Damien

Hearthstone Rogue Spells, Minions, and Weapons

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There is a typo in the description for Ogre Ninja, it read 6-mana for a 5/5, but it's a 5-mana for a 6/6. 

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There is a typo in the description for Ogre Ninja, it read 6-mana for a 5/5, but it's a 5-mana for a 6/6. 

Just to clarify, he means the Arena section here:

In Arena, Ogre Ninja is a good choice. Stats are the most important thing in Arena when evaluating a card, so this card as a 6 Mana 5/5 is very strong. While the drawback will cost you in some situations, usually attacking anything with such a large minion will provide an acceptable outcome.

http://www.icy-veins.com/hearthstone/ogre-ninja

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"Shadowstep can be an efficient finisher when used with Leeroy Jenkins."

 

While technically true -- 12 damage for 10 mana is not a bad deal -- it is, of course, not the highly viable combo play it once was. I think this should be updated.

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While I'm sure its not the best rogue card, it is the only card in game that can give you permanent stealth. Conceal will only hide your minions for 1 turn, so using this with cards like Emperor Tharussian can give your enemy a headache.

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Hey Sottle, there seems to be a misunderstanding in the description for the card "Beneath the Grounds"

 

It says in the general description that "It should be noted that the Ambush cards do not block your opponent's draw, and they will draw another card on the same turn that they draw it." So if they draw the ambush, they draw another card right?

 

But it also says the card would not work well in a mill rogue deck because "it is actually counterproductive to the theme of the deck, since it extends the size of your opponent's deck" But if they draw another card after they draw the ambush, the size of their deck has not actually been increased has it?

 

So by making the opponent draw more cards Mill Rogue speeds up the effect of Beneath The Grounds, and if the card doesnt actually increase the opponent's deck size I think Beneath the Grounds is actually a good pick for mill rogue.

 

(Also how does one link card images?)

 

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The part you're missing out is that the goal with Mill Rogue is often to burn cards off the top of your opponent's deck while they have a full hand. If you burn an Ambush, you don't get the 4/4, they don't get the redraw, and all you've done is made it harder for you to fatigue them.

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Ethereal Peddler's images still have the old text and the description uses the same "from other classes" wording the old text had. It will be very important in evaluating the card's effect to change it for "non-Rogue Class cards" as it will definitely be strong to anyone acquiring this card while not being a Rogue themselves(except Warlock through Renounce Darkness)

 

EDIT: You might also want to change the Arena section of Goblin Auto-Barber and Undercity Valiant to take into account that they aren't available to be drafted.

Edited by EDL666

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Your description of the Fal'dorei Strider card says that it shuffles 3xNerubian Ambush! into your deck (which would be pretty awful). It is in fact 3xSpider Ambush!

 

I just opened a Fal'dorei Strider and this had me mighty confused until I tested it.

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On 25. 3. 2018 at 5:49 PM, Guest Some random guy said:

Your description of the Fal'dorei Strider card says that it shuffles 3xNerubian Ambush! into your deck (which would be pretty awful). It is in fact 3xSpider Ambush!

 

I just opened a Fal'dorei Strider and this had me mighty confused until I tested it.

Thanks for letting us know! I replaced the mentions of Ambush! with Spider Ambush!. The change should go live soon.

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