Jump to content
FORUMS
Sign in to follow this  
Staff

Raid and Dungeon Tuning: March 2nd

Recommended Posts

55530-the-secret-castle-nathria-exit-wil
 

Blizzard just announced an upcoming tuning pass for 3 bosses in Castle Nathria and several changes to Sanguine Depths

Blizzard LogoRaid and Dungeon (source)

We’re working on a slate of adjustments to several encounters that we intend to enact with scheduled weekly maintenance (early a.m. PST on March 2 in this region). Here are the planned changes:

Dungeons and Raids

  • Castle Nathria
    • Lady Inerva Darkvein
      • Healers are now chosen as a last resort target of Shared Suffering and Concentrate Anima on Raid Finder, Normal, and Heroic difficulties.
      • The ambient damage of Loose Anima for open containers has been reduced on Raid Finder, Normal, and Heroic difficulties.
      • Targets of Shared Suffering no longer take damage from the beams they are wearing on Raid Finder, Normal, and Heroic difficulties. Passing through the opposite edge will continue to damage targeted players.
    • Hungering Destroyer
      • Health reduced by 5% on Mythic difficulty.
      • Reduced the damage players wearing Gluttonous Miasma take by 10% on Mythic difficulty.
      • The damage increase of Essence Sap has been reduced by 20% per stack.
      • Expunge now shows up in the combat log when it is applied to players.
      • Volatile Ejection now shows up as a debuff when a player is targeted with this spell.
    • Sun King’s Salvation
      • Increased the amount of healing Essence Overflow heals Kael’thas to 2.5% of his maximum health on all difficulties (was 2%). The tooltip will be updated to reflect the change in a future hotfix or patch.
      • Increased the healing done bonus from Sinfall Boon to 100% per application on Mythic difficulty (was 50%).
      • Reduced the strength of the Cloak of Flames damage shield on Shade of Kael’thas by 10% on Mythic difficulty.
  • Sanguine Depths
    • Wicked Oppressor’s Wrack Soul cast time increased to 2 seconds (was 1.5 seconds) and is cast less frequently.
    • Regal Mistdancer’s Echoing Thrust damage reduced by 20% and is cast less frequently.
    • General Kaal’s health reduced by 10% during the gauntlet event.

Thank you very much for your feedback!

Share this post


Link to post
Share on other sites
14 minutes ago, Ragingwolf said:

This is a nice set of changes for SD and just in time for Fortified week too.

Yes! I absolutely welcome this changes as well!

  • Like 1

Share this post


Link to post
Share on other sites

I dont see the need to nerf Inerva, Sun King and Devourer... All 3 are fine as it is, they are mechanics fights, if people who cannot coordinate their hand eye movement well, then they have no reason doing raiding, and even if they do mess up, the fights can still be redeemed.

Sludgefist on the other hand, should be nerfed even further, even on farm, the 1 shot mechanic with chains is too unforgiving if 1 person fncks up, especially on smaller groups where DPS is key. It should be changed to dealing massive amount of damage to shared between both players, not 1 shotting them. at least 1 person with defensives can still survive if the other person messes up.

Share this post


Link to post
Share on other sites
19 hours ago, Chibye said:

I dont see the need to nerf Inerva, Sun King and Devourer... All 3 are fine as it is, they are mechanics fights, if people who cannot coordinate their hand eye movement well, then they have no reason doing raiding, and even if they do mess up, the fights can still be redeemed.

Sludgefist on the other hand, should be nerfed even further, even on farm, the 1 shot mechanic with chains is too unforgiving if 1 person fncks up, especially on smaller groups where DPS is key. It should be changed to dealing massive amount of damage to shared between both players, not 1 shotting them. at least 1 person with defensives can still survive if the other person messes up.

It's only mythic hungering that's getting nerfed, which is welcome, It's a rougher fight on mythic, and honestly, the chain mechanic, even if it did massive damage, would still probably one shot people.

 

Share this post


Link to post
Share on other sites
On 3/2/2021 at 3:07 AM, Chibye said:

I dont see the need to nerf Inerva, Sun King and Devourer... All 3 are fine as it is, they are mechanics fights, if people who cannot coordinate their hand eye movement well, then they have no reason doing raiding, and even if they do mess up, the fights can still be redeemed.

Sludgefist on the other hand, should be nerfed even further, even on farm, the 1 shot mechanic with chains is too unforgiving if 1 person fncks up, especially on smaller groups where DPS is key. It should be changed to dealing massive amount of damage to shared between both players, not 1 shotting them. at least 1 person with defensives can still survive if the other person messes up.

You say people shouldn't raid if they can't handle mechanics, but then you complain about Sludgefist chains. THEY ARE INCREDIBLY EASY TO HANDLE.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      A very interesting thing has come up during today's raid testing, which might very strongly indicate that there will be a huge and somewhat unexpected (at least this early) confrontation taking place at the end of the Sanctum of Domination! Big potential spoilers ahead!
      Pauper_Jenkins looked around the raid using Far Sight and spotted the Arbiter's room from Oribos inside the raid, which means there might be something happening there.

      Source.
      But what could that something be? We've already seen the very top of Torghast in the recent Sanctum raid sneak peek, and the Arbiter's room actually is positioned above it there as well. It's also likely that the Sylvanas encounter will take place at the top of the tower... at least at first. If we take a look at the final raid encounter in more detail, the Dungeon Journal states that in the later phases Sylvanas waylays the players as the Jailer "ascends":

      The above happens after Sylvanas "destroys" the tower below, so we're definitely heading up, and is followed by:

      Final showdown between Death and inevitability? If you factor in the Oribos room into all that, it seems pretty likely we'll be seeing the Jailer facing off against the Arbiter, in one of the most one-sided fights in history unless the big soul dispatcher wakes up or someone other than us steps in to help, as we'll be busy with Sylvanas. This also indicates that the Jailer might be getting another key at the end of the raid, with theories about the Arbiter's chest-gem/pearl finally being resolved. Also, that means the final part of our fight with Sylvanas might be in that same room, and if I were a betting man I'd say those portals all around the platform will come into play.
      This is a hugely interesting twist, as we weren't quite expecting the story to progress quite this fast. Also, could this possibly mean 9.2 will be the final raid/patch of Shadowlands? It seems like an extremely big leap there, but considering the delays we've already seen and 9.1 coming in 2-3 (or more?) months, it's possible Blizzard sped up the story a little. Then again it's just as likely that this was planned all along, but considering the relatively low stakes/story implications of Castle Nathria, this is a pretty huge step up - that is if any of it is true.
      We still don't now what exactly happens at the end of the Sanctum of Domination, but the above is a pretty solid theory at this point, as I'm pretty sure the Jailer will get all of his keys before the end of Shadowlands. I just wasn't expecting it to go this quickly...
    • By Starym
      As the 9.1 PTR is the main focus of the community at the moment, Nerfmeta, Ellesmêre, Asûna, Jpc and Onezyd thought they'd shift the attention back to live, as they took down Plaguefall +27, as spotted by Raider.IO, with 3 and a half minutes to spare!
      This is a huge move forward in the Mythic+ top end, as it's been a little under 2 months since the last highest key World First. The team also brought back the highest key WF title to the West (and the US in particular), as the past four top clears have been by Chinese teams.
      Now let's have a look at their runs, shall we:
      Ellesmêre Holy Pala PoV:

      Jpc Outlaw Rogue PoV:

      Onezyd Balance Druid PoV:

      And here are the stats:


      So huge congratulations to the team and let's see if they can go even further! How high do you think we'll be getting in Season 1?
      Source.
    • By Starym
      Let's take a break from the 9.1 PTR content for a second and enjoy/admire some really awesome artwork, as Maksym Gordiyenko is back with more amazing Covenant-themed Taeshalach sword models!
      These are one of those things were "Blizzard, we need this in the game!" is the most common comment, as we now have all 4 Covenants covered! The two new additions since last time we checked are the Kyrian and Necrolord swords:

      Some truly epic stuff there, and very thematically linked to the Covenants they represent. Here are some comments from the artist himself, from two reddit threads:
      So, we may be getting more swords, this time Maw/Jailer-oriented! There's a whole lot more awesomeness to be seen over on Gordiyenko's Artstation and Instagram, including a Gorehowl variant, additional Bolvar-related variants, and many more!
    • By Starym
      Here comes one of the tools that will make your life a lot easier in Mythic+. Keystone.guru is a site that not only lets you make your own routes, but also lets you check others as well, with rankings for each individual dungeon per weekly set of affixes!
      Similar to the Mythic Dungeon Tools in-game addon, the site allows you to create your own routes and browse through other people's routes and make your own, and you don't have to be in the game to do it! You can set it up on a secondary monitor (or phone) while playing to make it even easier, and there's a whole lot of routes to choose from already, week-by-week!
      The site just got a redesign yesterday and it's looking pretty good:

      You can check the popular routes either by specific dungeon, or overall, with each dungeon being ranked according to the week's affixes, so you can get a good overview of which dungeon to focus each week based on relative difficulty:
        
      And here's a word on some of the features from the developer, Wotuu:

      This really seems like a must-have, invaluable tool for any even half-way serious Mythic+ player, as it's just so convenient to create routes outside the game, not to mention check other popular ones either use them outright, or tweak them to your liking. So make sure to head on over there and check it out!
    • By Staff
      Muffinus clarified that we won’t have to wait 7 weeks to reach Renown 59 to unlock flying in Patch 9.1. In fact, Memories of Sunless Skies should become available from the next chapter following the hub unlocking in Korthia and that's next week on the PTR.
      In an interview, Blizzard said that we'd need to complete the final chapter of the Covenant Campaign to unlock flying in Patch 9.1, so we checked out updated Renown rewards in the game's database and found out that the final chapter unlocked at Renown 59. With Renown increasing by 3 each week, it would take approximately 7 weeks to unlock flying, but this theory has been debunked.
      Placeholder for tweet 1383093589899583492
×
×
  • Create New...