Jump to content
FORUMS
Sign in to follow this  
Stan

Unbridled Darkness Torghast Bonus Event Available Starting March 9th

Recommended Posts

56372-chorus-of-dead-souls-torghast-bonu

The third Torghast bonus event will become available next week. It's called Unbridled Darkness and turns your screen pitch black for short periods of time.

Essentially, your first Anima Power grants you a vial of darkness that you can activate. Using it turns your screen completely dark every 5 kills, and you cannot see your surroundings. While under this effect, your damage, healing, and movement speed are increased. The effect dissipates after you kill more than 5 enemies. It is important to note that you cannot enter or leave the darkness manually.

This is how it looks like in the game when you don't see a thing. For that reason, Unbridled Darkness is also referred to as "Demon Hunter Simulator."

yYQzSmf.jpg

Here are some spells associated with the event:

  • Uncontrolled DarknessUncontrolled Darkness - Darkness envelops you every 5 kills, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 150% and your movement speed in increased by 50%. This effect is only removed when you kill 5 more enemies. You will NOT be able to enter or leave the darkness manually.
  • Darkness RisingDarkness Rising - Darkness envelops you every 5 kills, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 150% and your movement speed in increased by 50%. This effect is only removed when you kill 5 more enemies. You will NOT be able to enter or leave the darkness manually.
  • Darkness FadingDarkness Fading - Darkness envelops you every 5 kills, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 150% and your movement speed in increased by 50%. This effect is only removed when you kill 5 more enemies. You will NOT be able to enter or leave the darkness manually.
  • Vial of Unbridled DarknessVial of Unbridled Darkness - Release the darkness for 15 sec, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 75% and your movement speed in increased by 30%. 90 sec cooldown.
  • Flask of Unbridled DarknessFlask of Unbridled Darkness - Release the darkness for 30 sec, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 75% and your movement speed in increased by 30%. 60 sec cooldown.

Certain Anima Powers empower Unbridled Darkness in various ways, and we list them all below.

Unbridled Darkness Anima Powers

  • Censer of Suffocating ShadowsCenser of Suffocating Shadows - While under the effects of Unbridled Darkness, release a wave of magic every 1 sec, inflicting [ 100% of Spell Power ] Shadow damage to enemies within 10 yds.
  • Tollar's Dancing GarmentsTollar's Dancing Garments - While under the effects of Unbridled Darkness, you have 25% increased dodge chance.
  • Form of DarknessForm of Darkness - While under the effects of Unbridled Darkness, killing an enemy unit extends its duration by 5 sec. Unbridled Darkness is automatically removed from you while out of combat.
  • Wild Flail of TollarWild Flail of Tollar - While under the effects of Unbridled Darkness, you lash out at the nearest enemy OR player within 5 yds every 2 sec, inflicting [ 400% of Spell Power ] Shadow damage.
  • Globule of Cloying DarknessGlobule of Cloying Darkness - While under the effects of Unbridled Darkness, you have 20% increased mastery and 20% increased critical strike chance.
  • Tollar's Hidden Flask of FortificationTollar's Hidden Flask of Fortification - While under the effects of Unbridled Darkness, your maximum health is increased by 40%.
  • Weight of DarknessWeight of Darkness - While under the effects of Unbridled Darkness, you gather 100% increased Phantasma.
  • Sands of DesperationSands of Desperation - While under the effects of Unbridled Darkness, your time flows 30% faster.
  • Oddly Intangible KeyOddly Intangible Key - While under the effects of Unbridled Darkness, you take 30% less damage from area of effect attacks.
  • Tollar's Willful BlinderTollar's Willful Blinder - The duration of your Unbridled Darkness is increased by 5 sec.
  • Huddled CarvingsHuddled Carvings - Your damage done is increased by 100% if you and an ally within 5 yds are both under the effects of Unbridled Darkness.
  • Harvester of ShadowsHarvester of Shadows - If you and an ally within 5 yds are both under the effects of Unbridled Darkness, you heal for 15% of your maximum health every 1 sec.
  • Writhing Shadow-TendrilsWrithing Shadow-Tendrils - While under the effects of Unbridled Darkness, your attacks have a chance to cause a dark explosion and inflict [ 200% of Spell Power ] Shadow damage as well as blind enemies within 5 yds of your target for 6 sec.

The bonus event does not offer any special rewards, and you can opt out of it by selecting an Anima Power unrelated to Unbridled Darkness at the beginning of each run.

  • Haha 2
  • Confused 1

Share this post


Link to post
Share on other sites

So let me get this straight....

 

Blizzard think I would willingly want to opt for an anima power that will make running Torghast more of a grind by literally turning off my display at random intervals, while offering NO new special rewards for it, and they think I would want to do this because....?

 

That's gonna be a big old "Hell naw" from me.

 

 

Edited by Nastybirdy
  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites
1 minute ago, Nastybirdy said:

So let me get this straight....

 

Blizzard think I would willingly want to opt for an anima power that will make running Torghast more of a grind by literally turning off my display at random intervals, while offering NO new special rewards for it, and my incentive for wanting to do this is....?

 

That's gonna be the biggest of NOPES from me.

 

 

Absolutely. I'll stick with a regular pain in the rear grind without making it worse. Thanks.

Share this post


Link to post
Share on other sites

I'll be honest, I'm looking forward to this myself. Keep in mind that while it does remove your ability to see, it also gives you gargantuan power increases, especially compared to the two previous "events", in which one was only good for Rogues/Mages who need a tank while solo, and the other for specific group comps.

  • Haha 1

Share this post


Link to post
Share on other sites

A much better way of making group runs more useful than the over-complicated Chorus of Souls. This sounds like an interesting challenge for me, having two classes that just ho-hum-decimate their way through Torghast. 
"Yo, Hunter-friend, Misdirect to me, I'm blind! Rogue, use your Tricks of the Trade!" 

It's great that it is optional for those who still struggle or refuse to group up.

Share this post


Link to post
Share on other sites
9 hours ago, Nastybirdy said:

So let me get this straight....

 

Blizzard think I would willingly want to opt for an anima power that will make running Torghast more of a grind by literally turning off my display at random intervals, while offering NO new special rewards for it, and they think I would want to do this because....?

 

That's gonna be a big old "Hell naw" from me.

 

 

There are plenty of people running Torghast with extra challenges and such for fun (yes, people actually still play for fun instead of rewards), as there have already been multiple posts about challenge runs already. This exists to give those people something new and fun to try out. People with your mindset can still just pick one of the other starting powers and pretend this event never happened. I'll definitely give it a shot just for funsies, it's something different than the typical standard run for a change.

  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites

Seems like fun although would be better if we could activate deactivate it,so it would also be really beneficial. 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      Blizzard showcase the new Dynamic Flight system, showing off many of the 440+ newly dynamic-enabled mounts, as well as explaining the level unlocks, when it becomes available in the new content and more.
    • By Staff
      Here are the Earthen racials in The War Within expansion.
      Azerite Surge - Draw upon your inner strength. Release to invoke the power of Azerite, dealing 0 Fire damage. Empowering has the following effects: I: Deals [ 113.4% of Spell Power ] Fire damage. II: Heals allies for [ 100% of Attack Power ]. III: Deals [ 113.4% of Spell Power ] additional Fire damage to the highest health enemy. (2.5 sec cast, 2 min cooldown) Hyper Productive - Increases Finesse by 0%. Finesse increases the chance of gathering additional materials. Ingest Minerals - You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed.  Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Titan-Wrought Frame - Base armor from equipped items is increased by 0%. Wide-Eyed Wonder - When you gain experience for exploring a location, gain 0% additional exploration experience. Courtesy of MrGM.
      Placeholder for tweet 1780670385370923188
    • By Staff
      We had the opportunity to attend a group interview where developers answered some interesting questions about The War Within.
      Production Director Michael Bybee and Senior Game Designer Sean McCann had a lot to say during the interview, thanks to many great questions from the many WoW community figures asking them!
      Delves:
      Delves will be cross-faction. There will be Warband-bound rewards from Delves. Levels and Gear: 11 difficulty tiers total, with tier 9 and above not offering any new loot, mainly for bragging rights. Tiers 1 and 2 immediately selectable, 3 at max level, 4-11 when season 1 starts. There might be higher tiers as well, some possibly with just a boos room. Included in the Great Vault; gear for Tiers 8-9 equivalent to Mythic+5. Most delves will have static maps, with the dynamic part being enemy spawns, treasures and similar. The rotation of these dynamic changes are currently on a daily basis, but that may change as it's still being decided. Unlimited entries, but restrictions on the number of rare and epic keys. No downscaling in higher tier Delves, they can be outgeared. Companions: Brann progresses up to level 50, advancements shared with your Warbound. Brann is the companion for Season 1, with different companions planned for future seasons.
      Warbands:
      No account-wide gold, but you will be able to deposit your gold to the Warband bank, where other members can take it out. Double click to log in Warband chars should be available, but not 100% sure yet. No plans to add more than 4 characters in Warband screen. Unclear if there will be additional poses and other options for the Warband screen, it's still being discussed. Events
      More Holiday event updates, as there is now a "Live Team" that only focuses on the ongoing events in the game, including adding new ones like Azeroth Archives. Each zone will have its own world event, and the Hallowfall one is particularly special (no details shred though). Itemization:
      Discussions about Legendaries are not ready to be disclosed. Aiming to broaden the sources for acquiring class sets in The War Within. Game Mechanics and Systems:
      Archaeology: Not included at the launch of The War Within. Dragonriding: Leaderboards considered for future updates but not confirmed. Professions:
      NPC work orders for professions, mostly for skilling up.
      Raids and Mythic+:
      Heroic week is coming back! Mythic difficulty will unlock a week after the raid releases once again. Dungeon rotations from season to season will remain, as well as adding old ones in to the rotation. Plans underway to enhance the soloability of Battle for Azeroth raids; details to be announced. Mythic system has been reset: Mythic +10 is now the starting point. Discussions ongoing for more affix combinations; no new affixes announced yet. Raid testing coming later on in the Beta. Engine and Feature Updates:
      Major updates include the Warbands system and improved ocean visuals at Isle of Dorn. Overhaul of the Group Manager to simplify group coordination. Follower Dungeons available from the start for leveling, allowing dungeons to be part of the zone story; potential expansion to include Follower Raids based on player feedback. Early Access and Launch:
      Set to start at the end of the week with a Tuesday game launch. New raid opening delayed to prevent early access advantages, ensuring no unfair benefits from the most expensive pre-order options. Customizations:
      No new glyphs for character customization at launch, with a commitment to add more customization options throughout the expansion. An idea for sharable links/codes for transmog setups was mentioned, and while they did not confirm it was being worked on, there was a seeming hint that it may be, even with the code showing where to get parts you're missing from the transmog set. Feedback and Development:
      Evaluating player feedback on Brann’s performance in Delves and overall class balance in the Alpha.
        You can check out all our War Within Alpha preview content in the hub.
    • By Staff
      Here are the bosses we'll face in the first War Within raid Nerub-ar Palace and the item level of loot!
      The raid features many Nerubian boss and has a Heart of Fear vibe.
      Ulgrax the Devourer
      Driven mad by endless hunger, Ulgrax is the ravenous protector of Queen Ansurek's court.

      The Bloodbound Horror
      In the dark pits below Nerub-ar Palace, the blood of the Old Gods congeals in foul, black pools. The Bloodbound Horror rises from this vile ooze - drawing everything in its path into The Unseeming

      Sikran, Captain of the Sureki (no model yet)
      Born into a noble family, Silkran established himself as an arrogant duelist within Queen Ansuerk's court. Never knowing the cut of an enemy's blade, Sikran dispatched his rivals one-by-one and was proclaimed Captain of the Sureki by the queen herself. This indomitable fighter now ensures that any who threaten the throne fall before its might.
      Rasha'nan
      Twisted by Queen Ansurek's experiments, Rasha'nan was transformed from a proud nerubian into a monstrous winged horror. Trapped within her new form, shattered memories of her former self drive Rasha'nan into an unquenchable rage.

      Eggtender Ovi'nax
      Deep within the bowels of the queen's palace, Eggtender Ovi'nax conducts abominable experiments with the black blood found in Azj-Kahet. This corpulent horror lumbers through the palace's cavernous depths, regurgitating inky sludge onto hatchlings to observe its gruesome effects.

      Nexus-Princess Ky'veza
      Nexus-Princess Ky'veza arrived at Nerub-ar Palace only recently, quickly establishing herself as a confidante of Queen Ansurek. However, rumors abound within the inner court that she may harbor a dark and deadly secret. If discovered, the princess is prepared to dispatch all witnesses without mercy...

      The Silken Court
      Scarab Lord Anub'arash and Skeinspinner Takazj are among Queen Ansurek's most trusted advisors. Yet, these two powerful nerubians harbor a hatred for each other even more powerful than their loyalty to the throne. While unleashing their considerable strength onto their enemies, each is also fighting to ensure their counterpart does not survive.

      Queen Ansurek
      After a revelation of traitors in her court, Queen Ansurek decides she must eradicate the palace's invaders herself. However, paranoia over whom she can trust gnaws at her psyche. With her allies dwindling Queen Ansurek may delve into dark powers to attain victory, even if that means her most loyal soldiers become her next meal...

      Item Level of Loot from Nerub-ar Palace Bosses
      Raid Finder Difficulty: Item Level 571-580 Normal Difficulty: Item Level 584-593 Heroic Difficulty: Item Level 597-606 Mythic Difficulty: Item Level 610-619 Very Rare Drops
      Raid Finder Difficulty: Item Level 580 Normal Difficulty: Item Level 593 Heroic Difficulty: Item Level 606 Mythic Difficulty: Item Level 619  
      You can check out all our War Within Alpha preview content in the hub.
×
×
  • Create New...