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Starym

The Real PUG Group Finder Experience

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57027-the-mythic-tank-experience.jpg
 

Here comes a truly hilarious and shockingly accurate depiction of what's it's like in the Mythic+ PUG Group Finder world, especially for DPS players, as well as an actual look of what it's like as well.

Just make sure to start at the beginning in case the video autoplays.

While this is genuinely very funny, it's also surprisingly accurate and the prefect comparison to the actual situation, as we also have this look at what it's like to post a sought after key, which pretty much explains it all:

Mythic+ has recently seen more and more toxicity and frustration from players, from some truly extreme players griefing others, to many posts on reddit and the official forums talking about both sides of the argument - from players not being able to get invited to keys, to those that had bad experiences with players they invited. It seems that the issue is really getting worse, but it's a little unclear why, as the system has been around for a long time now and while there was toxicity and these same issues before, they are much more pronounced in Shadowlands.

Usually I'd end with a "hopefully the situation will improve", but that seems fairly unlikely at this point, so unfortunately it's a bit of a downer ending to a truly funny post. Apologies.

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The reason for more toxicity could easily be the harder path to climb. In previous expansions, the highest key which still gave gear was relatively easily accessible.

 

Shadowlands lower loot droprates simply made climbing into weekly 14s and 15s much harder, so a bigger portion of the playerbase has difficulty climbing, not just +16 and higher pushers. 

This, coupled with the fact keys degrade by one level if you fail, increases the stress on all involved, creating toxicity. 

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It has always been elitist and toxic. Mainly because people quit the group and you cannot get replacements due to the system.

1. The key system should allow you to get replacements for quitters.

2. Your key should not get depleted or degraded.

3. There should be an in game prominent record for all people that quit groups so people know not to invite them.

This would also act as a strong deterrent not to quit the group. If they afk or pull everything we can vote them out.

If Blizzard did this it would dramatically reduce the toxicity and people wouldn't have to be so elitist when choosing who to invite.

Edited by Nicenoob

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"Requires 10 years of experience with a programming language that's only 3 years old"

Exact same *filtered* goes on in the real world, so /shrug.

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