-
Recently Browsing 0 members
No registered users viewing this page.
-
Similar Content
-
By Staff
Doomfist and Orisa have been reworked just in time for Overwatch 2 PvP Beta. Senior Hero Designer Brandon Brennan and Lead Hero Designer Geoff Goodman provide more information about the reworks.
Doomfist Rework Highlights
Doomfist is now a tank and his health has ben increased to 450. The Uppercut ability has been removed. Hand Cannon ammo recovery increased to once every 0.4 seconds. Damage reduced from 6 to 5 per pellet. Power Block protects you from frontal attacks. Blocking heavy damage empowers Rocket Punch. Empowered Rocket Punch travels further and deals more damage. Rocket Punch maximum charge time reduced to 1 second. Impact damage reduced to 15-30. Wall slam damage reduced to 20-40. Seismic Slam now launches you like Winston's leap. On landing, it deals damage and slows enemies. Meteor Strike now adds a slow to all enemies hit. Outer ring damage was reduced to 100-15. Activation time reduced to 0.5 seconds. Orisa Rework Highlights
Augmented Fusion Driver rapidly fires large projectiles and uses a heat mechanic instead of ammo/reload. Energy Javelin launches your javelin at an enemy to stun and knock them back. It is more effective if the enemy hits a wall. Fortify now also grants you 125 temporary health, reduces heat generated from firing by 50% while active and is slowed by 20%. Javelin Spin -- Spin your javelin to destroy projectiles, push enemies, and increase forward speed. Terra Surge (Ultimate) -- Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. Abilities removed include Protective Barrier, Halt!, and Supercharger. (Source)
Two opposing forces—one a benevolent protector of Numbani, the other a mighty successor to the city's Scourge—are both receiving reworks just in time for the Overwatch 2 PvP Beta. Although the new 5v5 team composition will change the way tanks approach team fights, their primary objectives will remain the same: focus on making space for their team, initiate engagements, and peel for allies in trouble. Overall, they’re going to feel brawlier, dishing out damage while utilizing their strong defensive capabilities. Lead Hero Designer Geoff Goodman led the charge on Doomfist’s transition from damage to tank hero, and Senior Hero Designer Brandon Brennan took point on the Orisa rework. Let’s jump into how both heroes have been tailored to fit the changes coming in Overwatch 2!
DOOMFIST
Doomfist’s current playstyle is unique, even for a damage hero: He’s a fast-paced, mobile, and lethal brawling machine. “Doomfist is a combo hero, taking a page out of fighting games. We want to keep that feeling while moving him to the tank role,” explains Goodman. Some abilities, he says, will seem familiar, while others will further define him as a tank.
His base health is increasing from 250 to 450, putting him much more in line with other tank heroes. Hand Cannon will function similarly, trading faster ammo recharge for slightly less damage. Rocket Punch is quicker and deals less damage, but still has the potential to knock back enemies.
Power Block is the new core of Doomfist’s kit. With Power Block, Doomfist enters a defensive stance that reduces all damage taken from the front by 90%. Doomfist’s gauntlet becomes charged if he blocks enough damage with Power Block. His charged gauntlet empowers his next Rocket Punch’s damage, knockback radius, travel speed, and distance. His targets will be stunned if he knocks them against a wall.
“Opposing players should be cautious about charging Doomfist’s gauntlet,” says Goodman. “Power Block feels kind of like Zarya when people shoot into her shields, but instead of passively gaining damage, his next punch will get a buff that lasts until he either uses Rocket Punch or is eliminated.” Doomfist’s kit rewards both defensive and offensive playstyles with many high-damage combos. When he blocks damage for his team, he can quickly charge Rocket Punch, knock enemies back, and potentially stun them for around one second if they are punched into a wall. “When you block a hard-hitting attack, you get powered up instantly. It almost feels like a parry,” says Goodman.
Seismic Slam now launches Doomfist into the air towards where you’re aiming, like Winston’s leap. Upon landing, he creates a shockwave that damages and slows enemies. “Doomfist has super fluid mobility on all planes right now,” says Goodman. “He gained a ton of mobility with Seismic Slam, but he doesn’t have as much jerky, unpredictable movement.” He has many similarities to other disruptor tanks like Wrecking Ball or Winston, so it’s important to be very aware of Doomfist’s placement. For example, remembering that Power Block only blocks damage from the front is key when jumping into the enemy team with Seismic Slam; you’ll want to ensure that you jump all the way over your enemies so you can Power Block their damage and Rocket Punch them into your team without taking heavy hits from the back.
Doomfist’s ultimate, Meteor Strike, has gained new utility and a shorter cast time. Overall, the damage has been reduced, but the impact damage at the center will still be a hard hitter. The knockback has been removed and replaced by a slow for all enemies hit, making this ability a great initiating tool for your team. This modified ultimate, paired with his tank-aligned changes, enables the quick, impactful gameplay that he had as a damage hero. While his new positioning and combos require more finesse to manage, he has transformed into a more approachable, free-flowing, and impactful tank—all while feeling familiar to current Doomfist players.
ORISA
While some of Doomfist’s power was shifted to his defensive abilities to make him a viable tank pick, Orisa underwent the opposite. The team noticed that she struggled with brawling and toe-to-toe engagements, so we had to adapt her into the future of the game. “We don’t take Orisa’s rework lightly,” says Brennan. “We want it to be meaningful to the game and feel good for players who are attached to her.” Orisa’s rework will adapt her playstyle to 5v5 and give her more tools to engage in team fights.
Her health and armor are being increased to help her push head on into the enemy team. Orisa’s primary fire is a projectile that is larger and does more damage the closer she is to enemies. Instead of ammo, her primary fire builds up heat that only decreases when not firing her weapon. If her weapon overheats, it will be unusable for 3 seconds. “We want Orisa to push and engage enemies more,” says Brennan. “Her gun encourages her to get close to enemies and play more forward in Overwatch 2.” Orisa’s secondary fire, Energy Javelin, is now a skill shot projectile javelin that impacts the first enemy in its path. “It’s a micro-stun and can do more damage when there’s a wall behind you,” says Brennan.
Javelin Spin, another new ability, enables Orisa to rapidly spin a javelin that destroys incoming projectiles, increases forward movement speed, and damages enemies while pushing them back. “Our primary purpose with Javelin Spin is to help Orisa engage and get into the fight,” says Brennan. “When paired with her other abilities, it can become a lethal combo. You can herd enemies backward and follow up with an Energy Javelin to push them into a wall.”
Fortify has received a few adjustments to fit her new playstyle, including generating less heat with Orisa’s primary weapon, allowing her to fire it for longer. The ability also provides 125 extra health, giving her increased survivability in team fights. Brennan explains: “The idea behind this change is that Fortify will always yield meaningful defensive value for Orisa whenever she uses it.”
Terra Surge is Orisa’s new Ultimate ability. She becomes fortified and pulls in nearby enemies while charging up an area-of-effect attack. “We started her rework by removing Orisa’s barrier and her Halt ability, but we still thought Halt was really cool,” says Brennan. “We incorporated the idea of Halt into Orisa’s new ultimate, and this is where the pull comes from.” This creates a moment for the team to rally around and quickly coordinate combos. However, enemies aren’t bound to the center of Orisa’s pull like a Zarya Graviton Surge, so you will need to collaborate quickly to make the most of this ultimate!
As we begin beta testing with the significant shift to 5v5 and one tank per team, please keep in mind that all these changes and reworks are a work in progress. They are subject to change as we see more and more players use these heroes in game. We look forward to hearing your feedback and seeing these reworked heroes shine in the upcoming PvP Beta!
-
By Staff
Blizzard have announced that the Overwatch 2 PvP beta is coming on April 26th, with new hero, 3 new maps, hero reworks and more included! You can opt in here.
OW2 Beta (Source)
Join the PVP Beta
Get ready for a fresh lineup of heroes, new maps to explore, a revolutionary 5v5 multiplayer experience, and more. Opt-in now for your chance to join the beta test on Battle.net.
-
By Staff
Blizzard posted an update on Overwatch 2 today and revealed that the game's PvP Beta will start in late April for PC in select regions.
In the latest developer update, Game Director Aaron Keller revealed that Overwatch 2's PvP and PvE experiences will be separated from one another to get PvP content into your hands sooner, while the team continues to work on PvE. Overwatch 2 PvP Beta 1 will start in late April and the following will be available for testing:
5v5 New Hero: Sojourn 4 New Maps New Mode: Push Hero Reworks: Orisa, Doomfist, Bastion, Sombra New Ping System (Source)
Overwatch is evolving. In our first step towards increased communication and a consistent cadence of updates for our community, we are incredibly excited to share information about our plans for the upcoming months. We are changing our release strategy by decoupling Overwatch 2’s PvP and PvE experiences from one another to get new PvP content into your hands sooner, while we continue to work on PvE. Learn more about what’s happening through our most recent developer update with Game Director Aaron Keller:
Closed alpha testing for Overwatch 2 PvP begins today in select regions, and includes Blizzard employees, Overwatch League pros, and a few other select groups to help us prepare for wider testing.
Then our first PvP Beta will begin in late April for PC in select regions. This closed beta will include a larger group of testers who we will ask to provide gameplay feedback. Our goal for this phase is to test our new features, content, and systems before we shift to stress-testing the servers with a wider player base in future Beta tests.
This first PvP Beta will include the most significant release we’ve had since our launch. Here are the major items you can expect to see from the first beta!
5v5 New Hero: Sojourn New Maps New Mode:Push Hero Reworks New Ping System
You can sign up to request access to the Overwatch 2 PvP Beta 1 now on PlayOverwatch.com. Players will be granted access in phases, and we will add more and more players as we progress through the upcoming beta phases. We will also be sharing regular updates about what to expect in this first beta in the weeks leading up until its launch.
Thank you for coming along with us as we step forward into a new era of Overwatch. We can’t wait to show you more!
-
By Stan
Blizzard recently pushed two encrypted Overwatch 2 builds to the CDN. Will Overwatch 2 testing begin soon?
The first build of Overwatch 2 was an update from Patch 1.68 to 2.00.7. It was spotted today.
(us) BuildConfig: 43df11a → 6bd038b
(us) CDNConfig: 650d696 → f1ca2bb
(us) BuildId: 90630 → 93195!
(us) VersionsName: 1.68.0.0.90630 → 2.00.7.0.93195!
The second encrypted build was pushed today as well. The build number went up from 93195 to 93221 just a few hours ago.
(us) BuildConfig: 6bd038b → aaf7523
(us) CDNConfig: f1ca2bb → 623629b
(us) BuildId: 93195 → 93221!
(us) VersionsName: 2.00.7.0.93195 → 2.00.7.0.93221!
Do you think we'll see an Overwatch 2 Beta this month? Don't forget that Mike Ybarra talked about an Overwatch announcement coming soon.
-
By Staff
A summary of all interesting updates shared by Blizzard coming in Overwatch 2.
Overwatch 2 heralds a new visual evolution for all Heroes, you can preview all the new looks side by side here.
On Twitter alone, Blizzard previewed Bastion's new look and rework! Bastion will be able to move while in Sentry Form. The Hero has a new ultimate called "Artillery Strike", a new "Tactical Grenade" ability, and more.
Placeholder for tweet 1441916904109580292 Placeholder for tweet 1441921019439194112 Another Hero that will be reworked is Sombra. Hack will no longer remove stealth, but the ability will be on a shorter cooldown, Sombra will be able to reveal hacked targets through walls and deal more damage to them.
Placeholder for tweet 1441920373134659589
-