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WOD BETA DISCUSSION w/SCREENSHOTS

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The 90 talents have become rather meh worthy. Kiljaedens cunning has the potential to be awesome, but is kinda sketchy as far as coolness goes. Like you said being baseline would be the tits. Archimonde Darkness. This glyph is fucking it....and At least Archimonde's Vengeance was a cool idea.....but mannoroth's fury could be cool too, especially if it affected cataclysm, but that would make it mandatory maybe, maybe not. But what if mannoroth's fury gave you a third guardian demon, a pitlord that was stronger than the demonguard/abyssal, or had a seperate cool down?

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like your pit lord from mannoroths fury could have a 5 min cd so that we have more uptime on our big dicks like shamans do. 

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Not a fan of that idea to be honest, I think MF should go back to what it was. The damage increase has effectively turned it into a crutch for Demonology which makes your AoE feel meh without it. For Destro and Afflic it's just worthless.

Bringing it back to a passive radius increase would be my dream, and would allow them to bring Immolation Aura back up to reasonable levels.

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Not a fan of that idea to be honest, I think MF should go back to what it was. The damage increase has effectively turned it into a crutch for Demonology which makes your AoE feel meh without it. For Destro and Afflic it's just worthless.

Bringing it back to a passive radius increase would be my dream, and would allow them to bring Immolation Aura back up to reasonable levels.

Completely agreed.  Wasn't anything wrong with MF back in ToT. 

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Liquid my comments about DS was direct toward Destro not Demo. Like I said in a post I have not done demo in years. about time I was relearning it they nerf the trinket and imps and destro became king so I just stayed with Destro. 

 

I have no clue how demo plays or how fast it can gain DF, my comments are for destro only. Due to being on beta I figure it was best to test and play spec I knew top to bottom and report back on it for my guild/raid then to try and play a spec I don't nothing about, and report back wrong information.

 

Your idea of taking MF + Cata is great for Demo, seem to know that spec. Regardless MF+ Cata is crap to a destro lock. We don't need some weak 1min cd to apply immolate to all target we have a simple FNB that can do it for the same 1gcd. So for the AE fights you mention I see Charred Remains + maybe MF but most likely come down to either AD or KJC. Since destro can get mass ember fast I thinking AD will win out. Me Personally I most likely just stick to KJC for the Oh shit movement that might happen during CB cast.

 

 

Regarding Pit Lord idea, I second that. So want a Pit Lord

Edited by Nytemare

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You should check out Brusalk's posts about his experiences with Destro over on MMO-C, Nytemare.

 

Chaotic Resources isn't that great for Destro AoE, and he's actually (iirc) using Cataclysm for those scenarios. FnB Chaos Bolts aren't that big of a deal because of how nerfed your Incinerates are with that talent. What you lose in Incinerates you gain in Chaos Bolts, if that makes sense. As such Cataclysm seems to be the preferred choice, at least in his opinion.

 

I haven't really tested anything other than Demo because if I stick with my Warlock, that is the spec I'm going to play. Otherwise it will be Mage as I'm not going to touch Affliction if I can help it, and after playing nothing but Destro for 8 months of this tier I'm kind of burned out with it.

 

Personally, for Destruction I prefer not using the Dark Soul glyph in favour of taking AD. Rain of Fire isn't worth much so MF is still kinda useless. KJC is a potential contender, but as I mentioned previously, any fight which forces too much movement won't be a Destruction fight - you'll play Demo.

 

This kinda brings me onto another point, in that I get the feeling that Destruction will be a niche spec next tier. If Demonology outclasses or matches it in ST damage, then it will become the de facto spec due to its vastly superior mobility. The only fights Destro will shine on are continuous AoE such as Beastlord Darmac. And even then, Demo with 2pc will literally be swimming in continuous fury thanks to 100% HoG uptime and will likely hold its own anyway.

Edited by Liquidsteel

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They were testing Beastlord and I caught a few streams, Demo locks were doing extremely well. It was the top spec on the streams I was seeing. I think I saw some destro doing well though.

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Liquid that is cool, if Charred Remains is crap I am cool with that, then I take Cata as I mostly likely be still using GoSac (so glad they made it give CB a flat damage buff (not in the form of a lame Dot that could be clipped).

 

Charred Remains just seems nice, but Destroy never needed help getting embers so it was nice bonus, but not needed. On live for fights like General (Start), Sha of Pride (with reflections), and Garry (P1) I can drop a FnB + Immolate -> ROF and spam 5+ CB and still have 2.5+ embers left when all adds are dead. This is when I start at one ember. So extra passive that makes me get more CB off I am cool. Immolate has always been a weak spell (dot) so not big deal there. Incinerate on the other hand is a big deal. 

 

Personally I like to go GoSupp + KjC + Demonic Serv as running around/using a Terrorguard 100% of the time is epic. Also love using Abyssal for AOE fights. He my new tank pet, so much better than a Voidlord

 

You mention a post on MM-C would you mind linking it, since you have it right now.

Edited by Nytemare

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No that's called a 'Thread'. You just linked the whole Beta thread.

 

Cuz you're lazy and I had to do it for you ^^.

 

Above is a link to Brusalk's most recent posts. You can see his results of testing Destro, the general conclusion is Single Target is trash tier but AoE is godlike; all of it done without CR.

 Lolz I see nothing but Sorry - no matches. Please try some different terms. I link the thread for Destro that he posted in, that what I was referring to. I figure some where in there is what you mention, just have not fully ready all 38 pages

Edited by Nytemare

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Well then just click his name and select 'view posts', it's not rocket science. He made these comments yesterday, that's why I said read his latest posts. The Beta threads were created months ago, reading all 38 pages would be retarded.

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Well then just click his name and select 'view posts', it's not rocket science. He made these comments yesterday, that's why I said read his latest posts. The Beta threads were created months ago, reading all 38 pages would be retarded.

 

Saw some posts he made on page 37, but thanks I have a tab of his stuff, plan to do some reading

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Not a fan of that idea to be honest, I think MF should go back to what it was. The damage increase has effectively turned it into a crutch for Demonology which makes your AoE feel meh without it. For Destro and Afflic it's just worthless.

Bringing it back to a passive radius increase would be my dream, and would allow them to bring Immolation Aura back up to reasonable levels.

Just trying to think outside the box dawg :p

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How does demon bolt compare to chaos bolt? Is demon weaker on the first and about the same on the second, stronger on a third cast? I'm kind of excited to see max scores on demon bolt.

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I think I going to use this time to try and relarn demo using the beta. Zag any chance we can get a whole demo rotation break down like you have for 5.4 (Opener, middle, Execute, etc) I can use SimC but since things are changing don't know if Alpha like a list built to follow to max DPS

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Build DF. Dump DF. Repeat. 

 

That only works if you ever played Demo in MOP and have clue how to, for me I have no clue, and since Zag already when I asked that Demo rotation/Priotiry is different from live (where I was thinking just add in Demobolt / more HoD (w/2pc or 4pc (don't recall which gives charges)) and was told not, so now I like to know how to play Demo. 

 

Saying Build DF, Dump DF, Repeat is the same thing you can say to Destro - Build Embers, Dump embers, repeat; however, it doesn't tell a person on what spells to do when, what to open with etc.. So  I need/ would love that break down for Demo 6.0.1

Edited by Nytemare

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You missed the sarcasm. Demo in MoP is complex and requires very high end play to produce high end DPS. Comparatively, WoD demo is stunningly dumbed down to the point where it is basically build, dump, repeat. 

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You missed the sarcasm. Demo in MoP is complex and requires very high end play to produce high end DPS. Comparatively, WoD demo is stunningly dumbed down to the point where it is basically build, dump, repeat. 

 

I missed nothing, I know you are good at Demo, just like I know Zag is. So changes they made of course going to feel dumb down as maybe nothing changed much. But I am sure blizzard didn't gut Demo to the point anyone can pick it up learn it, and master it. They took Balance druid from Hard to learn, easy to Master to Easy to learn, hard to master. So that same principle has to apply to demo. 

 

So other words Demo is easy to play  - insane to master  (lol), even if it easy still need to know how to open up and what the priority/ rotation is. I just need that so I can start to learn it,

 

I could just learn 5.4 version but that does me no good with the changes they made in WoD, as CD were removed and everything. 

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I missed nothing, I know you are good at Demo, just like I know Zag is. So changes they made of course going to feel dumb down as maybe nothing changed much. But I am sure blizzard didn't gut Demo to the point anyone can pick it up learn it, and master it. They took Balance druid from Hard to learn, easy to Master to Easy to learn, hard to master. So that same principle has to apply to demo. 

 

That same principle does not apply to Demo at all in this case.   With the removal of shapshotting on DoTs, and stance dancing for HoG shadowflame damage, and lot of the complexity has been removed from the spec.

 

Now it is a lot simpler:  Keep dots up, build resources and spend them wisely.  Locky was spot on here.

Edited by Zilthy
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That same principle does not apply to Demo at all in this case.   With the removal of shapshotting on DoTs, and stance dancing for HoG shadowflame damage, and lot of the complexity has been removed from the spec.

 

Now it is a lot simpler:  Keep dots up, build resources and spend them wisely.  Locky was spot on here.

 

Maybe spec is easier, fine, still need a rotation on what to cast at the start. Once you get opener going then we can worry about stance dancing and everything else. Like I figure we cast HoD only when In Meta (after of course opener part), but I have no clue on what I do at the start of a fight. This is part I trying to get. 

 

Break down of Priority would be great so I have something to follow as I learn. Could just start a lv 1 but that does no good as you don't get all the tools until later. 

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