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Darkmoon Faire starts today and it overlaps with the 17th-anniversary event and both buffs stack, resulting in increased experience and reputation gains by up to 27%. Note that you only have until tomorrow to make use of the increase.
WHEE! from Darkmoon Faire increases Experience and Reputation gains by 10%. This year's Celebration Package increases Experience and Reputation gains by 17%. The anniversary event ends on December 6, so hurry up if you want to quickly level up your alts or grind Reputation!
In Rextroy's latest challenge, he gathered 12 teams of 8 players. The DPS challenge revolves around defeating Nathanos in Old Undercity while wearing just while/green vendor gear from Stormwind City. Which class do you think claimed victory?
In total, there were 12 teams (one per class) and each team had 8 players. Unlike previous challenges, this one isn't limited to a single specialization. A class/team is allowed to use tanks/healers if they have access to them.
The event comes with certain limitations. The contenders can only wear white/green vendor gear bought in Stormwind City, can't use Bloodlust/Heroism and consumables, and must stay in the Arena.
Here's some background information from the organizer of the event:
This challenge, unlike earlier ones, will be closer to a true raid challenge, because it isn't limited to a single spec. This means each class can bring tanks and healers... If they happen to have access to it.
Even if you are a pure DPS class, the challenge is tuned around being fast to complete if you have the necessary DPS, since Nathanos only has 176k hp! It is a risk and reward for hybrids to change their spec from DPS into Healers.
To make it more classic-like (and for it to even be a challenge) all contenders will only be allowed to wear white and green vendor gear from Stormwind city, which you can purchase from vendors. This means you can't buy anything from Auction House, PvP vendors, or any Tier set.
The health of non-tanks in each team will be about 8-10k, and their DPS and armor will be considerably weaker.
Nathanos melee hits for A LOT, about 4-6k. He also dual-wields. He casts a fear quite frequently, which makes nearby players run away. He also has a stun, which he uses to distance himself from the target
If he is at the range, he will do less normal damage than in melee, but every now and then he will use "multi-shot" which is most of the time a one-shot to the target and people stacking nearby. It does about 8-10k damage
Quite basic abilities, but deadly... He will also be accompanied by guards during the encounter, that will spawn in waves and do 2k melee hits as well as range damage!
Like other raid bosses, he has a lot of quotes that he will spam during the encounter!
He will also drop some insane gear... but I won't spoil what it is!
The rules are the following:
Only vendor white/green gear No combat ress / heroism No consumables Stay within the arena You are allowed to try and skip NPCs in the encounter area (tho it might punish you later if you get feared to them) but you are NOT allowed to clear the adds before starting the encounter with Nathanos.
DPS Challenge Video
The fifth week of Patch 9.1.5 is coming to a close, and we've looked at the current Tier List for Mythic+.
In this post, we're taking a look at the tier list for Mythic+ based on the data gathered by Benched.me. The site plots all runs available from the Blizzard API (excluding the Chinese region) on a single ridge plot, so the data is different from our Shadowlands Mythic+ Rankings maintained by Petko.
How the Data is Calculated
To rank all specializations, Benched.me uses something called Meta Ratio Score. The "ratio" is between the specialization's representation in the meta vs. its representation in the population. For example, a specialization makes up 3% of all players in the population, but 6% in the meta, which means that spec's ratio is 6% / 3% = 2.
Furthermore, the site defines the "population" as all keys level 2 through 15 and the "meta" as keys 16 and above. Based on that, we break down specs into tiers based on their meta ratio as follows:
S-Tier: Ratio of at least 1.5. A-Tier: Ratio between 1 and 1.5. B-Tier: Ratio between 0.5 and 1. C-Tier: Ratio below 0.5, but greater than 0. F-Tier: Ratio of 0 (the spec isn't present in the high-level bin at all). Class / Specialization Mythic+ Tier List (Patch 9.1.5 Week #5)
We've got two specializations in the S-Tier. Subtlety Rogue almost lost its S-Tier ranking this week.
Affliction Warlock - 1.71 meta ratio Subtlety Rogue - 1.50 meta ratio A-Tier
Fire Mage - 1.35 meta ratio Outlaw Rogue - 1.26 meta ratio Windwalker Monk - 1.25 meta ratio Guardian Druid - 1.22 meta ratio Restoration Shaman - 1.18 meta ratio Brewmaster Monk - 1.17 meta ratio Holy Paladin - 1.16 meta ratio Marksmanship Hunter - 1.14 meta ratio Balance Druid - 1.12 meta ratio Elemental Shaman - 1.09 meta ratio Arms Warrior - 1.09 meta ratio Frost Mage - 1.09 meta ratio Arcane Mage - 1.03 meta ratio Discipline Priest - 1.01 meta ratio B-Tier
Shadow Priest - 0.99 meta ratio Vengeance Demon Hunter - 0.98 meta ratio Unholy Death Knight - 0.95 meta ratio Havoc Demon Hunter - 0.94 meta ratio Blood Death Knight - 0.92 meta ratio Fury Warrior - 0.89 meta ratio Holy Priest - 0.89 meta ratio Survival Hunter - 0.87 meta ratio Protection Paladin - 0.85 meta ratio Beast Mastery Hunter - 0.81 meta ratio Protection Warrior - 0.78 meta ratio Restoration Druid - 0.78 meta ratio Assassination Rogue - 0.77 meta ratio Feral Druid - 0.72 meta ratio Mistweaver Monk - 0.71 meta ratio Enhancement Shaman - 0.68 meta ratio Frost Death Knight - 0.68 meta ratio Destruction Warlock - 0.67 meta ratio Demonology Warlock - 0.64 meta ratio Retribution Paladin - 0.55 meta ratio SEASON 2 PLOT
We've already taken a look at many of the new mounts coming with the patch, so now it's time to gather them all up, including older mount re-colors and check them all out in motion! LeystTV bundled them all together a while ago (so the Gladiator mount is still the old non-red color and the cool Mimiron's Head-like one is missing), so let's take a look!
We have another new feature of 9.2, as Blizzard are adding a different and potentially very interesting mode to Torghast. I may be one of the very few people that enjoy Torghast in general, so I'm very happy we're getting some actually different modes, and this boss rush one sounds pretty great, as the bosses are definitely the better side of the tower.
MrGM goes into the mode and how it works (for now, as it may/will get changes further down the line), from the 8 floors with 8 layers each, to limited deaths per run, 200 Phantasma per floor, tons of Anima Powers, multiple bosses per floor sometimes, cooldowns refreshing each floor, and much more!
I have to say I'm pretty hyped for this one, although I hope the tuning is on the harder end (or there's a hard mode), as the best Torghast runs I've had are ones where I just barely managed to down the boss after many tries and only 1 life left (pre 9.1).