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Heroes of the Storm Balance Update Patch Notes: March 11th

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A new Heroes of the Storm balance update has hit the Nexus! Varian can now be selected in ARAM games and Xul has been reworked to better embrace the Diablo Necromancer fantasy. His Spectral Scythe will spawn Skeletal Warriors that explode when they die, and more.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

Quick Navigation:

General

  • Brawl
    • Varian is now able to be selected in ARAM games.

Heroes

TANK BRUISER HEALER MELEE RANGED
Arthas Imperius Anduin Kerrigan Mephisto
Diablo Rexxar Kharazim Samuro Raynor
Tyrael Xul Rehgar The Butcher  
    Stukov    

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Tank

Arthas

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Base

  • Health increased from 2782 to 2860.
  • Health Regeneration increased from 5.80 to 5.96.

Talents

  • Level 7
    • Rune TapRune Tap [Passive]
      • Healing increased from 4% to 5% maximum Health.
  • Level 10
    • Army of the DeadArmy of the Dead [R1]
      • Tooltip now states how much damage Ghouls do.
  • Level 20
    • Legion of NorthrendLegion of Northrend [R1]
      • Additional functionality: Increase Ghoul Basic Attack damage by 50%.
    • Absolute ZeroAbsolute Zero [R2]
      • Root duration increased from 2 to 2.5 seconds.
      • Slow duration increased from 3.5 to 4 seconds.
    • Death's AdvanceDeath's Advance [Active]
      • Active Movement Speed bonus duration increased from 3 to 5 seconds.
    • Anti-Magic ShellAnti-Magic Shell [Active]
      • Duration increased from 3 to 4 seconds.
Developer Comment: Arthas is slightly underperforming compared to other Warriors, so we’re giving him a small baseline Health buff which we feel is appropriate since he doesn’t have the mobility that a lot of other Warriors bring to the table. We’ve also taken a look at his Level 20 talents and beefed them up all be much more epic.

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Diablo

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Base

  • Devastating ChargeDevastating Charge [Q]
    • Damage when hitting enemies into terrain increased from 120 to 130.

Talents

  • Level 7
    • Diabolical MomentumDiabolical Momentum [Passive]
      • Cooldown reduction increased from 1.25 to 1.5 seconds.
Developer Comment: Since we changed Devastating ChargeDevastating Charge Diablo has fallen off a bit. While we believe he’s in a more healthy spot overall, we understand how players miss the unique role he had as a tank who had the ability to burst down enemies who are out of position. We’re giving a little bit of that back in the form of a baseline buff to Shadow ChargeShadow Charge so that he can have some of that fantasy back no matter how players choose to build him.

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Tyrael

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Talents

  • Level 20
    • Defense of the AngelsDefense of the Angels [Active]
      • Cooldown reduced from 120 to 60 seconds.
Developer Comment: Now the Defense of the AngelsDefense of the Angels no longer has a cooldown reduction component, we’re reducing its cooldown to be more in line with similar effects.

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Bruiser

Imperius

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Talents

  • Level 1
    • Impaling LightImpaling Light [Q]
      • Damage bonus increased from 100% to 125%.
  • Level 4
    • Battle HungerBattle Hunger [Trait]
      • Healing bonus increased from 60% to 70%.
    • Press ForwardPress Forward [Passive]
      • Additional functionality: While Imperius is being healed by a Regeneration Globe, he gains 10 Armor.
  • Level 7
    • Blaze of GloryBlaze of Glory [W]
      • Damage increased from 125 to 135.
  • Level 13
    • Pathetic MortalsPathetic Mortals [Q]
      • Damage reduction increased from 40% to 50%.
  • Level 20
    • Unrelenting DescentUnrelenting Descent [R2]
      • Cooldown reduction increased from 5 to 10 seconds.
    • Brand of SolarionBrand of Solarion [Trait]
      • Duration increased from 3 to 5 seconds.
Developer Comment: We’re giving Imperius a slew of buffs to underperforming talents, which we believe will push him into being a more stable pick on most maps.

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Rexxar

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Base

  • Basic Attack damage increased from 125 to 134.
  • Misha Health reduced from 1620 to 1520.
  • Misha Health Regeneration reduced from 3.38 to 3.17.
  • Mend PetMend Pet [E]
    • Mana cost increased from 60 to 70.
Developer Comment: Rexxar’s ability to win the laning phase on point control maps is a little too powerful, so we’re nerfing his ability to keep Misha alive. To compensate him for this nerf, we’re increasing his Basic Attack damage, which will both help him in latter parts of the game and make the early game more about how well he can work with Misha to outtrade the enemy Hero. We’re hoping that this leads to more interaction in the laning phase, with fewer instances of Misha being able to stand on a point for prolonged periods of time while the opposing hero is unable to push her off. We know there is a fine line between keeping his unique role on these maps and feeling too oppressed when playing against him, so we’ll be keeping an eye on these changes and will tune as necessary going forward.

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Xul

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Base

  • Health increased from 2000 to 2200.
  • Health Regeneration increased from 4.17 to 4.58.
  • Basic Attack damage reduced from 110 to 100.
  • Spectral ScytheSpectral Scythe [Q]
    • Damage reduced from 240 to 210.
    • Additional functionality: Hitting enemy Heroes spawns a Skeletal Warrior.
  • Bone PrisonBone Prison [E]
    • Now also causes nearby Skeletons to focus their target after the target is rooted.
  • Raise SkeletonRaise Skeleton [Trait]
    • Skeletal Warrior Health increased from 225 to 240.
    • Skeletal Warrior Health lost per second increased from 15 to 20.
    • Skeletal Warrior duration reduced from 15 to 12 seconds.
    • Maximum Skeletal Warriors spawned from Minions reduced from 4 to 3.
    • Skeletal Warriors now explode, dealing 50 damage to nearby enemies when they die.

Talents

  • Level 1
    • ShadeShade [Passive]
      • Bone Armor cooldown increase reduced from 20 to 10 seconds.
  • Level 4
    • Reaper's TollReaper's Toll [Q]
      • Quest component removed.
      • Cooldown reduction reduced from 3 to 2 seconds.
      • Mana cost reduction reduced from 20 to 15.
    • Grim ScytheGrim Scythe [W]
      • Additional functionality: Increase Xul’s Basic Attack damage by 15%.
  • Level 7
    • New Talent: Wall Of Bones [Trait]
      • Increase the Shield amount of Bone Armor to 35% of Xul’s maximum Health, and Xul gains 20 Spell Armor for its duration.
  • Level 10
    • Poison NovaPoison Nova [R1]
      • Damage increased from 57 to 63.
  • Level 13
    • ExecutionerExecutioner [Passive]
      • Removed.
    • Amplify DamageAmplify Damage [E]
      • Moved from Level 16.
      • Duration increased from 1.75 to 2 seconds.
      • Additional functionality: Increase the duration of Bone Prison’s Root by .25 seconds.
  • Level 16
    • Corpse ExplosionCorpse Explosion [Trait]
      • Removed.
    • New Talent: Decrepify [Q]
      • Enemy Heroes who are damaged by Spectral Scythe or Skeletal Warriors are Slowed by 40% for 2.5 seconds.
    • WeakenWeaken [W]
      • Moved from Level 7.
      • New functionality: Enemy Heroes who are damaged by Cursed Strikes or Skeletal Warriors deal 40% less damage for 3 seconds.
  • Level 20
    • Andariel's VisageAndariel's Visage [R1]
      • No longer increases the damage of Skeletal Warriors.
      • Additional functionality: Increase the duration of Poison Nova by 50%.
    • Cold Hand of DeathCold Hand of Death [R2]
      • No longer causes Skeletal Warriors to Slow enemies.
      • Additional functionality: Every 5th Spectral Scythe that hits enemy Heroes spawns a Frost Mage instead of a Skeletal Warrior at their location.
    • Kalan's EdictKalan's Edict [Trait]
      • New functionality: Each time Skeletal Warriors deal damage, reduce the cooldown of Bone Armor and Xul’s Heroic Ability by 1.5%.
Developer Comment: Xul’s rework has arrived! Our goal with these changes is primarily to make him feel more like a Diablo Necromancer, and to make his Skeletons a larger part of his kit outside of their pushing potential. Xul now has the ability to spawn Skeletal Warriors in combat via Spectral ScytheSpectral Scythe, and they now explode for damage when they die, giving enemy Heroes a reason to stay away from them while they mow them down. We also updated Xul’s talents to embrace this fantasy, with many options to use Skeletons as a mechanism to deliver various buffs to Xul and debuffs to the enemy team. We had a blast testing him, and hope you enjoy him as much as we have!

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Healer

Anduin

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Base

  • ChastiseChastise [E]
    • Damage increased from 145 to 155.

Talents

  • Level 1
    • Pursued by GracePursued by Grace [Passive]
      • Healing increased from 33 to 35.
  • Level 7
    • Binding HealBinding Heal [Q]
      • Healing amount increased from 104 to 115.
    • Divine StarDivine Star [W]
      • Shield amount increased from 172 to 185.
  • Level 16
    • Evenhanded BlessingsEvenhanded Blessings [Q]
      • Additional functionality: If Flash Heal is cast on a different target than its last, it heals for 20% more.
  • Level 20
    • Light of StormwindLight of Stormwind [R1]
      • New functionality: While inside Holy Word: Salvation, Anduin’s allies are Invulnerable.
Developer Comment: While decently popular, from a win rate perspective Anduin has been underperforming compared to other Healers, so we’re giving him some buffs largely to underperforming talents to help him out.

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Kharazim

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Talents

  • Level 20
    • Peaceful ReposePeaceful Repose [R1]
      • Additional functionality: Increase the healing of Divine Palm by 75%.
Developer Comment: We felt that Peaceful ReposePeaceful Repose could add something to Kharazim players who are good at proccing Divine PalmDivine Palm, so we’re greatly increasing its Healing when he does get a successful proc.

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Rehgar

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Talents

  • Level 4
    • Feral HeartFeral Heart [Z]
      • Mana restoration when hitting enemy Heroes increased from 4% to 5%.
  • Level 10
    • BloodlustBloodlust [R2]
      • Life Steal amount increased from 30% to 40% of damage dealt.
  • Level 20
    • Gladiator's War ShoutGladiator's War Shout [R2]
      • New functionality: Increase the range and duration of Bloodlust by 100%.
Developer Comment: We’re giving Gladiator's War ShoutGladiator's War Shout a fairly substantial buff to make it more powerful and interesting, and as a result also buffing BloodlustBloodlust. We’re hoping this opens up an alternative playstyle for Rehgar that can compete better with Ancestral HealingAncestral Healing.

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Stukov

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Base

  • Health increased from 1765 to 1850.
  • Health Regeneration increased from 3.68 to 3.85.
  • Weighted PustuleWeighted Pustule [W]
    • Damage when expiring increased from 80 to 88.
Developer Comment: Stukov is underperforming a bit compared to other Healers, and his talents are in a fairly good place right now. To help him out, we’re beefing up some of his base stats, which should allow him to better trade with enemy Heroes and apply more pressure to the enemy team.

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Melee Assassin

Kerrigan

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Talents

  • Level 13
    • Psionic BarrierPsionic Barrier [E]
      • Additional functionality: Hitting an enemy Hero with Primal Grasp also grants Kerrigan 4% Movement Speed for 4 seconds, stacking up to 20%.
    • ChrysalisChrysalis [Active]
      • Chrysalis is now able to be cancelled early.
Developer Comment: We’ve heard feedback from Kerrigan players for some time that they would like to have the ability to cancel ChrysalisChrysalis early. We originally intended it to be this way to separate it a bit from other similar mechanics and to give opponents a reliable way to counter it, but found that it ended up being less fun and interesting overall. Because of this, we’re adding the ability for Kerrigan to cancel the effect early.

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Samuro

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Talents

  • Level 20
    • Dance Of DeathDance Of Death [R1]
      • Required Heroes hit to reset cooldown reduced from 25 to 20.
Developer CommentDance Of DeathDance Of Death was a little too hard to proc, so we’re lowering its requirement so that players can get resets more often from the Heroic upgrade.

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The Butcher

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Base

  • Ruthless OnslaughtRuthless Onslaught [E]
    • Duration before the ability can be cancelled after charging reduced from 1 to .75 seconds.
Developer Comment: We’re making this change to reduce the amount of time that The Butcher has to commit to a charge before he can cancel it. Currently there is an awkward time where he charges and may want to cancel it as soon as possible, but he is forced to move a fair amount forward before he can cancel his charge. To make this feel more responsive, we’re reducing this window of time.

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Ranged Assassin

Mephisto

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Talents

  • Level 1
    • Malicious IntentMalicious Intent [E]
      • Number of enemy Heroes required to hit for the Spell Power duration bonus reduced from 20 to 18.
  • Level 7
    • TrickeryTrickery [E]
      • Number of enemy Heroes required to hit to reset the cooldown of Shade of Mephisto reduced from 20 to 18.
Developer CommentMalicious IntentMalicious Intent and TrickeryTrickery are getting their additional procs slightly less often than we would like, so we’re reducing the requirement.

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Raynor

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Talents

  • Level 1
    • Ace In The HoleAce In The Hole [Passive]
      • Damage bonus reduced from 15% to 10%.
Developer Comment: Our thinking with our Raynor changes in our previous patch was to solve a design problem with Ace In The HoleAce In The Hole’s mandatory synergy with Unstable CompoundUnstable Compound, while simultaneously giving him a bit of a buff overall by making his other two talents measure up to its new power. While this was largely successful, we underestimated how much more powerful Ace In The HoleAce In The Hole would become compared to the new, buffed alternatives. We’re lowering its damage a bit to compensate for the Slow that it gained, which should make the tier more even overall.

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Bug Fixes

General

  • Mac
    • Fixed a Mouse confinement issue when selecting higher resolutions.

Heroes

  • Fenix
    • Fixed an issue where Emergency ProtocolEmergency Protocol's passive movement speed could be always active.
  • Tyrael
    • Fixed an issue where Defense of the AngelsDefense of the Angels could last longer than intended time.

Latest Heroes of the Storm News

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Looks like a huge buff for Xul. Raynor's slight nerf is understandable, as this talent is very easy to proc, with slow baked into it. Still no Tassadar and D.va reworks. I wonder how much longer it's going to take.

Edited by Arcling

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Xul looks OP as hell using skeletons, *filtered*. Not gonna stop me from abusing this in Brawl though. There is no guilt in it as opposed to regular and quick match play since its such a short and messy version of the game. :p

Againa. l.m.a.o. is filtered. :/ So dumb.

Edited by Morcalivan

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      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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