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In this article, we are covering two new cards: Temporus, a Priest legendary minion, and a Paladin common minion, whose official name hasn't been confirmed yet.
"Merciful Djinni" was revealed earlier today by Thai player Anothersayoran1. The name of the card hasn’t been officially confirmed yet.
Image and nickname by Hearthpwn.
It is difficult to judge this card without seeing it in action. It’s comparable to Friendly Bartender: while the Djinni heals for more, its 2 attack value is a bit mediocre for a 3-mana minion. Shaman’s Hot Spring Guardian is slightly better, since it has Taunt and a targeted heal effect. Then again, Djinni also acts like a Taunt, in the sense that your opponent probably has to spend early resources to remove its powerful effect. Both cards, though, are beaten by Tar Creeper.
This make the Djinni a great anti-aggro tool. Additionally, it synergises well with Blackguard and its Elemental tribe means that maybe we’ll get to see an Elemental Paladin. This is definitely a powerful Arena card. But can it secure a spot in constructed mode? It looks difficult, since Paladin already has some great 3-mana minions.
This intriguing minion was revealed by Eurogamer. Its sister site, Metabomb, sat down with Peter Whalen and Ben Thompson to talk about this card. Both developers think that Temporus can be run in either the classic OTK Priest (Divine Spirit + Inner Fire) or in two new versions of Dragon Priest: a more midrange one and an OTK one with Malygos.
It would be interesting to see what it's interaction is going to be with Brann Bronzebeard. Temporus is a "high risk, high reward" card and, even if you don't like it or it turns out to be bad, you'd still have to commend its design.
Don't forget to check out our Kobolds & Catacombs hub for everything you need to know about the upcoming expansion!
The newest Legendary Shaman minion has me shaking in my boots. Is this the card that will put Elemental Shaman over the top?
Chinese Hearthstone streamer Snowkiss has revealed the Legendary Shaman minion from K&C. This bad boy appears to pack quite the punch - my mind is already racing with potential combos and synergies for Grumble, World Shaker:
Card image courtesy of Hearthpwn.com
Elementals have plenty of powerful Battlecry triggers which Grumble could play for a second time. Kalimos, Primal Lord, Servant of Kalimos, Blazecaller, and Jade Spirit immediately come to mind as potent synergies for the shaker of worlds. Grumble could also be used to double down of Jade cards such as Jade Chieftain and Aya Blackpaw, or could even be used to recycle the Battlecry triggers of the old gods. All of this on a 7/7 for 6 mana? Sign me up!
Is this the card that Elemental Shaman has been waiting for? Let us know what you think about Grumble in the comment section, and check out our Kobolds and Catacombs hub for more information on the upcoming set.
The second of three Unidentified Magic Items to be revealed from Kobolds and Catacombs, will Unidentified Maul be a smashing success on the ladder?
Kripparrian revealed the second of three Unidentified Magic Items in Kobolds and Catacombs today on his Twitter accounter, Unidentifed Maul:
A Paladin Weapon, Unidentified Maul begins each game with an unknown effect and will become "identified" upon drawing the card from your deck. The weapon will always be a 3 mana 2/2, but will be randomly bestowed with one of the four following effects when drawn:
A couple of the potential modes on this card are very enticing. Two Silver Hand Recruits and a 2/2 weapon for 3 mana is a screaming deal, and the other three modes offer some serious value if you're already ahead on board. Given that three of the four potential modes on Unidentified Maul aren't very good when you're behind, I doubt this card will slot in as an instant replacement for Rallying Blade. Unidentified Maul could end up seeing play in token-based strategies, as granting +1 Attack or Divine Shield to a wide board of minions drawn from Small-Time Recruits is nothing to shake a hammer at.
Will the random nature of Unidentified Maul be its downfall, or will its synergies with token strategies enable it to see some play on the ladder? Let us know what you think in the comments, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming set.
Mage gets its first revealed Kobolds & Catacombs minion. And guess what? Joust is back!
This card release was unexpected, since it wasn't on the schedule, but it is welcome nonetheless! The Hearthstone Brazil Instagram account revealed this minion:
Image by Hearthpwn.
It is interesting to see the Joust mechanic return after such a long time. I'd place this card in average tier. It is worse than Arcanologist, since it has one less health and it's also not guaranteed that it will draw you a spell. Even compared to Novice Engineer and Loot Hoarder, Raven Familiar might be a better body but the other two cards are run in decks that really need the guaranteed card draw. The poor Raven can be a liability in a control oriented Mage deck.
This card is slightly better for Arena mode. Then again, spells aren't that common in that mode and there's also a reduced offer rate for spells like Fireball and Flamestrike.
Lastly, the Beast synergy is noteworthy. I don't think we'll be seeing Beast Mage any time soon. So Raven Familiar is a weak 2-mana drop that can be generated and offered to Hunters - although this is mostly going to affect Wild mode.
Feel free to visit our Kobolds & Catacombs hub for all details and revealed cards of the upcoming expansion.
Spoiled yesterday as a 6 mana 5/4, Seeping Oozeling now appears on the PlayHearthstone website with a lowered mana cost.
Edit: Confirmed in a tweet by the official Hearthstone account, the 5 mana 4/3 version of Seeping Oozeling is an error. Yesterday's 6 mana 5/4 version is the card we'll be seeing in K&C this December.
Reddit user Fabman650 recently noticed that Seeping Oozeling has different stats on the official PlayHearthstone website than it did in yesterday's spoiler. The card was spoiled yesterday as a 6 mana 5/4, but appears on the PlayHearthstone website as a 5 mana 4/3:
If this is truly an intended update by Blizzard (and not some kind of mistake), this would be a significant buff to Seeping Oozeling. The true power in this card lies in its Battlecry trigger, not its stats, meaning that a reduction to its mana cost would make it significantly stronger. At 5 mana, Seeping Oozeling also compares much more favorably to Savannah Highmane than it did before.
Is Seeping Oozeling now strong enough to see play? Let us know what you think about the updated card, and remember to check our news forum and the Kobolds & Catacombs hub for more new cards from K&C!