Damien

[Archived] Brewmaster Monk 5.4

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This thread is for comments about our Brewmaster Monk guide.

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Interesting guide. Some artifacts remain from cutting and pasting this guide from the windwalker guide. Such as: "As a Windwalker Monk, you will always want to dual-wied." Also, *wield.

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Interesting guide. Some artifacts remain from cutting and pasting this guide from the windwalker guide. Such as: "As a Windwalker Monk, you will always want to dual-wied." Also, *wield.

lol, thank you for pointing that out. Two-in-one I guess.

You say "some" artifacts. Can you point out the others?

And if I may ask, when you say "Interesting", is there something you disagree with?

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Is the Monk class going to be like Death Knight, as in it will automatically start at a certain level (like 80ish) or will anyone wanting to play a Monk have to start all over from level 1?

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Is the Monk class going to be like Death Knight, as in it will automatically start at a certain level (like 80ish) or will anyone wanting to play a Monk have to start all over from level 1?

Monks are NOT part of the Hero Class category, and thus must level from 1.

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Is the Monk class going to be like Death Knight, as in it will automatically start at a certain level (like 80ish) or will anyone wanting to play a Monk have to start all over from level 1?

You have to start from level 1.

Edit: Zagam beat me.

Edited by Vlad

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The description for roll is wrong, it does not roll forward but in the direction you are moving. For example, you can backpeddle + roll to roll backwards, or strafe and roll.

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I believe the section of taunting the Ox statue is slightly incorrect currently. Taunting your Ox statue forces enemies to attack you, not your statue.

I confirmed this in game and based on the tooltip from wowdb.

If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue.

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Posted ImageGlyph of Guard Of course, if there is little or no magic damage to speak of during the encounter, the glyph is useless.

NOT true. If there is no magic damage, the uptime on guard is 100% if used on cooldown. Thus,100% of the Brewmaster's Gift of the Ox self-heals (also healing elixirs, expel harm, zen shpere, etc) are boosted by Guards secondary effect of increasing healing by the Monk by 30%. This is potentially very nice in sustained physical/bleed only fights where the Guard will be quickly consumed.

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The description for roll is wrong, it does not roll forward but in the direction you are moving. For example, you can backpeddle + roll to roll backwards, or strafe and roll.

The text in the guide currently reads "Roll will always send you in the direction that your character is currently moving (including backwards). If your character is stationary, Roll will send you in the direction your character is facing." I don't know how, but you somehow read a version of that sentence that we changed more than a month ago. If it keeps displaying incorrectly for you, let us know.

I believe the section of taunting the Ox statue is slightly incorrect currently. Taunting your Ox statue forces enemies to attack you, not your statue.

I confirmed this in game and based on the tooltip from wowdb.

If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue.

You are absolutely right. I've made the change and it's going to show up soon. Thanks!

Posted ImageGlyph of Guard Of course, if there is little or no magic damage to speak of during the encounter, the glyph is useless.

NOT true. If there is no magic damage, the uptime on guard is 100% if used on cooldown. Thus,100% of the Brewmaster's Gift of the Ox self-heals (also healing elixirs, expel harm, zen shpere, etc) are boosted by Guards secondary effect of increasing healing by the Monk by 30%. This is potentially very nice in sustained physical/bleed only fights where the Guard will be quickly consumed.

That's a great tip, I hadn't thought of that at all. I've now included this in both the talents and the rotation pages, and it should show up soon :) Thank you!

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For the enchant section I am unable to put both enchants for boots. The note says both main and extra can be put on at the same time yet I am unable too. Might need a change. Great guide though!

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Hi, this guide really helps me a lot with my brewmaster monk. Thx

But I have one question - in gem list is recomended to use yellow socket agi/haste gem ... Can I ask why? Why not use Agi/crit for boost my Guard skill?

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Just wanted to point out that they have hotfixed Keg Smash. Thought I would point that out.

Hotfix (2012-10-01): "Keg Smash now deals 50% more damage and strikes all nearby targets, rather than threeJust

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Thanks for the awsome post! I would like to contribute for all thouse strugling to find a way to track stagger damage.

I was able to define a condition for Weak Auras and Stagger. I'll leave my String here to anyone who finds it usefull aswell. The amount of Stagger, bar color, time remaining and icon are fully shown on this export:

http://imageshack.us/a/img9/7721/wowscrnshot101012173753.jpg

http://pastebin.com/zdn3fvFY

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Just wanted to point out that they have hotfixed Keg Smash. Thought I would point that out.

Hotfix (2012-10-01): "Keg Smash now deals 50% more damage and strikes all nearby targets, rather than threeJust

Thank you! I've updated the guide.

Thanks for the awsome post! I would like to contribute for all thouse strugling to find a way to track stagger damage.

I was able to define a condition for Weak Auras and Stagger. I'll leave my String here to anyone who finds it usefull aswell. The amount of Stagger, bar color, time remaining and icon are fully shown on this export:

http://imageshack.us...01012173753.jpg

http://pastebin.com/zdn3fvFY

This is awesome. I've added it to the addons/macros page. Thank you!

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Will this guide get an BiS update for the new raid instance? That would be so rad :3

You bet it will.

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That's a great tip, I hadn't thought of that at all. I've now included this in both the talents and the rotation pages, and it should show up soon Posted Image Thank you!

You will want to change the guide for guard... as it stands it states that all healing an you is increased by 30% when it's only self healing... so expel harm and the gift of the ox minispheres, and any regular spheres that you summon.

Its useful when soloing, or maybe 5mans, but how much are brewmasters really selfhealing in raids?

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Couple things...

You mention that Xuen is not viable at level 90 unless you can taunt. Xuen actually edges out on most fights in terms of dps (and provides a simpler rotation). I would say it's not exactly accurate to rule it out and say RJW is always better.

I'd also mention that atm it's actually impossible to hit hard exp cap on gear and most monks are going for 7.5% anyway rather than sacrificing all the haste (if it was even possible).

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Posted ImageGlyph of Guard increases the amount of damage absorbed by Posted ImageGuard by 10%, but causes it to only absorb magic damage. This glyph is useful in fights that have a lot of magic damage, but it is even more useful in fights without any magic damage. This is because, Guard absorbing only magic damage, any physical damage you take will not consume the absorb effect, allowing you to retain Guard for its entire 30-second duration. This is beneficial because a side-effect of Guard is that it increases all healing on you by 30% while active.

only healing done by you is increased by 30% not all healing on you.

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You didn't mention any Stamina gains from professions. Or secondary stats for some professions since they are sometimes more useful in the beginning. Such as with blacksmithing you can gain 640 of a secondary stat or 480 in stamina

or

Provides an 320 Agility gain to your flask through Mixology.

You can gain 480 Stam from Mixology, which before this part you said you should always use the Stam flask.

Edited by krazyito65

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Hey, I'd just like to point out on the stats section that Haste does NOT benefit elusive brew as much as crit does. I know you do not say this, but it might be misleading as people might not understand that on the attack table, a hit and a crit are counted separately. So yes attacking faster technically gives you a higher chance to crit, but it isn't doubly as effective as a hit can not crit.

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