Jump to content
FORUMS
Sign in to follow this  
Starym

Castle Nathria Tank and Healer Log Rankings and Analysis

Recommended Posts

CAPIq4p.jpg
 

It's been quite a while since we checked in with the tanks and healers in Castle Nathria, so here we are looking at the Mythic logs for the past few weeks! We'll also be looking at Vengeance and Guardian tanks with our guide writers, as well as Resto Shaman and Druid healers.

With healers and tanks we don't have to worry about under-representation messing with the numbers, as the least played spec has over 8,000 logs (and the most played, Resto Sham, 62,000). We'll start with the healers, as the HPS numbers are more relevant than the tanks' DPS, with the 95th percentile chart first, as Resto Druids jump up a lot in the higher bracket:

NathriaHealer95.jpg
95th percentile Mythic data by Warcraft Logs.

NathriaHealer.jpg
All percentiles Mythic data by Warcraft Logs.

Restoration Druid by Torty:

Quote

Restoration Druid healing throughput remains competitive with all other healers, sometimes performing better or worse depending on the encounter, skill level and CD assignments. The main throughput draw of Resto Druids remains a heavy cooldown oriented playstyle, allowing them to do more burst healing than other healer specs if needed.

The flexibility to use Convoke the Spirits Convoke the Spirits for damage on pull along with access to Heart of the Wild gives Druids higher damage throughput than they used to have in the past, but still falling a bit short of Discipline Priest damage. On top of that, incredible survivability both from Soulbinds and the base kit makes Druids a solid choice for progression in the third or fourth healer slot.

Restoration Shaman by Seksi:

Quote

Shaman continues to be the most represented class in Mythic Nathria (coming in at 62,000 vs. the next spec at 39,000). It brings very strong HPS while also having very strong priority healing and a huge amount of raid cooldowns and utility tools.

As a practical example, you want to bring as many Restoration Shamans as you can to the hardest fight this tier, Stone Legion Generals, as Spirit Link Totem Spirit Link Totem is a life saver when the whole raid is immune to healing due to the Stone Goliath's Soultaint Effigy Soultaint Effigy, Wind Rush Totem Wind Rush Totem is a huge help in counteracting Skirmisher's Stonegale Effigy Stonegale Effigy and Ancestral Protection Totem Ancestral Protection Totem allows you to have a Priest Mass Dispel Mass Dispel the Heart Rend Heart Rend debuffs and die from Heart Hemorrhage Heart Hemorrhage for free, freeing a lot of healing for the raid.

Overall, you can stack up in Healing Rain Healing Rain in every fight and the mechanics favor Shamans, thus leading to the high representation seen, but we still have weaknesses: weak spread healing and relatively low DPS output, which might be showing up in the next tiers, so make sure to enjoy the sunny times while they last!

And on to the tank DPS, starting with the 95th percentile:

Clipboard13.jpg
95th percentile Mythic data by Warcraft Logs.

Clipboard11.jpg
All percentiles Mythic data by Warcraft Logs.

Guardian Druid by Pumps:

Quote

Guardian is performing fantastically in the first season of Shadowlands, excelling in both a raiding and Mythic+ environment from a defensive and offensive standpoint.

Offensively for both activities, we are one of the highest damage dealing tanks overall, only slightly behind Paladins, however we have to often engage in some rather risky play (like tanking in cat/owl) to perform at our highest levels.

Defensively, we have performed excellently throughout the first season of Mythic+ and the first raid, Castle Nathria, bringing huge key utility to many of the encounters in addition to massive survivability.

Vengeance Demon Hunter by Excidias:

Quote

Vengeance Demon Hunter is a staple choice as one of the main tanks in Mythic Castle Nathria. The spec was prominent in the World First race for the first time since the class was released in Legion. With Chaos Brand Chaos Brand providing an extra 5% magic damage, having a Demon Hunter in the raid is mandatory. Unfortunately, Havoc is sitting low on overall damage compared to other damage classes so bringing a Vengeance tank allows the raid to bring in another dps spec that is over performing.

Outside of currently being the best spec for the class, Vengeance brings high survivability. The base kit provides a built in cheat death, high passive magic mitigation when using the Viscous Ink Viscous Ink Conduit, and low cooldown of Fiery Brand Fiery Brand for additional 30% damage reduction when using the Fiery Soul Fiery Soul legendary.

The single target damage for Vengeance is low relative to the other tanks. Where the spec excels is in AoE and cleave fights if using the Kyrian Covenant and Elysian Decree Elysian Decree. If the survivability isn't needed, it is possible to maximize AoE damage by switching to Spirit Bomb Spirit Bomb which provides a consistent snap threat that excels on fights like Sun King's Salvation.

Finally, Vengeance bings amazing mobility that can trivialize mechanics on fights like Artificer Xy'Mox and Stone Legion Generals. Overall, Vengeance Demon Hunter is an excellent pick for Castle Nathria all the way through Mythic Sire Denathrius.

 

You can also check out this week's DPS log rankings here, and as always, for more details on the classes and specs themselves, check out our guides!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      As 9.0.5 approaches, we wanted to take a look at just how many players were playing which specs in Mythic Castle Nathria before the patch changes hit. We made some charts for the Warcraft Logs numbers and will be doing them by role, starting with DPS. All of the stats below are based on the past 2 weeks of raids. 
      While we know what the biggest DPS performers are from our weekly check-ins with the Nathria logs, the actual number of players in the raid by spec are close, but look a little different. The most interesting/jarring fact of all on the DPS side is that 4 specs take up more than half of the entire Mythic population:

      Those last few stripes that are so tiny are Frost DK, Assassination, Demonology, Arcane and, of course Survival at the very end. Source: Warcraft Logs.
      The fact that Marksmanship, Fire, Balance and Affliction take up 51% of all DPS specs in Mythic Nathria is a little mind-boggling, especially since performance-wise, those specs don't really stand out that much (aside from Balance, who has reigned supreme for a long time now). Shadow is a particularly interesting case, as it's been at or near the top of the DPS rankings for a long time (it's currently in 3rd spot), and yet its numbers here are pretty low.
      Now let's take a look at the tanks and healers, as their numbers are even more distorted, with some extremely dominant specs. For tanks, Vengenance's domination won't surprise anyone, as it's been the go-to spec for basically all of Shadowlands:

      Source: Warcraft Logs.
      In comparison to the DPS role values, 2 tank specs hold 62% of the population, and 3 come up to 74%.
      We see an extremely similar situation for healers, with 2 specs holding 55%, with the bottom two barely breaking 15%.

      Source: Warcraft Logs.
      The biggest takeaway here is in the DPS department, where the numbers don't necessarily conform to the DPS rankings, although the specs that have been generally in the top for a longer time are more represented, as you'd imagine. The dominance of so few specs, however, is a little staggering, especially when looking at tanks and healers.  We can only hope 9.0.5 and its later hotfixes can address these specs, so perhaps some significant buffs would help there.
    • By Starym
      The Mythic+ premade group finder gets a lot of use, and the more frustrated players get with it, the weirder the descriptions of the groups get, so we're taking a look at the funny, creepy and one truly perfect one.
      The first one we're taking a look at is your basic reverse psychology move, with some interesting math on top:

      Found by: NORATHEDESTROYER.
      Then we're on to something similar, although a little weirder, with this (hopefully) satiric post:

      Found by: Dasquare22.
      And now here's something... new, really weird and pretty creepy (with the added bonus of many boost group reports in the chat log, which has become a default part of the premade group finding experience):

      Found by: Galind_Halithel.
      This next one isn't really about the description, but two of the groups on the list, and the piece is titled "Ships in the night":

      Found by: AKeeneyedguy.
      But we saved the best for last, with probably the most accurate description and the most successful way to find good group members:

      Found by: sentenza63.

      You've probably/definitely run across some similarly hilarious or weird ones in your time with the group finder, so post them below if you remember what they said!
    • By Stan
      The third Torghast bonus event will become available next week. It's called Unbridled Darkness and turns your screen pitch black for short periods of time.
      Essentially, your first Anima Power grants you a vial of darkness that you can activate. Using it turns your screen completely dark every 5 kills, and you cannot see your surroundings. While under this effect, your damage, healing, and movement speed are increased. The effect dissipates after you kill more than 5 enemies. It is important to note that you cannot enter or leave the darkness manually.
      This is how it looks like in the game when you don't see a thing. For that reason, Unbridled Darkness is also referred to as "Demon Hunter Simulator."

      Here are some spells associated with the event:
      Uncontrolled Darkness - Darkness envelops you every 5 kills, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 150% and your movement speed in increased by 50%. This effect is only removed when you kill 5 more enemies. You will NOT be able to enter or leave the darkness manually. Darkness Rising - Darkness envelops you every 5 kills, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 150% and your movement speed in increased by 50%. This effect is only removed when you kill 5 more enemies. You will NOT be able to enter or leave the darkness manually. Darkness Fading - Darkness envelops you every 5 kills, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 150% and your movement speed in increased by 50%. This effect is only removed when you kill 5 more enemies. You will NOT be able to enter or leave the darkness manually. Vial of Unbridled Darkness - Release the darkness for 15 sec, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 75% and your movement speed in increased by 30%. 90 sec cooldown. Flask of Unbridled Darkness - Release the darkness for 30 sec, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 75% and your movement speed in increased by 30%. 60 sec cooldown. Certain Anima Powers empower Unbridled Darkness in various ways, and we list them all below.
      Unbridled Darkness Anima Powers
      Censer of Suffocating Shadows - While under the effects of Unbridled Darkness, release a wave of magic every 1 sec, inflicting [ 100% of Spell Power ] Shadow damage to enemies within 10 yds. Tollar's Dancing Garments - While under the effects of Unbridled Darkness, you have 25% increased dodge chance. Form of Darkness - While under the effects of Unbridled Darkness, killing an enemy unit extends its duration by 5 sec. Unbridled Darkness is automatically removed from you while out of combat. Wild Flail of Tollar - While under the effects of Unbridled Darkness, you lash out at the nearest enemy OR player within 5 yds every 2 sec, inflicting [ 400% of Spell Power ] Shadow damage. Globule of Cloying Darkness - While under the effects of Unbridled Darkness, you have 20% increased mastery and 20% increased critical strike chance. Tollar's Hidden Flask of Fortification - While under the effects of Unbridled Darkness, your maximum health is increased by 40%. Weight of Darkness - While under the effects of Unbridled Darkness, you gather 100% increased Phantasma. Sands of Desperation - While under the effects of Unbridled Darkness, your time flows 30% faster. Oddly Intangible Key - While under the effects of Unbridled Darkness, you take 30% less damage from area of effect attacks. Tollar's Willful Blinder - The duration of your Unbridled Darkness is increased by 5 sec. Huddled Carvings - Your damage done is increased by 100% if you and an ally within 5 yds are both under the effects of Unbridled Darkness. Harvester of Shadows - If you and an ally within 5 yds are both under the effects of Unbridled Darkness, you heal for 15% of your maximum health every 1 sec. Writhing Shadow-Tendrils - While under the effects of Unbridled Darkness, your attacks have a chance to cause a dark explosion and inflict [ 200% of Spell Power ] Shadow damage as well as blind enemies within 5 yds of your target for 6 sec. The bonus event does not offer any special rewards, and you can opt out of it by selecting an Anima Power unrelated to Unbridled Darkness at the beginning of each run.
    • By Stan
      For some odd reason, a player received a Corrupted Item from the Stockades while leveling, even though the system has been removed from the game in the Shadowlands pre-patch.
      Argoniek received a Corrupted Item (Standard Issue Prisoner Shoes) while leveling their character through a dungeon, which is weird, as Corrupted Items never dropped for low-level characters in the first place. Here's an image the player shared on Reddit.

      Fortunately, the item lacked any Corrupted Effects, according to the player. Just imagine the chaos that would ensue with Corruption Effects on leveling gear!
      Card
      Source: Reddit
    • By Starym
      With Mythic+ becoming much more relevant and presumably many more players heading in/returning to the dungeons next week with patch 9.0.5, this video going through some important interrupts for all the Shadowlands dungeons is especially useful!
      Interrupting is one of those anger and conflict-breeding things in dungeons, as fights often break out over a player or players (usually DPS) not doing enough of it, and then because of that there can be many spammed interrupts on 1 ability in response, so it's especially important to know what spells and abilities should be focused on. Tactyks goes through all 8 dungeons and said key interrupt targets:   If you want to prepare for next week's Valor Point system and new gear grind even more, you can also check out our Mythic+ dungeon rankings, weekly routes and specific class tips as well.
×
×
  • Create New...