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Tarragrue Will be A Raid Boss and Removed from Torghast in Patch 9.1

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The gruesome Tarragrue that spawns after you die too many times in Torghast will be a raid boss in Chains of Domination. As a result, he and the death count mechanic will be removed altogether from the Tower of the Damned.

Blizzard isn't pleased with players spending hours running Torghast and failing the run without getting any Soul Ash, so they are working on improvements that they hope to implement in Patch 9.1.

Chains of Domination comes with a new raid located in the Maw, and the Tarragrue will be a boss there, so logically, the NPC should no longer be found in Torghast and limiting your runs. Blizzard is replacing the death count mechanic with an overall Torghast score, so even if you "fail" a run, you will still receive some Soul Ash and won't end up empty-handed.

Other Torghast improvements coming in Patch 9.1 include a completely new wing, enemies, and probably rewards.

Patch 9.1 should hit test servers really soon, so check out our 9.1 hub to learn more about what to expect in the first major content update for Shadowlands.

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1 hour ago, Staff said:

 

Blizzard isn't pleased with players spending hours running Torghast ...

 

More like Blizzard isn't happy that more people aren't doing Torghast.

Same thing for the changes to the Maw. A futile attempt to get more people to go there. The devs seem to be totally clueless as to why people don't want to go to a barren zone with absolutely squat to do in it.

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All Blizz needed to do was have Torghast drop 1 piece of gear (even just 1 piece a week) and it would have been the perfect time killer for the casual player.  But since most casual players dont have the gold/time/ effort to get a legendary  Torghast is pointless for them

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25 minutes ago, Calorat said:

All Blizz needed to do was have Torghast drop 1 piece of gear (even just 1 piece a week) and it would have been the perfect time killer for the casual player.  But since most casual players dont have the gold/time/ effort to get a legendary  Torghast is pointless for them

My goal in Torghast is only to get whatever Memory I need for a toon (if indeed it drops there), obtain the minimum Soul Ash required to craft/upgrade a legendary, and then never go back. I don't hate doing it as much as some people, but it is definitely not fun. And Twisting Corridors? No thank you. I did it on one toon, failed around floor 16, and will never run it again no matter what they do with it. 6 floors already sucks. Why the hell anyone would want to do 18 floors is genuinely beyond my comprehension.

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My guildies and I call it Choreghast for a reason. I don't absolutely hate it... but I can think of better things to do with my time. Only reason I go in is to get my soul ash and whatever leggos that I may need. Otherwise.. nope.

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4 hours ago, WotansRaven said:

 Why anyone would want 18 floors is beyond comprehension.

144 floors, even.   And yes, I did it.

The only real reason is challenge.  It was a personal challenge to see if I have 'mastered' the solo aspect of the game.  If I can do 144 floors without meeting the Tarragrue once, then I am 'done' all soloable content in 9.0 and can wait for 9.1 feeling like I'm done.

But I absolutely hated that it took as many hours as it did.  144 floors was pointless; there wasn't any real challenge for me until about the seventh layer (so floors 109 onward)... the rest of the time I only ever died to falling off chains rather than any meaningful sense of progression.   The layers with no rewards were really a waste.

So my advise to most rational people: don't do it.  It's not actually fun unless Blizzard improves it in 9.1

Edited by DahkCeles
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6 hours ago, Calorat said:

All Blizz needed to do was have Torghast drop 1 piece of gear (even just 1 piece a week) and it would have been the perfect time killer for the casual player.  But since most casual players dont have the gold/time/ effort to get a legendary  Torghast is pointless for them

Literally that one piece of gear was what made me play Visions in BFA and even go for a 5 masks runs. Just to get this 1 weekly item. I don't get why they couldn't make it so for Torghast. Even something like a 213 item once a week for completing the 8th floor would be nice and would bring a lot of casuals to the tower.

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I think the simple truth is that Torghast is nowhere near as much fun or as popular as Blizz envisioned.  It's a repetive slog, a grind, and people are already getting pissed off with it.  The PUG experience in Torghast is not fun in the slightest and soloing it is just mind-numbingly repetitive.

 

The Tarragrue was just the icing on the cake.  "Hey, looks like you're having problems with Torghast! Here, have another problem to make this EVEN. LESS. FUN!"

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On 3/17/2021 at 10:37 PM, WotansRaven said:

 I did it on one toon, failed around floor 16, and will never run it again no matter what they do with it. 6 floors already sucks. Why the hell anyone would want to do 18 floors is genuinely beyond my comprehension.

I actually had a bit of fun with TC. Your problem is only doing 1 attempt, failing around floor 16 and never doing it again. TC requires completely different tactics than the normal runs you're used to. Health suddenly becomes so much more important and builds that you don't have time to get on normal runs are suddenly a thing in TC.  My very first attempt at TC layer 1 ended exactly the same as yours simply because I got surprised by how different it works. But the fact that you can actually complete these big builds and even improve on them in TC is very satisfying.

The problem I had with it was that every layer in TC almost feels the same. The first layer was nice to get into the new playstyle. But layers 2-6 all felt exactly the same. It was layer 7 and 8 that finally gave me a bit of challenge to complete them, all the other layers were just a (long) walk in the park.

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On 3/20/2021 at 5:57 AM, Pandabuffel said:

I actually had a bit of fun with TC. Your problem is only doing 1 attempt, failing around floor 16 and never doing it again. TC requires completely different tactics than the normal runs you're used to. Health suddenly becomes so much more important and builds that you don't have time to get on normal runs are suddenly a thing in TC.  My very first attempt at TC layer 1 ended exactly the same as yours simply because I got surprised by how different it works. But the fact that you can actually complete these big builds and even improve on them in TC is very satisfying.

The problem I had with it was that every layer in TC almost feels the same. The first layer was nice to get into the new playstyle. But layers 2-6 all felt exactly the same. It was layer 7 and 8 that finally gave me a bit of challenge to complete them, all the other layers were just a (long) walk in the park.

I don't have a problem. The content isn't fun. If it's not fun, why would I continue to play it? This is subjective, so maybe for you it was fun or rewarding to go back and try again, but for me it was boring, irritating, and annoying to the point that I have no interest in ever experiencing it again. I'm not averse to challenging content at all, but TC was the biggest suckfest I've experienced in a game that I can remember.

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