Jump to content
FORUMS
Sign in to follow this  
Starym

Covenant Popularity for Top Raid and Mythic+ Players in Patch 9.1

Recommended Posts

59159-covenant-spec-distribution-in-myth
 

The last time we checked in on Covenant popularity was back at the end of 9.0.5, so it's time to take a look at how big of an impact 9.1 and the new raid had on the numbers now that we've had plenty of time with it! As usual, we're taking a look at the data from Subcreation, which takes the top parses from Warcraft Logs. The data is limited to Season 2 so it's all Sanctum of Domination and new M+ affix stats.

Ranged DPS

Let's start with the ranged DPS, where Venthyr are the big winners of the patch, gaining a very large new following after only Frost Mages were taking the Covenant before the new patch. Here we see the Moonkin move to Venthyr almost fully in the Sanctum and half-way in M+, after having been 99-100% Night Fae in both before the patch, as the power of the new legendary is really doing some work. And while Venthyr may have gained a lot of ground, it's all still looking VERY purple - but there is far less of it overall as almost all the NF percentages are smaller in 9.1 than before.

CovenantRanged.jpg
Data gathered and presented by Subcreation, based Warcraft Logs numbers.

Melee DPS

Things are a lot more diverse over in melee land, and while NF still seems to be edging out the others, it's not by much. The biggest changes for the patch come from Subtletly, who went all-out Venthyr, and Arms who doubled down on Night Fae for raids.

CovenantMelee.jpg
Data gathered and presented by Subcreation, based Warcraft Logs numbers.

Tanks

The tanks remain very Kyrian-focused after the patch as well, with the only major change being Prot Paladins going much more heavily into Venthyr in the Sanctum.

CovenantTank.jpg
Data gathered and presented by Subcreation, based Warcraft Logs numbers.

Healers

The healers immediately see a lot more changes than their tank counterparts, as Disc has gone almost all-in on Kyrian after almost no presence there before the patch, as Holy Pala pushes a lot deeper into Venthyr territory in both M+ and raids.

COvenantHealer.jpg
Data gathered and presented by Subcreation, based Warcraft Logs numbers.


While there was a shakeup following the new patch, raid and Mythic+ season, it wasn't quite as big as expected. But the meta is still shifting, especially with the Mythic Sanctum still not having that many full clears (only 66 guilds have managed to down Sylvanas so far), so we'll be back to check in a while to see if there are any larger changes on the horizon!

  • Like 1

Share this post


Link to post
Share on other sites

Ion talked about Covenants, and said that they know that players fear about being pigeonholed into certain decisions because of bad balance.

And now we see absurd distributions and sometimes even literal 100%  alocations for stuff like Feral Druid, who also on top of that hasnt received a single change in 9.1 .

I have no idea why we arent seeing weekly/biweekly small tuning-changes, or actually just make the 2 cov abilitys another 4-choice talent row and pull the damn ripcord.
The current system hardcore punishes experimenting and multispeccing, which especially for classes like Druid with 4 speccs is hell, not to mention the dumpsterfire that conduit energy or capped embers/reduced soulash rewards are.
I havent seen a game that has a full-price, monthly fee and still time & grind gates literally every single system in the game.

Just why? 

 

  • Thanks 1

Share this post


Link to post
Share on other sites
35 minutes ago, MrSkullcandy said:

Ion talked about Covenants, and said that they know that players fear about being pigeonholed into certain decisions because of bad balance.

And now we see absurd distributions and sometimes even literal 100%  alocations for stuff like Feral Druid, who also on top of that hasnt received a single change in 9.1 .

I have no idea why we arent seeing weekly/biweekly small tuning-changes, or actually just make the 2 cov abilitys another 4-choice talent row and pull the damn ripcord.
The current system hardcore punishes experimenting and multispeccing, which especially for classes like Druid with 4 speccs is hell, not to mention the dumpsterfire that conduit energy or capped embers/reduced soulash rewards are.
I havent seen a game that has a full-price, monthly fee and still time & grind gates literally every single system in the game.

Just why? 

 

It's because of this system along with other factors like the horrid rng system, the failure of the Great Vault, and domination shards that have seriously made me question to continue subbing for even 9.2.  I'm tired of the run around tbh and so are my fellow Guild mates.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard is adding new Feet cosmetic armor to the game in Patch 9.1.5. In this post, we're looking at the new items in more detail.
      Tauren and Trolls will appreciate new boots coming in the latest patch. On the 9.1.5 PTR, they can be purchased from the Trial of Style NPCs, but their source remains unknown for now. Below, we previewed all the new models.
      Rare Boots
      Augur's Walkers

      Bloodbathed Slippers

      Boots of the Blightbelcher

      Cleric's Sabatons

      Cold Cage Moccasins

      Conjuror's Slippers

      Keeper's Strides

      Patroller's Footwear

      Shadow-Stitched Stalkers

      Stalker's Treads

      Thief's Footpads

      Virulent Gravetreaders

      Epic Boots
      The epic-quality boots look better than the rare ones. Currently, we found four different tints of epic feet cosmetic armor in the game files.
      Corrupted Cleats

      Freezing Footguards

      Pustule Prancers

      Searing Stompers

    • By Stan
      Undaunted, the deaf and hard-of-hearing Warcraft guild, have completed Ahead of the Curve: Sylvanas Windrunner. Congratulations!
      Undaunted is at it again! The guild earned AotC Denathrius and cleared 3/10 Mythic Castle Nathria on March 26, 2021. Yesterday, a post on Reddit revealed that they now downed Sylvanas on Heroic difficulty. Now, Mythic difficulty awaits. We wish them the best of luck! Here is a screenshot of the guild shared on Reddit.

      Source: Reddit
    • By Starym
      The final hotfixes of the week are here with the On the Offensive achivement (required for Covenant mount purchases and the Maw hand mount version) getting significantly reduced requirements!
      September 14 (Source)
      Achievements
      On the Offensive now requires 6 of the covenant assault achievements to be completed (was 9). Classes
      Rogue Fixed an issue which could cause a player to clip through the platform when using Shadowstep on Mueh'zala in De Other Side.
    • By Starym
      In something that has now become a new WoW tradition, players have been gathering to celebrate the end of Summer as we now have a very thematic seasonal clock in the game! The circle is complete as we've now seen all 4 variations of the mount in-game as well.
      While WoW is pretty static when it comes to seasons and, well, time in general, we now have a really cool connection to the real world in the form of the Wandering Ancient tree mount, so we'll be seeing gatherings like these below a lot!

      Source: Galaxy_119.
      And some will be showing the tree off in its natural habitat, proving that even ancients can be VERY stealthy in the right conditions:

      Source: drinnster.
      The Wandering Ancient is really awesome and adds extra interactivity and "feel" of the world - definitely one of the better additions to WoW in recent memory and we hope to see these little changing of seasons rituals continue on forever!
      In case you're new or missed when the mount arrived, it should be in your mount collection tab already as  gift if you have Shadowlands purchased, now head on out there and showcase the new Fall colors!
    • By Stan
      Here's a recap of all class changes that went live this week on the 9.1.5 PTR.
      Covenant Abilities
      Fleshcraft absorption in PvP situations decreased to 30% (was 40%). Druid
      Restoration
      Efflorescence received a new animation. We previewed it here. PvP Talents
      Keeper of the Grove - Tranquility's healing is increased by 100% and is unable to be interrupted. Tranquility protects you from all harm while it is channeled, and its healing is increased by 100%. Strength of the Wild - When using Regrowth on an ally the initial heal will always have a critical effect and the cast time of Regrowth will be reduced by 50% for 6 sec. When using Regrowth on an ally the initial heal will have a 50% increased critical chance and the cast time of Regrowth will be reduced by 30% for 6 sec. Strength of the Wild radius increased from 6 to 10 yards in PvP. Monk
      Windwalker
      Dance of Chi-Ji (Level 45 Talent) - Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional 200% 150% damage. Priest
      Discipline / Holy
      Halo (Level 45 Talent) - Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 144% 115% of Spell Power ] and dealing [ 103% of Spell Power ] Holy damage to enemies. The spell now deals reduced healing beyond 6 targets. Divine Star now deals reduced healing beyond 6 targets. The spell cap is now independent on the outgoing/return trips. Rogue
      Legendary Powers
      Toxic Onslaught - Your stealth ability used while Sepsis is active grants you one of Shadow Blades, Adrenaline Rush, or applies Vendetta to your current target for 12 sec. Assassination: When Sepsis expires on your target you gain Adrenaline Rush and Shadow Blades for 10 sec. Outlaw, Subtlety: When Sepsis expires on your target you gain Adrenaline Rush and apply Vendetta to your current target for 10 sec. Shaman
      PvP Talents
      Unleash Shield Elemental: Lightning Shield knockback increased by 33%. Restoration: Earth Shield root increased to 4 seconds (was 3).
×
×
  • Create New...