Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm Balance Update Patch Notes: June 3rd

Recommended Posts

AHFFMK9474721566236685913.png

Blizzard released a new balance patch today with changes for multiple Heroes and the Call for Help Nexus Anomaly.

Blizzard made some adjustments to the Call for Help Nexus Anomaly in the patch, claiming those were already committed for this patch before they asked for community feedback.

Blizzard Logo(Source)

I think it's worth pointing out here that these changes for the Call for Help Anomaly were planned and committed for this patch before we went to the community for feedback (for some development cycle insight, patch changes generally take up to multiple weeks to implement, test, go through QA, then push to the final release client). Our next major patch is when you'll see the results of that feedback being taken into account.

Check out the official patch notes below for more details.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

Quick Navigation:

General

  • A Call For Help - Balance Update
    • Tower, Fort, and Keep damage to enemy Heroes reduced by 10%.
    • Maximum Armor reduction from Structures reduced from -40 to -20.
Developer Comment: Thank you for your discussions and feedback regarding the Call For Help system. We’ve seen a trend that players believe towers are still too punishing to dive under for lengthy periods of time, so we’re going to reduce their damage as well as how powerful their Armor debuff is so that players are more incentivized to make aggressive plays when pushing. We’ll be continuing to keep an eye on how these changes unfold, so please continue to give us your feedback.

Return to Top

Heroes

TANK SUPPORT HEALER MELEE RANGED
Anub'arak The Lost Vikings Lt. Morales Qhira Cassia
Stitches   Rehgar Zeratul Genji
Tyrael   Tyrande   Gul'dan
    Uther   Hanzo
    Whitemane   Raynor
        Tracer
        Zagara

Return to Top

Tank

Anub'arak

Base

  • Harden CarapaceHarden Carapace [W]
    • Shield amount increased from 315 to 340.

Talents

  • Level 7
    • Leeching ScarabsLeeching Scarabs [Trait]
      • Bonus attack damage increased from 20% to 30%.
Developer Comment: Anub’arak is slightly underperforming compared to other Warriors. We believe his survivability could use a little boost, so we’re increasing the Shield amount of Harden Carapace, which should make him even better at surviving burst damage, particularly from Abilities.

Return to Top

Stitches

Base

  • Health increased from 3060 to 3150.
  • Health regeneration increased from 6.38 to 6.56.

Talents

  • Level 4
    • Chop ChopChop Chop [W]
      • Adjusted functionality: Hitting an enemy Hero with Slam grants 25% increased Attack Speed for 3 seconds. Double the Attack Speed bonus and duration if they are hit by the inner impact area of Slam.
Developer Comment: The two defining unique attributes to Stitches are his ability to displace enemies from long range and his incredibly high Health pool that he is able to manipulate with Devour and various talent interactions. We’re doubling down in his Health pool in this buff, which should let him stick around even longer in teamfights to harass enemies and protect his teammates.

Return to Top

Tyrael

Talents

  • Level 1
    • SalvationSalvation [W]
      • Shield amount bonus increased from 25% to 40%.
  • Level 4
    • Divine VigorDivine Vigor [E]
      • Healing increased from 60% to 75%.
  • Level 7
    • Purge EvilPurge Evil [E]
      • Attack damage bonus increased from 55% to 60%.
  • Level 13
    • Law and OrderLaw and Order [Passive]
      • Smite damage bonus increased from 25% to 35%.
Developer Comment: Tyrael’s talents are in a decent spot, but there is generally one talent on each tier that players are gravitating towards a bit more than the others. These changes are targeted at one talent on each of those tiers to even them out more.

Return to Top

Support

The Lost Vikings

Talents

  • Level 1
    • Olaf the StoutOlaf the Stout [Passive]
      • Additional functionality: Increase Olaf’s Health by 20%.
    • Spy GamesSpy Games [Passive]
      • Additional functionality: After leaving Stealth, Erik gains 75% Basic Attack damage for 6 seconds.
    • Viking BriberyViking Bribery [E]
      • No longer causes camps to respawn 50% faster.
  • Level 7
    • Baleog the FierceBaleog the Fierce [Passive]
      • New functionality: Increase Baleog’s attack range by 2.5. While near Olaf and Erik, he becomes inspired by the power of teamwork and his Attack Speed is increased by 50%.
    • Spin To Win!Spin To Win! [Q]
      • Damage reduced from 101 to 85.
      • Additional functionality: Deals double damage against enemy Heroes.
    • Norse Force!Norse Force! [Q]
      • Cooldown reduced from 30 to 15 seconds.
  • Level 10
    • Longboat Raid!Longboat Raid! [R1]
      • Health increased from 685 to 750.
      • Health bonus per Viking increased from 171 to 185.
    • Play Again!Play Again! [R2]
      • Cooldown increased from 80 to 100 seconds.
  • Level 13
    • Nordic Attack SquadNordic Attack Squad [W]
      • Changed from a [W] to a passive talent.
      • New functionality: While Olaf, Baleog, and Erik are near each of the other Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
Developer Comment: It’s been awhile since we last changed the Lost Vikings. This round of changes is targeted at making the Lost Vikings significantly more potent in PvP situations while keeping their map pressure in check. There are a few talents in particular that will give the Vikings powerful benefits when they fight together, which should reward players who are able to properly micro them during combat. We hope these changes open up new playstyles that never existed before, which should be exciting for those who take the time to master these Heroes.

Return to Top

Healer

Lt. Morales

Talents

  • Level 4
    • Trauma TriggerTrauma Trigger [Passive]
      • Cooldown reduced from 30 to 20 seconds.
  • Level 7
    • Physical TherapyPhysical Therapy [W]
      • Cooldown reduction increased from 2 to 3 seconds.
    • Medi-DroneMedi-Drone [W]
      • Healing increased from 50% to 75%.
  • Level 16
    • First ResponderFirst Responder [Q]
      • Energy requirement for bonus healing reduced from 70 to 60.
Developer Comment: We’re making some small buffs to underperforming talents throughout Lt. Morales’s tree. She is performing appropriately overall, so we don’t expect these buffs to be a massive change for her outside of improving her pick rates.

Return to Top

Rehgar

Talents

  • Level 20
    • Farseer's BlessingFarseer's Blessing [R1]
      • New functionality: After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590.
Developer Comment: We’re changing Farseer’s Blessing to have a more universally powerful effect by having it proc a second time after its initial cast. This should give Ancestral Healing a lot more flexibility in its use cases since it can now save a single ally over a long period of time or potentially even heal Rehgar’s team for a massive amount if they stay grouped together.

Return to Top

Tyrande

Talents

  • Level 1
    • RangerRanger [W]
      • Moved from level 4.
      • No longer has an activated ability to make the next Sentinel pierce all Heroes hit.
      • New functionality: Sentinel pierces the first enemy Hero hit.
    • Lunar BlazeLunar Blaze [E]
      • Moved from level 4.
    • Trueshot AuraTrueshot Aura [Active]
      • Moved from level 4.
  • Level 4
    • Everlasting LightEverlasting Light [Q]
      • Moved from level 1.
      • Bonus Healing increased from 60% to 80%.
    • Mark of MendingMark of Mending [Trait]
      • Moved from level 1.
    • Elune's ChosenElune's Chosen [Active]
      • Moved from level 1.
  • Level 7
    • Huntress' FuryHuntress' Fury [Trait]
      • Adjusted functionality: Basic Attacks only splash to nearby enemy Heroes.
      • Basic Attacks that splash from Huntress’ Fury also give cooldown reduction to Light of Elune.
  • Level 16
    • Darnassian ArcheryDarnassian Archery [Passive]
      • Duration reduced from 6 to 4 seconds.
      • No longer loses its bonus when attacking non-Heroes.
Developer Comment: We experimented a bit with Ranger and Darnassian Archery by making them fairly sharp in their use cases with incredibly high theoretical rewards. In Tyrande’s case this hasn’t panned out as we had hoped, so we’re making them more generally useful, which we believe will be a net increase to their power.

Return to Top

Uther

Talents

  • Level 20
    • Bulwark of LightBulwark of Light [R1]
      • Adjusted functionality: Divine Shield is also applied to all nearby Heroes near its initial target and lasts 1 second longer.
    • Divine ProtectionDivine Protection [Trait]
      • Armor amount increased from 40 to 50.
Developer Comment: Bulwark of Light’s original planned change a few months ago was to give Divine Shield to all nearby Heroes. We thought that was too crazy, so we toned it down to only give 1 additional Hero the ability. The current iteration is not performing as well as we had hoped, so we’re going back to our crazy idea. Hopefully this doesn’t break the game.

Return to Top

Whitemane

Talents

  • Level 1
    • Righteous FlameRighteous Flame [E]
      • New functionality: Increase the damage of Searing Lash by 25%. If the second strike of Searing Lash hits an enemy Hero, the bonus damage is increased to 50% and grants Whitemane 25% increased Attack Speed for 4 seconds.
  • Level 7
    • Saintly GreatstaffSaintly Greatstaff [E]
      • Moved from Level 13.
  • Level 13
    • Scarlet WrathScarlet Wrath [Trait]
      • Moved from Level 7.
      • Additional functionality: Basic Attacks against enemy Heroes reduce Zeal’s cooldown by 1 second.
  • Level 16
    • RadianceRadiance [Q]
      • Additional functionality: If Zeal is cast while Whitemane has 3 stacks of Desperation, then instead of reducing Whitemane’s Armor it instead increases her Armor by 10.
Developer Comment: Whitemane is performing very well in regards to her overall power, but we think her talents could use some work in their competitiveness. These changes should open up some new synergies that did not exist before, which should help her tree be more healthy overall. We believe the changes to Scarlet Wrath and Radiance in particular will enable some new and interesting ways to play Whitemane by rewarding her for properly managing her Desperation Stacks in conjunction with when she chooses to cast Zeal.

Return to Top

Melee Assassin

Qhira

Base

  • Health increased from 1950 to 2000.
  • Health regeneration increased from 4.06 to 4.17.

Talents

  • Level 1
    • Fatal WoundsFatal Wounds [W]
      • Bonus damage to enemy Heroes below 50% Health reduced from 40% to 30%.
    • Finishing TouchFinishing Touch [Passive]
      • Basic Attack damage bonus increased from 15% to 20%.
      • Basic Attack damage bonus to enemy Heroes below 50% Health increased from 15% to 20%.
  • Level 4
    • Ensnaring SwingEnsnaring Swing [E]
      • Primary target Slow increased from 30% to 40%.
  • Level 10
    • Unrelenting StrikesUnrelenting Strikes [R1]
      • Cooldown reduced from 75 to 60 seconds.
      • Mana cost reduced from 60 to 50.
      • Final Stun duration increased from 1 to 1.5 seconds.
  • Level 16
    • Swing Life AwaySwing Life Away [E]
      • Cooldown reduction increased from 150% to 200%.
      • Spell Armor duration increased from 2 to 2.5 seconds.
  • Level 20
    • Silent KillerSilent Killer [R1]
      • No longer Silences enemy Heroes on its initial cast.
      • Additional functionality: Enemy Heroes who are hit by Unrelenting Strikes are Silenced for .5 seconds.
Developer Comment: It’s been awhile since we’ve made any large changes to Qhira. She is a little underperforming, so we’re buffing her Health and making some changes to various talents to improve their competitiveness and Qhira’s overall power. Fatal Wounds is currently representing too much of her power pie, so we’re reducing that talent’s power while improving various other parts of her tree to compensate.

Return to Top

Zeratul

Talents

  • Level 20
    • Gift of the Xel’Naga [R2]
      • Removed.
    • Nexus Blades [Passive]
      • Removed.
    • New talent: Unwavering PressureUnwavering Pressure [W]
      • Basic Attacks against enemy Heroes who are marked or Slowed by Singularity Spike reduce the cooldown of Singularity Spike by 1.25 seconds.
    • New talent: Shadow StrideShadow Stride [Passive]
      • Reduce the cooldown of Vorpal Blade by 10 seconds.
Developer Comment: Zeratul’s Level 20 talents have been dominated for a long time by Twilight Falls and Shadow Mending. We’re removing the two options that have seen very little play and are instead adding talents that should be more viable.

Return to Top

Ranged Assassin

Cassia

Base

  • Vitals
    • Health increased from 1510 to 1700.
    • Health regeneration increased from 3.15 to 3.54 per second.
  • Weapon
    • Damage from 122 to 130.
    • Attacks per second from 1 to 1.11.
  • Lightning FuryLightning Fury [Q]
    • Damage from 150 to 165.
    • Mana cost from 25 to 20.
  • AvoidanceAvoidance [Trait]
    • Now works while Mounted.
    • Adjusted functionality: After remaining stationary for .75 seconds the Armor is rapidly lost over .5 seconds.

Talents

  • Level 1
    • ThunderstrokeThunderstroke [Q]
      • No longer grants Avoidance Armor.
      • Quest damage per Hero hit from 1 to 1.5.
  • Level 7
    • Debilitating Thrusts [E]
      • Name changed to Grounding RodGrounding Rod.
      • New functionality: Enemies hit by Lightning Fury or Fend are Slowed by 20% for 2 seconds.
  • Level 16
    • Martial LawMartial Law [Passive]
      • Adjusted functionality: Basic Attacks against enemy Heroes deal 1% maximum Health as damage. This is increased to 3% maximum Health against Heroes who are Stunned, Rooted, or Slowed.
Developer Comment: Cassia came out lower than we anticipated, largely due to us going too far with her base kit nerfs that were intended to compensate for the power she gained in talents. We’re making some changes to increase her power level and to make her more accessible, which should make her a lot more formidable.

Return to Top

Genji

Base

  • Health increased from 1620 to 1675.
  • Health regeneration increased from 3.38 to 3.49.
  • Cyber AgilityCyber Agility [Trait]
    • Cooldown increased from 15 to 20 seconds.

Talents

  • Level 1
    • Agile DismountAgile Dismount [Trait]
      • Cooldown reduction increased from 10 to 14 seconds.
  • Level 7
    • Augmented GuardAugmented Guard [W]
      • Shield amount increased from 75% to 100% of damage blocked.
    • Cyber ShieldCyber Shield [Trait]
      • Spell Armor duration increased from 2.5 to 4 seconds.
  • Level 10
    • X-StrikeX-Strike [R2]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 90 to 70.
  • Level 13
    • Double Jump [Trait]
      • Removed.
    • New talent: Way Of The ShimadaWay Of The Shimada [Passive]
      • Increase Genji’s Basic Attack range by 1. Each time Genji hits an enemy Hero with a Basic Attack, increase his Basic Attack damage by 1% for 3 seconds, stacking up to 15%.
  • Level 20
    • Living WeaponLiving Weapon [R2]
      • Cooldown reduction reduced from 12 to 10 seconds.
Developer Comment: Genji has posted a low overall win rate for some time. While we believe he is still quite powerful in the hands of capable players, the skill requirement to be effective on him is a little too high for the vast majority of players. We’re slightly buffing his health and reducing his overall mobility with Cyber Agility, in addition to buffing a few of his underperforming talents. This should move him into a better place, particularly in regards to his survivability in more general situations.

Return to Top

Gul'dan

Base

  • Fel FlameFel Flame [Q]
    • Damage increased from 200 to 210.

Talents

  • Level 7
    • Curse of ExhaustionCurse of Exhaustion [W]
      • Slow reduced from 50% to 40%.
      • No longer requires enemies to be afflicted by Corruption for the bonuses to take effect.
  • Level 13
    • Dark BargainDark Bargain [Passive]
      • Additional respawn time reduced from 15 to 10 seconds.
Developer Comment: We’re doing some small upward tweaks to Gul’dan’s overall power. Curse of Exhaustion in particular is getting a substantial buff in its number of use cases, which we felt was too narrow in the past due to its requirement to combo with Corruption to gain any benefit.

Return to Top

Hanzo

Talents

  • Level 10
    • DragonstrikeDragonstrike [R1]
      • Damage increased from 78 to 84.
  • Level 13
    • Mounted ArcheryMounted Archery [Passive]
      • Additional functionality: Reduce the cooldown of Summon Mount by 2 seconds.
  • Level 16
    • Flawless TechniqueFlawless Technique [Passive]
      • Storm Bow and Basic Attack damage bonuses increased from 30% to 40%.
Developer Comment: We’re buffing up some of Hanzo’s underperforming talents. Overall he is in a fairly good place at higher levels of play, so we’re being a little conservative with where to increase his power.

Return to Top

Raynor

Talents

  • Level 1
    • ExterminatorExterminator [Passive]
      • Bonus damage to Minions, Mercenaries, and Monsters reduced from 75% to 50%.
Developer Comment: Since our last buff to Exterminator, it’s become too universally good in nearly all situations. We want the talent to be powerful, but we want the maps that Raynor is playing on to be more of a consideration when taking the talent.

Return to Top

Tracer

Base

  • ReloadReload [Trait]
    • Healing from Basic Attacks reduced from 15% to 10%.

Talents

  • Level 13
    • UntouchableUntouchable [Q]
      • No longer increases Tracer’s Blink range.
      • New functionality: After using Blink, Tracer’s Movement Speed is increased by 20% for 2 seconds.
    • TelefragTelefrag [E]
      • Cooldown reduction on Recall increased from .1875 to .25 seconds.
Developer Comment: Tracer is doing a bit too well since her rework, so we’re toning down the power of her baseline life leech and changing Untouchable’s functionality. These changes should let her trade effectively with enemy Heroes less often, which should in turn open up more possibilities for counter-play.

Return to Top

Zagara

Talents

  • Level 16
    • Jagged BarbsJagged Barbs [Trait]
      • Attack range bonus increased from 10% to 20%.
Developer Comment: Jagged Barbs is still underperforming compared to other talents on the tier. We think it could be more powerful, so we’re enabling Zagara to be a fairly safe ranged auto-attacker as long as she is able to fight on her Creep.

Return to Top

Bug Fixes

General

  • Watching replays from previous versions of the game will no longer crash the client.

Heroes

  • Chromie
    • Every talent that is affected by Sand Blast correctly references 'Primary Sand Blast' or references Sand Blasts 'from Chromie or her Echoes' that matches its functionality.
  • Deathwing
    • Updated a tooltip for Bellowing Roar's Fear to correctly state its duration as 1.5 seconds.
  • Garrosh
    • Helping Hand and Into the Fray no longer can be cast on Turrets placed by themselves or allies.
  • Kael'thas
    • Both Fel Infusion and Sunfire Enchantment now properly increase Kael'thas' healing from Fel Infusion.
  • Mal'ganis
    • Spreading Plague's duration is now set to 5 seconds when Mal'ganis basic attacks an enemy Hero, which is its full duration.
  • Orphea
    • Shadow Waltz now refunds mana cost equal to its cast.
  • Ragnaros
    • Sulfuras Smash now has the same cooldown and effect when Ragnaros casts it during Molten Core.
  • Tracer
    • Bullet Spray's range now increases 30%, and a tooltip description has been updated to match it as well.
    • Heavy Handed's armor debuff is now properly applied after Melee damage.

Battlegrounds

  • Dragon Shire
    • The Dragon Knight's Savage no longer interrupts missile movers of targets that are Unstoppable, but continues to properly interrupt missile movers of targets that are not Unstoppable.
  • Hanamura Temple
    • The Sentinel's Warning Splat for Horizontal Slash properly matches its searches.

Return to Top

Share this post


Link to post
Share on other sites

'Hopefully this doesn't break the game.'

Amazing. 

Edited by Halock

Share this post


Link to post
Share on other sites

damn, I'm excited to try cassia again. following her rework I played her heavily for a few days to great results. my only complaint for her playstyle was that she wasn't necessarily hard to play, but her avoidance mechanic was annoying to play. this is a great fix that forces you to keep your uptime at top priority while also allowing you to abuse your mouse less with spamming clicks/stutter steps.

Share this post


Link to post
Share on other sites

Yeah those Cassia changes are exactly what the community was asking for. So it'll be interesting to see what happens to her winrate and games played stats now. The nerfs to Tracer feel slight, but after a few games I'm tentatively saying you can feel them all the same and some nerfing was definitely required.

What's interesting is the more teamfight PvP emphasis they are putting onto TLV, who definitely have felt like a hero without a purpose since the XP Orb change. Maybe a full rework might be forthcoming? But the amount of work that would take makes me a little doubtful.

What I'm less sanguine about is the nerf to Jimmy. The main reason why people picked that 75% non-hero damage bonus talent was because Rexxar has been in the top 3 for winrate for almost a year straight. THATS why it get's picked, so you can delete the bear. A whopping 25% damage nerf only empowers Rexxar and puts him further ahead. I literally had a game last night where if I was doing 25% more damage I would have killed the bear three times in the first 5 minutes.

Edited by Apologised

Share this post


Link to post
Share on other sites

That Untouchable change doesn't seem that bad, might be even considered a buff for Tracer in some situations when you are chasing an enemy. So far those Cassia buffs are looking good and well deserved.

Edited by Arcling

Share this post


Link to post
Share on other sites

To me the spotlight of this patch are the changes to The Lost Vikings. It is the closest of the fabled rework the devs talked about a few years ago, by adding talents that makes the Vikings stronger when they're together. Hopefully they'll continue to tamper with this mechanic in the future, because I sure love this idea.

  • Like 2

Share this post


Link to post
Share on other sites
On 6/4/2020 at 6:19 AM, Apologised said:

Yeah those Cassia changes are exactly what the community was asking for. So it'll be interesting to see what happens to her winrate and games played stats now. The nerfs to Tracer feel slight, but after a few games I'm tentatively saying you can feel them all the same and some nerfing was definitely required.

What's interesting is the more teamfight PvP emphasis they are putting onto TLV, who definitely have felt like a hero without a purpose since the XP Orb change. Maybe a full rework might be forthcoming? But the amount of work that would take makes me a little doubtful.

What I'm less sanguine about is the nerf to Jimmy. The main reason why people picked that 75% non-hero damage bonus talent was because Rexxar has been in the top 3 for winrate for almost a year straight. THATS why it get's picked, so you can delete the bear. A whopping 25% damage nerf only empowers Rexxar and puts him further ahead. I literally had a game last night where if I was doing 25% more damage I would have killed the bear three times in the first 5 minutes.

Exterminator does not work on Misha because she is considered as a Hero.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...