Jump to content
FORUMS
Sign in to follow this  
Stan

The Great Vault in Shadowlands Offers Up to 9 Item Choices Weekly

Recommended Posts

P3Eqsek.jpg

The weekly chest in Shadowlands will no longer be limited to just Mythic dungeons, allowing you to unlock gear from PvP and raiding. The Great Vault offers up to 9 choices that you unlock by completing various objectives.

Freedom of Choice

The weekly chest has been upgraded in Shadowlands to give players more choice. Instead of receiving one preset item, you will be able to select a single reward from a pool of up to nine items, depending on the activities you complete each week.

Here's the work in progress UI of the Great Vault, courtesy of Baratheus.

EeIQlysXoAEsKFY.png

As you can see above, the weekly chest is no longer limited to just Mythic Dungeons and includes raids and PvP.

Great Vault Objectives

To unlock more choices/slots, you must complete the following objectives:

 Raids

  • Slot #1: Defeat 3 Raid Bosses,
  • Slot #2: Defeat 7 Raid Bosses
  • Slot #3: Defeat 10 Raid Bosses

Mythic Dungeons

  • Slot #4: Complete 1 Mythic Dungeon
  • Slot #5: Complete 5 Mythic Dungeons
  • Slot #6: Complete 15 Mythic Dungeons

PvP

  • Slot #7: Earn 100 Conquest Points
  • Slot #8: Earn 150 Conquest Points
  • Slot #9: Earn 250 Conquest Points

Note that you can still pick only ONE REWARD from the Great Vault every week. Completing the objectives unlocks more choices.

Rewards Scaling

Based on the datamined global strings from Beta Build 35360, you will be able to increase the item level of your weekly rewards by:

  • Completing higher level Mythic dungeons;
    • The item level will be based on the lowest level of your top run.
      • WEEKLY_REWARDS_COMPLETE_MYTHIC_SHORT - Complete higher level Mythic dungeons to increase this reward's Item Level.
      • WEEKLY_REWARDS_COMPLETE_MYTHIC - Complete Mythic Level %1$d dungeons. The reward is based on the lowest level of your top %2$d runs.
  • Defeating raid bosses on higher difficulties;
    • The item level of rewards is based on raid difficulty.
      • WEEKLY_REWARDS_COMPLETE_RAID - Complete this activity on %s difficulty.
  • Earning a higher bracket win that week.
    • Item level will be based on your highest bracket win that week.
      • CONQUEST_PVP_WEEK_ADDITIONAL_CHEST - Earn an additional %s Conquest this week to unlock a Great Vault reward (item level %s).
      • RATED_PVP_WEEKLY_VAULT_TOOLTIP - %s/%s rewards unlocked this week.\n\nThe item level of your Great Vault reward is %s, based on your highest bracket win this week (%s).

Community Feedback & Discussions

The community is already discussing the new weekly chest on Reddit and some Redditors consider 15 Mythic dungeons per week too much. I, for one, am really excited to see more items to choose from in my weekly chest! We're still in Beta so the objectives are likely to change.

Related Shadowlands Beta Build 35360 News

  • Like 3

Share this post


Link to post
Share on other sites

After experiencing the joy of getting subpar gloves from weekly mythic chest for two months straight, anything seems like a nice alternative.
It is one drop instead of two, but given what pvp balanacing looked like, I am ok with that and skipping on arenas completely. Or perhaps doing couple dailies in favour of at least 100 CP.
I can't see this change in a negative light. Although 15 mythics might be a bit too much, but then - you really don't have to, pick of 2 still beats the old weekly chest by a landslide. Just crossing fingers it's not going to be the two of a same item.
edit: I can imagine people rushing low keys just for the sake of speeding the 15 mythic run requirement past doing their weekly +10ish, I guess they'll be more motivated to boost?

Edited by Koxsos

Share this post


Link to post
Share on other sites

Was explaining this to another Guildie of mine and on average when we have enough active players online we typically run 10-15 key runs weekly.  Raiding on avg 1-3 bosses per two Raid nights a week pending on level of progression.  And the PvP is at everyone's leisure since the Guild is not highly focus on PvP as part of endgame content.  So this is way more friendly than relying on the bad rng in BFA to get items to compliment build types on mains and alts a like.

Share this post


Link to post
Share on other sites
32 minutes ago, Calorat said:

And still nothing for people who hate pvp, raiding and speedrunning dungeons.  or can't find groups for either.

 

I mean, if you dislike all portions of Endgame content, then this probably never in your field of view in the first place. Each player enjoys what they like/dislike, but you just excluded all Endgame and want Endgame gear for...?

  • Like 3

Share this post


Link to post
Share on other sites
41 minutes ago, Calorat said:

And still nothing for people who hate pvp, raiding and speedrunning dungeons.  or can't find groups for either.

then why do you need the chest if you hate all the end game content?

simply stay with the average gear and you will be fine for open world activities!

  • Like 1

Share this post


Link to post
Share on other sites

I love this. Raiding is all I'm here for and I hate being forced to run Mythics for gear drops. I'm very happy for this change. 

  • Thanks 1

Share this post


Link to post
Share on other sites
5 hours ago, Koxsos said:

Although 15 mythics might be a bit too much, but then - you really don't have to, pick of 2 still beats the old weekly chest by a landslide. Just crossing fingers it's not going to be the two of a same item.

Although it's easy to see this in the light of convenience, I think more quantifiably it increases your speed of gearing, doesn't it? More choices means less waste. 

And from that angle it makes sense to me, because 15 mythics isn't necessarily a tickbox which everyone should be aiming for -- it's also about speeding up the people who really push an activity. 

Doofs like me who do 1 Mythic a week (maybe) have a chance to get a good item. People who do several get a very good chance for a good item. People who do loads of Mythics can practically guarantee a good item. Same with raids -- people who do a wing, people who do half a raid, people who do a whole raid. No idea how the conquest relates in SL. 

It seems fair to me.

I wouldn't be surprised to see it drop by 2 or 3 though. 

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Calorat said:

And still nothing for people who hate pvp, raiding and speedrunning dungeons.  or can't find groups for either.

  • Slot #10: Do 10 transmog runs
  • Slot #11: Do 20 transmog runs
  • Slot #12: Do transmog runs for all raids and dungeons you currently have an unobtainable appearance in.

 

  • Slot #13: RP for 2 hours
  • Slot #14: RP for 5 hours
  • Slot #15: RP until your sentences are unintelligible. 

 

  • Slot #16: Fly in circles for 1/2 an hour
  • Slot #17: Fly in circles for 2 hours
  • Slot #18: Have you considered getting a life? 
  • Haha 2

Share this post


Link to post
Share on other sites

On the one hand, love that we're being given a way to get choice, it's a great help when compared to the current method, especially with loot drops being reduced in SL. Logged in today for 7 chests, and rubbish in 6/7, woooo.

Given the ilvl is by highest run i.e a +15 or mythic boss kill, it's good, actually promotes helping in easier content to get the dungeon number or raid kills. Scrap that, we need to do 15 +15's to get 3 choices of +15 loot? WHAT THE HELL? I get it in theory but in practice WTF?

BUT

It seems too much, especially if you want to have alts, so far this expac looks SO alt unfriendly, yet seems like they're a must have with the 4 covenant options...

Most of the time I do maybe the 3 mythic bosses in a pug, and 1 M+ atm, on 3/4 alts, and just a M+ on the rest. Main will do w.e we do in raid. Even doing 5 mythics will be tedious. 

 

Who the hell keeps greenlighting these systems? There's so many now that scream great, exactly what the community want, but with a major draw back. Corruption vendor (rotation...), cloak catch up (originally only 2 per week, then costs echo's), now this too.

Edited by Bobbis
WTH?

Share this post


Link to post
Share on other sites
4 hours ago, Calorat said:

And still nothing for people who hate pvp, raiding and speedrunning dungeons.  or can't find groups for either.

You have pet battles?

What else is there for end game for you when you take M+, PvP and raiding out?

Share this post


Link to post
Share on other sites
11 hours ago, Migol said:

15 Mythic runs seems a bit extreme, lower that to 10?

 

7 hours ago, Bobbis said:

Scrap that, we need to do 15 +15's to get 3 choices of +15 loot? WHAT THE HELL? I get it in theory but in practice WTF?

 

I agree, i am surprised that they went with 15 runs. I mean, seeing this great vault, They should go with 1/4/10, so that you get at least the second tier, when you finish the 4 dungeons for weekly dungeon quest. i would have thought that it doesnt count, how high you play the level. So i would do a +15 and speed run +2s to get more items. But what i see as well, if they dont lower the dungeon count needed, that raiding would be easier to fill if difficulty doesnt matter. just breezing through 3 lfr wings to get the 10 bosses.

But if it is really like Bobbis said, how would that even work? i mean, lets say i finished a +15 for the item level, what would happen if i run lower level dungeons afterwards? thye dont count into the vault? or do they give me lower level items? both dont seem to make sense, and to communicate this via the interface would be a bit unintuitive.

Share this post


Link to post
Share on other sites
Quote

Mythic Dungeons

  • Slot #4: Complete 1 Mythic Dungeon
  • Slot #5: Complete 5 Mythic Dungeons
  • Slot #6: Complete 15 Mythic Dungeons

I don't think it will be like do 15mythic dungeons per week.
I mean, you will be able to do 15 time m0 but there must be something like keys 0-3 counts as 1 mythic, 4-6 as 2, 7-9 as 3 etc.
I can't imagine people really doing m0 15times as speed runs and see casuals couldn't find group m0 because in lfd will looks like: "EASYDUNG +0 ONLY +2k IO RATIO"

Share this post


Link to post
Share on other sites
10 hours ago, Lawrenz said:

But if it is really like Bobbis said, how would that even work? i mean, lets say i finished a +15 for the item level, what would happen if i run lower level dungeons afterwards? thye dont count into the vault? or do they give me lower level items? both dont seem to make sense, and to communicate this via the interface would be a bit unintuitive.

There is a clearer post now on IV, Just do a +15, get 1 +15 item, do a 15, 3 10's and a 9, get a "choice" between the +15 and +9 item. Do 3 15's, 6 12's, 5 10's and a 9, get the "choice" between a +15, a +12, and a +9. I say "choice" like that because it's not really a choice, 9/10 times it'll be the ilvl you go for unless the lower one is something amazing.

This is the part I'm annoyed with, it's a choice but not really. 

Share this post


Link to post
Share on other sites
On 8/1/2020 at 1:20 AM, Halock said:
  • Slot #18: Have you considered getting a life? 

Dude, how can you forget people dancing in front of the AH all day? ARE THEY SUPPOSED TO LEAVE EMPTY HANDED?

  • Thanks 1

Share this post


Link to post
Share on other sites

Patch 9.1.3:

We've received a lot of feedback that the number of activities required to maximise your Great Vault choices for the week feels too high. While we intend for the Great Vault to reward the effort of the most dedicated players, we agree that the objectives could do with some tweaking. We've done a tuning pass and feel these changes will promote a healthier playstyle for unlocking your rewards going forward. 

  • Slot #1: Defeat 2 Raid Bosses. (Down from 3)

 

  • Slot #5: Complete 4 Mythic Dungeons (Down from 5)

 

  • Slot #17: Fly in circles for 3 hours (Up from 2)
  • Slot #18: Dance on Mailboxes or on Auction House Steps for 3 hours. (Down from getting a life)

 

Edited by Halock
  • Haha 1

Share this post


Link to post
Share on other sites

Could they maybe do something like this?

 

 

On 7/31/2020 at 10:16 AM, Stan said:

Mythic Dungeons

  • Slot #4: Complete 1 Mythic Dungeon
  • Slot #5: Complete 5 Mythic Dungeons or a +10 Mythic dungeon
  • Slot #6: Complete 15 Mythic Dungeons or a +15 Mythic dungeon

 Just figure like someone else said doing 15 +15's seems excessive if you are running those, unless they want people to do low level ones just to get done faster.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      They've gotten a bit smaller, but today's hotfixes are still pretty solid. Soul Ash will now be mailed to you if you forget to loot it, so you can go through Torghast without fear, there's more Covenant swap fixes, class tweaks and the regular huge quest fixes as well!
      November 27 (source)
      Classes
      Mage General Fixed an issue where Clouded Diamond (Torghast Anima Power) would not trigger with Arcane Momentum. Warlock General Corrected an issue where Soul Rot (Night Fae Ability) was unable to be used if the warlock was low on health. Covenants
      Corrected an issue that could cause players who were trying to switch covenants to incorrectly be treated as having previously been a member of their desired new covenant. Creatures and NPCs
      Stablemaster Vasilica has taken up shop in Sinfall to help Venthyr covenant members recover their lost pets. Items and Rewards
      TheMistcaller Ocarina trinket now refreshes its buff duration when the buff is already applied and the buff now lasts 15 minutes (was 5 minutes). Quests
      Covenant Campaign Fixed an issue where characters who chose to enter the Threads of Fate could have quests in their log from "The Looming Dark" campaign that could no longer be completed. Bastion Fixed an issue where there were two Centurion Colossi visible during the quest "The Final Countdown." Maldraxxas Characters in Threads of Fate mode should no longer be offered the Maldraxxus quest "WANTED: The Key of Eyes" as it takes place in a level 60 area. Ardenweald Fixed an issue during the quest "Ride to Heartwood Grove" where the Riding Stag would not want to be mounted. Revendreth Players who logout during “Refuge of Revendreth” should no longer be required to restart the quest to complete it. Archivist Fane will now allow those sworn to the Venthyr to obtain the quest "Halls of Atonement: Your Absolution." Prince Renathal will now accept the turn in of "Cages For All Occasions" while mounted on a Bridled Shadehound. The Maw Resolved an issue where Brethlun the Brand can become stuck and permanently evade all oncoming attacks during the quest "The Brand Holds the Key." Battle for Azeroth Fixed an issue where Tyrande could get stuck in combat during the Battle for Azeroth Alliance scenario "In Darkest Night." Torghast, Tower of the Damned
      Any Soul Ash that was not looted from defeated enemies will now be sent to the player’s mailbox. World Quests
      Increased the spawn frequency of Brittle Bark Mischief-Makers needed for the World Quest “Spriggan Size Me!” Fixed an issue where Kleia could display incorrectly during the Bastion World Quest "Flight School: Falling With Style."
    • By Starym
      It seems the Shadowlands aren't getting the best of receptions over on the user side of things on Metacritic, and since the critic reviews aren't in yet that's the only score available. The negative reviews currently outweigh the positives, which wouldn't be problematic in general, but as often happens with Metacritic user reviews some negative ones are not really accurate or helpful. And the reasoning given in some of these some reviews is pretty... "interesting", so one might characterize this as review bombing.


      The scores themselves are always problematic with Metacritic, but it seems Shadowlands is particularly afflicted with this issue at the moment, as the vast majority of the negative side of the slider are just 0 scores. There are some negative ones that are perfectly legitimate, with fair evaluations of the person's opinion, but most are just 0 or 1 scores (in a 0-10 scoring system), and many of them have some VERY insightful "reviews" to offer:
      Regardless of some of the above perhaps having some valid points, assigning a 1 or 0 to a game as complex as WoW is just laughable, and while it has become the de-facto way to say "I don't like this", it's just pretty sad to see in the WoW community.
      Then there are also those that are legitimately frustrated at the very real issues present, like queues and similar (although with this logic, Vanilla, BC, Classic and basically the majority of WoW expansions would also get a 0):
      There's plenty more where that came from, as well as glowing 10-scores, so if you're interested, head on over to Metacritic's page and check them out!
    • By Starym
      The Neutral never stops! Doubleagent, the Pandaren that refuses to pick a faction and is thus trapped on the Wandering Isle, pre-Horde/Alliance choice, is back in the Shadowlands and chasing that maximum level via only herbing and mining!
      The Shadowlands made this endeavour quite a bit easier, as XP from the nodes was substantially increased, so much so that a Vulpera was able to get from 10-50 in about 20 hours recently! The neutral club has also grown over the years, and we now have a full group (at least) of Pandaren that are standing up to the faction separation and have made their home on the Wandering Isle! Here's the start of Doubleagent's Shadowlands trip:
      We're eagerly awaiting the level 60 ding! It'll almost be as awesome a level up as this one! You can also check out Doubleagent's previous max level ding, 120, or the Legion one in which he goes into detail on the entire journey.
    • By Stan
      The first 3 Torghast layers became available this week, and the total amount of Soul Ash you can collect is 810 if you are at max level.
      Two Torghast wings are available each weak, meaning you can get up to 305 Soul Ash from each wing if you complete Layer 3 for a total of 610 Soul Ash. The Explore Torghast quest is also available and rewards an additional 200 Soul Ash upon completion. In total, you can acquire 810 Soul Ash this week. You will need 1,250 Soul Ash to craft your first legendary item, though, so you will be able to craft it next week (December 1, 2020).
      Check out our Torghast guide for more information about the Tower of the Damned!
    • By Stan
      Chronicle of Lost Memories is a catch-up item that teaches you uncollected Legendary Powers for your class.
      You can purchase it from Renown quartermasters at your Covenant Sanctum. It costs 35 Grateful Offerings each, and the item teaches you a random Legendary Power for your class that you haven't collected yet. You can get the currency from doing activities related to the Anima Conductor that you unlock at Renown level 3. It requires 4 Anima streams permanently reinforced.

×
×
  • Create New...