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Heroes of the Storm Balance Update Patch Notes: March 11th

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A new Heroes of the Storm balance update has hit the Nexus! Varian can now be selected in ARAM games and Xul has been reworked to better embrace the Diablo Necromancer fantasy. His Spectral Scythe will spawn Skeletal Warriors that explode when they die, and more.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

Quick Navigation:

General

  • Brawl
    • Varian is now able to be selected in ARAM games.

Heroes

TANK BRUISER HEALER MELEE RANGED
Arthas Imperius Anduin Kerrigan Mephisto
Diablo Rexxar Kharazim Samuro Raynor
Tyrael Xul Rehgar The Butcher  
    Stukov    

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Tank

Arthas

Q26A3MMNCXOM1552928294588.png

Base

  • Health increased from 2782 to 2860.
  • Health Regeneration increased from 5.80 to 5.96.

Talents

  • Level 7
    • Rune TapRune Tap [Passive]
      • Healing increased from 4% to 5% maximum Health.
  • Level 10
    • Army of the DeadArmy of the Dead [R1]
      • Tooltip now states how much damage Ghouls do.
  • Level 20
    • Legion of NorthrendLegion of Northrend [R1]
      • Additional functionality: Increase Ghoul Basic Attack damage by 50%.
    • Absolute ZeroAbsolute Zero [R2]
      • Root duration increased from 2 to 2.5 seconds.
      • Slow duration increased from 3.5 to 4 seconds.
    • Death's AdvanceDeath's Advance [Active]
      • Active Movement Speed bonus duration increased from 3 to 5 seconds.
    • Anti-Magic ShellAnti-Magic Shell [Active]
      • Duration increased from 3 to 4 seconds.
Developer Comment: Arthas is slightly underperforming compared to other Warriors, so we’re giving him a small baseline Health buff which we feel is appropriate since he doesn’t have the mobility that a lot of other Warriors bring to the table. We’ve also taken a look at his Level 20 talents and beefed them up all be much more epic.

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Diablo

O1Y1GW36O0331552928295139.png

Base

  • Devastating ChargeDevastating Charge [Q]
    • Damage when hitting enemies into terrain increased from 120 to 130.

Talents

  • Level 7
    • Diabolical MomentumDiabolical Momentum [Passive]
      • Cooldown reduction increased from 1.25 to 1.5 seconds.
Developer Comment: Since we changed Devastating ChargeDevastating Charge Diablo has fallen off a bit. While we believe he’s in a more healthy spot overall, we understand how players miss the unique role he had as a tank who had the ability to burst down enemies who are out of position. We’re giving a little bit of that back in the form of a baseline buff to Shadow ChargeShadow Charge so that he can have some of that fantasy back no matter how players choose to build him.

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Tyrael

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Talents

  • Level 20
    • Defense of the AngelsDefense of the Angels [Active]
      • Cooldown reduced from 120 to 60 seconds.
Developer Comment: Now the Defense of the AngelsDefense of the Angels no longer has a cooldown reduction component, we’re reducing its cooldown to be more in line with similar effects.

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Bruiser

Imperius

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Talents

  • Level 1
    • Impaling LightImpaling Light [Q]
      • Damage bonus increased from 100% to 125%.
  • Level 4
    • Battle HungerBattle Hunger [Trait]
      • Healing bonus increased from 60% to 70%.
    • Press ForwardPress Forward [Passive]
      • Additional functionality: While Imperius is being healed by a Regeneration Globe, he gains 10 Armor.
  • Level 7
    • Blaze of GloryBlaze of Glory [W]
      • Damage increased from 125 to 135.
  • Level 13
    • Pathetic MortalsPathetic Mortals [Q]
      • Damage reduction increased from 40% to 50%.
  • Level 20
    • Unrelenting DescentUnrelenting Descent [R2]
      • Cooldown reduction increased from 5 to 10 seconds.
    • Brand of SolarionBrand of Solarion [Trait]
      • Duration increased from 3 to 5 seconds.
Developer Comment: We’re giving Imperius a slew of buffs to underperforming talents, which we believe will push him into being a more stable pick on most maps.

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Rexxar

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Base

  • Basic Attack damage increased from 125 to 134.
  • Misha Health reduced from 1620 to 1520.
  • Misha Health Regeneration reduced from 3.38 to 3.17.
  • Mend PetMend Pet [E]
    • Mana cost increased from 60 to 70.
Developer Comment: Rexxar’s ability to win the laning phase on point control maps is a little too powerful, so we’re nerfing his ability to keep Misha alive. To compensate him for this nerf, we’re increasing his Basic Attack damage, which will both help him in latter parts of the game and make the early game more about how well he can work with Misha to outtrade the enemy Hero. We’re hoping that this leads to more interaction in the laning phase, with fewer instances of Misha being able to stand on a point for prolonged periods of time while the opposing hero is unable to push her off. We know there is a fine line between keeping his unique role on these maps and feeling too oppressed when playing against him, so we’ll be keeping an eye on these changes and will tune as necessary going forward.

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Xul

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Base

  • Health increased from 2000 to 2200.
  • Health Regeneration increased from 4.17 to 4.58.
  • Basic Attack damage reduced from 110 to 100.
  • Spectral ScytheSpectral Scythe [Q]
    • Damage reduced from 240 to 210.
    • Additional functionality: Hitting enemy Heroes spawns a Skeletal Warrior.
  • Bone PrisonBone Prison [E]
    • Now also causes nearby Skeletons to focus their target after the target is rooted.
  • Raise SkeletonRaise Skeleton [Trait]
    • Skeletal Warrior Health increased from 225 to 240.
    • Skeletal Warrior Health lost per second increased from 15 to 20.
    • Skeletal Warrior duration reduced from 15 to 12 seconds.
    • Maximum Skeletal Warriors spawned from Minions reduced from 4 to 3.
    • Skeletal Warriors now explode, dealing 50 damage to nearby enemies when they die.

Talents

  • Level 1
    • ShadeShade [Passive]
      • Bone Armor cooldown increase reduced from 20 to 10 seconds.
  • Level 4
    • Reaper's TollReaper's Toll [Q]
      • Quest component removed.
      • Cooldown reduction reduced from 3 to 2 seconds.
      • Mana cost reduction reduced from 20 to 15.
    • Grim ScytheGrim Scythe [W]
      • Additional functionality: Increase Xul’s Basic Attack damage by 15%.
  • Level 7
    • New Talent: Wall Of Bones [Trait]
      • Increase the Shield amount of Bone Armor to 35% of Xul’s maximum Health, and Xul gains 20 Spell Armor for its duration.
  • Level 10
    • Poison NovaPoison Nova [R1]
      • Damage increased from 57 to 63.
  • Level 13
    • ExecutionerExecutioner [Passive]
      • Removed.
    • Amplify DamageAmplify Damage [E]
      • Moved from Level 16.
      • Duration increased from 1.75 to 2 seconds.
      • Additional functionality: Increase the duration of Bone Prison’s Root by .25 seconds.
  • Level 16
    • Corpse ExplosionCorpse Explosion [Trait]
      • Removed.
    • New Talent: Decrepify [Q]
      • Enemy Heroes who are damaged by Spectral Scythe or Skeletal Warriors are Slowed by 40% for 2.5 seconds.
    • WeakenWeaken [W]
      • Moved from Level 7.
      • New functionality: Enemy Heroes who are damaged by Cursed Strikes or Skeletal Warriors deal 40% less damage for 3 seconds.
  • Level 20
    • Andariel's VisageAndariel's Visage [R1]
      • No longer increases the damage of Skeletal Warriors.
      • Additional functionality: Increase the duration of Poison Nova by 50%.
    • Cold Hand of DeathCold Hand of Death [R2]
      • No longer causes Skeletal Warriors to Slow enemies.
      • Additional functionality: Every 5th Spectral Scythe that hits enemy Heroes spawns a Frost Mage instead of a Skeletal Warrior at their location.
    • Kalan's EdictKalan's Edict [Trait]
      • New functionality: Each time Skeletal Warriors deal damage, reduce the cooldown of Bone Armor and Xul’s Heroic Ability by 1.5%.
Developer Comment: Xul’s rework has arrived! Our goal with these changes is primarily to make him feel more like a Diablo Necromancer, and to make his Skeletons a larger part of his kit outside of their pushing potential. Xul now has the ability to spawn Skeletal Warriors in combat via Spectral ScytheSpectral Scythe, and they now explode for damage when they die, giving enemy Heroes a reason to stay away from them while they mow them down. We also updated Xul’s talents to embrace this fantasy, with many options to use Skeletons as a mechanism to deliver various buffs to Xul and debuffs to the enemy team. We had a blast testing him, and hope you enjoy him as much as we have!

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Healer

Anduin

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Base

  • ChastiseChastise [E]
    • Damage increased from 145 to 155.

Talents

  • Level 1
    • Pursued by GracePursued by Grace [Passive]
      • Healing increased from 33 to 35.
  • Level 7
    • Binding HealBinding Heal [Q]
      • Healing amount increased from 104 to 115.
    • Divine StarDivine Star [W]
      • Shield amount increased from 172 to 185.
  • Level 16
    • Evenhanded BlessingsEvenhanded Blessings [Q]
      • Additional functionality: If Flash Heal is cast on a different target than its last, it heals for 20% more.
  • Level 20
    • Light of StormwindLight of Stormwind [R1]
      • New functionality: While inside Holy Word: Salvation, Anduin’s allies are Invulnerable.
Developer Comment: While decently popular, from a win rate perspective Anduin has been underperforming compared to other Healers, so we’re giving him some buffs largely to underperforming talents to help him out.

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Kharazim

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Talents

  • Level 20
    • Peaceful ReposePeaceful Repose [R1]
      • Additional functionality: Increase the healing of Divine Palm by 75%.
Developer Comment: We felt that Peaceful ReposePeaceful Repose could add something to Kharazim players who are good at proccing Divine PalmDivine Palm, so we’re greatly increasing its Healing when he does get a successful proc.

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Rehgar

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Talents

  • Level 4
    • Feral HeartFeral Heart [Z]
      • Mana restoration when hitting enemy Heroes increased from 4% to 5%.
  • Level 10
    • BloodlustBloodlust [R2]
      • Life Steal amount increased from 30% to 40% of damage dealt.
  • Level 20
    • Gladiator's War ShoutGladiator's War Shout [R2]
      • New functionality: Increase the range and duration of Bloodlust by 100%.
Developer Comment: We’re giving Gladiator's War ShoutGladiator's War Shout a fairly substantial buff to make it more powerful and interesting, and as a result also buffing BloodlustBloodlust. We’re hoping this opens up an alternative playstyle for Rehgar that can compete better with Ancestral HealingAncestral Healing.

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Stukov

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Base

  • Health increased from 1765 to 1850.
  • Health Regeneration increased from 3.68 to 3.85.
  • Weighted PustuleWeighted Pustule [W]
    • Damage when expiring increased from 80 to 88.
Developer Comment: Stukov is underperforming a bit compared to other Healers, and his talents are in a fairly good place right now. To help him out, we’re beefing up some of his base stats, which should allow him to better trade with enemy Heroes and apply more pressure to the enemy team.

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Melee Assassin

Kerrigan

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Talents

  • Level 13
    • Psionic BarrierPsionic Barrier [E]
      • Additional functionality: Hitting an enemy Hero with Primal Grasp also grants Kerrigan 4% Movement Speed for 4 seconds, stacking up to 20%.
    • ChrysalisChrysalis [Active]
      • Chrysalis is now able to be cancelled early.
Developer Comment: We’ve heard feedback from Kerrigan players for some time that they would like to have the ability to cancel ChrysalisChrysalis early. We originally intended it to be this way to separate it a bit from other similar mechanics and to give opponents a reliable way to counter it, but found that it ended up being less fun and interesting overall. Because of this, we’re adding the ability for Kerrigan to cancel the effect early.

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Samuro

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Talents

  • Level 20
    • Dance Of DeathDance Of Death [R1]
      • Required Heroes hit to reset cooldown reduced from 25 to 20.
Developer CommentDance Of DeathDance Of Death was a little too hard to proc, so we’re lowering its requirement so that players can get resets more often from the Heroic upgrade.

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The Butcher

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Base

  • Ruthless OnslaughtRuthless Onslaught [E]
    • Duration before the ability can be cancelled after charging reduced from 1 to .75 seconds.
Developer Comment: We’re making this change to reduce the amount of time that The Butcher has to commit to a charge before he can cancel it. Currently there is an awkward time where he charges and may want to cancel it as soon as possible, but he is forced to move a fair amount forward before he can cancel his charge. To make this feel more responsive, we’re reducing this window of time.

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Ranged Assassin

Mephisto

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Talents

  • Level 1
    • Malicious IntentMalicious Intent [E]
      • Number of enemy Heroes required to hit for the Spell Power duration bonus reduced from 20 to 18.
  • Level 7
    • TrickeryTrickery [E]
      • Number of enemy Heroes required to hit to reset the cooldown of Shade of Mephisto reduced from 20 to 18.
Developer CommentMalicious IntentMalicious Intent and TrickeryTrickery are getting their additional procs slightly less often than we would like, so we’re reducing the requirement.

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Raynor

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Talents

  • Level 1
    • Ace In The HoleAce In The Hole [Passive]
      • Damage bonus reduced from 15% to 10%.
Developer Comment: Our thinking with our Raynor changes in our previous patch was to solve a design problem with Ace In The HoleAce In The Hole’s mandatory synergy with Unstable CompoundUnstable Compound, while simultaneously giving him a bit of a buff overall by making his other two talents measure up to its new power. While this was largely successful, we underestimated how much more powerful Ace In The HoleAce In The Hole would become compared to the new, buffed alternatives. We’re lowering its damage a bit to compensate for the Slow that it gained, which should make the tier more even overall.

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Bug Fixes

General

  • Mac
    • Fixed a Mouse confinement issue when selecting higher resolutions.

Heroes

  • Fenix
    • Fixed an issue where Emergency ProtocolEmergency Protocol's passive movement speed could be always active.
  • Tyrael
    • Fixed an issue where Defense of the AngelsDefense of the Angels could last longer than intended time.

Latest Heroes of the Storm News

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Looks like a huge buff for Xul. Raynor's slight nerf is understandable, as this talent is very easy to proc, with slow baked into it. Still no Tassadar and D.va reworks. I wonder how much longer it's going to take.

Edited by Arcling

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Xul looks OP as hell using skeletons, *filtered*. Not gonna stop me from abusing this in Brawl though. There is no guilt in it as opposed to regular and quick match play since its such a short and messy version of the game. :p

Againa. l.m.a.o. is filtered. :/ So dumb.

Edited by Morcalivan

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      We wanted to distribute our annual gameplay updates throughout the year, giving us the freedom to try exploratory changes that we weren’t committed to if they ended up not working out. Previously, we introduced all our gameplay updates each year around BlizzCon. These updates were usually fairly impactful, and many players had trouble adjusting to the large amount of sudden change. We wanted Heroes to have an exciting, fun change for players to look forward to every season. As far as what exactly each Anomaly would entail, we did not have too many set rules, largely to ensure that we had the creative freedom to try bold ideas. So far, we believe our Anomalies have largely been successful, particularly after we had some time to iterate on them.
      With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we’ve found that these changes were too disruptive to the normal flow of the game, and they didn’t add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Anomaly, which we found to be unacceptable.
      Moving forward, we intend to finish the year with one more Anomaly, released alongside the final season of 2020. After that, we have decided that we will not be pursuing Anomalies at a set cadence like we did this year. We still plan on regular gameplay updates, and will continue to experiment with ways to make Heroes a better game, so you can count on that still happening. In the future, we want to take a bit more time and release updates only when we feel they are in a more polished state, and we want to give the members of the Development Team the freedom to explore certain longstanding issues that we think are important to the community. For example, we’re considering large updates to maps that we feel could use some design improvements.
      As always, thank you for taking the time to read through our thoughts, and for the years playing this game, which we love so much, alongside us. We’ll see you… in the Nexus!
    • By Stan
      The Heroes team will be hosting their next AMA and answer your questions on Thursday, July 16. Feel free to submit your questions here in the meantime. We will be back with a recap as usual.
      (Source)
      Greetings, Heroes!
      We’re going to host our next AMA on Thursday, July 16, 2020, PDT.
      The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).
      Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brett Crawford (/u/Blizz_Daybringer) David P Warner (/u/Blizz_DWarner) Dorothy Sheng (/u/BlizzDorothy) Joshua Kofalt – (/u/BlizzKofalt) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Sergey Morozov (/u/Blizz_SMorozov) Taylor Hankins (/u/Blizz_Hankins) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
      You can start posting your questions right now, and we'll see you on Thursday!
    • By positiv2
      This thread is for comments about our Tier List.
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