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Patch 9.0.5 Build 37623 - Class Changes Summary

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Here's a summary of all class changes that went live in Patch 9.0.5 Build 37623.

This article only highlights changes between 9.0.5 PTR Build 37503 and Build 37623. If you are looking for all 9.0.5 class changes, you can find them here. We also have a separate hub with what's coming in Patch 9.0.5.

Death Knight

Anima Powers

  • Death Turf Death Turf Within your Death and Decay, you and your minions gain 10% Haste, and enemies deal 10% reduced damage to you. Within your Death and Decay/Death's Due/Defile, you gain 10% Haste and enemies deal 10% reduced damage to you.
  • Creeping Decay Creeping Decay - Death and Decay/Death's Due/Defile gains an additional charges and its radius is increased by 3 yds.
  • Phearomones Phearomones - Enemies damaged by your Death and Decay/Death's Due/Defile have a chance to cower in place for 3 sec.

Legendary Powers

  • Phearomones Phearomones
    • Blood: You and your minions gain 8% 10% Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 sec.
  • Vampiric Aura Vampiric Aura Your Vampiric Blood ability also grants you 5% Leech and its duration is increased by 3 sec. Additionally, your Vampiric Blood affects all party members for 50% of the effect it has on you.
  • Gorefiend's Domination Gorefiend's Domination Vampiric Blood generates 45 Runic Power. Additionally, Heart Strike reduces the remaining cooldown on Vampiric Blood by 2 seconds.
  • Reanimated Shambler Reanimated Shambler
    • Blood, Frost, Initial: Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 150% 157.5% of Attack Power ] Shadow damage and applying a Festering Wound to 8 nearby enemies.
    • UnholyYour attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 180.2% of Attack Power ] Shadow damage and applying a Festering Wound to 8 nearby enemies. Approximately 1.5 1.75 procs per minute.
  • Crimson Rune Weapon Crimson Rune Weapon Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 3 5 sec. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.

PvP Talents

  • Necrotic Strike Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 4% 6% of the target's maximum health in healing received.

Demon Hunter

Havoc

  • Unbound Chaos Unbound Chaos (Level 30 Talent) - Activating Immolation Aura increases the damage of your next Fel Rush by 300% 600%. Lasts 20 sec.

Legendary Powers

  • Spirit of the Darkness Flame Spirit of the Darkness Flame - Your Fiery Brand now heals you for 100% of its initial damage done over 100d, and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 15%, stacking up to 15 times.
  • Burning Wound Burning Wound - Demon's Bite leaves an open wound on your enemy dealing [ 5% 100% of Attack Power ] Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 50% 100%.
  • Darkglare Boon Darkglare Boon
    • Havoc: Eye Beam has a 20% 40% chance to not incur its cooldown and refund 30 Fury.
    • Vengeance: Fel Devastation has a 20% 40% chance to not incur its cooldown and refund 50 Fury.

Druid

Restoration

  • Wild Growth Wild Growth
    • Normal: Heals up to 6 injured allies within 30 yards of the target for [ 91% [ 98% of Spell Power ] over 7 sec. Healing starts high and declines over the duration.
    • Incarnation: Tree of Life: Heals up to 5 injured allies within 30 yards of the target for [ 91% [ 98% of Spell Power ] over 7 sec. Healing starts high and declines over the duration.

Legendary Powers

  • Cat-eye Curio Cat-eye Curio - Clearcast abilities generate 25% 35% of their Energy cost, and your maximum energy is increased by 60.
  • Frenzyband Frenzyband - Combo point-generating abilities reduce the cooldown of Berserk/Incarnation: King of the Jungle by 0.2 0.3 sec. During Berserk/King of the Jungle, they cause the target to bleed for an additonal 100% 150% of their damage over 8 sec.
  • Verdant Infusion Verdant Infusion - Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 8 10 sec.

Hunter

Legendary Powers

  • Rylakstalker's Piercing Fangs Rylakstalker's Piercing Fangs - While Bestial Wrath is active, your pet's critical damage dealt is increased by 20% 40%.
  • Eagletalon's True Focus Eagletalon's True Focus - Trueshot also lasts an additional 5.0 sec and reduces the Focus cost of all of your abilities by 50%.
  • Dire Command Dire Command - Kill Command has a 20% 35% chance to also summon a Dire Beast to attack your target.
  • Flamewaker's Cobra Sting Flamewaker's Cobra Sting - Cobra Shot has a 25% 50% chance to make your next Kill Command consume no Focus.
  • Surging Shots Surging Shots - Rapid Fire deals 25% 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
  • Qa'pla, Eredun War Order Qa'pla, Eredun War Order Barbed Shot reduces the cooldown of Kill Command by 5.0 sec. Barbed Shot deals 10% increased damage, and applying Barbed Shot now also resets the cooldown of Kill Command.

Mage

Legendary Powers

  • Sun King's Blessing Sun King's Blessing - After consuming 12 8 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 5 6 sec.
  • Arcane Harmony Arcane Harmony
    • Normal: Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 7% 8%. This effect stacks up to 15 18 times.
    • PvP Rules Enabled (HARDCODED): Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 8%. This effect stacks up to 10 times.
  • Cold Front Cold Front - Casting 60 30 Frostbolts or Flurries calls down a Frozen Orb toward your target. Hitting an enemy player counts as double.
  • Freezing Winds Freezing Winds - While Frozen Orb is active, you gain Fingers of Frost every 3 2 sec.
  • Molten Skyfall Molten Skyfall - Damaging an enemy with 25 18 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target. Hitting an enemy player counts as double.
  • Expanded Potential Expanded Potential - Approximately 1.66 2 procs per minute.

PvP Talents

  • Dampened Magic Dampened Magic - Magical damage over time effects deal 20% 10% less damage to you.
  • Pyrokinesis Pyrokinesis - Your Fireball reduces the cooldown of your Combustion by 5 3 sec.

Monk

Mistweaver

Legendary Powers

  • Mighty Pour Mighty Pour Celestial Brew increases your Armor by 25% for 7 sec, and Purifying Brew has a 25% chance to not consume a charge. Purifying Brew has a 35% chance to not consume a charge and Celestial Brew increases your Armor by 50% for 8 sec.
  • Shaohao's Might Shaohao's Might - Tiger Palm has a 10% 40% chance to deal 250% 300% of normal damage and reduce the remaining cooldown of your Brews by 1 2 additional sec.
  • Xuen's Battlegear Xuen's Battlegear When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec. Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 2.5 sec. Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 5.0 sec. When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec.
  • Clouded Focus Clouded Focus - Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 15% 20% and reduces their mana cost by 15% 20%. Stacks up to 3 times.

PvP Talents

  • Chrysalis Chrysalis - Reduces the cooldown of Life Cocoon by 25 40 sec.

Paladin

Baseline

  • Ardent Defender Ardent Defender Heals Paladin back to a percentage of maximum health. Reduces all damage you take by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health. 

Legendary Powers

  • Shadowbreaker, Dawn of the Sun Shadowbreaker, Dawn of the Sun - Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 6 10 sec.
  • Inflorescence of the Sunwell Inflorescence of the Sunwell - Infusion of Light has 1 additional charge and its effects are increased by 20% 30%.
  • Of Dusk and Dawn Of Dusk and Dawn
    • Blessing of Dawn: Damage and healing increased by 6% for 8 12 sec.
    • Blessing of Dusk: Damage taken reduced by 3% 4% for 8 12 sec.
  • The Ardent Protector's Sanctum The Ardent Protector's Sanctum Reduces damage taken while Ardent Defender is active by an additional 10%, and when you activate Ardent Defender, it will also apply to the nearest ally within 15 yards. When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds.
  • Vanguard's Momentum Vanguard's Momentum - Hammer of Wrath has 1 extra charges and increases Holy damage done by 3% 4% for 8 10 sec, stacking 3 times.

PvP Talents

  • Divine Vision Divine Vision Increases the range of your Aura by 30 yards. In addition, allies who are affected by your Aura also gain: Shadow Resistance Aura - Damage dealt from Shadow damage over time and area of effect spells is reduced by 15% to all allies within 70 yards. Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 60 sec.

Priest

Holy

  • Divine Hymn Divine Hymn - Heals all party or raid members within 40 yards for [ 300% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking. Healing increased by 100% when not in a raid.

Anima Powers

  • Power Overwhelming Power Overwhelming Smite, Mind Blast, and Holy Fire are instant and have no cooldown.
    • Discipline, Shadow: Power Infusion causes Shadow Mend, Mind Blast, and Holy Fire to become instant cast and have no cooldown.
    • Holy: Power Infusion causes Flash Heal, Mind Blast, and Holy Fire to become instant cast and have no cooldown.
  • Vandal's Zeal Vandal's Zeal
    • Discipline, Shadow: Mind Blast damage increased by 1% 3%.
    • Holy: Holy Fire damage increased by 1% 3%.
  • Earworm Earworm - Mindgames has a 3% 5% chance to infect an enemy when they strike you.
  • Light-Infused Egg Light-Infused Eg
    • Discipline, Holy Smite damage has a 5% 10% chance to grant Power Infusion.

Legendary Powers

  • Shadowflame Prism Shadowflame Prism
    • Normal: Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 57.1% [ 91.8% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.0 sec.
    • Mindbender: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for [ 57.1% [ 91.8% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Mindbender is increased by 1.0 sec.
    • Mindbender: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for [ 61.9% [ 99.5% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Mindbender is increased by 1.0 sec.
    • Flash Concentration Flash Concentration - Each time you cast Flash Heal, Heal has its casting time reduced by 0.2 sec and healing increased by 3% for 20 sec, stacking up to 5 times.
    • Painbreaker Psalm Painbreaker Psalm - Shadow Word: Death consumes 8 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 20 30 Insanity.

Rogue

Assassination

  • Cut to the Chase Cut to the Chase (New Passive) - Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent.

Covenant Abilities

  • Flagellation Flagellation - Lash the target 3 times, dealing [ 6% of Attack Power ] Shadow damage and adding a stack of Flagellation for each lash. The Target remains tormented for 20 sec, receiving an additional lash for each combo point you spend. Reactivating Flagellation cleanses their torment, increasing your Haste by 0.5% per stack up to a maximum of 15% Haste for 20 sec. Lash the target for [ 50% of Attack Power ] Shadow damage, causing each combo point spent within 12 sec to lash for an additional [ 10% of Attack Power ]. Dealing damage with Flagellation increases your Haste by 1%, persisting 12 sec after their torment fades.

Legendary Powers

  • Doomblade Doomblade - Mutilate deals an additional 30% 45% Bleed damage over 8 sec.
  • Deathly Shadows Deathly Shadows - Now grants 5 combo points and increases all damage dealt by 20% for 15 sec for Subtlety Rogues.
  • Duskwalker's Patch Duskwalker's Patch - The remaining cooldown on Vendetta is reduced by 1 sec for every 50 30 Energy you expend.
  • Greenskin's Wickers Greenskin's Wickers - Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200% 300%.
  • Guile Charm Guile Charm - Take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 10% 15%. This maximum effect will last for 10 sec before fading and beginning the cycle anew.
  • The Rotten The Rotten - After activating Symbols of Death, your next Shadowstrike or Backstab/Gloomblade deals 30% 50% increased damage and generates 4 additional combo points.
  • Essence of Bloodfang Essence of Bloodfang - Your combo point generating abilities have a chance to infect the target with Bloodfang, causing [ 57% 741% of Attack Power ] Bleed damage over 6 sec, and healing you for 50% of the damage dealt.
  • Tiny Toxic Blade Tiny Toxic Blade - Shiv deals 350% 500% increased damage and no longer costs Energy.

Soulbind Conduits

  • Lashing Scars Lashing Scars - Flagellation lashes 2 4 additional times initially and deals 12% increased damage.

Shaman

Elemental

  • Earthquake Earthquake - Causes the earth within 8 yards of the target location to tremble and break, dealing [ 138% 234.6% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies.
  • Lava Burst Lava Burst - Hurls molten lava at the target, dealing [ 108% [ 97.2% of Spell Power ] Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
  • Earth Shock Earth Shock - Instantly shocks the target with concussive force, causing [ 210% 273% of Spell Power ] Nature damage.

Enhancement

  • Lava Lash Lava Lash - Charges your off-hand weapon with lava and burns your target, dealing [ 54% 75.6% of Attack Power ] Fire damage.
  • Stormkeeper Stormkeeper (Level 45 Talent) - Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% 300% more damage and be instant cast.

Restoration

  • Lava Burst Lava Burst - Hurls molten lava at the target, dealing [ 108% [ 97.2% of Spell Power ] Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.

Legendary Powers

  • Echoes of Great Sundering Echoes of Great Sundering - When you cast Earth Shock, your next Earthquake will deal 175% 100% additional damage.
  • Spiritwalker's Tidal Totem Spiritwalker's Tidal Totem - After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50%, and the mana cost of Chain Heal and Healing Wave is reduced by 25% 40% for 10 sec.
  • Legacy of the Frost Witch Legacy of the Frost Witch - Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 15% 30% increased damage.

Warlock

Anima Powers

  • Bottled Shadow Bottled Shadow - Gaining a stack of Soul Remnant's Blessing increases your pet's damage by 200% for 15 30 sec.
  • Smoking Shard of Teleportation Smoking Shard of Teleportation - Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 50% for 10 15 sec.
  • Visage of Lethality Visage of Lethality Fear instantly kills Mawrats. When you are struck by a melee auto-attack, fear all nearby enemies for 8 sec. This can only occur once every 45 sec.
  • Pact of Thickness Pact of Thickness - Your primary summoned demons have 50% more health and deal 50% more damage.
  • Inferno Skewers Inferno Skewers - Seed of Corruption (Affliction) / Implosion (Demonology) / Rain of Fire (Destruction) chance to critically strike damage is increased by 25% 75%.
  • Detonation Torch Detonation Torch
    • Affliction: The radius damage of Seed of Corruption your Shadow Bolt is increased by 20% 75%.
    • Demonology: The radius damage of Implosion your Shadow Bolt and Demonbolt is increased by 20% 75%.
    • Destruction: The radius damage of Rain of Fire your Incinerate is increased by 20% 75%.

Legendary Powers

  • Grim Inquisitor's Dread Calling Grim Inquisitor's Dread Calling - Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 3% 4%.
  • Implosive Potential Implosive Potential - Implosion grants 1% haste for 8 12 sec for each Imp exploded. When this damages at least 3 targets, instead gain 5% haste per Imp.
  • Balespider's Burning Core Balespider's Burning Core - Shadow Bolt increases the damage of your Demonbolt by 8%, 15%, stacking up to 4 times. Lasts 15 20 sec.
  • Malefic Wrath Malefic Wrath - Malefic Rapture increases the damage of your Shadow Bolt / Drain Soul by 25% 35% for 8 10 sec, stacking up to 3 times.
  • Wrath of Consumption Wrath of Consumption - Targets that die with your Agony or Corruption applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% 6% for 20 30 sec, stacking up to 5 times.
  • Madness of the Azj'Aqir Madness of the Azj'Aqir - Chaos Bolt increases the damage of Chaos Bolt by 25% and reduces the cast time of Chaos Bolt by 20% for 3 4 sec.

PvP Talents

  • Casting Circle Casting Circle - Summons a Casting Circle for 8 sec. While within the casting circle, you are immune to silence and interrupt effects. Learning Casting Circle causes Unending Resolve to no longer grant immunity to silence and interrupt effects.
  • Amplify Curse Amplify Curse - Now has a 30 sec cooldown (was 45).
  • Demon Armor Demon Armor - Protects the caster, increasing maximum health by 5% and increases armor by 90% 120%.

Warrior

Protection

  • Shield Wall Shield Wall - Cooldown changed to Recharge. The base ability has 1 charge.

Anima Powers

  • Weathered Runestone Weathered Runestone
    • Arms: Berserker Rage increases the damage of Revenge Overpower by 40%.
    • Protection Berserker Rage increases the damage of Revenge by 40%.

Legendary Powers

  • Enduring Blow Enduring Blow - Your Mortal Strike has a 15% 25% chance to apply the Colossus Smash effect to your target for 5 6 sec.
  • Battlelord Battlelord - Your Slam Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 1215.
  • Unbreakable Will Unbreakable Will - Shield Wall also gains 1 additional charge, and grants 50% of its effect to all party members.
  • Reckless Defense Reckless Defense - Rampage critical strikes have 20% chance to reduce the remaining cooldown of your Recklessness and Enraged Regeneration by 3 1 sec.
  • Reprisal Reprisal - The first attack you intercept with Intervene grants you Ignore Pain, and makes your next Revenge cost no Rage and deal 200% more damage. Charge and Intervene grant you Shield Block, Revenge!, and generate 20 Rage.
  • Seismic Reverberation Seismic Reverberation (Protection) - If Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time for 40% 75% damage.
  • Exploiter Exploiter - Execute / Condemn causes the target to take 25% 50% more damage from your next Mortal Strike, stacking up to 2 times.
  • Cadence of Fujieda Cadence of Fujieda - Bloodthirst increases your Haste by 1% for 8 12 sec, stacking up to 5 times.
  • Will of the Berserker Will of the Berserker - When Recklessness expires, your Critical Strike is increased by 7% for 8 12 sec. Your Raging Blow will refresh the duration of this effect.

PvP Talents

  • Bloodrage Bloodrage - You gain 400 40 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health.

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      Maruuk was just Grand Hunting Party spamming, and it was a nice break from the heavy focus of having to orchestrate those huge Djardin pulls.
      Iskaara was 40-50 hours of farming totems. I don't have the patience for fishing, so I went the chests route. Figured out the best time-per-rep pathing and slowly learned all of the spawn locations. Did you know that in WoW, each chest "group" in the majority of cases consists of three different spawn points that will change? If it's in one of these locations, it won't be in the other two. Brackenhide area has a whopping five chest spawns, and there's at least a dozen more in my routing path that I was collecting with a friend. Respawn is about 2-3 paths through, so I had to shard hop some, but I made sure to try to help with whoever's group I joined. World quest, group quests, rare killing, etc. I'd help while my friend would locate the Bracken chests with Detection.
      Expedition is funny because I got it alongside Valdrakken. I had some sort of weird bug with Wrathion where he always gave me an epic crate. I wasn't the only one who was stuck like that, and it gave 1 Valdrakken toke and 3 Expedition tokens every time. I actually thought for the longest time that I was getting epic boxes because I was best friends with the other dragon and he was bribing me. Doesn't matter though. I ended up with 2000 Dragon Isles Artifacts from the Iskaara farm, which is enough to take my alt (with DMF) from Renown 0 to Renown 25. XD
      I also ended up with 400 Primal Chaos, so can we please offer these as part of Crafting Orders? I will *never* be able to use this many. Also, 50k resources, though I've burned through most of them with buying all available renown items.
      ...
      Actually I try to binge the games I play because otherwise I tend to lose interest or feel like it's a chore. It's so nice to feel WoW *not* being a chore right now. I can choose to come back and do stuff if I want, or I can poke at other things. I won't fall behind, because I can surge ahead when I need to.
      And yeah, I enjoyed it. I am not going to complain I'm bored, or that there's nothing to do, because that's what I want. I want there to be nothing major to do. Then, I can do the stuff that's simply fun and random. Toy or pet hunting, seeing the sights, collecting dragon transmog from rares, and more.
      For the last 5 years, WoW has felt like a chore, and like I'm getting pulled in too many directions, none of them fun. Now, I'm thinking maybe I won't feel that way. Bi-weekly WQs is wonderful (though I'd enjoy the climbing and photography quests a bit more frequently, stuff like that?) and gives me a breather from the game throughout the week. I think I'm going to like that in the long run.
      Oh and there's still far from "nothing to do" for me. I wanna collect all the things, see all the sights! Then when there really is "nothing" to do, maybe try to figure out some of these last little secrets. :3
      ...
      I scare me, too. Promise. So much farming. So many hours.
      ...
      Now now, I took proper care of myself during all of this aside from sleeping 4-hours or less per day average. Though I really have to thank my roommate for helping me with meals during much of this grind.

      Congratulations on getting it done and on some well-deserved rest!
    • By Starym
      He's close to the finish line now, as everyone's favorite neutral panda, Doubleagent, has dinged 69 with only gathering profession XP on the Wandering Isle!
      In case you didn't know, by only using mining and herbalism to level up, he gets to stay on the Wandering Isle and so never has to pick a faction. He posted an extensive FAQ on why he's doing it, when it started etc. back when he was going for level 90 in Mists of Pandaria, which you can check out here.
    • By Starym
      The pre-orders have gone through and players are already riding their Diablo 4 standard edition mounts in Dragonflight! The Amalgam isn't a pre-order exclusive, but rather a reward from any of the three editions of the game.
      And here's the video!
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