Sign in to follow this  
Followers 0
Damien

[Archived] Hearthstone Mid Budget Druid Control Deck

12 posts in this topic

Oh wow big update on the site i see, well my current deck i built using the previous deck suggestion you guys had here

 

Current Deck:

Druid
2x Innervate
2x Mark of the Wild
2x Wrath
2x Swipe
2x Keeper of the Grove
2x Nourish
2x Druid of the Claw
2x Ancient of Lore
2x Ancient of War
 
Neutral
2x Ironbeak Owl
2x Loot Hoarder
2x Defender of Argus
2x Azure Drake
1x Faceless Manipulator
1x Sylvanas Windrunner
2x Molten Giant
 
This build has served me particularly well with tons of draw power and very strong late game potential and board control. Can it be improved? And using the cards I already own is there a variant of the new recommendation I could build right away? (i'll post a list of all my druid/neutral cards below) since I had built the previous one i don't have some of those cards you are recommending so i need alternates. 
 
Druid Specific: 
2x Wrath
2x Keeper of the Groove
2x Nourish
2x Druid of the Claw
2x Ancient of Lore
2x Ancient of War
 
Neutral
2x Abusive Sergeant
2x Argent Squire
1x Hungry Crab
2x Leper Gnome
1x Lightwarden
2x Murloc Tidecaller
2x Amani Berserker
2x Ancient Watcher
1x Doomsayer
2x Faerie Dragon
2x Ironbeak Owl
2x Knife Juggler
2x Loot Hoarder
1x Mad Bomber
2x Sunfury Protector
2x Wild Pyromancer
2x Acolyte of Pain
2x Arcane Golem
1x Big Game Hunter
2x Coldlight Oracle
2x Coldlight Seer
2x Earthen Ring Farseer
2x Harvest Golem
2x Imp Master
2x Injured Blademaster
2x Murloc Warleader
2x Scarlet Crusader
2x Dark Iron Dwarf
2x Defender of Argus
1x Leeroy Jenkins
2x Spellbreaker
2x Twilight Drake
2x Azure Drake
1x Faceless Manipulator
2x Fen Creeper
1x Gadgetzan Auctioneer
2x Argent Commander
1x Sylvanas Windrunner
2x Molten Giant
Edited by Akaitsuki

Share this post


Link to post
Share on other sites
Hey, Akaitsuki
 
I've made a general response to your multiple posts, you can find it here
 
Let us know if it helps, 
Regards,
Poyo

Share this post


Link to post
Share on other sites

Hi! Thank you for this deck's lists (especially basic and low-budget ones, as they provided me knowledge of which cards are crucial at the start of my "Hearthstone journey" 1-2 months ago :) ).

 

Aftery finally crafting Ragnaros, yesterday I decided to see how far can I get with this sligthly modificated mid-budget Druid (don't have every needed card for now) starting from the bottom. The effects are amazing, in few hours I got from rank 20 to one star short of rank 9 and winning about 70-80% of games (maybe I just had better cards than opponents so far and for sure watching well-known player's streams has helped too, but still didn't expect that :) ).

 

Here is the deck with the changes I've made (rather because of the lack of cards than trying to upgrade original version :)):

2xInnervate

2xClaw

1xWrath

1xAcidic Swamp Ooze (from my experience, good against Eaglehorn Bow, but the time I oozed Sword of Justice was remarkable - such value for basic card)

2xAncient Watcher

1xLoot Hoarder (only one Ancient of Lore so I thought this may be a little help to keep the drawing power)

1xSunfury Protector

2xHarvest Golem

2xSwipe

2xChildwind Yeti

2xDefender of Argus

2xKeeper of the Grove

1xTwilight Drake

2xAzure Drake

2xDruid of the Claw (taunt version in some degree compensates the not full Twilight/Sunfury combo)

1xFaceless Manipulator (only neutral epic in my collection ("too good to not be in the deck" syndrome :) ), usually adds flexibility, but sometimes gets stuck as there is not good target to copy,)

1xStarfire (don't have Force of Nature so this at least can try to simulate it and card draw compensates lack of second Ancient of Lore)

1xAncient of Lore

1xAncient of War (serves well against aggro and sometimes as primary target to kill for opponent before Rag comes out with less fear of, for example, being hexed)

1xRagnaros the Firelord (only Legendary so far, so really no choice and I would say not bad replacement)

 

My questions:

1. What do you think of my substitutions?

2. What is, in general, rank to which those mid-budget decks could go (maybe I am so amazed, because I am not even close to the deck potential)?

3. Why Druid of The Claw isn't the part of original deck version?

4. Is Force of Nature obvious next target to craft?

5. I recently opened Imp Master in pack. What do you think of adding this card to the deck after getting Force of Nature? It seems to be low on 3s and Imp master can combo well with Savage Roar? Or is it to weak?

6. No big game Hunter? I think it was included in the pre-update version.

 

Again, thanks for great site.

 

Greetings from Poland!

Share this post


Link to post
Share on other sites

I got enough dust to craft Force of Nature, so decided to do that. Also got one more Wrath so decided to get rid of Ooze, Hoarder and Twilight Drake (often I have not enough cards in my hand (maybe, because of lack 2nd Ancient of Lore and my play) and put 2nd Wrath, Savage Roar and Force of Nature in their place.

But I would like to get answers for my questions still (ok, maybe all but 4th and 5th smile.png ).

Also, one more - why 2 Savage Roars and not just 1?

 

P.S. If I made any language mistakes, please feel free to inform me :)

Edited by rru

Share this post


Link to post
Share on other sites

Hi! Thank you for this deck's lists (especially basic and low-budget ones, as they provided me knowledge of which cards are crucial at the start of my "Hearthstone journey" 1-2 months ago smile.png ).

 

Aftery finally crafting Ragnaros, yesterday I decided to see how far can I get with this sligthly modificated mid-budget Druid (don't have every needed card for now) starting from the bottom. The effects are amazing, in few hours I got from rank 20 to one star short of rank 9 and winning about 70-80% of games (maybe I just had better cards than opponents so far and for sure watching well-known player's streams has helped too, but still didn't expect that smile.png ).

 

Here is the deck with the changes I've made (rather because of the lack of cards than trying to upgrade original version smile.png):

2xInnervate

2xClaw

1xWrath

1xAcidic Swamp Ooze (from my experience, good against Eaglehorn Bow, but the time I oozed Sword of Justice was remarkable - such value for basic card)

2xAncient Watcher

1xLoot Hoarder (only one Ancient of Lore so I thought this may be a little help to keep the drawing power)

1xSunfury Protector

2xHarvest Golem

2xSwipe

2xChildwind Yeti

2xDefender of Argus

2xKeeper of the Grove

1xTwilight Drake

2xAzure Drake

2xDruid of the Claw (taunt version in some degree compensates the not full Twilight/Sunfury combo)

1xFaceless Manipulator (only neutral epic in my collection ("too good to not be in the deck" syndrome smile.png ), usually adds flexibility, but sometimes gets stuck as there is not good target to copy,)

1xStarfire (don't have Force of Nature so this at least can try to simulate it and card draw compensates lack of second Ancient of Lore)

1xAncient of Lore

1xAncient of War (serves well against aggro and sometimes as primary target to kill for opponent before Rag comes out with less fear of, for example, being hexed)

1xRagnaros the Firelord (only Legendary so far, so really no choice and I would say not bad replacement)

 

My questions:

1. What do you think of my substitutions?

2. What is, in general, rank to which those mid-budget decks could go (maybe I am so amazed, because I am not even close to the deck potential)?

3. Why Druid of The Claw isn't the part of original deck version?

4. Is Force of Nature obvious next target to craft?

5. I recently opened Imp Master in pack. What do you think of adding this card to the deck after getting Force of Nature? It seems to be low on 3s and Imp master can combo well with Savage Roar? Or is it to weak?

6. No big game Hunter? I think it was included in the pre-update version.

 

Again, thanks for great site.

 

Greetings from Poland!

 

 

I got enough dust to craft Force of Nature, so decided to do that. Also got one more Wrath so decided to get rid of Ooze, Hoarder and Twilight Drake (often I have not enough cards in my hand (maybe, because of lack 2nd Ancient of Lore and my play) and put 2nd Wrath, Savage Roar and Force of Nature in their place.

But I would like to get answers for my questions still (ok, maybe all but 4th and 5th smile.png ).

Also, one more - why 2 Savage Roars and not just 1?

 

P.S. If I made any language mistakes, please feel free to inform me smile.png

Hey, Rru.

Your wall of text has oneshotted me :D

When I took a closer look at your deck list, I would suggest the following:

2xInnervate
2xClaw (Swap 1 for 1 more Wrath)
1xWrath (Get 2... having 2 is a MUST have in any druid)
1xAcidic Swamp Ooze (You can keep the Ooze in, it is indeed great against Hunters if they are playing weapons as well as any warrior, paladin, rogue, shaman you may encounter. Normally, Harrison Jones would be a much better alternative if you can afford it.)
2xAncient Watcher
1xLoot Hoarder (I would either put in Bloodmage Thalnos to increase the potential of your Wrath or Swipe, or put it out of your deck. )
1xSunfury Protector (Get 2x... if you run with Ancient Watchers, you need 2!)
2xHarvest Golem
2xSwipe
2xChildwind Yeti
2xDefender of Argus (You could potentially take 1 out)
2xKeeper of the Grove
1xTwilight Drake (You could potentially take it out)
2xAzure Drake
2xDruid of the Claw (when playing taunt version, beware of The Black Knight)
1xFaceless Manipulator (Faceless Manipulator is amazing)
1xStarfire (You could potentially take it out)
1xAncient of Lore (Get another one!)
1xAncient of War (Yet again, watch out for The Black Knight and potentially consider taking Ancient of Lore out if it is often played in the meta game)
1xRagnaros the Firelord

You can easily include 2x Druid of the Claw in your deck other really solid candidates are Spellbreaker (if you really like your Ancient Watchers silenced), Sen'jin Shieldmasta (great against aggressive decks where having 2x Sunfury Protector simply is not enough).

And regarding Force of Nature + Savage Roar combo... I always include it in my decks. Savage Roar can often take your opponent out of balance when least expected, while Force of Nature can often be considered a removal... Put the 2 together every now and than and you get an amazing finisher.

Big Game Hunter is a great card, however you should only include it in your deck if you are constantly matched up against decks with Giants, Raggy or other FAT.

If you like Imp Master, you can check our other Druid decks, there is a version with Imp Master available.

I am quite confident that once you do some tweaking to your deck and craft the last missing cards, the potential of the deck goes all the way up to Legend, however keep in mind that you will often need to make adjustments to your deck as you play. Metagame changes all the time and for example, I used 2x Big Game Hunter at the end because of handlocks (Warlock control decks).

Hope this helps, 

Regards,

Poyo

 

Share this post


Link to post
Share on other sites

Hey im currently building this deck and have the choice to either make a ancient of war x2 or one lore and 1 war (i have one lore already) or save up ragnaros, im missing 5 cards altogether, rag, 2x ancient of war 1x lore and big game hunter, any suggestions on what would be best to replace those with for now,

 

thanks in advance smile.png

 

PS Sorry for the double post i was ment to post it on here but was reading the aggro deck and forgot to change the deck.

Share this post


Link to post
Share on other sites

Hey im currently building this deck and have the choice to either make a ancient of war x2 or one lore and 1 war (i have one lore already) or save up ragnaros, im missing 5 cards altogether, rag, 2x ancient of war 1x lore and big game hunter, any suggestions on what would be best to replace those with for now,

 

thanks in advance smile.png

 

PS Sorry for the double post i was ment to post it on here but was reading the aggro deck and forgot to change the deck.

Ancient of Lore is worth the dust as you will use it in any Druid deck you put together, while Ancient of War could easily be replaced.

Big Game Hunter, Ragnaros (and Faceless Manipulator) may be a good investment if you are often leaning towards control / mid-range decks, however in case of this particular deck, you can easily replace them.

For Raggy, you might find Cenarius / Ysera a decent end game alternative, while any other card can be replaced by Azure Drake, additional Sunwalker or perhaps a Sen'jin Shieldmasta.

Share this post


Link to post
Share on other sites

Hey I wanted to 1st thank you for building these decks for us because they do help. I just have a little dilemma with the control because I don't seem to be winning like any games. I do take into account that not all my decisions might be the best for the deck but I have been playing awhile now.

 

It seems like i am spending so much of the early game controlling the bored but that's it. I don't get too many attacks to their face and by the late game they are playing big monsters that are under 7 attack and I am not being able to keep up with it. I am not 100% sure of what cards I can do with out. I don't think I am giving much information but it just seems I am always on the defensive.

 

Maybe I need help with my play style of the deck? Thank you.

Share this post


Link to post
Share on other sites

I have a hard time using Mark of the Wild effectively. Often I end up trading it and the minion I cast it on for just one card. Recently I have traded them out for starfires, but I see them in all your Druid control decks...am I missing something? How do you use it effectively and not create card disadvantage?

Thanks for your time! The decks and the info in the card databases are a great help!

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda

      Iksar has confirmed that the Matchmaking in Legend Ranks has been changed.
      As stated in our previous article, Legendary players have been noticing that in the last few days that they have been matched with players much closer to their own rank than usual. There was some confusion regarding this, as Iksar had not been made aware of the changes, but he has now confirmed that there are definitely changes in place.
      It is hard to precisely evaluate community feeling on the the new system, especially as I personally think they're a step in the right direction, but there are some players who are not keen on the changes. RayC and Xzirez have been the two highest profile players so far to disagree with the change. The issues that people against it have can be summarised as follows: Counter-Queuing: Many top Legends do not like counter-queuing, which is where you change your deck to try to counter your opponent. With the new system meaning you can often play the same person several times in a row, counter-queuing will become an important part of the game.
      Early Legend Advantage: People opposed to the changes claim that it overly favours the players who reach Legend early on. The older system made it easier to catch up at the end of the season.
      Win Trading: Due to the increased chance of playing against the same opponent, it is now easier to cover your tracks if you lose to a friend many times in a row to boost their ranking.
      There does seem to be a majority of players who support the new system however. The ladder system has been a cause of much debate for a long time now, and these changes, alongside the recent addition of ladder floors, seem to show that at the very least, ladder is currently a high priority for Blizzard to get right.
    • By L0rinda

      The Hearthstone Championship Tour continues this weekend, with the focus shifting to the Asia-Pacific region. In this article I have introduced some of the players, and listed their deck archetypes.
      The APAC region is often regarded as the weakest region, and with some justification. However, although the region lacks a little in depth, the best players are definitely world class. Not only that, but the rest of the pack is rapidly improving, and it would be very negligent to ignore the region in 2017. Staz, from The Philippines recently won the $150,000 first prize at a stacked WESG, which marked the first major tournament won by the region. The top players will be looking to keep the rest of the world on notice, with some high quality play this weekend.
      Below I have listed a few of the key players, along with notes and deck archetypes.
        CaraCute: Tempo Mage, Aggro Rogue, Aggro Shaman, Pirate Warrior
      CaraCute has been touted by both NeilYo and Staz as having a good chance, and since those comments were made, she has come through the Tavern Hero Qualifier to take her place in the main Swiss. She learned her trade at Guildhouse Fireside gatherings, the same Fireside gatherings where caster Jia Dee also rose through the ranks.
        Che0nsu: Jade Druid, Miracle Rogue, Mid Shaman, Pirate Warrior
      Che0nsu made his name by first winning the Last Call qualifier, and then building on that to finish top four in the World Championship at BlizzCon. 
        ChongGEr: Reno Mage, Aggro Shaman, Reno Warlock, Reno Warrior
      ChongGer is one of the most consistent performers in the South-East Asia scene. He came fourth in the Singapore Major, third in the Thai Major, and second in the Malaysia Major, where he lost two matches in the final to a player he had already beaten in the upper bracket! He also placed consistently high in the preliminaries last year. 
         GundamFlame: Tempo Mage, Aggro Rogue, Aggro Shaman, Pirate Warrior
      GundanFlame impressed observers in the Japan Summer Championship with his understanding of aggressive play. His understanding of when to ease off the pedal, and when to go all-in, won him the national title. It is no surprise that his lineup for the Playoffs is an aggressive one.

        HandomeGuy (pictured above): Aggro Rogue, Aggro Shaman, Reno Warlock, Pirate Warrior
      HandsomeGuy is regarded as the man to beat whenever he steps foot in an APAC tournament. He finished in second place in the APAC Winter Championship, and that proved to be his worst result, as he went on to win both the Spring and Summer Championships.
        Kranich: Reno Mage, Aggro Shaman (shown below), Reno Warlock, Dragon Warrior
      Kranich played in both the 2014, and 2015 World Championships, finishing top four and top eight respectively. Due to this, and the fact that he was a member of Team Dignitas before they withdrew from Hearthstone, he is one of the best known APAC players in the West. He is not scared to put his own stamp on decks, his RenoLock contains Doomguard and Krul the Unshackled, while his Shaman deck is slower than most Aggro Shamans, and leans towards midrange.

        NaviOOT: Reno Mage, Aggro Shaman, Reno Warlock, Pirate Warrior
      NaviOOT has built a strong reputation on the back of relentless top 100 finishes, and a consistently popular stream. In recent months he has turned his attention more and more to the tournament scene, making the trip to the Malaysia Open, in which he placed top 8. He has also stated that he will be travelling to DreamHack Austin, which is coming up soon. He managed top four at last Winter's APAC Championship, and is a genuine contender in 2017.
       Pinpingho: Tempo Mage, Mid Shaman, Reno Warlock, Water Warrior
      Pinpingho finished top eight in the 2015 World Championship. He was known for being one of the strongest Shaman players, back before Shaman was regarded as a playable class, so it will be interesting to see how a does now! He qualified for two APAC Championship events in 2016, and so is no stranger to these events.
        Surrender: Reno Mage, Aggro Shaman, Reno Warlock, Pirate Warrior
      Although he is yet to have a big win, Surrender is highly regarded in the community and has numerous good results. He already had Xixo as a playtest partner, and has recently joined Counter Logic Gaming, along with Xixo and Hoej. He will be as well prepared as anyone for this event.
        Tom60229: Reno Mage, Aggro Shaman, Reno Warlock, Pirate Warrior
      One of the most accomplished players in the field, Tom60229 has shown consistent results since the dawn of Hearthstone. His most recent tournament win was the Malaysia Major, but also had good success on the 2015 ONOG Tour. His worldwide tournament experience will stand him in good stead in this event.
       
      The event begins at 3am CET on Saturday 25 February, and coverage will be on the official PlayHearthstone Twitch channel.
    • By L0rinda

      For the past few days, top players have been discussing the pros and cons of the new MMR change at Legend Ranks. The only problem being, that Game Designer, Iksar, isn't aware of a change.
      There are far fewer Legendary players than usual this season, and as such things might feel a little different to the players, but the sample size across many streams and thousands of games of Hearthstone seems to point to the changing of the matchmaking system. It has been accepted by most that the system has changed so that you only play opponents in a very narrow band, rather than the previous system where you could be matched with someone with a wildly different Legend Rank.
      That alone might not have been enough evidence, but players are also queuing into the same opponent multiple times, to the point that they are having to play mind games on which deck to queue.

      Hoej independently witnessed the same thing, and went to Twitter to check that he was not alone. Several Legendary players agreed that the system has been changed, and people began to discuss what they thought of the changes.
      Placeholder for tweet 834430686325067776 The majority of players like the new matchmaking, although several did voice concerns that the new system heavily favours the players who reach Legend Rank early in the season. Just as the debate was getting interesting, Iksar dropped his bombshell:
        At this point there are several options, and all seem unlikely. Either the entire community is suffering from some kind of huge matchmaking fluctuation, Blizzard have made a major change without informing Iksar, or there is a bug which most people preferred to the actual game. Whatever happens, the reply when Iksar has investigated is sure to be interesting!
    • By L0rinda

      Blizzard have announced that the next update will contain big changes to the way Arena works.
      The newly announced changes will come into force at the same time as the nerfs to Small-Time Buccaneer and Spirit Claws, which we discussed previously.
      The most important change will be that Arena will change from Wild format to Standard. This will help to keep Arena feeling fresh, as well as make sure that card synergies can be drafted more easily.
      Changes have also been made to the distribution of cards. Common and Basic cards will show up less often, and the frequency of spells and class cards being offered has been raised. The full discussion can be found in the announcement link above, but the main reasoning is to allow players to have more opportunities to outdraft and outplay their opponents, rather than just playing the game on curve.
      This philosophy will have some implications in Standard too. If Blizzard are actively trying to reduce the impact of playing on curve in Arena, this could mean that they will carry over the same thoughts into constructed play. I feel that moving away from the style, unaffectionately known as Curvestone, would be good for the game. The changes will almost certainly be welcomed in the Arena community, and it is good to see Blizzard making them now, rather than waiting for the next set to launch.
    • By FreezedIce
      Im making a telegram bot that can send you new decks and news from https://www.icy-veins.com/hearthstone.
      It already can send some decks and filter them by class and deck format.
      Im going to open bot for all users in next few weeks. 
      Any suggestions?
      Pic1 Pic2 Pic3 Pic4