rygelon getting nerfed on Heroic!
May 27 (Source)
Dungeons and Raids
Sepulcher of the First Ones Rygelon Dark Eruption damage reduced by 45% on Heroic difficulty. Collapsing Quasar Field duration increased to 12 seconds on Heroic difficulty (was 10 seconds). Cosmic Ejection initial damage decreased by 25%, and the damage over time decreased by 73% on Heroic difficulty. Developer’s note: This should reduce the requirement to split this damage amongst multiple players or utilize player immunities to avoid the damage altogether.