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Heroes of the Storm Balance Update Patch Notes: June 3rd

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Blizzard released a new balance patch today with changes for multiple Heroes and the Call for Help Nexus Anomaly.

Blizzard made some adjustments to the Call for Help Nexus Anomaly in the patch, claiming those were already committed for this patch before they asked for community feedback.

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I think it's worth pointing out here that these changes for the Call for Help Anomaly were planned and committed for this patch before we went to the community for feedback (for some development cycle insight, patch changes generally take up to multiple weeks to implement, test, go through QA, then push to the final release client). Our next major patch is when you'll see the results of that feedback being taken into account.

Check out the official patch notes below for more details.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

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General

  • A Call For Help - Balance Update
    • Tower, Fort, and Keep damage to enemy Heroes reduced by 10%.
    • Maximum Armor reduction from Structures reduced from -40 to -20.
Developer Comment: Thank you for your discussions and feedback regarding the Call For Help system. We’ve seen a trend that players believe towers are still too punishing to dive under for lengthy periods of time, so we’re going to reduce their damage as well as how powerful their Armor debuff is so that players are more incentivized to make aggressive plays when pushing. We’ll be continuing to keep an eye on how these changes unfold, so please continue to give us your feedback.

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Heroes

TANK SUPPORT HEALER MELEE RANGED
Anub'arak The Lost Vikings Lt. Morales Qhira Cassia
Stitches   Rehgar Zeratul Genji
Tyrael   Tyrande   Gul'dan
    Uther   Hanzo
    Whitemane   Raynor
        Tracer
        Zagara

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Tank

Anub'arak

Base

  • Harden CarapaceHarden Carapace [W]
    • Shield amount increased from 315 to 340.

Talents

  • Level 7
    • Leeching ScarabsLeeching Scarabs [Trait]
      • Bonus attack damage increased from 20% to 30%.
Developer Comment: Anub’arak is slightly underperforming compared to other Warriors. We believe his survivability could use a little boost, so we’re increasing the Shield amount of Harden Carapace, which should make him even better at surviving burst damage, particularly from Abilities.

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Stitches

Base

  • Health increased from 3060 to 3150.
  • Health regeneration increased from 6.38 to 6.56.

Talents

  • Level 4
    • Chop ChopChop Chop [W]
      • Adjusted functionality: Hitting an enemy Hero with Slam grants 25% increased Attack Speed for 3 seconds. Double the Attack Speed bonus and duration if they are hit by the inner impact area of Slam.
Developer Comment: The two defining unique attributes to Stitches are his ability to displace enemies from long range and his incredibly high Health pool that he is able to manipulate with Devour and various talent interactions. We’re doubling down in his Health pool in this buff, which should let him stick around even longer in teamfights to harass enemies and protect his teammates.

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Tyrael

Talents

  • Level 1
    • SalvationSalvation [W]
      • Shield amount bonus increased from 25% to 40%.
  • Level 4
    • Divine VigorDivine Vigor [E]
      • Healing increased from 60% to 75%.
  • Level 7
    • Purge EvilPurge Evil [E]
      • Attack damage bonus increased from 55% to 60%.
  • Level 13
    • Law and OrderLaw and Order [Passive]
      • Smite damage bonus increased from 25% to 35%.
Developer Comment: Tyrael’s talents are in a decent spot, but there is generally one talent on each tier that players are gravitating towards a bit more than the others. These changes are targeted at one talent on each of those tiers to even them out more.

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Support

The Lost Vikings

Talents

  • Level 1
    • Olaf the StoutOlaf the Stout [Passive]
      • Additional functionality: Increase Olaf’s Health by 20%.
    • Spy GamesSpy Games [Passive]
      • Additional functionality: After leaving Stealth, Erik gains 75% Basic Attack damage for 6 seconds.
    • Viking BriberyViking Bribery [E]
      • No longer causes camps to respawn 50% faster.
  • Level 7
    • Baleog the FierceBaleog the Fierce [Passive]
      • New functionality: Increase Baleog’s attack range by 2.5. While near Olaf and Erik, he becomes inspired by the power of teamwork and his Attack Speed is increased by 50%.
    • Spin To Win!Spin To Win! [Q]
      • Damage reduced from 101 to 85.
      • Additional functionality: Deals double damage against enemy Heroes.
    • Norse Force!Norse Force! [Q]
      • Cooldown reduced from 30 to 15 seconds.
  • Level 10
    • Longboat Raid!Longboat Raid! [R1]
      • Health increased from 685 to 750.
      • Health bonus per Viking increased from 171 to 185.
    • Play Again!Play Again! [R2]
      • Cooldown increased from 80 to 100 seconds.
  • Level 13
    • Nordic Attack SquadNordic Attack Squad [W]
      • Changed from a [W] to a passive talent.
      • New functionality: While Olaf, Baleog, and Erik are near each of the other Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
Developer Comment: It’s been awhile since we last changed the Lost Vikings. This round of changes is targeted at making the Lost Vikings significantly more potent in PvP situations while keeping their map pressure in check. There are a few talents in particular that will give the Vikings powerful benefits when they fight together, which should reward players who are able to properly micro them during combat. We hope these changes open up new playstyles that never existed before, which should be exciting for those who take the time to master these Heroes.

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Healer

Lt. Morales

Talents

  • Level 4
    • Trauma TriggerTrauma Trigger [Passive]
      • Cooldown reduced from 30 to 20 seconds.
  • Level 7
    • Physical TherapyPhysical Therapy [W]
      • Cooldown reduction increased from 2 to 3 seconds.
    • Medi-DroneMedi-Drone [W]
      • Healing increased from 50% to 75%.
  • Level 16
    • First ResponderFirst Responder [Q]
      • Energy requirement for bonus healing reduced from 70 to 60.
Developer Comment: We’re making some small buffs to underperforming talents throughout Lt. Morales’s tree. She is performing appropriately overall, so we don’t expect these buffs to be a massive change for her outside of improving her pick rates.

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Rehgar

Talents

  • Level 20
    • Farseer's BlessingFarseer's Blessing [R1]
      • New functionality: After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590.
Developer Comment: We’re changing Farseer’s Blessing to have a more universally powerful effect by having it proc a second time after its initial cast. This should give Ancestral Healing a lot more flexibility in its use cases since it can now save a single ally over a long period of time or potentially even heal Rehgar’s team for a massive amount if they stay grouped together.

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Tyrande

Talents

  • Level 1
    • RangerRanger [W]
      • Moved from level 4.
      • No longer has an activated ability to make the next Sentinel pierce all Heroes hit.
      • New functionality: Sentinel pierces the first enemy Hero hit.
    • Lunar BlazeLunar Blaze [E]
      • Moved from level 4.
    • Trueshot AuraTrueshot Aura [Active]
      • Moved from level 4.
  • Level 4
    • Everlasting LightEverlasting Light [Q]
      • Moved from level 1.
      • Bonus Healing increased from 60% to 80%.
    • Mark of MendingMark of Mending [Trait]
      • Moved from level 1.
    • Elune's ChosenElune's Chosen [Active]
      • Moved from level 1.
  • Level 7
    • Huntress' FuryHuntress' Fury [Trait]
      • Adjusted functionality: Basic Attacks only splash to nearby enemy Heroes.
      • Basic Attacks that splash from Huntress’ Fury also give cooldown reduction to Light of Elune.
  • Level 16
    • Darnassian ArcheryDarnassian Archery [Passive]
      • Duration reduced from 6 to 4 seconds.
      • No longer loses its bonus when attacking non-Heroes.
Developer Comment: We experimented a bit with Ranger and Darnassian Archery by making them fairly sharp in their use cases with incredibly high theoretical rewards. In Tyrande’s case this hasn’t panned out as we had hoped, so we’re making them more generally useful, which we believe will be a net increase to their power.

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Uther

Talents

  • Level 20
    • Bulwark of LightBulwark of Light [R1]
      • Adjusted functionality: Divine Shield is also applied to all nearby Heroes near its initial target and lasts 1 second longer.
    • Divine ProtectionDivine Protection [Trait]
      • Armor amount increased from 40 to 50.
Developer Comment: Bulwark of Light’s original planned change a few months ago was to give Divine Shield to all nearby Heroes. We thought that was too crazy, so we toned it down to only give 1 additional Hero the ability. The current iteration is not performing as well as we had hoped, so we’re going back to our crazy idea. Hopefully this doesn’t break the game.

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Whitemane

Talents

  • Level 1
    • Righteous FlameRighteous Flame [E]
      • New functionality: Increase the damage of Searing Lash by 25%. If the second strike of Searing Lash hits an enemy Hero, the bonus damage is increased to 50% and grants Whitemane 25% increased Attack Speed for 4 seconds.
  • Level 7
    • Saintly GreatstaffSaintly Greatstaff [E]
      • Moved from Level 13.
  • Level 13
    • Scarlet WrathScarlet Wrath [Trait]
      • Moved from Level 7.
      • Additional functionality: Basic Attacks against enemy Heroes reduce Zeal’s cooldown by 1 second.
  • Level 16
    • RadianceRadiance [Q]
      • Additional functionality: If Zeal is cast while Whitemane has 3 stacks of Desperation, then instead of reducing Whitemane’s Armor it instead increases her Armor by 10.
Developer Comment: Whitemane is performing very well in regards to her overall power, but we think her talents could use some work in their competitiveness. These changes should open up some new synergies that did not exist before, which should help her tree be more healthy overall. We believe the changes to Scarlet Wrath and Radiance in particular will enable some new and interesting ways to play Whitemane by rewarding her for properly managing her Desperation Stacks in conjunction with when she chooses to cast Zeal.

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Melee Assassin

Qhira

Base

  • Health increased from 1950 to 2000.
  • Health regeneration increased from 4.06 to 4.17.

Talents

  • Level 1
    • Fatal WoundsFatal Wounds [W]
      • Bonus damage to enemy Heroes below 50% Health reduced from 40% to 30%.
    • Finishing TouchFinishing Touch [Passive]
      • Basic Attack damage bonus increased from 15% to 20%.
      • Basic Attack damage bonus to enemy Heroes below 50% Health increased from 15% to 20%.
  • Level 4
    • Ensnaring SwingEnsnaring Swing [E]
      • Primary target Slow increased from 30% to 40%.
  • Level 10
    • Unrelenting StrikesUnrelenting Strikes [R1]
      • Cooldown reduced from 75 to 60 seconds.
      • Mana cost reduced from 60 to 50.
      • Final Stun duration increased from 1 to 1.5 seconds.
  • Level 16
    • Swing Life AwaySwing Life Away [E]
      • Cooldown reduction increased from 150% to 200%.
      • Spell Armor duration increased from 2 to 2.5 seconds.
  • Level 20
    • Silent KillerSilent Killer [R1]
      • No longer Silences enemy Heroes on its initial cast.
      • Additional functionality: Enemy Heroes who are hit by Unrelenting Strikes are Silenced for .5 seconds.
Developer Comment: It’s been awhile since we’ve made any large changes to Qhira. She is a little underperforming, so we’re buffing her Health and making some changes to various talents to improve their competitiveness and Qhira’s overall power. Fatal Wounds is currently representing too much of her power pie, so we’re reducing that talent’s power while improving various other parts of her tree to compensate.

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Zeratul

Talents

  • Level 20
    • Gift of the Xel’Naga [R2]
      • Removed.
    • Nexus Blades [Passive]
      • Removed.
    • New talent: Unwavering PressureUnwavering Pressure [W]
      • Basic Attacks against enemy Heroes who are marked or Slowed by Singularity Spike reduce the cooldown of Singularity Spike by 1.25 seconds.
    • New talent: Shadow StrideShadow Stride [Passive]
      • Reduce the cooldown of Vorpal Blade by 10 seconds.
Developer Comment: Zeratul’s Level 20 talents have been dominated for a long time by Twilight Falls and Shadow Mending. We’re removing the two options that have seen very little play and are instead adding talents that should be more viable.

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Ranged Assassin

Cassia

Base

  • Vitals
    • Health increased from 1510 to 1700.
    • Health regeneration increased from 3.15 to 3.54 per second.
  • Weapon
    • Damage from 122 to 130.
    • Attacks per second from 1 to 1.11.
  • Lightning FuryLightning Fury [Q]
    • Damage from 150 to 165.
    • Mana cost from 25 to 20.
  • AvoidanceAvoidance [Trait]
    • Now works while Mounted.
    • Adjusted functionality: After remaining stationary for .75 seconds the Armor is rapidly lost over .5 seconds.

Talents

  • Level 1
    • ThunderstrokeThunderstroke [Q]
      • No longer grants Avoidance Armor.
      • Quest damage per Hero hit from 1 to 1.5.
  • Level 7
    • Debilitating Thrusts [E]
      • Name changed to Grounding RodGrounding Rod.
      • New functionality: Enemies hit by Lightning Fury or Fend are Slowed by 20% for 2 seconds.
  • Level 16
    • Martial LawMartial Law [Passive]
      • Adjusted functionality: Basic Attacks against enemy Heroes deal 1% maximum Health as damage. This is increased to 3% maximum Health against Heroes who are Stunned, Rooted, or Slowed.
Developer Comment: Cassia came out lower than we anticipated, largely due to us going too far with her base kit nerfs that were intended to compensate for the power she gained in talents. We’re making some changes to increase her power level and to make her more accessible, which should make her a lot more formidable.

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Genji

Base

  • Health increased from 1620 to 1675.
  • Health regeneration increased from 3.38 to 3.49.
  • Cyber AgilityCyber Agility [Trait]
    • Cooldown increased from 15 to 20 seconds.

Talents

  • Level 1
    • Agile DismountAgile Dismount [Trait]
      • Cooldown reduction increased from 10 to 14 seconds.
  • Level 7
    • Augmented GuardAugmented Guard [W]
      • Shield amount increased from 75% to 100% of damage blocked.
    • Cyber ShieldCyber Shield [Trait]
      • Spell Armor duration increased from 2.5 to 4 seconds.
  • Level 10
    • X-StrikeX-Strike [R2]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 90 to 70.
  • Level 13
    • Double Jump [Trait]
      • Removed.
    • New talent: Way Of The ShimadaWay Of The Shimada [Passive]
      • Increase Genji’s Basic Attack range by 1. Each time Genji hits an enemy Hero with a Basic Attack, increase his Basic Attack damage by 1% for 3 seconds, stacking up to 15%.
  • Level 20
    • Living WeaponLiving Weapon [R2]
      • Cooldown reduction reduced from 12 to 10 seconds.
Developer Comment: Genji has posted a low overall win rate for some time. While we believe he is still quite powerful in the hands of capable players, the skill requirement to be effective on him is a little too high for the vast majority of players. We’re slightly buffing his health and reducing his overall mobility with Cyber Agility, in addition to buffing a few of his underperforming talents. This should move him into a better place, particularly in regards to his survivability in more general situations.

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Gul'dan

Base

  • Fel FlameFel Flame [Q]
    • Damage increased from 200 to 210.

Talents

  • Level 7
    • Curse of ExhaustionCurse of Exhaustion [W]
      • Slow reduced from 50% to 40%.
      • No longer requires enemies to be afflicted by Corruption for the bonuses to take effect.
  • Level 13
    • Dark BargainDark Bargain [Passive]
      • Additional respawn time reduced from 15 to 10 seconds.
Developer Comment: We’re doing some small upward tweaks to Gul’dan’s overall power. Curse of Exhaustion in particular is getting a substantial buff in its number of use cases, which we felt was too narrow in the past due to its requirement to combo with Corruption to gain any benefit.

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Hanzo

Talents

  • Level 10
    • DragonstrikeDragonstrike [R1]
      • Damage increased from 78 to 84.
  • Level 13
    • Mounted ArcheryMounted Archery [Passive]
      • Additional functionality: Reduce the cooldown of Summon Mount by 2 seconds.
  • Level 16
    • Flawless TechniqueFlawless Technique [Passive]
      • Storm Bow and Basic Attack damage bonuses increased from 30% to 40%.
Developer Comment: We’re buffing up some of Hanzo’s underperforming talents. Overall he is in a fairly good place at higher levels of play, so we’re being a little conservative with where to increase his power.

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Raynor

Talents

  • Level 1
    • ExterminatorExterminator [Passive]
      • Bonus damage to Minions, Mercenaries, and Monsters reduced from 75% to 50%.
Developer Comment: Since our last buff to Exterminator, it’s become too universally good in nearly all situations. We want the talent to be powerful, but we want the maps that Raynor is playing on to be more of a consideration when taking the talent.

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Tracer

Base

  • ReloadReload [Trait]
    • Healing from Basic Attacks reduced from 15% to 10%.

Talents

  • Level 13
    • UntouchableUntouchable [Q]
      • No longer increases Tracer’s Blink range.
      • New functionality: After using Blink, Tracer’s Movement Speed is increased by 20% for 2 seconds.
    • TelefragTelefrag [E]
      • Cooldown reduction on Recall increased from .1875 to .25 seconds.
Developer Comment: Tracer is doing a bit too well since her rework, so we’re toning down the power of her baseline life leech and changing Untouchable’s functionality. These changes should let her trade effectively with enemy Heroes less often, which should in turn open up more possibilities for counter-play.

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Zagara

Talents

  • Level 16
    • Jagged BarbsJagged Barbs [Trait]
      • Attack range bonus increased from 10% to 20%.
Developer Comment: Jagged Barbs is still underperforming compared to other talents on the tier. We think it could be more powerful, so we’re enabling Zagara to be a fairly safe ranged auto-attacker as long as she is able to fight on her Creep.

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Bug Fixes

General

  • Watching replays from previous versions of the game will no longer crash the client.

Heroes

  • Chromie
    • Every talent that is affected by Sand Blast correctly references 'Primary Sand Blast' or references Sand Blasts 'from Chromie or her Echoes' that matches its functionality.
  • Deathwing
    • Updated a tooltip for Bellowing Roar's Fear to correctly state its duration as 1.5 seconds.
  • Garrosh
    • Helping Hand and Into the Fray no longer can be cast on Turrets placed by themselves or allies.
  • Kael'thas
    • Both Fel Infusion and Sunfire Enchantment now properly increase Kael'thas' healing from Fel Infusion.
  • Mal'ganis
    • Spreading Plague's duration is now set to 5 seconds when Mal'ganis basic attacks an enemy Hero, which is its full duration.
  • Orphea
    • Shadow Waltz now refunds mana cost equal to its cast.
  • Ragnaros
    • Sulfuras Smash now has the same cooldown and effect when Ragnaros casts it during Molten Core.
  • Tracer
    • Bullet Spray's range now increases 30%, and a tooltip description has been updated to match it as well.
    • Heavy Handed's armor debuff is now properly applied after Melee damage.

Battlegrounds

  • Dragon Shire
    • The Dragon Knight's Savage no longer interrupts missile movers of targets that are Unstoppable, but continues to properly interrupt missile movers of targets that are not Unstoppable.
  • Hanamura Temple
    • The Sentinel's Warning Splat for Horizontal Slash properly matches its searches.

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'Hopefully this doesn't break the game.'

Amazing. 

Edited by Halock

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damn, I'm excited to try cassia again. following her rework I played her heavily for a few days to great results. my only complaint for her playstyle was that she wasn't necessarily hard to play, but her avoidance mechanic was annoying to play. this is a great fix that forces you to keep your uptime at top priority while also allowing you to abuse your mouse less with spamming clicks/stutter steps.

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Yeah those Cassia changes are exactly what the community was asking for. So it'll be interesting to see what happens to her winrate and games played stats now. The nerfs to Tracer feel slight, but after a few games I'm tentatively saying you can feel them all the same and some nerfing was definitely required.

What's interesting is the more teamfight PvP emphasis they are putting onto TLV, who definitely have felt like a hero without a purpose since the XP Orb change. Maybe a full rework might be forthcoming? But the amount of work that would take makes me a little doubtful.

What I'm less sanguine about is the nerf to Jimmy. The main reason why people picked that 75% non-hero damage bonus talent was because Rexxar has been in the top 3 for winrate for almost a year straight. THATS why it get's picked, so you can delete the bear. A whopping 25% damage nerf only empowers Rexxar and puts him further ahead. I literally had a game last night where if I was doing 25% more damage I would have killed the bear three times in the first 5 minutes.

Edited by Apologised

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That Untouchable change doesn't seem that bad, might be even considered a buff for Tracer in some situations when you are chasing an enemy. So far those Cassia buffs are looking good and well deserved.

Edited by Arcling

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To me the spotlight of this patch are the changes to The Lost Vikings. It is the closest of the fabled rework the devs talked about a few years ago, by adding talents that makes the Vikings stronger when they're together. Hopefully they'll continue to tamper with this mechanic in the future, because I sure love this idea.

  • Like 2

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On 6/4/2020 at 6:19 AM, Apologised said:

Yeah those Cassia changes are exactly what the community was asking for. So it'll be interesting to see what happens to her winrate and games played stats now. The nerfs to Tracer feel slight, but after a few games I'm tentatively saying you can feel them all the same and some nerfing was definitely required.

What's interesting is the more teamfight PvP emphasis they are putting onto TLV, who definitely have felt like a hero without a purpose since the XP Orb change. Maybe a full rework might be forthcoming? But the amount of work that would take makes me a little doubtful.

What I'm less sanguine about is the nerf to Jimmy. The main reason why people picked that 75% non-hero damage bonus talent was because Rexxar has been in the top 3 for winrate for almost a year straight. THATS why it get's picked, so you can delete the bear. A whopping 25% damage nerf only empowers Rexxar and puts him further ahead. I literally had a game last night where if I was doing 25% more damage I would have killed the bear three times in the first 5 minutes.

Exterminator does not work on Misha because she is considered as a Hero.

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      Basic Abilities
      (D) - CRYO-FREEZE
      Encase yourself in ice for 3 seconds, gaining a rapidly decaying Shield that absorbs damage. While active, this Shield grants Unstoppable and restores up to 35% maximum Health.
      (Q) - SNOW BLIND
      Throw a snowball that hits all enemies in an area. Enemies hit take damage, are Slowed by 35%, and are Blinded for 1.5 seconds.
      (W) - BLIZZARD
      Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take damage every 0.25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take additional damage and are stunned for 1.25 seconds.
      (E) - ICING
      Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds.
      Heroic Abilities
      (R) - AVALANCHE After 0.5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing damage and stunning them for 0.5 seconds per Hero consumed.
      (R) - ICE WALL After a 0.75 second delay, create an impassable wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75%, decaying over 3 seconds.
      Making Mei: 
      Join Game Designer David Warner as he briefly breaks down what went into bringing one of Overwatch’s most polarizing agents into the Nexus: 
      Defining Mei’s playstyle: 
      Translating Mei from Overwatch to Heroes of the Storm: 
      Friends and Foes: 
      Works Well With:
      Burst Mages
      Mei’s ability to slow and disable enemies from long range makes it easier for fragile high-damage mages, such as Tassadar and Kael’thas, to land their big abilities. Additionally, Mei’s disruption effects can keep her fragile backline safe from would-be divers. Disabling Heroes
      Anyone with area crowd control effects, such as Malfurion, Imperius, or Junkrat, can easily combo their disables with Mei’s Blizzard and Icing, potentially shutting down whole teams for long periods of time. Jimmy
      Our favorite Renegade Commander, Jimmy Raynor, loves having Mei around for near constant uptime on his Ace in the Hole talent. Struggles Against: 
      Disabling Effects
      Outside of Cryo-Freeze, Mei lacks any way to avoid disabling effects, so she is susceptible to being locked down and interrupted by other tank and bruiser Heroes like Muradin or Diablo. Solo Engagements
      Because of her low damage output, Heroes with smaller health pools don’t have to avoid confronting Mei as they might for some other tanks. Mei is highly dependent on her allies for dishing out damage and serving up killing blows. Sustained Damage
      Mei lacks sustained healing and damage reduction, so damage dealers can soften her up between teamfights with consistent poke damage. Mei is taking the Nexus by storm (blizzard, of course) with today’s patch. We can’t wait to see what you do with this crystalizing climatologist! 

    • By Stan
      Mei has joined the Nexus! Check out our build guide to get started!  The latest patch for the game comes with a new Nexus Anomaly, Nexomania II, Mal'Ganis rework, and more.
      Patch Highlights
      Mei has entered the Nexus. Mal'Ganis has been reworked. Blizzard has done some last-minute changes to the new Anomaly which revolves around weather disturbances that grant your Hero various effects. You can find more information in the patch notes linked below. Starting with 2020 Season 3, Blizzard is replacing Gold rewards with Loot Chests from Storm League/Seasonal Questlines. Mount rewards are returning, and you will receive the Regal Tiger Mount for winning 50 games in Ranked Play in 2020 Season 3. Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to the week of September 7. (Source)
      Our next Heroes of the Storm patch is live and brings a new Hero - Mei, the Nexomania II event, a new Nexus Anomaly - Climate Phenomena, along with a Mal'Ganis rework and more! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      New Hero: Mei Nexus Anomaly General Event Collection Storm League Heroes Rework: Mal'Ganis Heroes Bug Fixes New Hero: Mei, A Climatologist
      A brilliant mind with a sunny disposition, Dr. Mei-Ling Zhou joined Overwatch to help solve the world's growing climate problems. Armed with a host of weather-altering technologies, Mei now fights to protect her friends and secure a future for a troubled world.
      Trait [D]
      Cryo-Freeze Mei encases herself in ice, gaining a rapidly decaying Shield that absorbs up to 1104 damage. While active, this Shield grants Unstoppable and restores up to 35% maximum Health. Cooldown: 40 seconds. Basic Abilities
      Snow Blind [Q] Throw a snowball that hits all enemies in an area. Enemies hit take 70 damage, are Slowed by 35%, and are Blinded for 1.5 seconds. Cost: 35 Mana. Cooldown: 10 seconds. Blizzard [W] Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 damage every .25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take an additional 75 damage and are stunned for 1.25 seconds. Cost: 70 Mana. Cooldown: 14 seconds. Icing [E] Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds. Cost: 70 Mana. Cooldown: 14 seconds. Heroic Abilities
      Avalanche [R1] After .5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 damage and stunning them for .5 per Hero consumed. Cost: 70 Mana. Cooldown: 65 seconds. Ice Wall [R2] After a .75 second delay, create an impassible wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75% decaying over 3 seconds. Cost: 60 Mana. Cooldown: 90 seconds. Talent
      Level 1 Heavy Pack [Q] Increases the duration of Snow Blind’s Slow by 100%. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by .125 seconds. Ice Storm [W] Every 3rd hit of Blizzard against enemy Heroes deals an additional 45 damage. Blizzard’s final stun damage is increased by 125% against all enemies. Heat Transfer [Passive] Basic Attacks against Rooted, Stunned, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 18 Health. Level 4 Slushball [Q] Snow Blind deals 50% increased damage and Structures hit are disabled for 3 seconds. Cold Front [E] If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 7 seconds and she gains 50 Mana. Crystallize [Trait] Reduce the cooldown of Cryo-Freeze by 15 seconds. Mei gains 50 Spell Armor while Cryo-Freeze is active and for 2 seconds after. Level 7 Induce Hibernation [W] Enemy Heroes inside of Blizzard’s area have their damage dealt reduced by 40%. When Blizzard ends, enemy Heroes within its area gain this effect for an additional 4 seconds. Skating Away [E] When Icing ends, grant Mei and nearby allies 20% Movement Speed and 50 Physical Armor for 3 seconds. Backup Battery [Active] Activate to remove all Roots and Slows and regenerate 20% of maximum Health over 2 seconds. The cooldown of this ability is reduced by 10 seconds each time Mei picks up a Regeneration Globe. Level 13 Flurry [W] While in her own Blizzard, Mei gains 50% increased attack speed and Blizzard’s cooldown refreshes 75% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds. Cooling Servos [Trait] Basic Attacks Slow their target by 20% for 1.5 seconds. While Cryo-Freeze is active, Mei’s Basic Ability cooldowns recover 200% faster. Polar Vortex [Passive] Using an ability causes Mei to deal 24 damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their movement and attack speed Slowed by 20%. Level 16 Fresh Powder [Q] Snow Blind gains an additional charge and its range is increased by 33%. Black Ice [E] Icing’s Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei. Acclimation [Passive] Each time Mei Slows or Stuns an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 armor. Lasts 8 seconds. Level 20 Cascade [R1] Reduce the cooldown of Avalanche by 25 seconds. While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself. Shatter [R2] When Ice Wall expires, trapped enemy Heroes hit take 210 damage and have their Armor reduced by 25 for 5 seconds. The Big One [Q] Every 15 seconds, your next Snow Blind has 66% increased area and 200% increased damage. Flash Freeze [Trait] Upon taking fatal damage, Mei instantly gains Cryo-Freeze. This effect has a 180 second cooldown. Return to Top
      Nexus Anomaly
      A Call For Help New Nexus Anomaly - Climate Phenomena Strange weather disturbances have been spotted across the Nexus, with realms experiencing rain storms, snow flurries, and foggy mists! Mei's arrival is just in time to help analyze and study these strange weather conditions that have begun occurring. Climate Phenomena is our newest Nexus Anomaly, bringing a variety of fun weather effects to the game. Each battleground has a specific type of weather event that will occur every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for 2 minutes before clearing up. This cycle will repeat periodically until the game ends. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. These buffs are:
      Rain Storms Periodically Strike all heroes with lightning every 25-40 seconds, increasing Movement Speed and granting a Lightning Shield that damages nearby enemies. Movement Speed increased by 15%. Damage nearby enemies for 46 damage per second. Buff lasts 8 seconds. Snow Flurries Heroes accumulate a small shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking up to 224 (8 stacks total). Shield lasts until destroyed or until the Snow stops falling. Foggy Mists Allows Heroes to gain Stealth after standing in shrubs for a few seconds. After standing in a shrub for 1.5 seconds, Heroes gain Stealth. Stealth lasts 40 seconds or until attacking, taking damage, using an ability, or until the Foggy weather dissipates. Weather events will be active on these Battlegrounds:
      Rain Storms Garden of Terror Sky Temple Warhead Junction Braxis Holdout Dragon Shire Blackheart's Bay Snow Flurries Cursed Hollow Infernal Shrines Volskaya Foundry Alterac Pass Foggy Mists Tomb of the Spider Queen Battlefield of Eternity Hanamura Temple Towers of Doom All other Battlegrounds will use a random weather, including Brawls mode. Return to Top
      General
      A.I. The maximum follow distance for A.I. agents has been increased from 5 to 7. This will allow melee Heroes who are following ranged Heroes to attack targets at maximum range. Favorite Talents New hotkey named "Quick Talent Selection Favorite (Ctrl + `)" has been added under the Hero Management section in Advanced Hotkey settings. You can press this hotkey to select the favorite talent you prepicked when the quick talent selection panel is open. If the prepicked talent is disabled or a future tier is selected, pressing this hotkey will have no effect. Return to Top
      Event
      Nexomania II Event Quests Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to week of September 7, PDT. One of the most prestigious stops on the Nexomania circuit is the Intermultiversal Nexoweight Championship: No rules, no mercy, just nonstop, bicep-busting carnage. This time, many fans expected Mal’gaucho Mal'Ganis to win it all. The Swingin’ Scourge of Stratholme tore a bloody path through his side of the bracket, burying opponents beneath a deluge of demonic blows. But on the other side of the bracket, a mysterious upstart known only as La Gata de Batalla has proven herself a worthy challenger, defeating foes many times her size en route to the championship match. The arena is packed, with Nexomania legend MC Tombstone roaring away on the mic, and the final battle is about to begin. Whose side are you on? Loot Chests During the Nexomania II event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Nexomania II Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Nexomania II Loot Chests only. You can also score Items from previous years’ summer events limited-time loot chests! Note: Loot Chests earned prior to the start of this event will not become Nexomania II Loot Chests. Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Pajama Party Mei Heroic Bundle Nexoweight Championship Bundle Mal'gaucho Mal'Ganis Skin Pack El Bandido Imperius Skin Pack Gata de Batalla Li Li Skin Pack Nexomania Best Bros Bundle Nexomania Bitter Rivals Bundle Pumped up Pato Bundle New Skins Renowned Mei Vanguard Mei Pajama Party Mei Panda Pajama Party Mei Gnoll Pajama Party Mei Mal'gaucho Mal'Ganis Nemesis Mal'gaucho Mal'Ganis Underworld Mal'gaucho Mal'Ganis El Bandido Imperius El Fuego Imperius Sinister El Bandido Imperius Vigilante El Bandido Imperius Gata de Batalla Li Li Comeback Gata de Batalla Li Li Underworld Gata de Batalla Li Li Hulking El Chamuco Diablo Pink Singlet El Chamuco Diablo El Festejo Garrosh El Jefe Amarillo Garrosh La Medianoche Lunara La Rosa Lunara La Campeona Sonya Pink Pantera Sonya Championship El Mariachi E.T.C. El Cielo E.T.C. New Mounts Ratón de Batalla Comeback Ratón de Batalla Underworld Ratón de Batalla Pumped Up Pato Pumped Up Swan Underworld Pumped Up Pato Championship Luchihuahua Festive Luchihuahua Wild Pigñata Festive Pigñata Thraller Bill New Announcer Mei Announcer New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
      Storm League
      With the upcoming third Season of 2020, we wanted to make some changes to the reward structure of Storm League.
      Replacing Gold Rewards Starting with Season 3 of 2020, we are removing all Gold rewards from Storm League, End of Season prizes and Seasonal Questlines. This will also affect Season 2 rewards. The new Seasonal Questline reward structure is as follows: a Nexomania II Chest after 5 wins, a Rare Nexomania II Chest after 15 wins, and an Epic Nexomania II Chest after 30 wins. Storm League Reward Mounts Since the inception of Storm League, we have received a lot of feedback about the retirement of Ranked Play reward Mounts. We have heard you and are extremely happy to announce the return of exclusive Storm League Mounts starting next season. The ultimate and final reward of the 2020 Season 3 Questline will be the Regal Tiger Mount, which will be awarded after winning 50 games in Ranked Play. As of Season 3, you won't have to wait for the end of the Season to claim your well-earned Regal Tiger. It will become available as soon as you complete the four-step Storm League Quest Line. The mount only requires you to win 50 games and will be granted to players in all Leagues and Divisions. As usual, we're happy to listen to your feedback. Please share your thoughts with us, so we can continue to adjust and evolve the Storm League rewards further. Return to Top
      Heroes Rework: Mal'Ganis
      Base
      Vitals Health reduced from 2500 to 2450. Health Regeneration reduced from 5.21 to 5.11. Basic Attack Basic Attack damage reduced from 100 to 92. Fel Claws [Q] Damage reduced from 69 to 63. Talents
      Level 1 Vampiric Aura [Trait] Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt. Time to Feed [Passive] Healing reduced from 52 to 44. Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing. Level 4 Fueled by Torment [W] Bonus Healing against enemy Heroes increased from 15% to 20%. Might of Sargeras [W] No longer reduces the duration of Necrotic Embrace. Echo of Doom [W] Explosion damage increased from 50 to 54. No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes. Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage. Level 7 Nightmare Fuel [E] Removed. Black Claws [Q] Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds. Will of Tichondrius [Q] New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds. Spreading Plague [E] Adjusted functionality: Spreading Plague’s effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires. Level 13 The Night Beckons [E] Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets. Level 16 Frenzied Assault [Passive] New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds. Blind as a Bat [Active] Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds. Level 20 Vanquish the Weak [Q] Slow amount increased from 15% to 25%. Alone in the Dark [E] Additional functionality: Reduce the cooldown of Night Rush by 4 seconds. Return to Top
      Heroes
      Murky
      Base
      Spawn Egg [Trait] Health increased from 324 to 420. Health Scaling changed from 30 to 4% per level. Return to Top
      Bug Fixes
      General
      Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them in Toys 1 Event in 2018. Heroes
      Anduin Anduin's Light of Stormwind now correctly removes damage over time effects. Murky Murky's Egg Health now properly scales at 4% per level. Stitches Fixed an issue where Slam would go on cooldown when Stitches was interrupted during its initial cast. Tassadar The Ranged Assassin tooltip at the bottom is now properly displaying for Tassadar. Return to Top
      A new Hero, Nexus Anomaly, and Nexomania II await in the Nexus!
    • By Oxygen
      Our thirtieth Heroes of the Storm Meta Tier list for June 2020 is here!
      The latest meta tier list for June 2020 is here!
      Welcome to another Icy Veins's Meta Tier List for the June 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      A new format, soon™
      First off: sorry for taking so long to update the list. We're in the final stage of a complete (and overdue) redesign of our tier lists. While I can't say for sure when we'll be showcasing it, it'll make both the updating process and your browsing experience that much better. In the meantime, I've restricted the class system to the system used in-game so as to reduce confusion. Stay tuned!
      Current ranked mode map rotation
      Current anomaly
      A Call For Help!. For more information about this Anomaly, simply refer to our Anomaly guide.
       

      S-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support E.T.C.   Cassia       Johanna   Mephisto        

      High-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Blaze Sonya Falstad Ragnaros Deckard Abathur Garrosh Xul Fenix Samuro Lùcio   Mal'Ganis Yrel Greymane Thrall Rehgar       Jaina   Stukov       Kael'thas   Whitemane       Raynor           Sylvanas           Tassadar           Tracer        

      Mid-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Arthas Artanis Azmodan Alarak Alexstrasza Zarya Anub'arak Chen Chromie Gazlowe Ana   Diablo Deathwing Hanzo Kerrigan Anduin   Muradin Dehaka Kel'Thuzad Maiev Auriel   Varian (Taunt) Leoric Li-Ming Qhira Brightwing     Malthael Lunara Zeratul Lt. Morales     Varian (Blades) Nazeebo   Malfurion     Varian (Smash) Orphea   Tyrande       Sgt. Hammer           Tychus           Valla           Zagara           Zul'jin        

      Low-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Cho D.Va Gall The Butcher Kharazim Medivh Stitches Rexxar Genji Valeera   TLV Tyrael   Nova           Probius      
    • By Stan
      With Mei available for testing until Monday, we've updated our Heroes section and added her to the talent calculator.
      Mei is now available in the talent calculator on our site. You can access it by clicking on the image below.

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