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Junker Queen joins the Hero roster in Overwatch 2 as the newest tank! Here's the official preview of the new Hero and her kit.
Junker Queen's kit revolves around applying dots and the passive heals her for all the damage over time inflicted. She has the following abilities at her disposal:
Scattergun -- Pump action shotgun. Jagged Blade Passive: Quick Melee wounds enemies, dealing damage over time. Active: Throw your blade. Can re-activate to return it. Commanding Shout -- Increase health by 200 and nearby allies health by 100. Increase movement speed by 30%. Carnage -- Swing your axe to wound all enemies in front of you dealing damage over time. Rampage (Ultimate) -- Charge forward. Wound enemies, dealing damage over time and preventing them from being healed. Adrenaline Rush (Passive) -- Heal from all damage over time dealt by wounds. Below is the official preview of the latest Hero coming in Overwatch 2.
Junker Queen joins the Overwatch 2 roster as the newest tank hero with a big axe and even bigger ideas. As we saw in The Wastelander cinematic, the Scrapyard’s sovereign is fierce, resourceful, and no stranger to survival. And now, she’s come to claim her rightful throne.
Junker Queen’s playstyle and kit were built from her pre-existing Overwatch lore. The Junkertown map showcases her tough, almost brutal, personality, and we wanted her abilities and playstyle to match that energy. This type of design—constructing a character’s kit to match their established identity—is called top-down design. Junker Queen was in Overwatch’s narrative well before we had a design for her kit, which meant she had big community expectations resting on her stately shoulders. Now, as she steps out of the lore and into the light, let’s jump into the design of her kit and check out how you can expect her to play.
Adrenaline Rush and Scattergun
Adrenaline Rush is the cornerstone of Junker Queen’s identity as a tank. The passive ability heals her from all damage over time dealt by wounds. Many of her abilities apply wounds that cause enemies to slowly drain health. This life-steal passive adds to her survivability and aggression. Pushing the boundaries of brawling, Junker Queen feels more like a berserker tank whose survivability is directly connected to how many enemies she’s wounding.
All of Junker Queen’s abilities encourage her to get up-close and personal with her enemies, so we equipped her with a primary fire that fits her playstyle. Scattergun is a pump-action shotgun with a small spread that makes it extra scary at short range.
Adrenaline Rush and Scattergun enable her to play into enemies while giving her the survivability she needs to make space for her team and fulfill her tank role.
Junker Queen’s character has always been depicted with an axe, so that was the starting point for her design. Carnage consists of a big, sweeping swing that wounds all enemies in front of her, dealing damage to them over time and activating Adrenaline Rush. Junker Queen refers to her axe as “Carnage,” further inspiring the importance of this ability in her kit. We thought her axe might work as her primary weapon, but historically, making a melee hero in Overwatch has come with its own set of challenges. For example, Genji’s Dragon Blade used to be his primary weapon, but didn’t translate well in-game; in the end, it was transformed into the powerful Ultimate players know today. We didn’t want to take Junker Queen down a similar path, so we incorporated her axe into this ability.
The original iteration of Carnage let her throw her axe following the initial swing before recalling it back to herself with her magnetic gauntlet; however, when implemented, the practice of throwing her axe felt wrong. It led to a rigid playstyle that didn’t allow for the use of other axe-based abilities while her weapon was out-of-hand, so the throw was swapped to a slash with a wound effect. The concept of throwing and recalling her weapon eventually led to her next ability: Jagged Blade.
Jagged Blade is Junker Queen’s secondary fire and comes with both active and passive abilities. The active ability triggers when you press secondary fire, causing her to throw the knife in her off-hand. Her knife, which the Queen calls “Gracie,” applies a wound that causes damage over time if she lands a direct hit on an enemy. Her magnetic gauntlet can recall the knife by re-activating secondary fire. Recalling Gracie will pull any enemy that’s been directly hit, so be wary of your surroundings—if you’re struck by Gracie, you’re heading straight for the Queen.
Jagged Blade isn’t the first time the team has experimented with throwing a weapon. When Reinhardt was first prototyped, he was able to throw his hammer into the enemy team—an ability that was cool in theory, but awkward in practice, requiring him to go pick up his hammer to defend his team any time he threw it. Despite not making it into Reinhardt’s final kit, this prototype ability heavily inspired Jagged Blade. Throwing a weapon made more sense for Junker Queen, who possesses a special magnetic gauntlet that she can use to pull things around her. We didn’t want the gauntlet to make her feel too mage-y or similar to Sigma, who can lift people up and throw them around. Instead, Junker Queen uses her magnetic powers to control her axe and knife as a vicious means to serve her brutal ends.
To make her even more intimidating up close, Jagged Blade’s passive ability wounds enemies when using Quick Melee when the knife is in her hands. These abilities that apply wounds all serve her life-leech passive, Adrenaline Rush.
To enhance her tank-iness, Junker Queen is equipped with Commanding Shout, an ability that heightens her own survivability while also helping her teammates around her, increasing the health and movement speed of both herself and any nearby allies. As the first team movement speed buff since Lúcio, Commanding Shout helps Junker Queen close the gap between her and the enemy team. Her ability to close distance was intentionally designed as a movement speed buff, rather than something sneaky like a short dash or teleport, because this helps reinforce her nature as someone who sprints headfirst into battle. She brute forces her way through her opposition with a relentless aggression that demands space. It furthers her effectiveness to take charge and lead her team into battle through tight chokepoints or to cut off flanking enemies.
Like, Commanding Shout, Junker Queen’s ultimate ability charges her into the fray.
Rampage is Junker Queen’s Ultimate. It charges her forward, grievously wounds enemies, and prevents them from healing. It’s the first ability since Ana’s Biotic Grenade to apply an anti-heal. Paired with Adrenaline Rush, Rampage is one of Junker Queen’s strongest survivability assets; it applies a deadly wound to anyone in its path, giving her the potential to restore a significant amount of health with Adrenaline Rush depending on the number of wounds she manages to apply.
Initially, her Ultimate was a spinning whirlwind-type ability, but we wanted to incorporate her magnetic gauntlet into her Ultimate ability. We didn’t want it to feel elegant or magic-influenced, either, because it didn’t align well conceptually with character, so we tried to push her magnetic gauntlet to its limits. Rampage charges her gauntlet and creates a cloud with her knife and axe around her while she charges into the enemy team—it’s a display of the raw, visceral power she possesses as Queen.
A new Queen, born to rule
Junker Queen was built for Overwatch 2's 5v5 playing field. She has an unparalleled ability to claim space, and she is terrifying to deal with up close. She’s brawly, toeing the line of a berserker tank, and we were cognizant of that in this new tank paradigm. Tanks play more aggressively in Overwatch 2, and Junker Queen is certainly no exception—in fact, she’d consider herself the rule.
We're excited to see players Rampage through the upcoming beta with our newest tank!
Blizzard have summarized all the big news that came out of the Overwatch 2 reveal livestream event, including:
Loot boxes removed Free to play live service/seasonal model (new one every 9 weeks) Battle pass added New hero every other season Content roadmap starting from October 4th and leading into 2023 3 new heroes at launch 1 new game mode at launch
This week, we shared something near and dear to the team’s heart—Overwatch is back.
Overwatch 2 is releasing on October 4 as a free-to-play live experience, and we'd like to explain exactly what that means for our game. Overwatch 2 will have seasonal updates on a regular cadence and a Battle Pass that will feature new content including new heroes, game modes, maps, cosmetics, and more! We’ll also be outlining Seasons One and Two and plans extending into 2023 with a roadmap for the game.
A free-to-play, live experience
Making Overwatch 2 free-to play is a natural step forward for our game and our players. Overwatch, even since its debut, has always been a social game, and our community has always has the most fun when we come together. Free-to-play removes the barrier to entry, allowing anyone, anywhere to jump into the game, group up with friends, or find people to play with online. Along with this shift to free-to-play, we’ll be adding cross–progression, enabling everyone to play, progress, and access their unlocked content seamlessly across all game platforms.
There will be no Loot Boxes in Overwatch 2. Instead, the modernized live service will give our players the power to shape their own experiences. Players can acquire the items they want directly through the Battle Pass and an all-new and consistently updated in-game shop. Our team will create and deliver seasonal content every nine weeks to ensure there's always something fresh and exciting waiting for everyone.
Roadmap and seasons
On the roadmap below, you can find our short-term plans for Season One and Season Two, as well as our long-term goals to grow and develop the game into 2023 and beyond. Players can expect to see a new hero every other season, with elements like new maps and game modes in the seasons between.
Season One will feature Sojourn, Junker Queen, and an unannounced support hero, as well as the new 5v5 PvP experience, reworked heroes, new maps and modes, and more. We’re also releasing a reimagined competitive experience that was created to give players more tools to improve gameplay and feel a sense of progression in competitive play. Players will have more of an impact on individual matches with the shift to 5v5, and there will be additional systems in place to help you discern your contributions per match. More details on the competitive overhaul will be shared soon!
Season Two will introduce a new tank hero, map, and a collection of unique skins. We‘ll also move the story forward with the release of the new PvE experience in 2023, along with more new heroes, maps, and game modes. We can’t wait to share more information closer to release!
A living, ever-evolving game
We‘ve always believed that Overwatch, at its core, should be a living game. Overwatch stands for inclusivity, open-mindedness, and community. These pillars led to the change in our strategy to deliver new heroes, maps, and modes on a frequent basis because we believe this is what’s best for our players and our game.
We are bringing the game to more people than ever before and expanding the world of Overwatch in a way that has everyone more excited than ever!
There are incredible times ahead of us, and we can’t wait to share them with you.
Blizzard have announced the launch/Early Access date for the PvP part of Overwatch 2, and it's October 4th! On top of that the game is going to be free to play (at least the PvP aspect of it) and we're getting a full reveal event on June 16th as well, which will go into the live service and seasonal nature of the game, as well as reveal the new Junker Queen hero! There will also be a free Founder's Pack for owners for Overwatch 1, with skins and a surprise that is yet to be revealed.
Overwatch 2, launching on October 4, will be free-to-play on Windows® PC and Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and Nintendo Switch™ consoles.
Anyone can join, and anyone can play and take part in our always-on, always-evolving live service. This is the most significant release in Overwatch history since its debut, and it will begin with early access to a new PvP experience, heroes, maps, and more with a new, free-to-play model.
At its core, we believe the game is a social experience that should be shared with everyone. This shift to free-to-play will open up and make the world of Overwatch available to more people than ever before, removing the barrier of entry and making it easier than ever to quickly jump into a match with friends. Inclusion is a strong driving force for this decision; when we stick together and work as a team, there's nothing that can stand in our way.
Save the Date for the Overwatch 2 Reveal Event
Save the date for the Overwatch 2 Reveal event on June 16 at 10:00 a.m. PDT on the PlayOverwatch YouTube and Twitch channels! Join us for this special announcement including more details on the live service model and seasonal content plan, Overwatch’s 34th hero, Junker Queen, the upcoming phase of the game’s closed beta testing and more!
We will have more to share with our community during the reveal on June 16 at 10:00 a.m. PDT on our Twitch and YouTube channels.
A New Era for Overwatch
Today, at the Xbox & Bethesda Games Showcase 2022, we shared a glimpse of what we have in store for our game including the new hero Junker Queen who is ready to take us to the wastelands. We showed familiar heroes who have matured and grown over the years, and there was also a tease of a mysterious fox leading its team into battle. If you missed out on the event, catch up on the video here:
Nothing can compare to the incredible moments we’ve experienced with our community since the game launched in 2016, and there are many amazing memories still to be made. This journey is grounded in the original Overwatch pillars of inclusivity, open-mindedness, and the idea that the world could always use more heroes. We are grateful to the Overwatch community, and we’ve created something special for you in return.
Overwatch 2 Founder’s Pack
As a thank you to our original players, the Overwatch 2 Founder’s Pack will be free in-game to all existing players who own Overwatch. The Founder’s Pack will include two epic skins and an exclusive founder’s icon, along with a surprise gift that will be announced before the game’s October 4 release.
To be eligible for the Founder’s Pack, players need to own Overwatch prior to June 23, 2022 at 11:00 a.m. PDT.
To redeem the Founder’s Pack, players need to log into the live game by 12/05/2022 at 11:59 p.m. PDT. This includes logging into Overwatch prior to October 4, or logging into Overwatch 2 after launch!
This is an equally exciting and humbling moment for the Overwatch team. Our community means everything to us, and we have a deep appreciation and respect for the players who have been there since the beginning.
Thank you, heroes, and we will see you soon!
Doomfist and Orisa have been reworked just in time for Overwatch 2 PvP Beta. Senior Hero Designer Brandon Brennan and Lead Hero Designer Geoff Goodman provide more information about the reworks.
Doomfist Rework Highlights
Doomfist is now a tank and his health has ben increased to 450. The Uppercut ability has been removed. Hand Cannon ammo recovery increased to once every 0.4 seconds. Damage reduced from 6 to 5 per pellet. Power Block protects you from frontal attacks. Blocking heavy damage empowers Rocket Punch. Empowered Rocket Punch travels further and deals more damage. Rocket Punch maximum charge time reduced to 1 second. Impact damage reduced to 15-30. Wall slam damage reduced to 20-40. Seismic Slam now launches you like Winston's leap. On landing, it deals damage and slows enemies. Meteor Strike now adds a slow to all enemies hit. Outer ring damage was reduced to 100-15. Activation time reduced to 0.5 seconds. Orisa Rework Highlights
Augmented Fusion Driver rapidly fires large projectiles and uses a heat mechanic instead of ammo/reload. Energy Javelin launches your javelin at an enemy to stun and knock them back. It is more effective if the enemy hits a wall. Fortify now also grants you 125 temporary health, reduces heat generated from firing by 50% while active and is slowed by 20%. Javelin Spin -- Spin your javelin to destroy projectiles, push enemies, and increase forward speed. Terra Surge (Ultimate) -- Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. Abilities removed include Protective Barrier, Halt!, and Supercharger. (Source)
Two opposing forces—one a benevolent protector of Numbani, the other a mighty successor to the city's Scourge—are both receiving reworks just in time for the Overwatch 2 PvP Beta. Although the new 5v5 team composition will change the way tanks approach team fights, their primary objectives will remain the same: focus on making space for their team, initiate engagements, and peel for allies in trouble. Overall, they’re going to feel brawlier, dishing out damage while utilizing their strong defensive capabilities. Lead Hero Designer Geoff Goodman led the charge on Doomfist’s transition from damage to tank hero, and Senior Hero Designer Brandon Brennan took point on the Orisa rework. Let’s jump into how both heroes have been tailored to fit the changes coming in Overwatch 2!
Doomfist’s current playstyle is unique, even for a damage hero: He’s a fast-paced, mobile, and lethal brawling machine. “Doomfist is a combo hero, taking a page out of fighting games. We want to keep that feeling while moving him to the tank role,” explains Goodman. Some abilities, he says, will seem familiar, while others will further define him as a tank.
His base health is increasing from 250 to 450, putting him much more in line with other tank heroes. Hand Cannon will function similarly, trading faster ammo recharge for slightly less damage. Rocket Punch is quicker and deals less damage, but still has the potential to knock back enemies.
Power Block is the new core of Doomfist’s kit. With Power Block, Doomfist enters a defensive stance that reduces all damage taken from the front by 90%. Doomfist’s gauntlet becomes charged if he blocks enough damage with Power Block. His charged gauntlet empowers his next Rocket Punch’s damage, knockback radius, travel speed, and distance. His targets will be stunned if he knocks them against a wall.
“Opposing players should be cautious about charging Doomfist’s gauntlet,” says Goodman. “Power Block feels kind of like Zarya when people shoot into her shields, but instead of passively gaining damage, his next punch will get a buff that lasts until he either uses Rocket Punch or is eliminated.” Doomfist’s kit rewards both defensive and offensive playstyles with many high-damage combos. When he blocks damage for his team, he can quickly charge Rocket Punch, knock enemies back, and potentially stun them for around one second if they are punched into a wall. “When you block a hard-hitting attack, you get powered up instantly. It almost feels like a parry,” says Goodman.
Seismic Slam now launches Doomfist into the air towards where you’re aiming, like Winston’s leap. Upon landing, he creates a shockwave that damages and slows enemies. “Doomfist has super fluid mobility on all planes right now,” says Goodman. “He gained a ton of mobility with Seismic Slam, but he doesn’t have as much jerky, unpredictable movement.” He has many similarities to other disruptor tanks like Wrecking Ball or Winston, so it’s important to be very aware of Doomfist’s placement. For example, remembering that Power Block only blocks damage from the front is key when jumping into the enemy team with Seismic Slam; you’ll want to ensure that you jump all the way over your enemies so you can Power Block their damage and Rocket Punch them into your team without taking heavy hits from the back.
Doomfist’s ultimate, Meteor Strike, has gained new utility and a shorter cast time. Overall, the damage has been reduced, but the impact damage at the center will still be a hard hitter. The knockback has been removed and replaced by a slow for all enemies hit, making this ability a great initiating tool for your team. This modified ultimate, paired with his tank-aligned changes, enables the quick, impactful gameplay that he had as a damage hero. While his new positioning and combos require more finesse to manage, he has transformed into a more approachable, free-flowing, and impactful tank—all while feeling familiar to current Doomfist players.
While some of Doomfist’s power was shifted to his defensive abilities to make him a viable tank pick, Orisa underwent the opposite. The team noticed that she struggled with brawling and toe-to-toe engagements, so we had to adapt her into the future of the game. “We don’t take Orisa’s rework lightly,” says Brennan. “We want it to be meaningful to the game and feel good for players who are attached to her.” Orisa’s rework will adapt her playstyle to 5v5 and give her more tools to engage in team fights.
Her health and armor are being increased to help her push head on into the enemy team. Orisa’s primary fire is a projectile that is larger and does more damage the closer she is to enemies. Instead of ammo, her primary fire builds up heat that only decreases when not firing her weapon. If her weapon overheats, it will be unusable for 3 seconds. “We want Orisa to push and engage enemies more,” says Brennan. “Her gun encourages her to get close to enemies and play more forward in Overwatch 2.” Orisa’s secondary fire, Energy Javelin, is now a skill shot projectile javelin that impacts the first enemy in its path. “It’s a micro-stun and can do more damage when there’s a wall behind you,” says Brennan.
Javelin Spin, another new ability, enables Orisa to rapidly spin a javelin that destroys incoming projectiles, increases forward movement speed, and damages enemies while pushing them back. “Our primary purpose with Javelin Spin is to help Orisa engage and get into the fight,” says Brennan. “When paired with her other abilities, it can become a lethal combo. You can herd enemies backward and follow up with an Energy Javelin to push them into a wall.”
Fortify has received a few adjustments to fit her new playstyle, including generating less heat with Orisa’s primary weapon, allowing her to fire it for longer. The ability also provides 125 extra health, giving her increased survivability in team fights. Brennan explains: “The idea behind this change is that Fortify will always yield meaningful defensive value for Orisa whenever she uses it.”
Terra Surge is Orisa’s new Ultimate ability. She becomes fortified and pulls in nearby enemies while charging up an area-of-effect attack. “We started her rework by removing Orisa’s barrier and her Halt ability, but we still thought Halt was really cool,” says Brennan. “We incorporated the idea of Halt into Orisa’s new ultimate, and this is where the pull comes from.” This creates a moment for the team to rally around and quickly coordinate combos. However, enemies aren’t bound to the center of Orisa’s pull like a Zarya Graviton Surge, so you will need to collaborate quickly to make the most of this ultimate!
As we begin beta testing with the significant shift to 5v5 and one tank per team, please keep in mind that all these changes and reworks are a work in progress. They are subject to change as we see more and more players use these heroes in game. We look forward to hearing your feedback and seeing these reworked heroes shine in the upcoming PvP Beta!