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Updated Patch 9.2.5 Notes: May 31st

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Blizzard has updated the official Patch 9.2.5 notes with the latest class changes, Sepulcher tuning, and more.

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The Shadowlands 9.2.5 content update arrives on 1 June and comes with a variety of features and experiences such as cross-faction play, new questlines for Blood Elf and Dark Iron Dwarf characters, a new PvP arena, and more! 

New updates are highlighted in gold.


ACHIEVEMENTS

  • All Covenant Sanctum feature achievements are now visible and count towards your character's total achievement points, regardless of which covenant your character currently belongs to. Nonetheless, all characters must belong to a Covenant to earn that Covenant’s specific achievements.
  • Tower Ranger criteria now requires The Jailer's Gauntlet: Layer 4 (was Layer 8).
  • The Dancing Machine achievement text now specifies that the reward is a toy.
  • Anima Cannisters required for Kaal-ed Shot now respawn after General Kaal resets and the Slammed! debuff is no longer removed by immunity effects.
  • Fixed an issue that was causing The Enlightened faction to not count towards the Exalted Reputations achievements.
  • Fixed an issue that caused the Azeroth at War achievements to not be obtainable by players.

CHARACTERS

  • Removed the experience point reduction that is applied to level 51–60 characters while in Party Sync.

CLASSES

  • All classes now generate more threat when in a tank specialization.
    • Developers’ note: We’ve heard a lot of feedback about threat loss from the community (and our teammates) since the start of this season. Our design intent is that a tank who is actively directing their damage rotation at an enemy should be able to maintain threat on that enemy, but simple area of effect spells (like Consecrate or Death and Decay) alone should not be sufficient. We’ve analyzed this situation and feel that a small adjustment to tank threat modifiers should help maintain that balance for the remainder of the expansion.
  • DEATH KNIGHT
    • Fixed an issue that caused Bone Shields consumed by Tombstone (Talent) to not reduce the cooldown of Blood Tap by the correct amount.
  • HUNTER
    • BEAST MASTERY
      • All damage abilities and pet damage increased by 4%.
      • Beast Cleave now causes your pet to strike other targets for 100% of your pet's damage (was 90%).
        • Developers’ notes: Beast Mastery has not received as much AoE benefit from its set bonus as other specializations and consequently has fallen behind. We’re increasing the damage of their pets and Beast Cleave damage transfer to help their overall performance.
  • MAGE
    • ARCANE
      • Arcane Missiles damage increased by 8%.
      • Arcane Blast damage increased by 10%.
      • Clearcasting can no longer be dispelled.
        • Developers’ note: We feel that Arcane single target damage would benefit from an increase, but also want to offer some dispel protection for one of their critical rotational buffs in Clearcasting. This is a change that we will evaluate further going into Dragonflight as generally, we want magical buffs like these to be dispellable. In this case, we feel there is necessary to help this specialization in the short term.
  • MONK
    • WINDWALKER
      • Rising Sun Kick damage increased by 20%. This change does not apply to PvP.
      • Fists of Fury damage to primary target increased by 20%. This change does not apply to PvP.
      • Blackout Kick damage increased by 20%. This change does not apply to PvP.
      • Tiger Palm damage increased by 20%. This change does not apply to PvP.
      • Fist of the White Tiger (Talent) damage increased by 20%. This change does not apply to PvP. 
        • Developers’ note: As part of our ongoing balance efforts, we're taking a more aggressive approach towards improving Windwalker Monks’ single-target damage, so that their performance is more competitive in raid situations where their unique strengths may not come to the forefront.
  • ROGUE
    • OUTLAW
      • Between the Eyes damage increased by 20%. This change does not apply to PvP.
      • Pistol Shot damage increased by 20%. This change does not apply to PvP.
      • Sinister Strike damage increased by 20%. This change does not apply to PvP.
      • Blade Flurry damage increased to 60% of single target damage (was 50%). This change does not apply to PvP.
        • Developers’ note: Our intent with these changes is to improve Outlaw in both single target and 5-6 target cleave situations where Blade Flurry should shine. Outlaw isn’t standing out enough in these moments and we hope these changes move us in the right direction. However, in PvP, Enduring Brawler and Recuperator have given Outlaw more survivability than intended and we’ve decided to reduce the max stack count as a result.
  • WARLOCK
    • Fixed an issue that caused Scouring Tithe (Kyrian Ability) to grant both the death and survive effects when used against certain enemies.
    • DESTRUCTION
      • (2) Set Bonus: Ritual of Ruin now lasts 30 seconds (was unlimited).
      • (4) Set Bonus: Summoning a Blasphemy no longer stuns enemies.  
        • Developers’ note: With these changes, we’ve set out to address a strategy of disengaging from the fight except in rare moments where the Warlock can setup huge burst through the set bonus. At the same time, we’re trying to give adequate time for the Warlock to respond to Ritual of Ruin proc with a 30 second duration.
  • WARRIOR
    • ARMS
      • Mortal Strike damage increased by 10%. This change does not apply to PvP.
      • Overpower damage increased by 10%. This change does not apply to PvP.
      • Execute and Condemn damage increased by 15%. This change does not apply to PvP. 
        • Developers’ note: These changes are intended to increase Arms single target performance while not affecting areas where they already excel.
    • PROTECTION
      • Execute and Condemn damage increased by 15%. This change does not apply to PvP. 

CROSS-FACTION INSTANCES

  • Players are now able to directly invite members of the opposite faction to a party if you have a BattleTag or Real ID friendship, or if you are members of a cross-faction WoW Community.
  • Premade Groups in the Group Finder listings for Mythic dungeons, raids, or rated arena/RBGs are now open to applicants of both factions, though the group leader may choose to restrict the listing to same-faction applicants if they so choose.
  • WoW Communities now have the option to be cross-faction, while Guilds will remain single-faction.
  • Random matchmade activities like Heroic dungeons, Skirmishes, or Random Battlegrounds will all remain same-faction. [LEARN MORE]
  • The following instances are not cross-faction:
    • Trial of the Champion
    • Trial of the Crusader
    • Vault of Archavon
    • Icecrown Citadel
    • Baradin Hold
    • Siege of Boralus
    • Battle of Dazar'alor
    • Darkmaul Citadel (Exile's Reach dungeon)

DUNGEONS AND RAIDS

  • SEPULCHER OF THE FIRST ONES
    • Cross-Realm raiding is now available on Mythic difficulty.
    • ARTIFICER XY'MOX
      • Decipher Relic cast time increased to 30 seconds on Mythic difficulty (was 25 seconds).
    • PROTOTYPE PANTHEON
      • Imprinted Safeguards reduce damage and healing taken by 35% on Mythic difficulty (was 50%).
    • LIHUVIM, PRINCIPAL ARCHITECT
      • Lihuvim's health reduced by 10% on all difficulties.
      • Protoform Schematics health reduced by 10% on all difficulties.
    • HALONDRUS THE RECLAIMER
      • Ephemeral Eruption initial damage reduced significantly on Mythic difficulty.
      • Lightshatter Beam increases the damage taken from Lightshatter Beam by 300% on Heroic difficulty (was 500%).
    • ANDUIN WRYNN
      • Anduin Wrynn's health reduced by 5% on all difficulties.
      • Monstrous Souls health reduced by 5% on all difficulties.
      • Anduin’s Despair health reduced by 10% on all difficulties.
      • Anduin’s Hope movement speed reduced on Heroic and Mythic difficulty.
      • Remorseless Winter damage reduced by 10% on all difficulties.
      • Hopebreaker damage over time reduced by 15% on all difficulties.
      • Fiendish Soul's Necrotic Claws cooldown increased by 50% on all difficulties.
    • LORDS OF DREAD
      • Mal’Ganis and Kin’tessa health reduced by 5% on all difficulties.
      • Swarm of Decay and Swarm of Darkness damage reduced by 7.5% on all difficulties.
      • Ravenous Hunger now heals the Inchoate Shadow for 13% on Mythic difficulty (was 10%).
      • Cloud of Carrion no longer disorients when jumping between players on Heroic and Mythic difficulty.
      • Infiltration of Dread duration increased by 10 seconds on Heroic and Mythic difficulty.
    • RYGELON
      • Collapsing Quasar Field duration increased by 50% on Mythic difficulty.
    • THE JAILER
      • Rune of Compulsion's absorb reduced by 33% on Normal and Heroic difficulty, and 10% on Mythic difficulty.
      • Misery no longer knocksback on Raid Finder, Normal, and Heroic difficulty.
      • Decimator no longer knocksback on Raid Finder and Normal difficulty.
      • Diverted Life Shield no longer heals on Mythic difficulty.
      • World Crusher produces 2 less Bloods of Azeroth on Mythic difficulty.
      • World Shatterer produces 1 less Blood of Azeroth on Mythic difficulty.
      • Phase 4 is now triggered at 15% Health on Mythic difficulty.
  • MYTHIC+
    • With Cross-Faction Instances becoming available, the Cryptic Hero: Shadowlands Season 3 achievement now requires a Mythic+ Rating in the top 0.1% of all players in your region.

ITEMS AND REWARDS

  • Broker Mark of Distinction now increases the Renown of your currently active Covenant to 60 (was 40).
  • Renown catch-up is accelerated through Renown 60 (was 48).
  • These activities will now have a 100% chance to reward 1 Renown upon completion:
    • Mythic and Mythic+ dungeons
    • Torghast Layers 9-16
    • Defeating a Shadowlands raid boss encounter
    • Winning a Rated Battleground
  • New “Sounds of Healing” quest added to unlock weapons as possible rewards from Zereth Mortis content. This quest can be picked up by defeating enemies in Zereth Mortis.
  • Reward boxes from Callings now contain twice as many Grateful Offerings, still scaling with your covenant sanctum's Anima Conductor level.
  • The Zereth Mortis weekly quest "Patterns Within Patterns" now awards Grateful Offerings.
  • Fixed an issue that sometimes caused Blizzard Shop transmog cosmetics to temporarily disappear from your collection.
  • Fixed an issue where Jingles battle pet would display as "Unknown" when summoned and its wreath and candy cane accessories were the incorrect size in the Pet Journal.

PLAYER VERSUS PLAYER

  • NEW ARENA: ENIGMA CRUCIBLE
  • SOLO SHUFFLE BRAWL
    • The minimum item level combatants will be scaled up to has been raised to 252 (was 239).
    • Fixed an issue that caused some abilities to not be removed from players in between rounds.
    • Fixed an issue that caused a round to not reset properly if a player on each side of the brawl died at the same time.
  • Gladiator's Distinction (PvP set) bonus Stamina increased to 500 (was 350). 
    • Developers’ note: In general, damage output is outpacing survivability in PvP leading to a volatile gameplay experience. We’re increasing the Stamina from the PvP trinket set bonus to reduce the effect of damage across the game.
  • Cosmic Gladiator’s Echoing Resolve no longer triggers from or provides immunity to interrupt effects. The tooltip for this will be updated in a future patch.
    • Developers’ note: While the tooltip explicitly mentions interrupts, we’ve heard the feedback loud and clear that this trinket is removing counterplay that players enjoy. We’ll fix the tooltip in a future hotfix.
  • DEATH KNIGHT
    • Anti-Magic Zone's spell damage reduction increased to 50% (was 20%) in PvP combat.
    • Dome of Ancient Shadow (PvP Talent) has been removed.
  • MAGE
    • Gift of the Lich (Necrolord Conduit) duration reduced by 33% in PvP combat.
      • Developers’ note: Deathborne is one of the most impactful cooldowns in the game, but at the current scale of Conduits, it’s regularly lasting 50+ seconds. We feel it’s necessary to reign in that duration in PvP.
  • MONK
    • MISTWEAVER
      • Reduced cooldown on Zen Focus Tea (PvP Talent) to 30 seconds (was 45).
        • Developers’ note: Mistweavers are having a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Giving them more access to an interrupt protection is intended to let them respond to burst damage more reliably.
  • PRIEST
    • DISCIPLINE
      • Blaze of Light (PvP Talent) increases damage to Smite and Penance by 30% (was 15%).
      • Power Word: Shield absorb amount increased by 10% in PvP combat.
      • Fixed an issue that reduced the value of Power Word: Shield critical strikes in PvP combat.
        • Developers’ notes: We’re looking to give Discipline more offensive options in PvP but also feel that Power Word: Shield has fallen off in terms of relative strength compared to other parts of the kit.
    • SHADOW
      • Power Word: Shield absorb amount increased by 10% in PvP combat.
      • Fixed an issue that reduced the value of Power Word: Shield critical strikes in PvP combat.
  • ROGUE
    • Recuperator (Conduit) healing reduced by 50% in PvP combat.
    • OUTLAW
      • Enduring Brawler (PvP Talent) stacks up to 15 times (was 20).
  • SHAMAN
    • Healing Stream Totem's healing increased by 20% in PvP combat.
    • ELEMENTAL
      • Raging Vesper Vortex (Kyrian Runecarving Power) damage reduced by 33% in PvP combat.
      • Earth Shock damage is no longer reduced by 10% in PvP combat.
    • ENHANCEMENT
      • Chain Harvest (Venthyr Ability) damage and healing reduced by 15% in PvP combat.
    • RESTORATION
      • Earthen Wall Totem (Talent) absorb is no longer reduced by 30% while in PvP combat. 
    • Developers’ note: For Shaman, we want to address some of the big swing moments created by Vesper Totem and Chain Harvest, but compensate them with more sustained healing, damage and mitigation.
  • WARLOCK
    • Demonic Embrace now increases your Stamina by 20% (was 10%) in PvP combat.
    • Demon Armor (PvP Talent) has been removed.
    • AFFLICTION
      • New PvP Talent: Shadowfall – Gain the Nightfall talent with 100% increased chance to gain its effect. If you already have this talent, you may select another in the same row.
    • DEMONOLOGY
      • Felguard’s Legion Strike now reduces effectiveness of healing on the target by 25% in PvP combat (was 10%). 
        • Developers’ note: We’ve increased the mortal strike effect of Demonology’s pet in PvP to help their effective damage.
  • WARRIOR
    • FURY
      • Depths of Insanity (Conduit) effectiveness reduced by 50% in PvP combat.
      • Battle Trance (PvP Talent) now generates 3 rage (was 5) every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target.
        • Developers’ note: 9.2.5 comes with a bug fix where the PvP talent Battle Trance wasn't being activated by the Raging Blow replacement spell Crushing Blow from the Reckless Abandon talent. The above changes are intended to manage the effective buff Fury will be getting from that interaction.

PROFESSIONS

  • Increased the experience points earned when crafting Specialized Armor and Jewelry for creating Runecarving items by 400%.

QUESTS

  • Blood Elves can start a quest to earn a new mount, weapon appearance, and the Blood Knight armor set for Blood Elf Paladins by speaking to Liadrin in Oribos. Requirements: Level 60 and Exalted with Silvermoon.
  • Dark Iron Dwarves can start a quest to earn a new mount and weapon appearances by speaking to Anvil-Thane Thurgaden in Shadowforge City, Blackrock Depths (accessed via Mole Machine). Requirements: Level 50 and "Heritage o' the Dark Iron" completed.

TORGHAST, TOWER OF THE DAMNED

  • All wings are now open (was 2 wings available per week).
  • Layers 1–8 are now unlocked by default.
  • Layers 9–12 now unlock after completing Layer 8.
  • Layers 13–16 now unlock after completing the previous Layer.

USER INTERFACE AND ACCESSIBILITY

  • All search filter dropdowns now have a button that lets you easily remove all active filters.
  • The default hand cursor now has new, higher resolution art for its larger sizes under Interface Options → Accessibility. 
  • The Report Player pane has been redesigned, with new categories added.

 

 

 


To view all content update notes, click here.

For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.

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  • New “Sounds of Healing” quest added to unlock weapons as possible rewards from Zereth Mortis content. This quest can be picked up by defeating enemies in Zereth Mortis.

as I only stick to questing and world content this is very good to hear. More chance on better weapons.

 

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This was i nice buff for some dps classes like warrior and monks. I realy like to play Shadow Priest but its now almost inpossible to pugg for Keys. Before it was like 30 min to 1hour Qtime before you get an invite. Now ill tried 3 days in a row for 2 hours to get an invite but still none. And i'm pushing my own key but even thats pretty hard. Because People just leave when they see a Shadow priest so you mostly have to go with lower I.O. people(its more fun to time Keys with that kinda players but...) I cant blame the players because why should you invite a Shadow Priest. No Lust no CR realy bad kicks and then they also fall realy behind in DPS. I Realy think Blizzard should take a look at this class(maybe some other classes too but im a shadow so this is my feeling). Shadow looks like the forgotten class in the game. Try to take a look Blizzard. Greetings Azukyo

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      Classes
      Druid Guardian Mangle and auto attack damage increased by 10%. Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments. Demon Hunter Vengeance All damage and healing abilities increased by 3%. Fracture and Shear damage increased by 20%. Auto attack damage increased by 10%. Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments. Warlock Affliction All ability damage increased by 5%. Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted. Destruction (4) Set Bonus: Blasphemy no longer grants Rain of Chaos. Chaos Bolt damage increased by 5%. Incinerate damage increased by 20%. Immolate damage increased by 20%. Conflagrate damage increased by 10%. Developers’ note: In order to address Destruction’s excess soul shard generation issues, we’re removing the ability for the Blasphemy to grant Rain of Chaos. This will prevent their shard generation from getting out of control and rein in their AOE output. However, this will have some effect on Destruction’s single-target damage and to help counter the impact we’re increasing the damage of several single-target spells in the Destruction toolkit. This is a big shift so we’ll be monitoring feedback closely and will adjust in the future if needed. Player versus Player
      Developers’ note: We have been monitoring PvP balance over Season 3 and are making the following adjustments. We look forward to continue to watch how the rest of the PvP season progresses. Hunter Craven Strategem (Runecarving Power) now reduces the cooldown of Feign Death by 5 seconds in PvP combat (was 15 seconds). Developers’ note: The short cooldown of Feign Death from Craven Strategem can be frustrating to play against, especially for classes whose primary damage comes from damage over time effects. We are changing the cooldown reduction from Craven Strategem to address this. Mage Flow of Time (Conduit) effectiveness reduced by 50% in PvP combat. Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%). Developers’ note: Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall feel of Mage gameplay intact. Monk Mistweaver Renewing Mist now heals for an additional 25% in PvP combat (was 10%). Enveloping Mist now heals for an additional 10% in PvP combat. Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 45 seconds (was 30 seconds). Developers’ note: Mistweavers are continuing to have a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Increasing healing over time effects and having Cocoon available more frequently is intended to provide them with better tools to respond to burst damage more reliably. Paladin Retribution Templar’s Vindication (Conduit) now causes Templar’s Verdict to deal an additional 15% damage (was 30%) in PvP combat. Shield of Vengeance damage reduced by 40% in PvP combat. Absorption amount unchanged. Developers’ note: Retribution Paladin burst damage has scaled higher than we’d like, outpacing survivability and counterplay. We are looking to address some of those bigger swing moments without affecting their overall toolkit. Priest Holy Mana regeneration reduced by 65% in PvP combat (was 60%). Holy Word: Chastise now incapacitates enemy players for 3 seconds (was 4 seconds). Censure (Talent) now causes Holy Word: Chastise to stun enemy players for 3 seconds (was 4 seconds). Ray of Hope (PvP Talent) cooldown is now 90 seconds (was 60 seconds). Developers’ note: Holy Priests have been outperforming other healers, and we are looking to reduce the power of commonly picked talents and mana efficiency to better fit within other spec representation and performance. Shadow Shadow Word: Pain damage increased by 15% in PvP combat. Vampiric Touch damage increased by 10% in PvP combat. Developers’ note: Shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall performance. Rogue Outlaw Float like a Butterfly (PvP Talent) now reduces the cooldown of Evasion and Feint by 0.5 seconds per combo point spent (was 1 second). Developers’ note: The uptime of defensive abilities for Outlaw has been a point of frustration due to less opportunity for enemies to capitalize on gaps of defensive cooldowns. This is intended to address that, while keeping the feel of Outlaw intact. Warlock Dark Pact (Talent) now provides an absorb shield based on 300% of health sacrificed in PvP combat (was 250%). Essence Drain (PvP Talent) now causes the target to deal 9% less damage to the Warlock per stack. Essence Drain (PvP Talent) now stacks up to 4 times (was 5). Gateway Mastery (PvP Talent) now reduces the time between how often players can take your Demonic Gateway by 30 seconds (was 15 seconds). Affliction Soul Leech grants an absorb shield based on 12% of damage dealt in PvP combat (was 8%). Developers’ note: In 9.2.5 we removed the PvP talent Demon Armor and changed Gladiator’s Echoing Resolve to no longer interact with interrupt effects, which impacted Affliction Warlocks with their spell casts being a single school. With the combination of these changes, Affliction Warlocks’ defensives have been lower than we’d like even after our stamina increase to their base kit, so we are targeting to equip them with better survival tools in PvP. Warrior The amount of Mastery granted by Conqueror’s Banner (Necrolord Ability) reduced by 33% in PvP combat. Fury Crushing Blow (Raging Blow from Reckless Abandon (Talent)) now deals 20% reduced damage in PvP combat. Developers’ note: Overall Fury damage has scaled higher than we’d like in Season 3 especially with their set bonus. We are intending to bring down some of the moments of volatility while still maintaining the high consistent damage that fulfills the fantasy of a Fury Warrior.
    • By Stan
      Scaleface, a reputable leaker from MMO-Champion who accurately (but vaguely) predicted Legion back in 2015, also leaked Dragonflight and Warcraft Rumble ahead of their official reveals. If his Dragonflight leak proves to be 100% true, Dragonflight could release in November 2022.
      Looking back at Scaleface's Dragonflight leak from 2 months ago, the person got everything right and the leak was backed up with enough evidence in the form of images and other files.
      The leak mentions Dragonflight releasing in November 2022 and Wrath Classic in September 2022.

      Back in April, the Red Shirt Guy thought Scaleface might have messed up the release date, but the Dragonflight pre-orders revealed the expansion is, in fact, releasing this year on or before December 31.
      Placeholder for tweet 1516538909974577153 Placeholder for tweet 1516538911463510031 His most recent reply on MMO-C suggests "release dates haven't been touched since April 2022 when the game was announced" and Dragonflight is reportedly "releasing in November (2nd week and last week for now) and WotLK in September".
      "Well, the dates can be changed at any time (at least for 31 of Dec ;p), but in this case they have not been touched since April - and the DF is still in November (2nd week and last week for now) and wotlk for Sept."
      Scaleface on MMO-C Forums
      Do you think Dragonflight will release in November this year? Let us know in the comments!
    • By Stan
      One of the Dragonflight pre-order pets paired with the pet biscuit is nearly double the size of a Dwarf.
      Magical Pet Biscuit is used to grant a pet double their size as long as it remains at its master's side. 
      Drakks, one of the Dragonflight pre-order pets, is really huge when you use the biscuit, as shown by Reddit user Pige0nYT. It's almost twice the size of the Dwarf character.
      Drakks also has an own mount! 

      If you'd like to receive Drakks you must buy the Base Edition of Dragonflight.
      Source: Reddit
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