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LoD Corpse Explosion Necromancer

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This thread is for comments about our LoD Corpse Explosion Necromancer build.

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Guest Tomwisethered93

Hi there, thanks for the build, my wife is going to try it out, just one question, why the swamp land raiders? Seems like the skills buff witch doctor skills?

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4 hours ago, Guest Tomwisethered93 said:

Hi there, thanks for the build, my wife is going to try it out, just one question, why the swamp land raiders? Seems like the skills buff witch doctor skills?

The SLW are indeed Witch Doctor pants (and will only drop for witch doctors, so you'll have to create an alt to get them). 

However, they're the only pants who can roll with an elemental damage bonus (cold or poison, whichever this build needs). They're often recommended for necro builds that don't benefit from any of the specific necro pants, such as this one. 

In really high GRs this may be important, on lower difficulties you can easily use any well - rolled unique pants that don't actively counter the mechanics of the build. 

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Hi I'm trying to get SLW on my alt lvl 1 witch doctor... kadala loves me but just gives me pox faulds.  like 10 times in a row. Don't suppose you need to lvl up your WD further to "unlock" more stuff from her??? or just the usual Kadala luck?

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9 hours ago, ickyinsaney said:

Hi I'm trying to get SLW on my alt lvl 1 witch doctor... kadala loves me but just gives me pox faulds.  like 10 times in a row. Don't suppose you need to lvl up your WD further to "unlock" more stuff from her??? or just the usual Kadala luck?

It's your standard luck, but you'll probably be much better off crafting a bunch of level 70 pants at the blacksmith and upgrading. Higher chance of getting the right ones that way as the upgrade tables are different from the gambling tables at lower levels. I'm not even 100% sure Kadala can give the SLWs at level 1 - and they'd be level 1 anyway. 

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Guest Sletne
On 7/12/2020 at 12:21 PM, Bubble181 said:

It's your standard luck, but you'll probably be much better off crafting a bunch of level 70 pants at the blacksmith and upgrading. Higher chance of getting the right ones that way as the upgrade tables are different from the gambling tables at lower levels. I'm not even 100% sure Kadala can give the SLWs at level 1 - and they'd be level 1 anyway. 

Kadala can drop the pants at lvl 51 if u Chek kadala calculator. But just use the bloodshards for legs on main and transfer them to chest. Then upgrade in cube on alt got 2 of 4 swamp pants on lvl 8 wd

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Guest Valleypoo

I'm about 90% of the way there with the build - trying GR70 I'm getting one hit left right and centre - been trying for a unity for a while now but still no luck - if anyone has used this build that can attest for its high rating in solo play? 

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So I went ahead and made myself get up to 70 (thanks to some friends for the powerlevel!) and started using blood shards from my necro.  after a million lame kadala items, i used the necro to get a jillion mats, and started using the WD to roll the yellow items in the cube. after about 10 tries I got swamp;land waders with + physical...... so I guess now the game is to keep re-rolling that Upgrade Rare in the cube, til it turns out the poison elemental affix.. then you can roll off the WD when you goto Enchant at the gypsy on the necro.  Just 99999999 more RNG steps to go!

Edited by ickyinsaney

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On 7/16/2020 at 6:36 AM, Guest Valleypoo said:

I'm about 90% of the way there with the build - trying GR70 I'm getting one hit left right and centre - been trying for a unity for a while now but still no luck - if anyone has used this build that can attest for its high rating in solo play? 

It's very much capable of high tier GRs, it has consistently cleared the 130+ range on the PTR. You'll see more Poison Scythes on the leaderboard, since the build is easier to play with, but the approach of both builds is fairly similar in how they build up damage and are fairly easy to swap between.

Saying that GR70 is a hurdle for you is a bit alarming though; are you sure you're qualifying for the LoD gem bonus (no set bonuses equipped, and ancient items wherever possible asap)? You might be better off farming on a set-based build until you solidify the necessary items for LoD-based ones, they are without a doubt more demanding when it comes to specific gear and good rolls.

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I was wondering why many Necro builds take Eternal Torment? It seems to me that my curses last long enough to kill mobs. I'm pretty casual, though, so I'm sure there's something I'm missing.

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On 8/24/2020 at 11:56 PM, trevoracious said:

I was wondering why many Necro builds take Eternal Torment? It seems to me that my curses last long enough to kill mobs. I'm pretty casual, though, so I'm sure there's something I'm missing.

Reasonable question! Eternal Torment is very handy since it allows the (theoretically uncapped, only dictated by current on-screen monster density) bonuses of Spreading Malediction to stay on at all times. Even better in a build that has to spread curses via manual Grim Scythe swings!

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Guest Spawnlq

i'm up to about 105 GR and struggling with this build. Not fully optimized yet,  all ancients and 2 primals but i did find exchanging Unity for Lornelle's Sunstone was a great swap to boost my survival and clearing 105s consistently now. Great for keeping survivability in team play too.

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On 9/1/2020 at 1:45 AM, Guest Spawnlq said:

i'm up to about 105 GR and struggling with this build. Not fully optimized yet,  all ancients and 2 primals but i did find exchanging Unity for Lornelle's Sunstone was a great swap to boost my survival and clearing 105s consistently now. Great for keeping survivability in team play too.

Hey there! Lornelle's is a fitting replacement of Unity for group play, since the Unity-based damage reduction only works if you play solo (as you only have a follower in solo play, to share damage with via two Unities). You've made a good alteration, cheers! 🙂

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Guest DHGSilvergun236

Okay, I'm sorry, but I have some issues with this build. Bear in mind, this is coming from a more casual side of play. But when I look at this build with a critical eye, there are some things that just don't make sense. Why are we using the Nayr's black death to supposedly proc poison,  when there is literally no poison in the build at all? Same thing with the pants. We're not using Grasp of the Dead or Locust Swarm. So why Swamp Land Waders?

If anyone can take a look at this and then give me a solid explanation or a fix, I'd appreciate it. Cheers

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On 9/25/2020 at 4:21 AM, Guest DHGSilvergun236 said:

Okay, I'm sorry, but I have some issues with this build. Bear in mind, this is coming from a more casual side of play. But when I look at this build with a critical eye, there are some things that just don't make sense. Why are we using the Nayr's black death to supposedly proc poison,  when there is literally no poison in the build at all? (...)

Hey there! Witch Doctors aren't the only class with access to poisonous skills, keep that in mind! 🙂 The Cursed Scythe rune of Grim Scythe deals poison damage, so does Siphon Blood's Power Shift, and so do Corpse Explosion - Close Quarters and Bone Armor - Dislocation. While they are a WD specific item with a legendary bonus specifically pertaining to Witch Doctors, the Swamp Land Waders are desired across many classes for one simple reason - they are the only pants in the game that can roll an elemental damage increase bonus, boosting your DPS further through a gear slot that typically doesn't do that.

 

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