Rrasis 13 Report post Posted September 22, 2014 Keep Corruption applied on the target. Corruption is extended when you cast Touch of Chaos while in Metamorphosis, so you will generally not have to refresh it manually. That said, if Corruption is about to drop and you have no reason to enter Metamorphosis, then you can refresh it manually. Cast Hand of Gul'dan when you have two charges. Cast Hand of Gul'dan when you have a charge and Shadowflame has between 3 and 4 seconds left on the target. Cast Soul Fire if you are about to reach 10 stacks of Molten Core. Cast Shadow Bolt as a filler. While in Metamorphosis, use the following rotation. Apply Doom or reapply it if it has less than 30 seconds remaining; Use Soul Fire on Molten Core procs. If you feel your Demonic Fury generation is too low, then you can save some Molten Core procs to cast Soul Fire outside Metamorphosis and generate Demonic Fury. Spam Touch of Chaos. When the target is below 25% health, you will be able to cast Soul Fire on demand, thanks to Decimation. In this case, spam Soul Fire while in Metamorphosis and cast Touch of Chaos when you need to extend Corruption. If your Demonic Fury generation feels too low to spam Soul Fire, you can cast Soul Fire from time to time and spam Touch of Chaos the rest of the time. Share this post Link to post Share on other sites
Zilthy 36 Report post Posted September 22, 2014 The opener is going look pretty much the same as it is currently, and that is in the guides. You just won't be doing the second Doom on big procs (that will happen about 30 seconds in to the fight to extend with pandemic and every minute after that) and you won't necessarily need to pop in to meta right after the 2nd HoG although you will want to be able to dump as much fury as you during opener cds and procs (and your choices there will be demon bolt or soul fire). The current openers will serve you well there, just ignore the snapshotting items. They detail the quick build and release of the opener quite well. Share this post Link to post Share on other sites
Nytemare 2 Report post Posted September 22, 2014 (edited) Well that helps a little I guess, not really want I was hoping. Hoping for more of a WoD breakdown with the changes. Also lose CD so that throws a wrench into the rotation, plus we now have LV 100 talents, new Dark Soul Glyph. See where I am going here, due to new stuff rotation is not the same, and from those who test Demo in raid test I hoping can give me a full breakdown on it from start to finish using all the current tools + new change (talents, glyphs, etc...) Edited September 22, 2014 by Nytemare Share this post Link to post Share on other sites
Rrasis 13 Report post Posted September 22, 2014 That Demo now, not how it played in beta according Zag when I asked that. We add in Hod dancing, and other stuff. That gives me idea on what I can do after the opener. I figured you were just being lazy and not wanting to look up information on your own. Asking for a complete rotation breakdown before the expansion even goes live is pretty retarded. A lot can change in the next 8 weeks and asking someone else to do the work for you when he'll just end up having to redo the work once there are changes is pretty selfish. You really don't need to know more than the information above the play the spec competently in beta, based off your 6/14 status that's probably all you'll need anyways until raids start 3 weeks into the expansion roughly 3 months away. 1 Share this post Link to post Share on other sites
Nytemare 2 Report post Posted September 22, 2014 I figured you were just being lazy and not wanting to look up information on your own. Asking for a complete rotation breakdown before the expansion even goes live is pretty retarded. A lot can change in the next 8 weeks and asking someone else to do the work for you when he'll just end up having to redo the work once there are changes is pretty selfish. You really don't need to know more than the information above the play the spec competently in beta, based off your 6/14 status that's probably all you'll need anyways until raids start 3 weeks into the expansion roughly 3 months away. Zag and them play Demo on beta, done raid testing with Demo they best person to ask for how to play Demo in WoD right now. They had a chance to learn it with all the new tools, I know how to play Destro with the new tools, just not Demo. I knew destro as I main that now so figuring on how new tools fit in was easier. Now for Demo I do not play that spec, nor have I played it since WotLK (took cata off), so I am completely lost on how to fit the new tools into what demo does. New lv 100 talents, new glyphs,, GoSin (or whatever it is called), plus fact snap shooting is removed, and CD have been removed leaving only like what? 1 DS. I wasn't expect him to write up a whole guide like he did with 5.4 spec, just more of a quick break down Priority wise. Can be what you post, then at some point we want to pop Cata/MF something like that so I have idea. Demonbolt gets added (ST) so that is just using 2x then going back to Soul Fire until debuff or whatever is off, then back to 2x Demonbolt when over soul fire when its time. To learn a spec at max level and test it out, one must know how to play it, and who better to help then Zag and those who done the testing with the spec in question. Not trying to be lazy, I just have no clue what to even do. Share this post Link to post Share on other sites
Desos 18 Report post Posted September 22, 2014 Right now, it would be sisyphus work to write down something larger and more detailed than what Rrasis posted. Beta is all about finding out what is best. You can actually participate in this by trying different stuff and posting numbers/logs, because you have the opportunity to beta test, which is something not everyone has(I don´t). If you just want to train for WoD, you will have almost 3 weeks until raiding starts. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted September 22, 2014 Damage tuning is still (unfortunately) not complete. Demonbolt will change in priority and how we use it based on final calculations. Right now, it's the run away winner and there's debate on how many times you should cast it per burn phase. I've seen anywhere from 2 to 4. Personally, I've been using 2 if I have 5+ Molten Core charges and 3 if I have less than 5. There's some math behind that, but I'm not divulging it yet until I see if the damage coefficient drops from 375% to something more reasonable like 275-325%. If it stays at 375%, Molten Core charges will be more valuable in caster form building DF back up to burn in Meta. The spec is completely done except for Demonbolt - once it's figured out, a few of us will optimize how to play it. With that said, remember that no spec ever plays just like it is. Just because we tell you it's a maximum DPS situation to cast 3 Demonbolts each burn phase doesn't mean the encounter you're in will let you stand and cast. With the "dumbing down" of each spec, there will be opportunities for skilled players to differentiate themselves from lesser skilled players with pre-positioning plans and rotational adjustments made on the fly. There won't be any more of the rules like 'wait until you're below 65% to cast Life Tap' for Affliction, for example. Instead, if all your DoTs are at a high duration and you have to move, boom, there's your Life Tap opportunity. Same goes for Demonology - let's say you have to move in today's raid. You might pop Meta and cast a few ToCs or just Fel Flame. In WoD, FF is gone and ToC is garbage - you might also not want to toss 80 Demonic Fury because of a need to build for it, so you'd just Life Tap instead of trying to dish more damage since in the long haul, you'll gain more damage by getting your Life Tap in there. Playstyle wise, none of the specs have changed except for all the 'nuances' like snapshotting the 4pc for Immolate Burning Ember generation, snapshotting Doom, and snapshotting Affliction DoTs. Below is how you'll play each spec to 90-95% of theoretical max... Destro = keep Immolate up, use Conflagrate while moving or capped on charges, use Chaos Bolt during procs, use Incinerate otherwise. Demo = keep Doom and Corruption up, use Life Tap while moving, use Shadow Bolt to build DF, use Soul Fire and Demonbolt to spend DF, use Metamorphosis during procs if more powerful than Dark Soul Afflic = keep DoTs up, use Haunt during procs, use Drain Soul, Life Tap while moving 1 Share this post Link to post Share on other sites
Nytemare 2 Report post Posted September 22, 2014 Thanks Zag that help. Not full detailed list like a guide but does tell me why to look for. I forgot Demo has to life tap to get mana. So for Meta only you say go Meta if more powerful procs then Dark Soul. What proc would beat Dark Soul 30% Mastery? Also is the Dark Soul Glyph used for Demo much? I keep hearing DF hard to get, so being able to do it every 50sec but not be worth it for Demo is they can't get DF needed in time? Regarding tuning I have a feeling this go live like this. Then they all sudden nerf Demo and change everything week 1 or 2 into raiding when they should of took care of it now. Maybe I just blind, but where can I pick up my lock T17 set at so I can play using it? Do I need to do raid like I would for live? I try to stay away from raids so I don't have to deal with bosses being bug (if any). Share this post Link to post Share on other sites
Scathbais 1 Report post Posted September 22, 2014 Maybe spec is easier, fine, still need a rotation on what to cast at the start. Once you get opener going then we can worry about stance dancing and everything else. Like I figure we cast HoD only when In Meta (after of course opener part), but I have no clue on what I do at the start of a fight. This is part I trying to get. Break down of Priority would be great so I have something to follow as I learn. Could just start a lv 1 but that does no good as you don't get all the tools until later. The old EJ Forum mods would love you. 1 Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted September 22, 2014 Personally, in my humble opinion, I fear that the game will become easier on my behalf because I already know HOW to play Warlocks. I'm sad that some complexity has come out because that's what I enjoyed doing every week - getting better at that. With nothing to improve on other than executing fights better each week, there's not a lot going on for me. This leaves me hoping and begging that the fights are absurdly difficult. If content is cleared and specs aren't fun to play by maxing DPS, it's going to be difficult to stay interested. This is my personal fear and opinion, just to reiterate that point. 4 Share this post Link to post Share on other sites
Kazistrasz 216 Report post Posted September 22, 2014 Personally, in my humble opinion, I fear that the game will become easier on my behalf because I already know HOW to play Warlocks. I'm sad that some complexity has come out because that's what I enjoyed doing every week - getting better at that. With nothing to improve on other than executing fights better each week, there's not a lot going on for me. This leaves me hoping and begging that the fights are absurdly difficult. If content is cleared and specs aren't fun to play by maxing DPS, it's going to be difficult to stay interested. This is my personal fear and opinion, just to reiterate that point. You can always pick up boomkin. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted September 23, 2014 Learn another spec and get just as bored? Won't change anything with how I see things going. I haven't found a class that's challenging aside from Feral Druid. Share this post Link to post Share on other sites
Alkeir 1 Report post Posted September 24, 2014 what is this "CD" you guys kept referring to a page back that is getting removed? I don't see anything about a CD getting removed in the patch notes Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted September 24, 2014 what is this "CD" you guys kept referring to a page back that is getting removed? I don't see anything about a CD getting removed in the patch notes Can you quote what you're referring to? Share this post Link to post Share on other sites
Eddie 16 Report post Posted September 24, 2014 Nytemare has a few posts on page 21 where he says we are losing a CD, so that Dark Soul will be our only one. Can't say I'm sure what he's talking about either. Share this post Link to post Share on other sites
Alphric 7 Report post Posted September 24, 2014 (edited) Synapse springs/lifebloom? Edited September 24, 2014 by Alphric Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted September 24, 2014 Nytemare has a few posts on page 21 where he says we are losing a CD, so that Dark Soul will be our only one. Can't say I'm sure what he's talking about either. Does he have another CD on his bars that the rest of us don't? Synapse springs/lifebloom? Relatively minor, whether they stay or are removed. 2 Share this post Link to post Share on other sites
Alphric 7 Report post Posted September 24, 2014 That's just the only removed ones I can think of. Share this post Link to post Share on other sites
Liquidsteel 279 Report post Posted September 24, 2014 I think he means Doomguard because he has a hard on for Servitude, which causes you to lose the 10 minute cooldown. 1 Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted September 24, 2014 My 10 minute cooldown that gives me less damage than a Chaos Bolt? At this point, I'd rather him say sweet nothings to me while I raid and not do any damage. 4 Share this post Link to post Share on other sites
Nytemare 2 Report post Posted September 24, 2014 (edited) I think he means Doomguard because he has a hard on for Servitude, which causes you to lose the 10 minute cooldown. CD removed are SS, Lifeblood, Summon Doomguard/Infernal (if you take Demonic Serv), but for Demo they have Imp Swam (might still be there), and Felguard/Wrathguard bladestorm ( I thought pet was losing it.) Now that copy character seems to work, just got my lock over so now I can play around and start learning Demo or whatever. Edited September 24, 2014 by Nytemare Share this post Link to post Share on other sites
Hurtlocker 11 Report post Posted September 24, 2014 (edited) My 10 minute cooldown that gives me less damage than a Chaos Bolt? At this point, I'd rather him say sweet nothings to me while I raid and not do any damage. Fel Flame is more useful so lets get rid of that instead of getting rid of a lackluster 10 min CD or fixing it (ability pruning decision making process). Edited September 24, 2014 by Hurtlocker Share this post Link to post Share on other sites
Alkeir 1 Report post Posted September 24, 2014 Ok so will demolocks be using Glyph of Imp Swarm in WoD or will it be complete garbage since we dont have snapshotting? Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted September 24, 2014 Glyph currently is only viable because of shortness of fights making the 4 second penalty a non-loss in DPS. During progression without outgearing anything to the point of trivializing fights, the sustained Imps for higher, more even DF generation will be welcomed. Glyphs were never intended to be DPS gains which is why we had Everlasting Affliction removed and Imp Swarm reduced. IMO, Imp Swarm should have been a talent and never a glyph. I doubt it'll be a DPS gain over normal Imps in WoD. Share this post Link to post Share on other sites
Alphric 7 Report post Posted September 24, 2014 (edited) "My 10 minute cooldown that gives me less damage than a Chaos Bolt? At this point, I'd rather him say sweet nothings to me while I raid and not do any damage." Oh baby! Doom guard got me so hot!!!!! #talkdoomytome Edited September 24, 2014 by Alphric Share this post Link to post Share on other sites