Jump to content
FORUMS
Sign in to follow this  
Staff

Big PvP Updates Coming to Shadowlands Beta

Recommended Posts

49013-pvp-vendors-return-in-shadowlands.
 

With the big discussion around PvP in Shadowlands, especially PvP vendors, Blizzard have now responded and will be adding changes to the beta over the next weeks. The first steps detailed today are changing stat distribution on Conquest gear to always have Versatility and adding a 2 piece set  bonus, activated by equipping 2 PvP trinkets!

Blizzard LogoPvP Updates (source)

As we mentioned in last week’s Shadowlands Development Update, we’ve heard a lot of feedback from the PvP community that Conquest vendors in Shadowlands don’t offer enough of most players’ desired stats, leading to the sense that much of the best gear for PvP will have to be earned outside of PvP. We don’t want that to be the case.

Our current plan to address these concerns should become available in the Shadowlands Beta over the next couple of weeks.

First, we’re shifting the stat distributions on Conquest gear to always include Versatility. There should be two out of the three combinations (Versatility/Haste, Versatility/Mastery, Versatility/Crit) available for every slot. Secondly, we are adding a 2-piece set bonus, activated by equipping two PvP trinkets, such as crowd-control break (Medallion) or throughput (Battlemaster’s, Dominance, etc.) trinkets. This bonus will increase the damage and healing benefit of Versatility (but not the defensive benefit) while in Arenas, Battlegrounds, or War Mode.

The Conquest vendor will not offer perfect coverage of every stat combination, but neither does any other single source of gear in WoW. A player who favors Haste and Mastery cannot get a full set of Haste/Mastery gear from raiding alone, so if you’re someone who wants to be absolutely optimal, you’ll benefit from branching out across multiple types of content. Nonetheless, the result of these changes should be that a majority of the best gear for PvP now comes through the PvP system.

We look forward to your feedback on this, especially following your experiences testing the new itemization over the coming weeks.

Share this post


Link to post
Share on other sites

Significantly betted then bfa, but still doesn't address ilevel concerns. the goal for me is that you don't have to branch out of pvp if you just want to pvp. What determines your rating should be skill in pvp. If a gear grind is neccesary for that, it should be in pvp only, otherwise even with versatility trinket buff,  you'd get more versatility from a mythic raid piece.

 

Likewise, high rating is much harder to attain then most raid bosses, and rating based gear is counterproductive in pvp. Mobs don't have feelings, but you don't want players feeling they can never play on equal footings vs other players because they didnt get top ratings in first weeks. 

The goal should be that pvp gear is clearly superior in pvp, and mythic raiding gear is slightly below it (for pvp only of course), so that pvpers can enjoy just doing what they love (and likewise for pve, the bfa conquest essence grind was retarded). There are many ways to go about it. Pvp-gear-only stats like pvp power like in mop or prior expansions, pvp gear ilevel scaling like in wod.. Or simply do away with gear in pvp like in Legion or better yet, guild wars 2, and let players costumize the stats of their pvp templates. 

This continued preference to enforcw branching out of pvp is detrimental. It needlessly hurts the most dedicated of pvpers, those who love this part of wow for what it is.

To pvp competitvely, one should only ever have to... You guessed it... Pvp. 

 

Edited: I'm caveating this by saying that if conquest grind to upgrade pvp gear ilevel up to mythic level is doable without rating requirements, then its significantly better and should allow dedicated pvpers to rank up purely doing what they love. Unclear if this is the case yet. 

Edited by Mishmish
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Valor Points are coming this week and are supposed to save/improve Mythic+ gearing but, as our own Seliathan goes into in-depth, it's not quite a good enough improvement on the already pretty messy Mythic+ loot system.
      Seliathan is an Icy Veins Rogue class guide writer, completed several World First Mythic+ clears, including the +20, and he wrote a big piece for Raider.IO, analyzing the M+ gear and the way the Valor Point system will affect it, the flaws in both, and how to improve them. And while Blizzard are removing the 1500 cap on Valor, exactly as the article suggests, there are many more problems and potential solutions presented there. He goes over many topics, including how M+ gearing compares to PvP and raiding, what the actual purpose of M+ is and where it fits in the overall gearing scheme, the lack of other rewards in M+, the need for higher Keystone Master-type achievement tiers and a lot more. Here are some highlights, but head straight on to the full (and huge) analysis post on Raider.IO if you want all the details:
      There's a LOT more to read over in the full article on Raider.IO, with many excellent points and insights into Mythic+ and how it could be improved, so make sure to read the whole thing!
    • By Staff
      We now have official confirmation that the 1500 held Valor cap has been removed! We recently had an in-depth look at the system and its flaws, and while this particular change will improve it significantly, there's still a lot of issues with Mythic+ gearing, so check out the full article here.
      Valor Cap (source)
      This is correct. There will not be a limit of 1500 Valor that can be held.
      I’ve put a strikethrough on that part of the OP.
    • By Stan
      Today, we’re looking at the most popular team compositions for Mythic+ in Shadowlands Season 1.
      Disclaimer
      The data used in this article comes from Benched.me, a website with a Composition Explorer function, which tells you the most-popular compositions for Mythic+. It has a search function that allows you to select specializations for each party slot and find compositions.
      The Most Popular Team Compositions for Mythic+ in Shadowlands Season 1
      Currently, the most popular team comp with 36,604 runs so far in Season 1 includes a Vengeance Demon Hunter (Tank), Restoration Shaman (Healer), Marksmanship Hunter (DPS), Balance Druid (DPS), and Fire Mage (DPS).
      In 2nd place, we have the exact same team composition, with just one change. The Restoration Shaman (Healer) is replaced with Holy Paladin. The composition has 21,852 runs.
      In 3rd place, we have the same composition, but the Healer got replaced with a Restoration Druid this time around. We've seen this composition in 17,546 runs.
      Based on the data, it is relatively safe to assume that the current Mythic+ meta revolves around a Vengeance Demon Hunter tank, Marksmanship Hunter + Balance Druid + Fire Mage (DPS), with healers rotating between Druid, Shaman, and Paladin.
      You can check out the table below for more information about the most popular comps, including Average/Max Keystone, cleared, and more. We encourage you to visit Benched.me for even more runs.
       
    • By Stan
      Covenant Callings will reward Valor starting tomorrow, so make sure to save them until Patch 9.0.5 goes live in your region!

      Rare Covenant Callings in Patch 9.0.5 award 35 Valor. Epic Covenant Callings grant you 50 Valor.

      One character can hold up to 3 Covenant Callings at a time, which means you should wait until Tuesday (US) or Wednesday (EU) before you complete / turn in any Covenant Callings for extra Valor.
    • By Stan
      Blizzard is bringing back Valor in Patch 9.0.5, and the currency is used to upgrade Mythic Dungeon Gear, but what are the upgrade costs?
      The Red Rogue discovered the exact upgrade costs of gear with Valor in Patch 9.0.5 with a few missing slots, but before we go through them, let's talk about how the whole system works.
      Item Ranks and Upgrades
      Every item from dungeons in Patch 9.0.5 is given a rank based on their Item Level, as you can see on the tooltip.

      The items go from Rank 1 (Item Level 184) to Rank 12 (Item Level 220).
      This also applies to Great Vault loot. For example, if you receive Item Level 200 from the weekly chest, it will be of Rank 6/12.

      Base Mythic Gear (Item Level 184) can be upgraded to Item Level 200 without any requirements. All the higher rank upgrades are gated behind various achievements that require you to complete all Shadowlands Season 1 dungeons at Mythic Level 5, 10, and 15 within the time limit.
      In other words, if you want to upgrade Dungeon Gear to Item Level 220, you must complete all 8 Shadowlands Season 1 dungeons at Mythic 15 or above, within the time limit.
      We summarized everything explained above in the following table:
      Item Rank Item Level Requirements 1 184 No Requirements 2 187 No Requirements 3 190 No Requirements 4 194 No Requirements 5 197 No Requirements 6 200 No Requirements 7 203 Shadowlands Keystone Explorer: Season One 8 207 Shadowlands Keystone Explorer: Season One 9 210 Shadowlands Keystone Conqueror: Season One 10 213 Shadowlands Keystone Conqueror: Season One 11 216 Shadowlands Keystone Master: Season One 12 220 Shadowlands Keystone Master: Season One It's important to note that you can't upgrade gear obtained before Patch 9.0.5, which means you must re-farm everything when the patch goes live.
      Valor Caps
      You can have a maximum of 8,750 Valor, but the cap starts at 5,000 and increases by 750 each week. Blizzard also said one character could only hold 1,500 Valor at a time, but that may have been scrapped in the end.
      9.0.5 Week 1 Maximum Cap: 5,000 9.0.5 Week 2 Maximum Cap: 5,750 9.0.5 Week 3 Maximum Cap: 6,500 9.0.5 Week 4 Maximum Cap: 7,250 9.0.5 Week 5 Maximum Cap: 8,750 Weekly Cap: N/A Upgrade Costs
      Now that we know more about item ranks and caps, we are looking at how much Valor you will need for upgrades.
      All the data is provided by The Red Rogue, who also uploaded a handy video about the whole system. You can follow him on YouTube.
      You can upgrade gear by bringing it to Aggressor Zo'dash <Facilitator of Conflict> in Oribos, located in the Enclave of Oribos.
      The upgrade process is straightforward and works just like upgrading PvP or Covenant gear.
      The upgrade costs are different for each slot.
      Off-Hands, Rings, Cloaks, Bracers, Necks cost 250 Valor per upgrade. Shoulders, Gloves, Trinkets, Boots, Belts cost 400 Valor per upgrade. Helms, Chests, Legs cost 475 Valor per upgrade. 1-Handed Agility Weapon costs 500 Valor per upgrade 1-Handed Intellect Weapon costs 750 Valor per upgrade. 2-Handed Weapons cost 1,000 Valor per upgrade. The costs of 1-Handed Strength Weapons and Shields remain unknown for now, but based on PvP Upgrade costs, a 1H Weapon + Shield upgrades together should cost the same amount of Valor per upgrade just like a 2H weapon, so 500 Valor per item per upgrade (needs confirmation).
×
×
  • Create New...