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Starym

Castle Nathria DPS Log Rankings and Analysis Week 11: the Rise of Frost Mage

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e9rBh71.jpg
 

We're back to Nathria after all the BlizzConline action, where we're taking another look at the DPS standings and we have one huge change, as Frost Mages have soared into the top, landing in 4th/5th place after being near the bottom of the pile last week! We'll also be taking a look at the rise of Frost and the stagnation of the already not so hot Havoc down at the lower end of things, as Dutchmagoz and Wordup talks about their situations.

Nathria95.jpg
95th percentile Mythic data by Warcraft Logs.

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All percentiles Mythic data by Warcraft Logs.

Frost Mage by Dutchmagoz

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Frost got buffed multiple times over the last couple of weeks, but it took a while for people to pick up the spec, largely due to having a different best Covenant than Fire, and also requiring different legendaries, making it rather difficult to swap to it.

Since the buffs, people have had some time to now get these new legendaries and swap Covenants, which caused Frost to shoot up a lot last week. Frost is still not a better spec than Fire for progressing bosses, which means that most of the Mages that have gone Frost recently will be those done with progress and thus very geared, and since the sample size is still comparably very low for Frost, these couple of players will push the rank of Frost up quickly.

Havoc Demon Hunter by Wordup

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Havoc has received repeat flat aura buffs but has remained roughly at the same spot in overall statistics for the whole of Nathria. This is largely because most of the classes it was in competition with in the low-to-mid bracket have also had the same treatment, so nothing really shook the boat.

It also reached a full strength Soulbind tree relatively early with those who prioritized Dreamweaver as Night Fae for that purpose, and Venthyr also had a build at 30 being the earliest completed ideal tree. It also was one of the earlier specs in the lower bracket to get a full suite of kills which helps with the overall power, due to the final 3 bosses having a higher average DPS contribution. There's a reasonable amount of cleave and AoE as well within the raid that Havoc excels at (bringing the overall average performance up) but its extremely lackluster single-target remains a problem - and the number of bosses that are mostly built around that profile keeps it down. As a side note, the frequency of Havoc in kills has dropped compared to previous expansions, due to both this and the increased desirability of Vengeance to cover the Chaos Brand Chaos Brand debuff.

And here's a look at Heroic this week as well, where Frost is way back down as it was last week for Mythic.

NathriaHeroic.jpg

As always, if you want even more info on a spec, you can check out our class guides here.

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7 hours ago, TimmyET said:

Those poor rogues, how you let a pure dps class fall so far, I'm sure I don't know.

it's easy no one at Blizz has any idea what they were doing.  anyone competent could balance all the specs so they were all within 5% of each other

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8 hours ago, Calorat said:

it's easy no one at Blizz has any idea what they were doing.  anyone competent could balance all the specs so they were all within 5% of each other

They have 4 people tuning balance. How should 4 people balance approximately 36 speccs / 12 classes? They would need at least 6 people to play those 12 classes at high level to make any decent tuning and even then it would most likely not be enough considering it has to be PVE and PVP balance.

So I understand that they just throw numbers around, they don't have enough people on this.

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3 hours ago, CTEKK said:

They have 4 people tuning balance. How should 4 people balance approximately 36 speccs / 12 classes? They would need at least 6 people to play those 12 classes at high level to make any decent tuning and even then it would most likely not be enough considering it has to be PVE and PVP balance.

So I understand that they just throw numbers around, they don't have enough people on this.

This is real? Like... only 4 people for tuning balance? Really? 

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Holy *filtered* what have they done to feral?
How is it that Balance deals so much more while having 45y range, baseline typhoon, innervate, roar, very flexible statweights, very easy rotation and are so absurdly good in M+ and Raid?

And how is it that Balance has all of these upsides AND deals WAY more damage than Feral, while Feral is literally pure DPS and literally has to Owlweave and still cant get past *filtered* Fury Warriors who even bring a raidbuff?

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