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Warrior Class Changes in Patch 9.0.5 Build 37623

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Finally, we're closing our 9.0.5 class changes preview with Warriors!

This article only highlights the changes between 9.0.5 PTR builds, and you can find all class changes from 9.0.2 (live) to 9.0.5 (PTR) here.

Protection

  • Shield Wall Shield Wall - Cooldown changed to Recharge. The base ability has 1 charge.

Anima Powers

  • Weathered Runestone Weathered Runestone
    • Arms: Berserker Rage increases the damage of Revenge Overpower by 40%.
    • Protection Berserker Rage increases the damage of Revenge by 40%.

Legendary Powers

  • Enduring Blow Enduring Blow - Your Mortal Strike has a 15% 25% chance to apply the Colossus Smash effect to your target for 5 6 sec.
  • Battlelord Battlelord - Your Slam Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 1215.
  • Unbreakable Will Unbreakable Will - Shield Wall also gains 1 additional charge, and grants 50% of its effect to all party members.
  • Reckless Defense Reckless Defense - Rampage critical strikes have 20% chance to reduce the remaining cooldown of your Recklessness and Enraged Regeneration by 3 1 sec.
  • Reprisal Reprisal - The first attack you intercept with Intervene grants you Ignore Pain, and makes your next Revenge cost no Rage and deal 200% more damage. Charge and Intervene grant you Shield Block, Revenge!, and generate 20 Rage.
  • Seismic Reverberation Seismic Reverberation (Protection) - If Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time for 40% 75% damage.
  • Exploiter Exploiter - Execute / Condemn causes the target to take 25% 50% more damage from your next Mortal Strike, stacking up to 2 times.
  • Cadence of Fujieda Cadence of Fujieda - Bloodthirst increases your Haste by 1% for 8 12 sec, stacking up to 5 times.
  • Will of the Berserker Will of the Berserker - When Recklessness expires, your Critical Strike is increased by 7% for 8 12 sec. Your Raging Blow will refresh the duration of this effect.

PvP Talents

  • Bloodrage Bloodrage - You gain 400 40 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health.

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Thank god they improved the legendary powers for protection. By the amount of improvements its easy to see how they are lacking right now. Warriors on the way to the top again!

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12 hours ago, renatodepaiva said:

Thank god they improved the legendary powers for protection. By the amount of improvements its easy to see how they are lacking right now. Warriors on the way to the top again!

Well as far as i can see it they only buff two legendarys and the one with shield buff basically reduces the cd down to two minutes but they also make it a group cd, which kinda devalues it in my eyes because its more a buff for healers.
And the other option with the wall legendary and anger management reduces the cd of SW down to aboud 2 till 2.5 min so i dont see the need for that reworked legendary.

I would pref if we get a dps buff because thats where we had our hard nerf with the loss of azerite armors and that is what makes Prot Warri atm the worst tank spec because we lack dps compared to the other tank classes + the punishment for fails is to hard for p warris
at least that should be taken care of that the class is less unforgiving

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4 hours ago, Nayrusa said:

Well as far as i can see it they only buff two legendarys and the one with shield buff basically reduces the cd down to two minutes but they also make it a group cd, which kinda devalues it in my eyes because its more a buff for healers.
And the other option with the wall legendary and anger management reduces the cd of SW down to aboud 2 till 2.5 min so i dont see the need for that reworked legendary.

I would pref if we get a dps buff because thats where we had our hard nerf with the loss of azerite armors and that is what makes Prot Warri atm the worst tank spec because we lack dps compared to the other tank classes + the punishment for fails is to hard for p warris
at least that should be taken care of that the class is less unforgiving

I disagree. I think having a group defensive cd will give us the group utility that we currently lack. While our damage has been nerfed, I honestly don't think it is the main problem.

In my opinion, survival comes first and that's where the nerfs really hit us: we have much less availability on our cds. Having another charge on our biggest cd (Shield Wall) or having our active mitigation right off the bat when starting a pull (Shield Block on charge) are both VERY strong and should not be underestimated.

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