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Heroes of the Storm Balance Update Patch Notes: June 3rd

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Blizzard released a new balance patch today with changes for multiple Heroes and the Call for Help Nexus Anomaly.

Blizzard made some adjustments to the Call for Help Nexus Anomaly in the patch, claiming those were already committed for this patch before they asked for community feedback.

Blizzard Logo(Source)

I think it's worth pointing out here that these changes for the Call for Help Anomaly were planned and committed for this patch before we went to the community for feedback (for some development cycle insight, patch changes generally take up to multiple weeks to implement, test, go through QA, then push to the final release client). Our next major patch is when you'll see the results of that feedback being taken into account.

Check out the official patch notes below for more details.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

Quick Navigation:

General

  • A Call For Help - Balance Update
    • Tower, Fort, and Keep damage to enemy Heroes reduced by 10%.
    • Maximum Armor reduction from Structures reduced from -40 to -20.
Developer Comment: Thank you for your discussions and feedback regarding the Call For Help system. We’ve seen a trend that players believe towers are still too punishing to dive under for lengthy periods of time, so we’re going to reduce their damage as well as how powerful their Armor debuff is so that players are more incentivized to make aggressive plays when pushing. We’ll be continuing to keep an eye on how these changes unfold, so please continue to give us your feedback.

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Heroes

TANK SUPPORT HEALER MELEE RANGED
Anub'arak The Lost Vikings Lt. Morales Qhira Cassia
Stitches   Rehgar Zeratul Genji
Tyrael   Tyrande   Gul'dan
    Uther   Hanzo
    Whitemane   Raynor
        Tracer
        Zagara

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Tank

Anub'arak

Base

  • Harden CarapaceHarden Carapace [W]
    • Shield amount increased from 315 to 340.

Talents

  • Level 7
    • Leeching ScarabsLeeching Scarabs [Trait]
      • Bonus attack damage increased from 20% to 30%.
Developer Comment: Anub’arak is slightly underperforming compared to other Warriors. We believe his survivability could use a little boost, so we’re increasing the Shield amount of Harden Carapace, which should make him even better at surviving burst damage, particularly from Abilities.

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Stitches

Base

  • Health increased from 3060 to 3150.
  • Health regeneration increased from 6.38 to 6.56.

Talents

  • Level 4
    • Chop ChopChop Chop [W]
      • Adjusted functionality: Hitting an enemy Hero with Slam grants 25% increased Attack Speed for 3 seconds. Double the Attack Speed bonus and duration if they are hit by the inner impact area of Slam.
Developer Comment: The two defining unique attributes to Stitches are his ability to displace enemies from long range and his incredibly high Health pool that he is able to manipulate with Devour and various talent interactions. We’re doubling down in his Health pool in this buff, which should let him stick around even longer in teamfights to harass enemies and protect his teammates.

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Tyrael

Talents

  • Level 1
    • SalvationSalvation [W]
      • Shield amount bonus increased from 25% to 40%.
  • Level 4
    • Divine VigorDivine Vigor [E]
      • Healing increased from 60% to 75%.
  • Level 7
    • Purge EvilPurge Evil [E]
      • Attack damage bonus increased from 55% to 60%.
  • Level 13
    • Law and OrderLaw and Order [Passive]
      • Smite damage bonus increased from 25% to 35%.
Developer Comment: Tyrael’s talents are in a decent spot, but there is generally one talent on each tier that players are gravitating towards a bit more than the others. These changes are targeted at one talent on each of those tiers to even them out more.

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Support

The Lost Vikings

Talents

  • Level 1
    • Olaf the StoutOlaf the Stout [Passive]
      • Additional functionality: Increase Olaf’s Health by 20%.
    • Spy GamesSpy Games [Passive]
      • Additional functionality: After leaving Stealth, Erik gains 75% Basic Attack damage for 6 seconds.
    • Viking BriberyViking Bribery [E]
      • No longer causes camps to respawn 50% faster.
  • Level 7
    • Baleog the FierceBaleog the Fierce [Passive]
      • New functionality: Increase Baleog’s attack range by 2.5. While near Olaf and Erik, he becomes inspired by the power of teamwork and his Attack Speed is increased by 50%.
    • Spin To Win!Spin To Win! [Q]
      • Damage reduced from 101 to 85.
      • Additional functionality: Deals double damage against enemy Heroes.
    • Norse Force!Norse Force! [Q]
      • Cooldown reduced from 30 to 15 seconds.
  • Level 10
    • Longboat Raid!Longboat Raid! [R1]
      • Health increased from 685 to 750.
      • Health bonus per Viking increased from 171 to 185.
    • Play Again!Play Again! [R2]
      • Cooldown increased from 80 to 100 seconds.
  • Level 13
    • Nordic Attack SquadNordic Attack Squad [W]
      • Changed from a [W] to a passive talent.
      • New functionality: While Olaf, Baleog, and Erik are near each of the other Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
Developer Comment: It’s been awhile since we last changed the Lost Vikings. This round of changes is targeted at making the Lost Vikings significantly more potent in PvP situations while keeping their map pressure in check. There are a few talents in particular that will give the Vikings powerful benefits when they fight together, which should reward players who are able to properly micro them during combat. We hope these changes open up new playstyles that never existed before, which should be exciting for those who take the time to master these Heroes.

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Healer

Lt. Morales

Talents

  • Level 4
    • Trauma TriggerTrauma Trigger [Passive]
      • Cooldown reduced from 30 to 20 seconds.
  • Level 7
    • Physical TherapyPhysical Therapy [W]
      • Cooldown reduction increased from 2 to 3 seconds.
    • Medi-DroneMedi-Drone [W]
      • Healing increased from 50% to 75%.
  • Level 16
    • First ResponderFirst Responder [Q]
      • Energy requirement for bonus healing reduced from 70 to 60.
Developer Comment: We’re making some small buffs to underperforming talents throughout Lt. Morales’s tree. She is performing appropriately overall, so we don’t expect these buffs to be a massive change for her outside of improving her pick rates.

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Rehgar

Talents

  • Level 20
    • Farseer's BlessingFarseer's Blessing [R1]
      • New functionality: After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590.
Developer Comment: We’re changing Farseer’s Blessing to have a more universally powerful effect by having it proc a second time after its initial cast. This should give Ancestral Healing a lot more flexibility in its use cases since it can now save a single ally over a long period of time or potentially even heal Rehgar’s team for a massive amount if they stay grouped together.

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Tyrande

Talents

  • Level 1
    • RangerRanger [W]
      • Moved from level 4.
      • No longer has an activated ability to make the next Sentinel pierce all Heroes hit.
      • New functionality: Sentinel pierces the first enemy Hero hit.
    • Lunar BlazeLunar Blaze [E]
      • Moved from level 4.
    • Trueshot AuraTrueshot Aura [Active]
      • Moved from level 4.
  • Level 4
    • Everlasting LightEverlasting Light [Q]
      • Moved from level 1.
      • Bonus Healing increased from 60% to 80%.
    • Mark of MendingMark of Mending [Trait]
      • Moved from level 1.
    • Elune's ChosenElune's Chosen [Active]
      • Moved from level 1.
  • Level 7
    • Huntress' FuryHuntress' Fury [Trait]
      • Adjusted functionality: Basic Attacks only splash to nearby enemy Heroes.
      • Basic Attacks that splash from Huntress’ Fury also give cooldown reduction to Light of Elune.
  • Level 16
    • Darnassian ArcheryDarnassian Archery [Passive]
      • Duration reduced from 6 to 4 seconds.
      • No longer loses its bonus when attacking non-Heroes.
Developer Comment: We experimented a bit with Ranger and Darnassian Archery by making them fairly sharp in their use cases with incredibly high theoretical rewards. In Tyrande’s case this hasn’t panned out as we had hoped, so we’re making them more generally useful, which we believe will be a net increase to their power.

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Uther

Talents

  • Level 20
    • Bulwark of LightBulwark of Light [R1]
      • Adjusted functionality: Divine Shield is also applied to all nearby Heroes near its initial target and lasts 1 second longer.
    • Divine ProtectionDivine Protection [Trait]
      • Armor amount increased from 40 to 50.
Developer Comment: Bulwark of Light’s original planned change a few months ago was to give Divine Shield to all nearby Heroes. We thought that was too crazy, so we toned it down to only give 1 additional Hero the ability. The current iteration is not performing as well as we had hoped, so we’re going back to our crazy idea. Hopefully this doesn’t break the game.

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Whitemane

Talents

  • Level 1
    • Righteous FlameRighteous Flame [E]
      • New functionality: Increase the damage of Searing Lash by 25%. If the second strike of Searing Lash hits an enemy Hero, the bonus damage is increased to 50% and grants Whitemane 25% increased Attack Speed for 4 seconds.
  • Level 7
    • Saintly GreatstaffSaintly Greatstaff [E]
      • Moved from Level 13.
  • Level 13
    • Scarlet WrathScarlet Wrath [Trait]
      • Moved from Level 7.
      • Additional functionality: Basic Attacks against enemy Heroes reduce Zeal’s cooldown by 1 second.
  • Level 16
    • RadianceRadiance [Q]
      • Additional functionality: If Zeal is cast while Whitemane has 3 stacks of Desperation, then instead of reducing Whitemane’s Armor it instead increases her Armor by 10.
Developer Comment: Whitemane is performing very well in regards to her overall power, but we think her talents could use some work in their competitiveness. These changes should open up some new synergies that did not exist before, which should help her tree be more healthy overall. We believe the changes to Scarlet Wrath and Radiance in particular will enable some new and interesting ways to play Whitemane by rewarding her for properly managing her Desperation Stacks in conjunction with when she chooses to cast Zeal.

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Melee Assassin

Qhira

Base

  • Health increased from 1950 to 2000.
  • Health regeneration increased from 4.06 to 4.17.

Talents

  • Level 1
    • Fatal WoundsFatal Wounds [W]
      • Bonus damage to enemy Heroes below 50% Health reduced from 40% to 30%.
    • Finishing TouchFinishing Touch [Passive]
      • Basic Attack damage bonus increased from 15% to 20%.
      • Basic Attack damage bonus to enemy Heroes below 50% Health increased from 15% to 20%.
  • Level 4
    • Ensnaring SwingEnsnaring Swing [E]
      • Primary target Slow increased from 30% to 40%.
  • Level 10
    • Unrelenting StrikesUnrelenting Strikes [R1]
      • Cooldown reduced from 75 to 60 seconds.
      • Mana cost reduced from 60 to 50.
      • Final Stun duration increased from 1 to 1.5 seconds.
  • Level 16
    • Swing Life AwaySwing Life Away [E]
      • Cooldown reduction increased from 150% to 200%.
      • Spell Armor duration increased from 2 to 2.5 seconds.
  • Level 20
    • Silent KillerSilent Killer [R1]
      • No longer Silences enemy Heroes on its initial cast.
      • Additional functionality: Enemy Heroes who are hit by Unrelenting Strikes are Silenced for .5 seconds.
Developer Comment: It’s been awhile since we’ve made any large changes to Qhira. She is a little underperforming, so we’re buffing her Health and making some changes to various talents to improve their competitiveness and Qhira’s overall power. Fatal Wounds is currently representing too much of her power pie, so we’re reducing that talent’s power while improving various other parts of her tree to compensate.

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Zeratul

Talents

  • Level 20
    • Gift of the Xel’Naga [R2]
      • Removed.
    • Nexus Blades [Passive]
      • Removed.
    • New talent: Unwavering PressureUnwavering Pressure [W]
      • Basic Attacks against enemy Heroes who are marked or Slowed by Singularity Spike reduce the cooldown of Singularity Spike by 1.25 seconds.
    • New talent: Shadow StrideShadow Stride [Passive]
      • Reduce the cooldown of Vorpal Blade by 10 seconds.
Developer Comment: Zeratul’s Level 20 talents have been dominated for a long time by Twilight Falls and Shadow Mending. We’re removing the two options that have seen very little play and are instead adding talents that should be more viable.

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Ranged Assassin

Cassia

Base

  • Vitals
    • Health increased from 1510 to 1700.
    • Health regeneration increased from 3.15 to 3.54 per second.
  • Weapon
    • Damage from 122 to 130.
    • Attacks per second from 1 to 1.11.
  • Lightning FuryLightning Fury [Q]
    • Damage from 150 to 165.
    • Mana cost from 25 to 20.
  • AvoidanceAvoidance [Trait]
    • Now works while Mounted.
    • Adjusted functionality: After remaining stationary for .75 seconds the Armor is rapidly lost over .5 seconds.

Talents

  • Level 1
    • ThunderstrokeThunderstroke [Q]
      • No longer grants Avoidance Armor.
      • Quest damage per Hero hit from 1 to 1.5.
  • Level 7
    • Debilitating Thrusts [E]
      • Name changed to Grounding RodGrounding Rod.
      • New functionality: Enemies hit by Lightning Fury or Fend are Slowed by 20% for 2 seconds.
  • Level 16
    • Martial LawMartial Law [Passive]
      • Adjusted functionality: Basic Attacks against enemy Heroes deal 1% maximum Health as damage. This is increased to 3% maximum Health against Heroes who are Stunned, Rooted, or Slowed.
Developer Comment: Cassia came out lower than we anticipated, largely due to us going too far with her base kit nerfs that were intended to compensate for the power she gained in talents. We’re making some changes to increase her power level and to make her more accessible, which should make her a lot more formidable.

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Genji

Base

  • Health increased from 1620 to 1675.
  • Health regeneration increased from 3.38 to 3.49.
  • Cyber AgilityCyber Agility [Trait]
    • Cooldown increased from 15 to 20 seconds.

Talents

  • Level 1
    • Agile DismountAgile Dismount [Trait]
      • Cooldown reduction increased from 10 to 14 seconds.
  • Level 7
    • Augmented GuardAugmented Guard [W]
      • Shield amount increased from 75% to 100% of damage blocked.
    • Cyber ShieldCyber Shield [Trait]
      • Spell Armor duration increased from 2.5 to 4 seconds.
  • Level 10
    • X-StrikeX-Strike [R2]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 90 to 70.
  • Level 13
    • Double Jump [Trait]
      • Removed.
    • New talent: Way Of The ShimadaWay Of The Shimada [Passive]
      • Increase Genji’s Basic Attack range by 1. Each time Genji hits an enemy Hero with a Basic Attack, increase his Basic Attack damage by 1% for 3 seconds, stacking up to 15%.
  • Level 20
    • Living WeaponLiving Weapon [R2]
      • Cooldown reduction reduced from 12 to 10 seconds.
Developer Comment: Genji has posted a low overall win rate for some time. While we believe he is still quite powerful in the hands of capable players, the skill requirement to be effective on him is a little too high for the vast majority of players. We’re slightly buffing his health and reducing his overall mobility with Cyber Agility, in addition to buffing a few of his underperforming talents. This should move him into a better place, particularly in regards to his survivability in more general situations.

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Gul'dan

Base

  • Fel FlameFel Flame [Q]
    • Damage increased from 200 to 210.

Talents

  • Level 7
    • Curse of ExhaustionCurse of Exhaustion [W]
      • Slow reduced from 50% to 40%.
      • No longer requires enemies to be afflicted by Corruption for the bonuses to take effect.
  • Level 13
    • Dark BargainDark Bargain [Passive]
      • Additional respawn time reduced from 15 to 10 seconds.
Developer Comment: We’re doing some small upward tweaks to Gul’dan’s overall power. Curse of Exhaustion in particular is getting a substantial buff in its number of use cases, which we felt was too narrow in the past due to its requirement to combo with Corruption to gain any benefit.

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Hanzo

Talents

  • Level 10
    • DragonstrikeDragonstrike [R1]
      • Damage increased from 78 to 84.
  • Level 13
    • Mounted ArcheryMounted Archery [Passive]
      • Additional functionality: Reduce the cooldown of Summon Mount by 2 seconds.
  • Level 16
    • Flawless TechniqueFlawless Technique [Passive]
      • Storm Bow and Basic Attack damage bonuses increased from 30% to 40%.
Developer Comment: We’re buffing up some of Hanzo’s underperforming talents. Overall he is in a fairly good place at higher levels of play, so we’re being a little conservative with where to increase his power.

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Raynor

Talents

  • Level 1
    • ExterminatorExterminator [Passive]
      • Bonus damage to Minions, Mercenaries, and Monsters reduced from 75% to 50%.
Developer Comment: Since our last buff to Exterminator, it’s become too universally good in nearly all situations. We want the talent to be powerful, but we want the maps that Raynor is playing on to be more of a consideration when taking the talent.

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Tracer

Base

  • ReloadReload [Trait]
    • Healing from Basic Attacks reduced from 15% to 10%.

Talents

  • Level 13
    • UntouchableUntouchable [Q]
      • No longer increases Tracer’s Blink range.
      • New functionality: After using Blink, Tracer’s Movement Speed is increased by 20% for 2 seconds.
    • TelefragTelefrag [E]
      • Cooldown reduction on Recall increased from .1875 to .25 seconds.
Developer Comment: Tracer is doing a bit too well since her rework, so we’re toning down the power of her baseline life leech and changing Untouchable’s functionality. These changes should let her trade effectively with enemy Heroes less often, which should in turn open up more possibilities for counter-play.

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Zagara

Talents

  • Level 16
    • Jagged BarbsJagged Barbs [Trait]
      • Attack range bonus increased from 10% to 20%.
Developer Comment: Jagged Barbs is still underperforming compared to other talents on the tier. We think it could be more powerful, so we’re enabling Zagara to be a fairly safe ranged auto-attacker as long as she is able to fight on her Creep.

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Bug Fixes

General

  • Watching replays from previous versions of the game will no longer crash the client.

Heroes

  • Chromie
    • Every talent that is affected by Sand Blast correctly references 'Primary Sand Blast' or references Sand Blasts 'from Chromie or her Echoes' that matches its functionality.
  • Deathwing
    • Updated a tooltip for Bellowing Roar's Fear to correctly state its duration as 1.5 seconds.
  • Garrosh
    • Helping Hand and Into the Fray no longer can be cast on Turrets placed by themselves or allies.
  • Kael'thas
    • Both Fel Infusion and Sunfire Enchantment now properly increase Kael'thas' healing from Fel Infusion.
  • Mal'ganis
    • Spreading Plague's duration is now set to 5 seconds when Mal'ganis basic attacks an enemy Hero, which is its full duration.
  • Orphea
    • Shadow Waltz now refunds mana cost equal to its cast.
  • Ragnaros
    • Sulfuras Smash now has the same cooldown and effect when Ragnaros casts it during Molten Core.
  • Tracer
    • Bullet Spray's range now increases 30%, and a tooltip description has been updated to match it as well.
    • Heavy Handed's armor debuff is now properly applied after Melee damage.

Battlegrounds

  • Dragon Shire
    • The Dragon Knight's Savage no longer interrupts missile movers of targets that are Unstoppable, but continues to properly interrupt missile movers of targets that are not Unstoppable.
  • Hanamura Temple
    • The Sentinel's Warning Splat for Horizontal Slash properly matches its searches.

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'Hopefully this doesn't break the game.'

Amazing. 

Edited by Halock

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damn, I'm excited to try cassia again. following her rework I played her heavily for a few days to great results. my only complaint for her playstyle was that she wasn't necessarily hard to play, but her avoidance mechanic was annoying to play. this is a great fix that forces you to keep your uptime at top priority while also allowing you to abuse your mouse less with spamming clicks/stutter steps.

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Yeah those Cassia changes are exactly what the community was asking for. So it'll be interesting to see what happens to her winrate and games played stats now. The nerfs to Tracer feel slight, but after a few games I'm tentatively saying you can feel them all the same and some nerfing was definitely required.

What's interesting is the more teamfight PvP emphasis they are putting onto TLV, who definitely have felt like a hero without a purpose since the XP Orb change. Maybe a full rework might be forthcoming? But the amount of work that would take makes me a little doubtful.

What I'm less sanguine about is the nerf to Jimmy. The main reason why people picked that 75% non-hero damage bonus talent was because Rexxar has been in the top 3 for winrate for almost a year straight. THATS why it get's picked, so you can delete the bear. A whopping 25% damage nerf only empowers Rexxar and puts him further ahead. I literally had a game last night where if I was doing 25% more damage I would have killed the bear three times in the first 5 minutes.

Edited by Apologised

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That Untouchable change doesn't seem that bad, might be even considered a buff for Tracer in some situations when you are chasing an enemy. So far those Cassia buffs are looking good and well deserved.

Edited by Arcling

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To me the spotlight of this patch are the changes to The Lost Vikings. It is the closest of the fabled rework the devs talked about a few years ago, by adding talents that makes the Vikings stronger when they're together. Hopefully they'll continue to tamper with this mechanic in the future, because I sure love this idea.

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On 6/4/2020 at 6:19 AM, Apologised said:

Yeah those Cassia changes are exactly what the community was asking for. So it'll be interesting to see what happens to her winrate and games played stats now. The nerfs to Tracer feel slight, but after a few games I'm tentatively saying you can feel them all the same and some nerfing was definitely required.

What's interesting is the more teamfight PvP emphasis they are putting onto TLV, who definitely have felt like a hero without a purpose since the XP Orb change. Maybe a full rework might be forthcoming? But the amount of work that would take makes me a little doubtful.

What I'm less sanguine about is the nerf to Jimmy. The main reason why people picked that 75% non-hero damage bonus talent was because Rexxar has been in the top 3 for winrate for almost a year straight. THATS why it get's picked, so you can delete the bear. A whopping 25% damage nerf only empowers Rexxar and puts him further ahead. I literally had a game last night where if I was doing 25% more damage I would have killed the bear three times in the first 5 minutes.

Exterminator does not work on Misha because she is considered as a Hero.

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      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 65% 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Is now a Level 4 Talent. Explosion damage now only hits enemy Heroes and Summons. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Is now a Level 7 Talent. Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issue that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issue that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issue that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issue that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away from a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Base Cataclysm [R] Fixed an issue that allowed Cataclysm to land Deathwing in unintended locations. Level 1 Molten Blood Fixed an issue that caused Molten Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. E.T.C. Base Face Melt [W] Fixed an issue that caused Face Melt to not knock targets away. Falstad Level 10 Mighty Gust Fixed an issue that caused Mighty Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Deflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Deflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chains' Armor reduction to apply to the Chain-link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Li-Ming Level 20 Repulsion Fixed an issue that caused Repulsion to not properly increase knockback speed. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 7 Skullcracker Fixed an issue that caused Skullcracker's bonus damage to be granted to other Muradins. Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Nova Level 20 Triple Tap Fixed an issue that allowed targets to disjoin Tripple Tap's missiles when teleporting less than 20 distance away. Fixed an issue that cased Triple Tap's target to be hit twice if they become targetable in the same instance the Triple Tap missile could hit them. Triple Tap missiles will no longer time out 3 seconds after firing. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. Sylvanas Level 7 Lost Soul Fixed an issue that caused Lost Soul to not activate when the triggering Basic Attack kills the target. Level 13 Remorseless Fixed an issue that caused Remorseless to not activate when the triggering Basic Attack kills the target. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Smite [E] Tooltip updated to include duration of the area granting Movement Speed. Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justice. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Zarya Level 10 Expulsion Zone Fixed an issue that caused Expulsion Zone to knock back further than intended. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Stan
      A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Knockback effects have been updated to be more consistent. Please check below for the Heroes that were affected. On death reveal duration on nearby units removed. Reduced the impact Roots have on knockback effects. Updated Homescreen and Startup Music. Return to Top
      Balance Update
      General
      The quest collection requirement for The Regeneration Master Talent has been reduced from 30 to 25. Heroes
      Alarak
      Base
      Basic Attack damage increased from 150 to 160. Lightning Surge [E] Healing increased from 70 to 75. Telekinesis [W] Knockback speed now slows down over the duration of the knockback. Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5. Talents
      Level 1 Overwhelming Power REWORK: Healing reduced from 50% to 15% of damage dealt. REWORK: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt). Level 7 Applied Force Now pushes targets 15% further. Level 20 Counter-Strike Talent Removed. Deadly Charge Talent Removed. Might of the Highlord NEW: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies. Wrath of the Highlord NEW: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 3 seconds for each enemy Hero they hit. NEW: If Deadly Charge is Alarak's Heroic, it reduces the Armor of enemy Heroes by 50 for 4 seconds. Auriel
      Talents
      Level 4 Repeated Offense Knockback strength increased from 28% to 30%. Brightwing
      Talents
      Level 10 Emerald Wind Targets will now be knocked back over the entire duration of the expanding nova. Deckard
      Talents
      Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
      Talents
      Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Falstad
      Talents
      Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
      Base
      Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
      Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
      Base
      Healing Brew [Q] Healing amount increased from 175 to 230. Lucio
      Base
      Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
      Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
      Talents
      Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
      Base
      Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
      Talents
      Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
      Base
      Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
      Talents
      Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
      Talents
      Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
      Base
      Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
      Base
      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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