Jump to content
FORUMS
Starym

Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness

Recommended Posts

KTeuT3F.jpg

 

It seems there's been a major shift in community management for Diablo 3 as we've noticed over the last couple of weeks, as Associate producer Matthew Cederquist is replying to basically every relevant active thread on the official forums. After a long time of very few responses and poor communication with the community, it seems the Diablo 4 reveal re-prioritized things and we now have some proper blue representation for D3. While a lot of these replies are just "we are aware and working on it", we can't really expect a lot more from the very small dev team still working on D3 so this shift is pretty significant if you take that into consideration. Today we have a look at the topics we've gotten a reply on over the holiday weekend - an upcoming brawl leveling trick, the party XP bug, 10,000+ paragon level Barbarians and Crusaders, addons and bots and, of course, Angel squishiness.

Matthew has been very active over the holiday break and responded to a whole host of popular topics, starting with an interesting one - it seems there's a way to get to 70 in around an hour through brawling! You just set the difficulty to T6 in a 4 player party and brawl away until you ding max level pretty fast. Obviously speed leveling isn't anything new as players can be power leveled by others very quickly anyway, but apparently this method wasn't intended and will be fixed, as you don't need a higher level player to boost you for it to work.

Blizzard LogoBrawling XP Fix (source)

Hey all,

This definitely isn’t the way we want players to level in the game and will most likely be fixed for the next patch.

Then there's the party joining bug that was supposed to be fixed a few days ago but apparently wasn't:

Blizzard LogoParty Joining Bug (source)

Thanks everyone for the responses. We’ll continue to look at it and get more things into testing so we can squash this bug.

Sorry for it taking so long with the holiday weekend and all.

There's also been a lot of discussion about balance and Barbarians and Crusaders in particular, with two specific examples being used as a debate/whine point on the forums, as one Barb managed a 142 GR within 12 minutes (and of course was used as proof that Barbs are fine) and one Crusader at 146 GR was pointed out as OP. It turns out both of these are non-seasonal and have over 10,000 paragon levels, but Matthew had two very differing comments for them starting with the Barbarian:

Blizzard Logo10,000+ Paragon Level Clears (source)

Hey folks,

Just to chime in here. At 10,288 Paragon, this specific Barbarian is +1 GR over the proposed balance of the game. Looks like absolute fantastic design and balance to us.

Thanks for pointing out someone who has immense dedication and awesome gear!

...

Definitely not fantastic design and balance. This one particular Crusader at 10,176 Paragon is about +5 GRs above our expected.

Something to look into for next patch!

Not to put too fine a point on it, but at those paragon levels and THAT high a GR clear, with the amount of factors going into builds etc, classes are never EVER going to be that balanced. Not in D3, not in D4 or any other game ever made by anyone. Seriously. People asking for that level of balance in an ARPG are just begging for a watered-down, +0.3% to damage affixes and talents systems, because those are the only ones that can ever be balanced to such a degree. Just accept the fact some classes will be more powerful than others and let there be actual builds and creative uses of them in the damn game and shut the hell up on this eternal balance quest that's basically ruining RPGs.

Ok, not sure sure where that rant came from but I stand by it!

Then it's on to a discussion on addons/mods, with TurboHud being the focus of discussion, and it seems we'll be getting a larger post on the topic of mods soon as well, with bots being in the cross hairs as well:

Blizzard LogoTurboHud Addon (source)

Hey Dtune -

TurboHud has some cool features, but on the other hand, has some features that give players more of an advantage. In the past, TurboHud fell by the wayside and didn’t catch the attention of anti-cheat programs.

We’ll have more to say on this in the very near future, but to answer your question, TurboHud is seen as a program that should not be used in the game in its current state.

As for bots, their time is coming.

And finally we have an answer to the age old question: Just how squishy are Angels? It seems some players aren't happy with the 500 killstreak ability proc as their feathered friends die too quickly to the Rift Guardian:

Blizzard LogoAngel Squishiness (source)

Yes. Angels should die to the RG. If untouched, they can also produce massive damage.

 

OuU8qgB.jpg

Related Diablo 3 articles:

Share this post


Link to post
Share on other sites

So just because he’s a lower paragon but got to push 5 levels higher it’s OP there is a lot of variables in this , like what’s the gear ? You already stated 

how many times did these players die

what and how many shrines were grabbed during these runs 

I’m 700 paragon on seasonal and pushed 103 and wouldn’t have been able to if I didn’t grab 1) power pylon and 2) conduit , the conduit by its self does a lot more damage at higher paragons my whirlwind might do .9% of a elites health off first hit but the conduit does 5% just an example .

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Cntrl said:

So just because he’s a lower paragon but got to push 5 levels higher it’s OP there is a lot of variables in this , like what’s the gear ? You already stated 

how many times did these players die

what and how many shrines were grabbed during these runs 

I’m 700 paragon on seasonal and pushed 103 and wouldn’t have been able to if I didn’t grab 1) power pylon and 2) conduit , the conduit by its self does a lot more damage at higher paragons my whirlwind might do .9% of a elites health off first hit but the conduit does 5% just an example .

Exactly. Gear, map (the usefulness of class mobility abilities vary by map), pylon/shrine placement, paragon allocation of prime stat vs hp soak (a lot of people favor a 10:1 ratio), mob types and elite/champion affixes, all make it extremely difficult to have consistency of runs at max rift.

Share this post


Link to post
Share on other sites

Blizzard really needs to get rid of leaderboards in D4. It just fuels the toxicity of the community towards primarly PvE-oriented game. "Boo hoo this class is too OP, nerf plis".

Edited by Valhalen

Share this post


Link to post
Share on other sites
On 12/1/2019 at 7:27 PM, Starym said:

Ok, not sure sure where that rant came from but I stand by it!

 

The thing is, There's a difference between "This build deals 30% more damage than any other build" and "This build deals 80x the damage of the best build of another class". There's a difference between whining about balance and mathematically flawed.

Share this post


Link to post
Share on other sites
6 hours ago, Yridaa said:

The thing is, There's a difference between "This build deals 30% more damage than any other build" and "This build deals 80x the damage of the best build of another class". There's a difference between whining about balance and mathematically flawed.

But people here are whining about a 4 GR difference at the 140 level. Soooo....

Share this post


Link to post
Share on other sites
8 hours ago, Starym said:

But people here are whining about a 4 GR difference at the 140 level. Soooo....

isn't 4 GR difference a huge difference at that level? 😄

Share this post


Link to post
Share on other sites
6 hours ago, Koxsos said:

isn't 4 GR difference a huge difference at that level? 😄

I mean I guess it depends on how you look at it. It's certainly not the 8x more powerful thing Yridaa was talking about. My point was that that's some extreme late-game stuff that the vast majority of players won't ever get to notice, but all these amazingly pro people that do the max paragon 10,000 clears get the community riled up. Or wait, not, it's not actually the 10k paragon guys, they're just playing the game, it's the random theorycrafters that probably didn't even clear GR 120 that point to these crazy high clears and start whining about balance.  It's just sad, really, because these people form the communities opinion on what is and isn't "OP" and then everyone thinks that, despite never having experienced it themselves.

There's no way you can get that level of balance with this many factors, and whining about stuff like this is begging to have a dumbed down game (which is exactly what's happening in gaming overall, with a few exceptions).

Share this post


Link to post
Share on other sites

It does make me wonder, how much time would it take to get to max paragon nowadays?
I mean if people saw 5k paragon a year ago, it was automatically with high probability a botter.

Are we making design choices based off botter (or botter-level dedicated) player with a pylon chain rift?

From my perspective, as someone who does not even have 1k paragon off season in spite of getting to 900ish paragon in seasonals I still find it daunting and near impossible to achieve through average player means.

Share this post


Link to post
Share on other sites

I'm just in awe that people have gotten to that point in D3. 10k paragon is insane.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      After we saw the exploited not-so-solo solo version of a 150 GR clear recently, it's time for a legit one! Rascalgodx took his Barbarian, his over 2,900 paragon levels and a whole lot of will into over 100 GR 150ies to get that World First! There was actually a 150 clear over on the Chinese servers on the same day (also by a Barb), so it may not exactly be the WF, but we have a video of this attempt and aren't quite sure how the timing works out, so it may "just" be the NA and EU first.
      Congratulations to Rascalgodx and here's what he had to say on the clear, the gear used, pylon timings, killstreak procs and more:
      Source: r/diablo.
      Header image source: Andrew Kuzinskiy.
    • By Starym
      Some bad news for Crusaders, as it seems we won't be getting a fix for the bug that causes Falling Sword activations to reset the killstreak seasonal bonus, making the skill and the set that goes with it pretty much unusable this season. We did get an interesting tidbit from this blue interaction however, as it seems seasonal buffs might be going on a rotation soon, implying we won't be getting new ones at a certain point. Now obviously support for Diablo 3 will end eventually, and it would then make sense to just rotate the seasons (presuming servers won't just be shut down), so that's what it may be referring to, but it also may come sooner than expected.
      The actual explanation for the planned "bug fix" is pretty hilarious as well, as Matthew Cederquist originally commented that there is a fix coming in next season's patch, and it was then pointed out to him that next season's patch fixes the problem by itself since there won't be the killstreak bonus anymore:
      Falling Sword Bug (source)
      Hey all,
      Just wanted to chime in here and say that we have fixed this for our upcoming patch of 2.6.8 for Season 20. I know this doesn’t help you this Season, but we wanted it to be known that it was fixed internally and tested.
      Thanks
       
      There won’t be any pandemonium stacks in Season 20… is that the fix ?
       
      That…That does come off as awkward now that I look back at it. Thanks for the call out on that one BouBou.
      If and when this Seasonal Theme makes it way back into the rotation, it’ll be fixed!
      Sorry in advance and thanks again

      Related articles:
      Patch 2.6.7b Notes - Killstreak Exploit and Cheat Death Fix
      Solo GR 150 Exploit - Probable Bans Incoming
      Whisper Bug Fixed, Party Bug Update
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
    • By Starym
      Today's patch addresses a bit more than just the exploit, by splitting the killstreak Pandemonium buff to separate "worlds", aka individual zones and rifts, but also fixes an annoying bug where your killstreak would be ended when y cheat death passive would proc.
      2.6.7b
      Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.7b.
      Last updated December 11 @ 4:00 p.m. PST.
      PATCH 2.6.7b - v.64706
      Table of Contents:
      Bug Fixes Note: The following changes apply only to the PC version of Diablo III.
      Bugs
      Season Theme Buff - Pandemonium Fixed an unintended use of Game Mechanics involving the Seasonal Theme As a byproduct, players are now required to be in the same "world" as the monster they slay for the purpose of gaining or maintaining stacks of Pandemonium. A world is defined as either within the boundaries of a Rift (both Greater and Nephalem) or in the same zone of the world map. Fixed an issue where the Pandemonium buff would fall off of players once their Cheat Death passive activated
      Related articles:
      Solo GR 150 Exploit - Probable Bans Incoming
      Whisper Bug Fixed, Party Bug Update
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
    • By Starym
      There's been a lot of discussion over at the official forums about how exactly to address the recent "solo" clear exploit using the seasonal killstreak mechanic, and Nevalistis has responded to clear things up. They way Blizzard will be handling this problem is separating the killstreak/Pandemonium buff, resetting it to 0 when a player transitions between "worlds", aka different zones of the world map or rifts. She also goes into why this same system isn't used for all buffs across the board.
      Killstreak Exploit Fix (source)
      There seems to be a lot of digging into nuance to try to justify some behavior over others, so I’m going to share what the fix is going to be as I think it’s the easiest way to clarify this without giving a how-to guide on performing the exploit. Again, going to warn everyone here: do not post the steps to the exploit on the forums; it is not permitted, and you will lose your posting privileges.
      In order to maintain the Pandemonium buff, both the player and the monster being killed must be in the same “world.” Rifts (of either kind) are their own “world,” as are different zones of the world map. I’ve also seen call-outs to other personal player buffs using the same technique. Throughout the years, we have systematically “whack-a-mole” fixed cases where buffs are being generated outside a Rift and carried into it, on a case-by-case basis depending on the severity of the impact. If the behavior feels necessary, even mandatory, to basic gameplay, then it may be worth revisiting the design entirely to fix that.
      I’m taking that feedback to the team to discuss further. In the meantime, I hope this provides the clarity you’re looking for.
      Players are always going to find things our design and QA teams miss; there’s simply more of you than there are us! When those efforts create degenerative gameplay that begins to feel necessary, that’s a problem. Now that we’ve identified it, we’re asking you do not abuse this problem while we work to address it—for the greater health of the game.

      Related articles:
      Solo GR 150 Exploit - Probable Bans Incoming
      Whisper Bug Fixed, Party Bug Update
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
    • By Starym
      Another discussion has erupted in the Diablo 3 community, with a very specific use of the seasonal killstreak mechanic resulting in technically solo, but not really, Greater Rift 150 clears. The most prominent example is TheUltimateEggman, who has been banned from Twitch after presumably being mass reported by viewers following his Barbarian, Witch Doctor and Monk Season 19 GR 150 "solo" streams, with a little/a whole lot of help from his friends.

      You can check out an example of the process in action below, as well as Blizzard's official response - a statement saying players abusing this exploit will be banned, depending on how much they used it, as well as have their runs removed from the leaderboards. They will also be fixing the exploit asap.
      Seasonal GR Clear Exploit (source)
      It’s recently come to light that there is a method in which players can unfairly leverage the Seasonal buff, Pandemonium, in an unintended and unfair way to progress as a solo player. We wanted to let you know exactly what our stance is and what steps we’ll be taking to correct this.
      First, utilizing a group buff to progress in solo Greater Rifts is not intended and will be considered cheating. Players found using this mechanic may have their accounts suspended or closed, based on severity of abuse as well as previous account history. These account actions are between Blizzard and the offending players, so please note we will not be commenting on the status of accounts on a public basis, as has always been our standard practice.
      Second, we will be deleting any and all clears from the Leaderboards where we have been able to confirm this exploit was utilized.
      Third, we will be fixing this exploit. We ask that you do not make use of this exploit in the meantime while we are working to deploy a patch. Our team is already at work on a solution and, as soon as it’s ready for deployment, we’ll update this thread accordingly. We won’t detail this exploit here, but it takes some planning, know-how, and research to make use of this; this is not the type of exploit you can perform by accident.
      Lastly, this is a good time to remind the community of a few things:
      Third party addons of any kind are strictly prohibited. While any kind of botting software falls clearly under violation of our Terms of Service, for Diablo III, this also includes any kind of overlay software, map hacks, or any other addons or alterations to the client. Addons are not supported for Diablo III and use of them may result in account warnings or permanent account closure. We are committed to continuing to support Diablo III, including taking action against botting and cheating. Please keep in mind that we do routine actions to keep Sanctuary fair for everyone, and we will not regularly provide public notice of mass account actions. We’re working on resolving this issue as quickly as possible and thank the community for bringing it to our attention, expressing your concerns thoughtfully, and having patience while we remain committed to our Blizzard principles of Play Nice, Play Fair and Commit to Quality.
      Thank you.
       
      So what are we looking at here? Well, what he did is go for a toughness build, gather up a massive amount of mobs in the GR, then portal out and head into specific places where his friends had a bunch of mobs waiting. He would then dot those mobs, go back to the GR and have them finish the mobs off, triggering the killstreak effects which then killed the mobs inside the GR, repeating the process several times.
      It's good that we've heard from Blizzard directly on this subject, as there was a whole lot of debate happening on whether this was actually an exploit or not, seeing as these concerns were known from the PTR and were not addressed.
       

      Related Diablo 3 articles:
      Whisper Bug Fixed, Party Bug Update
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
×
×
  • Create New...