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Patch 9.0.5 Build 37623 - Class Changes Summary

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Here's a summary of all class changes that went live in Patch 9.0.5 Build 37623.

This article only highlights changes between 9.0.5 PTR Build 37503 and Build 37623. If you are looking for all 9.0.5 class changes, you can find them here. We also have a separate hub with what's coming in Patch 9.0.5.

Death Knight

Anima Powers

  • Death Turf Death Turf Within your Death and Decay, you and your minions gain 10% Haste, and enemies deal 10% reduced damage to you. Within your Death and Decay/Death's Due/Defile, you gain 10% Haste and enemies deal 10% reduced damage to you.
  • Creeping Decay Creeping Decay - Death and Decay/Death's Due/Defile gains an additional charges and its radius is increased by 3 yds.
  • Phearomones Phearomones - Enemies damaged by your Death and Decay/Death's Due/Defile have a chance to cower in place for 3 sec.

Legendary Powers

  • Phearomones Phearomones
    • Blood: You and your minions gain 8% 10% Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 sec.
  • Vampiric Aura Vampiric Aura Your Vampiric Blood ability also grants you 5% Leech and its duration is increased by 3 sec. Additionally, your Vampiric Blood affects all party members for 50% of the effect it has on you.
  • Gorefiend's Domination Gorefiend's Domination Vampiric Blood generates 45 Runic Power. Additionally, Heart Strike reduces the remaining cooldown on Vampiric Blood by 2 seconds.
  • Reanimated Shambler Reanimated Shambler
    • Blood, Frost, Initial: Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 150% 157.5% of Attack Power ] Shadow damage and applying a Festering Wound to 8 nearby enemies.
    • UnholyYour attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 180.2% of Attack Power ] Shadow damage and applying a Festering Wound to 8 nearby enemies. Approximately 1.5 1.75 procs per minute.
  • Crimson Rune Weapon Crimson Rune Weapon Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 3 5 sec. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.

PvP Talents

  • Necrotic Strike Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 4% 6% of the target's maximum health in healing received.

Demon Hunter

Havoc

  • Unbound Chaos Unbound Chaos (Level 30 Talent) - Activating Immolation Aura increases the damage of your next Fel Rush by 300% 600%. Lasts 20 sec.

Legendary Powers

  • Spirit of the Darkness Flame Spirit of the Darkness Flame - Your Fiery Brand now heals you for 100% of its initial damage done over 100d, and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 15%, stacking up to 15 times.
  • Burning Wound Burning Wound - Demon's Bite leaves an open wound on your enemy dealing [ 5% 100% of Attack Power ] Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 50% 100%.
  • Darkglare Boon Darkglare Boon
    • Havoc: Eye Beam has a 20% 40% chance to not incur its cooldown and refund 30 Fury.
    • Vengeance: Fel Devastation has a 20% 40% chance to not incur its cooldown and refund 50 Fury.

Druid

Restoration

  • Wild Growth Wild Growth
    • Normal: Heals up to 6 injured allies within 30 yards of the target for [ 91% [ 98% of Spell Power ] over 7 sec. Healing starts high and declines over the duration.
    • Incarnation: Tree of Life: Heals up to 5 injured allies within 30 yards of the target for [ 91% [ 98% of Spell Power ] over 7 sec. Healing starts high and declines over the duration.

Legendary Powers

  • Cat-eye Curio Cat-eye Curio - Clearcast abilities generate 25% 35% of their Energy cost, and your maximum energy is increased by 60.
  • Frenzyband Frenzyband - Combo point-generating abilities reduce the cooldown of Berserk/Incarnation: King of the Jungle by 0.2 0.3 sec. During Berserk/King of the Jungle, they cause the target to bleed for an additonal 100% 150% of their damage over 8 sec.
  • Verdant Infusion Verdant Infusion - Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 8 10 sec.

Hunter

Legendary Powers

  • Rylakstalker's Piercing Fangs Rylakstalker's Piercing Fangs - While Bestial Wrath is active, your pet's critical damage dealt is increased by 20% 40%.
  • Eagletalon's True Focus Eagletalon's True Focus - Trueshot also lasts an additional 5.0 sec and reduces the Focus cost of all of your abilities by 50%.
  • Dire Command Dire Command - Kill Command has a 20% 35% chance to also summon a Dire Beast to attack your target.
  • Flamewaker's Cobra Sting Flamewaker's Cobra Sting - Cobra Shot has a 25% 50% chance to make your next Kill Command consume no Focus.
  • Surging Shots Surging Shots - Rapid Fire deals 25% 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
  • Qa'pla, Eredun War Order Qa'pla, Eredun War Order Barbed Shot reduces the cooldown of Kill Command by 5.0 sec. Barbed Shot deals 10% increased damage, and applying Barbed Shot now also resets the cooldown of Kill Command.

Mage

Legendary Powers

  • Sun King's Blessing Sun King's Blessing - After consuming 12 8 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 5 6 sec.
  • Arcane Harmony Arcane Harmony
    • Normal: Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 7% 8%. This effect stacks up to 15 18 times.
    • PvP Rules Enabled (HARDCODED): Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 8%. This effect stacks up to 10 times.
  • Cold Front Cold Front - Casting 60 30 Frostbolts or Flurries calls down a Frozen Orb toward your target. Hitting an enemy player counts as double.
  • Freezing Winds Freezing Winds - While Frozen Orb is active, you gain Fingers of Frost every 3 2 sec.
  • Molten Skyfall Molten Skyfall - Damaging an enemy with 25 18 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target. Hitting an enemy player counts as double.
  • Expanded Potential Expanded Potential - Approximately 1.66 2 procs per minute.

PvP Talents

  • Dampened Magic Dampened Magic - Magical damage over time effects deal 20% 10% less damage to you.
  • Pyrokinesis Pyrokinesis - Your Fireball reduces the cooldown of your Combustion by 5 3 sec.

Monk

Mistweaver

Legendary Powers

  • Mighty Pour Mighty Pour Celestial Brew increases your Armor by 25% for 7 sec, and Purifying Brew has a 25% chance to not consume a charge. Purifying Brew has a 35% chance to not consume a charge and Celestial Brew increases your Armor by 50% for 8 sec.
  • Shaohao's Might Shaohao's Might - Tiger Palm has a 10% 40% chance to deal 250% 300% of normal damage and reduce the remaining cooldown of your Brews by 1 2 additional sec.
  • Xuen's Battlegear Xuen's Battlegear When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec. Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 2.5 sec. Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 5.0 sec. When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec.
  • Clouded Focus Clouded Focus - Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 15% 20% and reduces their mana cost by 15% 20%. Stacks up to 3 times.

PvP Talents

  • Chrysalis Chrysalis - Reduces the cooldown of Life Cocoon by 25 40 sec.

Paladin

Baseline

  • Ardent Defender Ardent Defender Heals Paladin back to a percentage of maximum health. Reduces all damage you take by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health. 

Legendary Powers

  • Shadowbreaker, Dawn of the Sun Shadowbreaker, Dawn of the Sun - Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 6 10 sec.
  • Inflorescence of the Sunwell Inflorescence of the Sunwell - Infusion of Light has 1 additional charge and its effects are increased by 20% 30%.
  • Of Dusk and Dawn Of Dusk and Dawn
    • Blessing of Dawn: Damage and healing increased by 6% for 8 12 sec.
    • Blessing of Dusk: Damage taken reduced by 3% 4% for 8 12 sec.
  • The Ardent Protector's Sanctum The Ardent Protector's Sanctum Reduces damage taken while Ardent Defender is active by an additional 10%, and when you activate Ardent Defender, it will also apply to the nearest ally within 15 yards. When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds.
  • Vanguard's Momentum Vanguard's Momentum - Hammer of Wrath has 1 extra charges and increases Holy damage done by 3% 4% for 8 10 sec, stacking 3 times.

PvP Talents

  • Divine Vision Divine Vision Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura - Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 70 yards. Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 60 sec.

Priest

Holy

  • Divine Hymn Divine Hymn - Heals all party or raid members within 40 yards for [ 300% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking. Healing increased by 100% when not in a raid.

Anima Powers

  • Power Overwhelming Power Overwhelming Smite, Mind Blast, and Holy Fire are instant and have no cooldown.
    • Discipline, Shadow: Power Infusion causes Shadow Mend, Mind Blast, and Holy Fire to become instant cast and have no cooldown.
    • Holy: Power Infusion causes Flash Heal, Mind Blast, and Holy Fire to become instant cast and have no cooldown.
  • Vandal's Zeal Vandal's Zeal
    • Discipline, Shadow: Mind Blast damage increased by 1% 3%.
    • Holy: Holy Fire damage increased by 1% 3%.
  • Earworm Earworm - Mindgames has a 3% 5% chance to infect an enemy when they strike you.
  • Light-Infused Egg Light-Infused Eg
    • Discipline, Holy Smite damage has a 5% 10% chance to grant Power Infusion.

Legendary Powers

  • Shadowflame Prism Shadowflame Prism
    • Normal: Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 57.1% [ 91.8% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.0 sec.
    • Mindbender: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for [ 57.1% [ 91.8% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Mindbender is increased by 1.0 sec.
    • Mindbender: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for [ 61.9% [ 99.5% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Mindbender is increased by 1.0 sec.
    • Flash Concentration Flash Concentration - Each time you cast Flash Heal, Heal has its casting time reduced by 0.2 sec and healing increased by 3% for 20 sec, stacking up to 5 times.
    • Painbreaker Psalm Painbreaker Psalm - Shadow Word: Death consumes 8 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 20 30 Insanity.

Rogue

Assassination

  • Cut to the Chase Cut to the Chase (New Passive) - Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent.

Covenant Abilities

  • Flagellation Flagellation - Lash the target 3 times, dealing [ 6% of Attack Power ] Shadow damage and adding a stack of Flagellation for each lash. The Target remains tormented for 20 sec, receiving an additional lash for each combo point you spend. Reactivating Flagellation cleanses their torment, increasing your Haste by 0.5% per stack up to a maximum of 15% Haste for 20 sec. Lash the target for [ 50% of Attack Power ] Shadow damage, causing each combo point spent within 12 sec to lash for an additional [ 10% of Attack Power ]. Dealing damage with Flagellation increases your Haste by 1%, persisting 12 sec after their torment fades.

Legendary Powers

  • Doomblade Doomblade - Mutilate deals an additional 30% 45% Bleed damage over 8 sec.
  • Deathly Shadows Deathly Shadows - Now grants 5 combo points and increases all damage dealt by 20% for 15 sec for Subtlety Rogues.
  • Duskwalker's Patch Duskwalker's Patch - The remaining cooldown on Vendetta is reduced by 1 sec for every 50 30 Energy you expend.
  • Greenskin's Wickers Greenskin's Wickers - Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200% 300%.
  • Guile Charm Guile Charm - Take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 10% 15%. This maximum effect will last for 10 sec before fading and beginning the cycle anew.
  • The Rotten The Rotten - After activating Symbols of Death, your next Shadowstrike or Backstab/Gloomblade deals 30% 50% increased damage and generates 4 additional combo points.
  • Essence of Bloodfang Essence of Bloodfang - Your combo point generating abilities have a chance to infect the target with Bloodfang, causing [ 57% 741% of Attack Power ] Bleed damage over 6 sec, and healing you for 50% of the damage dealt.
  • Tiny Toxic Blade Tiny Toxic Blade - Shiv deals 350% 500% increased damage and no longer costs Energy.

Soulbind Conduits

  • Lashing Scars Lashing Scars - Flagellation lashes 2 4 additional times initially and deals 12% increased damage.

Shaman

Elemental

  • Earthquake Earthquake - Causes the earth within 8 yards of the target location to tremble and break, dealing [ 138% 234.6% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies.
  • Lava Burst Lava Burst - Hurls molten lava at the target, dealing [ 108% [ 97.2% of Spell Power ] Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
  • Earth Shock Earth Shock - Instantly shocks the target with concussive force, causing [ 210% 273% of Spell Power ] Nature damage.

Enhancement

  • Lava Lash Lava Lash - Charges your off-hand weapon with lava and burns your target, dealing [ 54% 75.6% of Attack Power ] Fire damage.
  • Stormkeeper Stormkeeper (Level 45 Talent) - Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% 300% more damage and be instant cast.

Restoration

  • Lava Burst Lava Burst - Hurls molten lava at the target, dealing [ 108% [ 97.2% of Spell Power ] Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.

Legendary Powers

  • Echoes of Great Sundering Echoes of Great Sundering - When you cast Earth Shock, your next Earthquake will deal 175% 100% additional damage.
  • Spiritwalker's Tidal Totem Spiritwalker's Tidal Totem - After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50%, and the mana cost of Chain Heal and Healing Wave is reduced by 25% 40% for 10 sec.
  • Legacy of the Frost Witch Legacy of the Frost Witch - Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 15% 30% increased damage.

Warlock

Anima Powers

  • Bottled Shadow Bottled Shadow - Gaining a stack of Soul Remnant's Blessing increases your pet's damage by 200% for 15 30 sec.
  • Smoking Shard of Teleportation Smoking Shard of Teleportation - Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 50% for 10 15 sec.
  • Visage of Lethality Visage of Lethality Fear instantly kills Mawrats. When you are struck by a melee auto-attack, fear all nearby enemies for 8 sec. This can only occur once every 45 sec.
  • Pact of Thickness Pact of Thickness - Your primary summoned demons have 50% more health and deal 50% more damage.
  • Inferno Skewers Inferno Skewers - Seed of Corruption (Affliction) / Implosion (Demonology) / Rain of Fire (Destruction) chance to critically strike damage is increased by 25% 75%.
  • Detonation Torch Detonation Torch
    • Affliction: The radius damage of Seed of Corruption your Shadow Bolt is increased by 20% 75%.
    • Demonology: The radius damage of Implosion your Shadow Bolt and Demonbolt is increased by 20% 75%.
    • Destruction: The radius damage of Rain of Fire your Incinerate is increased by 20% 75%.

Legendary Powers

  • Grim Inquisitor's Dread Calling Grim Inquisitor's Dread Calling - Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 3% 4%.
  • Implosive Potential Implosive Potential - Implosion grants 1% haste for 8 12 sec for each Imp exploded. When this damages at least 3 targets, instead gain 5% haste per Imp.
  • Balespider's Burning Core Balespider's Burning Core - Shadow Bolt increases the damage of your Demonbolt by 8%, 15%, stacking up to 4 times. Lasts 15 20 sec.
  • Malefic Wrath Malefic Wrath - Malefic Rapture increases the damage of your Shadow Bolt / Drain Soul by 25% 35% for 8 10 sec, stacking up to 3 times.
  • Wrath of Consumption Wrath of Consumption - Targets that die with your Agony or Corruption applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% 6% for 20 30 sec, stacking up to 5 times.
  • Madness of the Azj'Aqir Madness of the Azj'Aqir - Chaos Bolt increases the damage of Chaos Bolt by 25% and reduces the cast time of Chaos Bolt by 20% for 3 4 sec.

PvP Talents

  • Casting Circle Casting Circle - Summons a Casting Circle for 8 sec. While within the casting circle, you are immune to silence and interrupt effects. Learning Casting Circle causes Unending Resolve to no longer grant immunity to silence and interrupt effects.
  • Amplify Curse Amplify Curse - Now has a 30 sec cooldown (was 45).
  • Demon Armor Demon Armor - Protects the caster, increasing maximum health by 5% and increases armor by 90% 120%.

Warrior

Protection

  • Shield Wall Shield Wall - Cooldown changed to Recharge. The base ability has 1 charge.

Anima Powers

  • Weathered Runestone Weathered Runestone
    • Arms: Berserker Rage increases the damage of Revenge Overpower by 40%.
    • Protection Berserker Rage increases the damage of Revenge by 40%.

Legendary Powers

  • Enduring Blow Enduring Blow - Your Mortal Strike has a 15% 25% chance to apply the Colossus Smash effect to your target for 5 6 sec.
  • Battlelord Battlelord - Your Slam Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 1215.
  • Unbreakable Will Unbreakable Will - Shield Wall also gains 1 additional charge, and grants 50% of its effect to all party members.
  • Reckless Defense Reckless Defense - Rampage critical strikes have 20% chance to reduce the remaining cooldown of your Recklessness and Enraged Regeneration by 3 1 sec.
  • Reprisal Reprisal - The first attack you intercept with Intervene grants you Ignore Pain, and makes your next Revenge cost no Rage and deal 200% more damage. Charge and Intervene grant you Shield Block, Revenge!, and generate 20 Rage.
  • Seismic Reverberation Seismic Reverberation (Protection) - If Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time for 40% 75% damage.
  • Exploiter Exploiter - Execute / Condemn causes the target to take 25% 50% more damage from your next Mortal Strike, stacking up to 2 times.
  • Cadence of Fujieda Cadence of Fujieda - Bloodthirst increases your Haste by 1% for 8 12 sec, stacking up to 5 times.
  • Will of the Berserker Will of the Berserker - When Recklessness expires, your Critical Strike is increased by 7% for 8 12 sec. Your Raging Blow will refresh the duration of this effect.

PvP Talents

  • Bloodrage Bloodrage - You gain 400 40 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health.

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      Awakened Raids
      Every two weeks during Dragonflight Season 4, one of the three Dragonflight raids will become Awakened: Vault of the Incarnates; Aberrus, the Shadowed Crucible; or Amirdrassil, the Dream's Hope. Enemies within Awakened raids are stronger and drop upgraded loot with a higher item level. Schedule Week 1 & 2: Vault of the Incarnates Week 3 & 4: Aberrus, the Shadow Crucible Week 5 & 6: Amirdrassil, the Dream's Hope Week 7+: All raids are Awakened A buff that increases reputation gain with Dragonflight reputations will be enabled whenever a specific raid is Awakened: Schedule Vault of the Incarnates: Sign of Awakened Storms – Dragonscale Expedition, Maruuk Centaur, and Iskaara Tuskaar Aberrus, the Shadowed Crucible: Sign of Awakened Embers – Loamm Niffen, Soridormi, and Sabellian/Wrathion Amirdrassil, the Dream's Hope: Sign of Awakened Dreams – Dream Wardens and Valdrakken Accord All raids Awakened: All the above reputations are increased All three raids will also drop a new tier token to exchange for new tier pieces with the appearance and set bonus combination that players voted for. Earn 1 Antique Bronze Bullion a week by defeating Awakened bosses, with the cap rising by 1 each week. Note that if you miss a week, you'll be able to catch up to the current weekly max. Exchange 2 Bullion for weapons and powerful items from the Dragonflight raids from the vendors in the Parting Glass in Valdrakken. An additional vendor nearby sells Jigglesworth Sr mount for 3 Bullion and cosmetics that grant you the choice of any raid weapon appearance at any difficulty color for 1 Bullion each. Legendary items will drop as usual from raids, but players who have previously obtained them can purchase a Scale of Awakening to upgrade their items to the Season 4 ilvls (base is 502 and can be upgraded further through Crests and Flightstones). Rewards Complete all three Awakened Dragonflight raids on Normal difficulty to receive the Voyaging Wildering dynamic flying mount. Earn the new title, "Awakened Hero", for completing the Awakened raids on Heroic difficulty. Those who complete the Awakened raids on Mythic difficulty are rewarded with Path Portals to the three raids. Mythic+
      Return to all eight Dragonflight dungeons for a refined and rewarding progression curve for Heroic, Mythic, and Mythic+ with better pacing and meaningful rewards: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy. Rewards Dedicated defenders can obtain the new Keystone Master mount, Infinite Armoredon, once the Dragonflight Keystone Master: Season 4 achievement is attained. Earn the new title "The Draconic" after obtaining Dragonflight Keystone Conqueror: Season 4 when you reach a Mythic+ Rating of 1500 during Dragonflight Season 4. "The Draconic Hero" can be earned from the achievement Draconic Hero: Dragonflight Season 4 when reaching a Mythic+ Rating in the top 0.1% of all players in your region. PvP
      Season 4 arrives with PvP rankings reset, new gear sets, mounts, titles, and more! Rewards Earn the Vicious Dreamtalon (Horde or Alliance version) for Rated Arena and Rated Battleground, and the Draconic Gladiator’s Drake and "Draconic Gladiator" title for earning the Draconic Gladiator: Dragonflight Season 4 achievement. "Draconic Legend" title can be earned after attaining Draconic Legend: Dragonflight Season 4 when ending the season in the top 0.1% of the Solo Shuffle ladder. DUNGEON CHANGES
      Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards. [LEARN MORE]
      One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills. Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly. Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit). The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today. Normal This difficulty is unchanged. Heroic The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system. Mythic difficulty changes and mechanics will not be present in this difficulty. This remains a queueable experience. Mythic The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system. There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon. The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system. Mythic 0 is still on a weekly lockout under this model. Mythic+ The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system. A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc. Affixes would slot in at +2, +5, and +10 +2 - Fortified/Tyrannical +5 - Entangling / Incorporeal etc. +10 - Bursting / Bolstering etc. Dungeon ratings should be equivalent to what they represent in the current system. There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level. At the beginning of Season 4, all Keystones will be reset to level 2, regardless of levels. This is done due to our difficulty refactoring of Mythic and Mythic+. It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.  Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments. Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes. Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged. Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources. Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat. Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons. Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons. NORTHREND CUP
      On April 30 through May 14, soar through the Northrend skies with the dragonrider racing event, Northrend Cup.
      Challenge twelve races across Northrend in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha in Valdrakken. Complete all Northrend Cup races on Gold to earn the achievement Northrend Racing Completionist: Gold, Northrend Racer title, and Ruby Riders of Azeroth tabard. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.
      New rewards are available for purchase with Riders of Azeroth Badges: Icy Drake Racer's transmog set and Checkered Pennant.
      CLASSES
      Developer's note: In Season 4, we're reducing the overall throughput of some healers to better align with our tuning goals as well as increase the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.
      DRUID Restoration All healing done reduced by 5%. Does not apply in PvP combat. MONK Mistweaver All healing done reduced by 13%. Does not apply in PvP combat. PRIEST Discipline Developer's note: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content. Atonement transfers 35% of damage to healing (was 40%). Atonement healing increased by 70% outside of raids (was 50%). SHAMAN Restoration All healing done reduced by 5%. Does not apply in PvP combat. DUNGEONS AND RAIDS
      LOOKING FOR RAID In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties. Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size. ABERRUS, THE SHADOWED CRUCIBLE Echo of Neltharion Volcanic Heart now targets 4 players on Mythic difficulty (was 5). VAULT OF THE INCARNATES Raszageth Hurricane Wing's pushback strength reduced by 10% on all difficulties. Lightning Devastation cast time increased to 4 seconds (was 3 seconds). Flame Shield reduced by 23%. Shattering Shroud healing absorb reduced by 20%. DAWN OF THE INFINITE: HARD MODE Dawn of the Infinite: Hard Mode tuning and rewards have been updated. Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon. ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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