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We have another new feature of 9.2, as Blizzard are adding a different and potentially very interesting mode to Torghast. I may be one of the very few people that enjoy Torghast in general, so I'm very happy we're getting some actually different modes, and this boss rush one sounds pretty great, as the bosses are definitely the better side of the tower.
MrGM goes into the mode and how it works (for now, as it may/will get changes further down the line), from the 8 floors with 8 layers each, to limited deaths per run, 200 Phantasma per floor, tons of Anima Powers, multiple bosses per floor sometimes, cooldowns refreshing each floor, and much more!
I have to say I'm pretty hyped for this one, although I hope the tuning is on the harder end (or there's a hard mode), as the best Torghast runs I've had are ones where I just barely managed to down the boss after many tries and only 1 life left (pre 9.1).
Two bosses from the new 9.2 raid were available for testing yesterday, and many content creators joined the testing and uploaded the footage to their YouTube channels. In this post, we highlight some of their videos.
Dausegne, the Fallen Oracle (Heroic Difficulty Testing)
Controlled by Zovaal, Dausegne leads the mawsworn in a battle to gain control of the Forge of Afterlives. With its power, The Jailer will be able to create an eternity of torment.
Dausegne spends mana to cast spells. Upon reaching 0 mana, she will drain energy from a Reservoir of the First ones to shield herself and Dominate the reservoir by channeling Inevitable Dominion. Dominated Reservoirs empower Dausegne's casts of Disintegration Halo, spawning one Halo for every Reservoir that has been Dominated. If all reservoirs have been Dominated when Dausegne runs out of mana, she will cast Total Dominion, which will cause Disintegration Halo to be cast with overwhelming frequency.
Tips not available yet. DPS
Depleting Siphoned Barrier before Dausegne finishes channeling Inevitable Dominion will afflict her with Inevitable Dominion. The vulnerability Disintegration Halo leaves behind is deadly. Staggering Barrage inflicts magic damage split evenly between all players in line towards the targeted player. Healers
Staggering Barrage inflicts magic damage split evenly between all players in line towards the targeted player. Dausegne inflicts intense damage to all players while channeling Inevitable Dominion. Videos
The videos we include are by MrGM, Kalamazi, and Riggnaros.
Skolex, the Insatiable Ravener (Heroic Difficulty Testing)
With the Sepulcher of the First Ones vunerable, devourers flood in to feed their hunger. Among these beasts is the ravenous Skolex. As the great worm consumes vast amounts of ephemra, the sepulcher is thrown out of balance and threatens to collapse onto itself.
All players stacking together triggers Skolex's Unending Hunger, which consumes all applications of Ephemera Dust, and makes Skolex more Insatiable, increasing its damage. Skolex leaves behind Collapsing Emptiness at its location when it burrows for Unending Hunger.
Skolex hits two targets at once with Wormhole Jaws. At 100 energy, Skolex will cast a random combination of Riftmaw and Rend. DPS
Dust Blast inflicts damage to the furthest targets and any targets within $359904A1 yards. Devouring Blood heals the boss for every player hit. Skolex's reality boring spit will cause players hit by Retch to randomly teleport. Healers
Skolex will clear Ephemera Dust on every player hit by Unending Hunger. Unending Hunger deals intense damage to everyone where Skolex emerges. Unending Hunger adds a stack of Insatiable to Skolex every time it is triggered.. Videos
The videos we include are by MrGM, Kalamazi, and Riggnaros.
The first raid testing of Sepulcher of the First Ones concluded yesterday, so we took some screenshots of the two boss areas that we'd like to show you.
The first boss available for testing was Dausegne. Here's the path leading to the boss.
You can jump down the platform and swim in the water.
If you follow the path, you'll come across multiple sets of adds.
Finally, we reach the boss room and have a more detailed look at the environment.
The second boss available for playtesting was Skolex. The boss room reminded us of Ahn'Qiraj.
Here is Skolex in its full glory!
We'll continue with the raid environment preview when more bosses become available for testing.
As the PTR is now well and truly underway, we have a nicely edited playthrough of chapter 2 of the Zereth Mortis story, as LeystTV takes us through the quests that lead us up to the opening of the Sepulcher cutscene. Obviously spoilers ahead.
In terms of big points in the questline, we have dreadlords galore, including the big guy himself, Malganis showing up; Bolvar pretending not to be the reason all of this happened in the first place... TWICE (losing to Sylvanas and then handing a sigil to the Jailer voluntarily), and the Arthas is coming theory re-re-confirmed (after the Anduin raid encounter journal hints and his model popping up in the fight as well), as Jaina senses a familiar presence in Kingsmourne. And while you could have theoretically argued a lot of things with the first two Arthas theories, this one pretty much makes it 100% likely that we're seeing him in one form or another, and that he is indeed the Remnant of a Fallen King in the encounter.
The questline ends in the cuscene we've already seen, but this time the Jailer has his new clothes on!
More hotfixes arrive for all three versions of WoW!
December 3 (Source)
Druid Thorns (PvP Talent) will now properly deal damage and slow attackers movement speed when cast on an ally. Dungeons and Raids
Sanctum of Domination Fixed an issue where the Eye of the Jailer encounter user interface could persist when using the skip to the Kel’Thuzad and Sylvanas Windrunner encounters. Items and Rewards
Fixed an issue which caused Shard of Tel to often fail to find a friendly target to apply its shield to if it was triggered by a damaging ability. Burning Crusade Classic
Player versus Player Greater and Lesser Rune of Warding no longer activate in the arena if applied before entering. WoW Classic Era and Season of Mastery
Dungeons and Raids Sunken Temple Non-boss elite enemies now gain Soulflayer's Fervor over time, granting Snare Immunity, Root Immunity, and Increased Movement Speed. Crowd control abilities like stuns, fears, shackles, polymorphs etc. will reset Soulflayer's Fervor.