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The Onyx Annulet and Primordial Stones in Patch 10.0.7

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Primordial Stones are powerful gems that can be socketed into Onyx Annulet Onyx Annulet, a new BiS ring coming in Patch 10.0.7. Check out the effects they provide!

WoWDB tooltips are currently broken and are not displaying the three Primordial Sockets correctly.

How to Obtain the Onyx Annulet Ring in Patch 10.0.7

You'll receive the Onyx Annulet Onyx Annulet ring from a quest inside the Zskera Vaults. It comes with 3 sockets intended for Primordial Stones.

annulet.jpg

How to Obtain Primordial Stones in Patch 10.0.7

Primordial Stones are Unique-Equipped gems dropping in the Zskera Vaults. They come with powerful effects that you socket into the Onyx Annulet Onyx Annulet.

onyx annulet example.jpg

Primal Stones Effects in Patch 10.0.7

Currently, we've got 25 Primordial Stones in the game with the following effects that have been updated in Patch 10.0.7 Build 47983 as follows:

  • Cold Frost Stone Cold Frost Stone Gain Frost armor every 20 sec that absorbs 33,689 damage and slows melee attackers by 20%.
  • Deluging Water Stone Deluging Water Stone - Abilities have a chance to drench a nearby ally, healing them for 4,334 over until cancelled.
  • Desirous Blood Stone Desirous Blood Stone - Dealing damage has a chance to drain life, healing and dealing 12,127 Shadow damage.
  • Echoing Thunder Stone Echoing Thunder Stone - Moving starts to build an electrical charge, causing your next damaging ability to also deal 14,437 Nature damage.
  • Entropic Fel Stone Entropic Fel Stone - Fire damage dealt by Primordial Stones is increased by 60%, and now Chaos damage.
  • Exuding Steam Stone Exuding Steam Stone - Receiving heals has a chance to exude cold steam, restoring 12,039 health to yourself and 2 nearby allies.
  • Flame Licked Stone Flame Licked Stone - Dealing damage has a chance to set the enemy on fire, dealing 2,475 Fire damage over 7 sec.
  • Freezing Ice Stone Freezing Ice Stone - Dealing damage has a chance to chill the enemy, dealing 16,171 Frost damage and slowing them by 30%.
  • Gleaming Iron Stone Gleaming Iron Stone - Standing still for 3 seconds in combat steels yourself, absorbing 25,267 damage and increasing autoattack damage by 305 for 12 sec.
  • Harmonic Music Stone Harmonic Music Stone - Entering combat increases the tertiary stats of you and 4 nearby allies by 364 for 8 sec.
  • Humming Arcane Stone Humming Arcane Stone - Dealing Magic damage has a chance to fire Arcane missiles for each Primordial Stone family you have equipped.
  • Indomitable Earth Stone Indomitable Earth Stone - Taking damage has a chance to shield yourself, absorbing 50,533 damage for 12 sec.
  • Necromantic Death Stone Necromantic Death Stone - Passing a corpse grants the Blood, Frost, and Unholy Primordial Stone effects for 45 sec.
  • Obscure Pastel Stone Obscure Pastel Stone - Spells and abilities have a chance to cast a random Primordial Stone effect.
  • Pestilent Plague Stone Pestilent Plague Stone - Dealing damage has a chance to infect the target with a spreading plague, dealing 1,069 Nature damage over until cancelled.
  • Prodigious Sand Stone Prodigious Sand Stone - No effect yet.
  • Prophetic Twilight Stone Prophetic Twilight Stone - Damaging effects from your Primordial Stones trigger your healing effects, and vice versa.
  • Raging Magma Stone Raging Magma Stone - Absorbing damage has a chance to coat you in lava, causing melee attackers to take 2,406 Fire damage for 6 sec.
  • Searing Smokey Stone Searing Smokey Stone - Successful interrupts exhale smoke, dealing 8,021 Fire damage to enemies within a 8yd cone in front of you.
  • Shining Obsidian Stone Shining Obsidian Stone - Gaining an absorb shield from a Primordial Stone erupts the ground, dealing 17,188 Physical damage to enemies within 5 yd.
  • Sparkling Mana Stone Sparkling Mana Stone - Frost effects from Primordial Stones restore 993 mana over 3 sec.
  • Storm Infused Stone Storm Infused Stone - Critically striking an enemy has a chance to shock them and 2 nearby enemies, dealing 9,300 Nature damage.
  • Swirling Mojo Stone Swirling Mojo Stone - Being near a dying creature saps a portion of their mojo, and eventually crystallizes it.
  • Wild Spirit Stone Wild Spirit Stone - Nature and healing effects from Primordial Stones restore 10,647 health of 5 nearby allies over 7 sec.
  • Wind Sculpted Stone Wind Sculpted Stone - Moving rallies the wind to your side, granting 165 Speed stacking up to 5 times.

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I feel like if you, as the game designer, have to SAY it's BiS, it probably isn't.

It's a HARD hit to secondary stats, AND if you've already got a higher ilvl ring, a hit to stamina as well. Also, a lot of the stones effects don't even make sense. Like the necromancer one: for 45 seconds you gain the effects of the fire, frost & unholy stones. THERE IS NO UNHOLY STONE. Or the sand stone, which just flat out doesn't do anything.

Edited by Bleushark
Adding more

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is it 405 though? on the picture with 2 gems socketed its 409.  Maybe + 2ilvl per socket, so it ends up at 411 so its equal to the level of the gems.

 

 

Edited by watex

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Uncommon Patron

so they are exactly what we thought they were, *filtered* this *filtered*, took blizzard all over 4 months to ruin every bit of good will they built up with this expansion so far.

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If they added like a little bit of secondary stats to the ring or the gems it may not be that bad. They could do like 250 of each stat, that way when you swapped it out you wasn’t losing 5 to 6% of a stat bonus. On my DH there’s no way I’am giving up 6% of my crit for dumb rng dmg procs that don’t even look that strong.

Edited by ArthasStormrage87

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