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Patch 2.6.8 PTR Season 20 Update Notes, Season 19 Ending March 1st

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Update: In another miscommunication on the D3 team, it seems Season 19 won't be ending next week, but on March 1st!

The update to the PTR patch have arrived! We have the modified patch notes below with the changes highlighted in red. We have changes to all 3 new sets and some of the accompanying legendaries. The big news is that the Barb set now also effects frozen enemies.

We also got word that Season 19 will be ending next week on March 1st:

    Blizzard Logo2.6.8 PTR patch 2 (source)


    • Infernal MachineInfernal Machines and Organs are now subject to vacuum pick-up
    • Crafting plans from Bounty Caches are now guaranteed to drop unless all plans have been learned


    • A new Season Theme has been added for Season 20, the Season of the Forbidden Archives:
      • For the duration of Season 20, all slots in Kanai's Cube will be able to select Legendary powers from Weapon, Armor, or Jewelry
        • This means you could select three Armor powers, three Weapon powers, three Jewelery powers, or any other combination thereof across all categories
        • Items are not self-additive or multiplicative (meaning, you cannot stack multiples of the same item's power)
        • Once the Season has ended and characters roll over to Non-Season, players will have all currently active powers in their Kanai's Cube reset
        • Developer's Note: As we outlined in our Developer Insight blog, we want to continue to get creative (and maybe a little crazy) with the Season Themes and powers we add to the game. We heard from some players that they preferred themes that made your character directly feel more powerful rather than needing to focus on the environment around you. If that describes you, then the Season of Forbidden Archives should be right up your alley, and we're really interested to see how this changes the game for Season 20.
    • Two new Seasonal rewards are available for players who fully complete the Season 20 Journey, including a new portrait frame and pet


    • Crusader
      • Developer's Note: We're not convinced that this change has fully reigned in Crusader performance to be more in line with other classes. We'll be continuing to keep an eye on overall Crusader performance (as well as performance among the other classes) as we move into 2.6.8 and beyond.
      • Heaven's FuryHeaven's Fury
        • The animation for the Fires of Heaven rune can no longer be cancelled early.
    • Witch Doctor


    • Developer's Note: With Patch 2.6.8, we're adding three(!) new class sets with similar goals to those we included in the previous patch. Each set was designed primarily with boosting long-requested skills and play styles we lifted directly from community feedback. Frenzy, Spirit Barrage, and Hydra were requests that offered a lot of opportunity for gameplay exploration, and we're looking forward to seeing what players do with these new tools at their disposal. Additional changes to associated supplemental Legendaries have been included to round out these builds. It is critical when providing feedback on these sets to include whether or not you were using the Season 20 buff during your testing; while feedback of any kind is welcome, we're especially interested in Non-Seasonal testing as that will better reflect the long-term performance of these sets.
    • Mantle of ChannelingMantle of Channeling
      • The bonus granted by this item now occurs 1 second after channeling has begun
    • Barbarian
      • Developer's Note: We wanted to provide an alternative method to gaining the benefit of the 2-Piece bonus of Horde of the Ninety Savages. Adding in Frozen as an option allows this benefit to work on bosses, provides an alternative gearing option, and should work better in groups without having to remove an option for play.
      • New Class Set: Horde of the Ninety Savages
        • 2-Piece Bonus: Double the effectiveness of all Shouts. Feared and Frozen Enemies take double damage.
        • 4-Piece Bonus: Each stack of FrenzyFrenzy reduces damage taken by 5% 6%. Frenzy lasts twice as long.
        • 6-Piece Bonus: FrenzyFrenzy deals 1000% increased damage per stack.
      • The Undisputed ChampionThe Undisputed Champion
        • Frenzy gains the effect of every rune and deals 300-400% increased damage.
      • Bastion's ReveredBastion's Revered
        • FrenzyFrenzy now stacks up to 10 times and hits an additional time per stack. Each additional hit will chain to any enemies within 15 yards and the damage is split between all affected enemies.
    • Witch Doctor
      • Developer's Note: Many of the changes we made for the Witch Doctor focused on improving the set's survivability and server performance. We also improved the behavior of Big Bad VoodooBig Bad Voodoo, so it should be much less likely to be left behind!
      • New Class Set: Mundunugu's Regalia
        • 2-Piece Bonus: Big Bad VoodooBig Bad Voodoo now follows you and lasts twice as long.
          • Big Bad VoodooBig Bad Voodoo will now follow you more closely, across zones, and correctly in groups
        • 4-Piece Bonus: Gain 50% 60% damage reduction for 30 seconds when you enter the Spirit Realm.
        • 6-Piece Bonus: Spirit BarrageSpirit Barrage deals increased damage equal to 100 times 50% of your Mana Regeneration per Second.
          • Developer Note: This isn't actually a buff or a nerf; it's a rewording to make the functionality of this bonus more clear.
      • The BarberThe Barber
        • Instead of dealing direct damage, your Spirit BarrageSpirit Barrage now accumulates on the target. When you stop casting, it explodes dealing 225-250% 400-500% of the accumulated damage to all enemies within 15 yards.
        • Is now classified as a Ceremonial Dagger, with a base 1.4 attack speed
      • Gazing DemiseGazing Demise
        • Spirit BarrageSpirit Barrage gains the PhantasmPhantasm rune. Each active PhantasmPhantasm lasts twice as long, increases the damage of Spirit BarrageSpirit Barrage by 40-50% 250-300%, and also increases the attack rate from Manitou spectres.
        • PTR CHANGE: The attack rate granted to Manitou specters has been slightly reduced.
      • Ring of EmptinessRing of Emptiness
        • You deal 250-300% increased damage to enemies affected by both either your HauntHaunt and or Locust SwarmLocust Swarm.
    • Wizard
      • Developer's Note: Wizard encountered a lot of bugs with its new class set, so please make sure to check the Bug Fixes section below for additional detail! We did consider adding another skill into The Typhon's Veil, but we believe there's more work to do first on Wizard Legendary options to make choices outside of the Etched SigilEtched Sigil/DeathwishDeathwish/Mantle of ChannelingMantle of Channeling combo more appealing. We're looking at this now as a longer term goal, as we have plans to do much larger overall balance passes in the future after all the new class sets have been added to the game.
      • New Class Set: The Typhon's Veil
        • 2-Piece Bonus: Double the duration of HydraHydras and increase the number of heads on multi-headed HydraHydras by two.
        • 4-Piece Bonus: Damage taken is reduced by 8% for each HydraHydra head alive as long as there is one available. Each time you take damage, a HydraHydra heads dies. Heads cannot die more than once every 2 seconds
        • 6-Piece Bonus: HydraHydras deal 1000% 1200% increased damage for each HydraHydra head alive.
      • Serpent's SparkerSerpent's Sparker
        • You may have one extra HydraHydra active at a time and they deal 450-600% 350-450% increased damage.
      • The MagistrateThe Magistrate
        • Frost Hydra Your Hydras now periodically casts Frost NovaFrost Nova and deal 450-600% 350-450% increased damage.
      • Etched SigilEtched Sigil
        • The bonus granted by this item now occurs 1 second after channeling has begun.
      • DeathwishDeathwish
        • The bonus granted by this item now occurs 1 second after channeling has begun.


    • Several issues with adding/removing players to group and starting new games as a group have been resolved
    • Captain Crimson's Trimmings
      • Fixed an issue where the set bonus did not increase damage reduction when using DevourDevourVoraciousVoracious
    • Barbarian
      • Fixed a bug where Threatening ShoutThreatening ShoutGrim HarvestGrim Harvest would not activate when enhanced by the Horde of the Ninety Savages set bonus
    • Crusader
      • Corrected the spelling of “Imperius” on the flavor text for several pieces of the Aegis of Valor set
      • Fixed an issue where the bolts cast by Fist of the HeavensFist of the HeavensDivine WellDivine Well failed to zap enemies
    • Demon Hunter
      • Fixed an issue where In-geom was not properly dropping for Demon Hunters
    • Wizard
      • PTR CHANGE: Arcane DynamoArcane Dynamo should now properly apply to extra HydraHydra heads created by The Typhon's Veil
      • PTR CHANGE: Fixed a bug where active Shields would not prevent HydraHydra heads from dying while utilizing The Typhon's Veil
      • Fixed a bug where Arcane TorrentArcane Torrent would get an extra damage multiplier from Etched SigilEtched Sigil and DeathwishDeathwish
      • Fixed a bug where HydraHydraFrost HydraFrost Hydra was getting a damage bonus instead of Attack Speed bonus from its owner's Attack Speed; this rune now benefits from Attack Speed in the same manner as other HydraHydra runes

    PTR Only Changes

    • Djank Mi'em's Bag of Fortunes now also include crafting materials


    Related articles:

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    17 minutes ago, TyZone said:

    those twitter ascii faces are killin me

    Maybe they hired someone new to do their social media and it's someone's 7 year old 😄

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    A similar seasonal variation idea that might be good, too, would be to have a 4th “wild-card” cube slot that can be any of the jewelry/armor/weapons. One extra cube power slot would definitely be in line with the “your character directly feel more powerful” goal.

    However, given this season 20 theme, I doubt they’d do that in a future theme as it’s too similar. /shrug

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