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Shaman Class Changes in Shadowlands Beta 9.0.2 Build 35854

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Here are the latest Shaman class changes from Shadowlands Beta.

Shaman

Baseline

  • Flame Shock Flame Shock - Sears the target with fire, causing [ 19.5% of Spell Power ] Fire damage and then an additional [ 105% 104.4% of Spell Power ] Fire damage over 18 sec.

Elemental

  • Elemental Blast Elemental Blast (Level 15 talent) - Elemental Blast will consume all stacks of Fulmination to deal extra Nature damage to your target. Generates 30 Maelstrom.
  • Static Discharge Static Discharge (Level 15 talent) -  Discharge excess energy from your Lightning Shield, dealing [ 15% 23% of Attack Spell Power ] Nature damage to an enemy within 40 every 0.5 sec for 3 sec.
  • Aftershock Aftershock (Level 30 talent) - Earth Shock has and Earthquake have a 25% chance to refund all Maelstrom spent.
  • Icefury Icefury (Level 90 talent) - Hurls frigid ice at the target, dealing [ 82.5% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 300% increased damage and generate 8 Maelstrom.
  • Ascendance Ascendance (Level 100 talent) - Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock duration to 18 sec.

Enhancement

  • Maelstrom Weapon Maelstrom Weapon - When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 10 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase the damage or healing of your next spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.
  • Ascendance Ascendance (Level 100 talent) - Transform into an Air Ascendant for 15 sec, immediately dealing [ 250% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.

All Shadowlands Class Changes

6D5HKWY2GULD1465340163386.png Death Knight KONFY3G21NRT1465340163602.png Mage 4K4NG17DH5OC1465340163651.png Rogue

Death Knight 9.0.1 Class Changes

Mage 9.0.1 Class Changes

Rogue 9.0.1 Class Changes

742W2C4VQJ651465340163518.png Demon Hunter MD3875H6PEN31465340163613.png Monk TGVJ0Y6O051R1465340163670.png Shaman

Demon Hunter 9.0.1 Class Changes

Monk 9.0.1 Class Changes

Shaman 9.0.1 Class Changes

BIML5YS7P8XA1465340163522.png Druid FTPZBBV8LWHM1465340163625.png Paladin Y65BR5SJIAKM1465340163689.png Warlock

Druid 9.0.1 Class Changes

Paladin 9.0.1 Class Changes

Warlock 9.0.1 Class Changes

3AP8QPDFMH191465340163595.png Hunter MMF2M70OD4PY1465340163646.png Priest Q21ASBT2SDXX1465340163697.png Warrior

Hunter 9.0.1 Class Changes

Priest 9.0.1 Class Changes

Warrior 9.0.1 Class Changes

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Maelstrom Weapon stacking up to 10 times is a really good quality of life change that I think they should consider for Lava Surge procs in Elemental Shamans.

This is something that every class should have baseline in my opinion, it makes the gameplay so much smoother. Like what they did with the Mind Blast procs from Shadow Priest that go up to 5 charges - it's even overkill at 5 charges, but hey, it's cool! And it feels good!

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17 hours ago, lucantini said:

Maelstrom Weapon stacking up to 10 times is a really good quality of life change that I think they should consider for Lava Surge procs in Elemental Shamans.

This is something that every class should have baseline in my opinion, it makes the gameplay so much smoother. Like what they did with the Mind Blast procs from Shadow Priest that go up to 5 charges - it's even overkill at 5 charges, but hey, it's cool! And it feels good!

It's a fun idea but I do love the instant cast Lava Bursts provided by the proc now. It gives you a lot of GCDs to move in a fight and provides and subtle level of mobility to the spec that is often overlooked - especially whenever you have Flame Shock on multiple targets.

EDIT: that said, it is a really appealing thought to unleash a 10 or 20 stacked Lava Burst. If Lava Surge operated exactly like Fulmination but for Lava Burst only, it could give Elemental another level of control when dealing single target damage.

Edited by durdyenglish

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