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By Starym
What would be the worst thing that could happen in the Shadowlands? The Jailer winning and remaking the way death works? Destroying the universe to build a new one? Sylvanas getting redeemed and us having to suffer through her being on our side again? Well, it turns out 9.1 might be bringing something MUCH darker on us than all of that combined.
Sarazzan made this horrifying discovery when looking at the ending of the 9.1 cinematic, as a certain glowy light at the end of the chains over in Korthia is hinting at... terror:
Source.
So get ready for a return to the CHAMPIONizing and WOONZing ways of BfA, as everyone's least favorite Christmas tree ornament might be coming back. When you think about it it makes sense too, as the instant he wasn't needed to save Azeroth anymore some very smart people decided to banish him into the deepest depths of the Shadowlands, but alas the Jailer just hates us SO much that he's bringing him back.
Here are some of the measured and very accurate comments from the post:
And just in case you forgot why players are scared to death of him, here are a couple of reminders:
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By Starym
We have two pretty great videos of Priests taking matters into their own hands, as Leap of Faith "helps" the DPS do the mechanics properly... and sometimes not so much.
The first clip is a truly amazing example of "healers have to do everything"/babysitting the DPS, as this Priest took control and completed the Lady Inerva mechanic using a puppet:
However, there's always a flip side to things, as this Priest had the same idea, with a somewhat different outcome on Stole Legion:
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By Staff
Bellular had the opportunity to interview Steve Danuser and Morgan Day. Interview highlights include deliberate parallels between Anduin, and Arthas, the story of Garrosh, Ner'zhul, and Yrel in Shadowlands, and more. Check out our recap to learn more!
Interview Highlights
There are some deliberate parallels between Arthas and Anduin in the new cinematic, but also differences. For a brief moment, Anduin was horrified about what he's done before the Jailer's power of Dominion took hold of him again. That didn't happen with Arthas. It appears we're going to learn more about Ner'zhul in Shadowlands. Garrosh Hellscream also has a small role to play in Patch 9.1. They don't want to reveal any spoilers, though. We will also hear more about Yrel, who wielded the light's power to destroy Mag'har Orcs in the Allied Race unlock scenario. -
By Stan
We've skipped one week due to BlizzConline, but we're back checking out the most popular DPS specializations for Mythic+ in Shadowlands Season 1!
DATA RELIABILITY: The data used in this article comes from benched.me. Reddit user OtherwiseUniversity7 plotted all keys available from the Blizzard API (excluding the CN region) on a single ridge plot to gather the data.
This Week's Affixes
Tyrannical Raging Quaking Prideful Total Runs Recorded
We've looked at the total runs recorded for each DPS spec during the 10th week of Mythic Season 1. Based on the numbers, we filter out the most popular ranged and melee DPS specializations.
Most Popular Melee DPS for Mythic+
Unholy Death Knight remains the most popular melee specialization for Mythic+ with more than 2 million runs accumulated so far in Shadowlands Season 1. Havoc Demon Hunter is second, and in third place, we have Outlaw Rogue (up from 4th position).
The least popular melee specialization is Survival Hunter. The spec swapped places with Assassination Rogue.
1st: Unholy Death Knight - 2,097,235 runs 2nd: Havoc Demon Hunter - 1,637,153 runs 3rd: Outlaw Rogue - 1,609,677 runs 4th: Retribution Paladin - 1,567,321 runs 5th: Windwalker Monk - 1,484,006 runs 6th: Arms Warrior - 1,306,343 runs 7th: Fury Warrior - 1,112,379 runs 8th: Subtlety Rogue - 975,157 runs 9th: Enhancement Shaman - 841,074 runs 10th: Feral Druid - 377,938 runs 11th: Frost Death Knight - 346,118 runs 12th: Assassination Rogue - 100,465 runs 13th: Survival Hunter - 98,163 runs Detailed Look at Spec Performance
The meta starts kicking in at around +16, where most specs start losing their share of representation to the metaclasses. Some non-meta specs stay stable in mid-range keys and only begin disappearing at higher levels.
Share of Melee DPS Specs at Each Key Level (Weekly Top 500 Runs)
To see how the meta changes during the season, we sample the top 50 runs for each dungeon (a total of 6,000 keys) for each week. Next, we count the number of times each spec appears in the weekly top 500 sample.
The data has a zig-zag quality to it. Spec numbers go up and down each week, which is the Tyrannical/Fortified split effect. On Tyrannical weeks, pushers are likely to bench their meta-class mains and play non-meta alts.
Most Popular Ranged DPS for Mythic+
Nobody is going to beat Marksmanship Hunter. The spec has accrued almost 5 million runs in Season 1 so far. Balance Druid is second with over 3.2 million runs. Fire Mage occupies 3rd position.
The least popular spec is Demonology Warlock, with just +30k runs in 2 weeks.
1st: Marksmanship Hunter - 4,902,342 runs 2nd: Balance Druid - 3,262,862 runs 3rd: Fire Mage - 3,077,748 runs 4th: Shadow Priest - 1,897,133 runs 5th: Affliction Warlock - 1,434,623 runs 6th: Beast Mastery Hunter - 1,275,258 runs 7th: Frost Mage - 1,120,937 runs 8th: Destruction Warlock - 875,969 runs 9th: Elemental Shaman - 853,552 runs 10th: Arcane Mage - 432,427 runs 11th: Demonology Warlock - 305,421 runs Detailed Look at Spec Performance
Share of Ranged DPS Specs at Each Key Level (Weekly Top 500 Runs)
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By Stan
Here are the latest Paladin class changes that went live recently on the 9.0.5 PTR!
Legendary Powers
Shadowbreaker, Dawn of the Sun - Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 10 8 sec. The Ardent Protector's Sanctum - When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds by 40%. Final Verdict - Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% 223% of Attack Power ] Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown. PvP Talents
Ultimate Sacrifice - Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. Soulbind Conduits
Ringing Clarity - Divine Toll has a 30.0% chance to cast up to 3 extra times on the main target. Death Knight Mage Rogue Death Knight 9.0.5 Class Changes
Mage 9.0.5 Class Changes
Rogue 9.0.5 Class Changes
Demon Hunter Monk Shaman Demon Hunter 9.0.5 Class Changes
Monk 9.0.5 Class Changes
Shaman 9.0.5 Class Changes
Druid Paladin Warlock Druid 9.0.5 Class Changes
Paladin 9.0.5 Class Changes
Warlock 9.0.5 Class Changes
Hunter Priest Warrior Hunter 9.0.5 Class Changes
Priest 9.0.5 Class Changes
Warrior 9.0.5 Class Changes
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