Jump to content
FORUMS
Sign in to follow this  
Twintop

6.0 Class Transition Guides

Recommended Posts

7262-60-class-transition-guides.jpg

Patch 6.0.2 will officially be released on Tuesday, October 14th!

Find out about how your class and spec is changing for the remainder of Level 90 content with our 6.0 Class Transition Guides!

Learn about all of the changes at level 90 coming to classes in 6.0!


Assembled by our own Moderators, Contributors, and Guide Writers, each of these transition guides will tell you about what has changed, at level 90, for your class and spec with Patch 6.0. Have questions about the changes to your spec that might not of been covered? Feel free to discuss these changes in each of the class threads!


Death Knight Transition Guide
Druid Transition Guide
Hunter Transition Guide
Mage Transition Guide
Monk Transition Guide
Paladin Transition Guide
Priest Transition Guide
Rogue Transition Guide
Shaman Transition Guide
Warlock Transition Guide
Warrior Transition Guide
  • Like 8

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Even wondered how hard it is to play WoW on your TV using a controller? We tried just that and it's easier than you might think. In this article, we're taking a closer look at how to play the game using a controller.
      Note: This is mainly intended for leveling and world quests, not end-game raiding.
      Requirements
      ConsolePort: A WoW addon which natively supports Xbox and DualShock controllers. WoWMapper: Third-party software for keyboard and mouse emulation. This software is not against the ToS, because it does not automate your gameplay. Multiboxers are without any issues using ISBoxer for instance. Xbox or a DualShock controller: Alternatively, you can use a Steam controller and enable Stream streaming. Setup instructions can be found here. DualShock's touchpad acts like a mouse, which is quite nice. A long HDMI cable: In case you decide to hook up your PC to a TV. Instructions
      Extract ConsolePort to Interface/Addons. The addon can be downloaded through the Twitch app too. Make sure the addon is enabled when you log in to the game. Install WoWMapper and connect the controller to your PC via cable or bluetooth. Make sure the controller is recognized by your operating system. Log in to the game and make sure ConsolePort is enabled. Now it's time to choose your controller layout. Grats, you can now start playing the game with a controller. (Optional) Enable Action Camera for extra immersion by typing /console ActionCam full, /console ActionCam basic or /console ActionCam default, depending on whichever you prefer most. You can turn it off by typing /console ActionCam off command.
      Customization and Further Reading
      If you'd like to customize your keybindings or use custom profiles, check out ConsolePort's official website, instructions over at Curse, and the following video.
      Tired of playing WoW using a keyboard and a mouse?
    • By Stan
      We recently posted an article covering a new Patch 8.2 Essence which essentially unlocks one PvP talent in PvE. Blizzard is currently looking for focused feedback on Essences and here's how you can help and make your voice heard!
      To learn more information about Conflict and Strife, check out the following article.
      The Essence was pushed to test realms earlier this week and requires further tuning. The primary goal is to provide an interesting choice in PvE and the chosen data are not final, which is why Blizzard is looking for feedback.
      Blizzard (Source)
      You almost hyped me… /Cry
      However yesterday’s blue said it was meant to be more of a 4th PvP talent than anything related to PvE, which to be honest is quite confusing since the essence is supposed to allow the use of a PvP talent in PvE…
      The primary goal of the essence is to provide an interesting choice in PvE by giving access to an additional PvP talent. The essence is acquired through PvP, and is intended to be completely optional for PvE players.
      In some cases this extra PvP talent may also have interesting uses in PvE, but it’s not expected to be a strong competitor in PvE content for every spec.
      Again, the chosen abilities in PTR data are not final. In particular, the ones that would clearly be overpowered or problematic in PvE (such as Leader of the Pack) are generally cases where the final decision of which PvP Talent to give hasn’t yet been made.
      The Data
      Conflict and Strife is probably going to be the hardest Essence to balance and here are PvP talents which will be available in PvE sorted by Class.
      Death Knight
      Blood: Unholy Command -  Your Death Grip has two charges. Frost: Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Unholy: Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved. Demon Hunter
      Havoc: Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec. Vengeance: Cleansed by Flame - Immolation Aura dispels all magical effects on you when cast. Druid
      Balance: Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. Feral: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. Guardian: Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec. Restoration: Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target. Hunter
      All Specs: Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec. Mage
      Arcane: Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion. Fire: Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Frost: Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves. Monk
      Brewmaster: Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards. Mistweaver: Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec. Windwalker: Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Paladin
      Holy: Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. Protection: Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through. Retribution: Unbound Freedom - Blessing of Freedom also increases movement speed by 30%. Priest
      Discipline: Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec. Holy: Rapid Mending - Prayer of Mending is now instant cast, and its jump range is increased by 10 yards. Shadow: Void Origins - Void Eruption is now instant cast. Rogue
      All Specs: Smoke Bomb - Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Shaman
      Elemental: Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling. Enhancement: Ride the Lightning - If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing [ 50% of Spell Power ] Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing [ 50% of Spell Power ] Nature damage. Restoration: Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace. Warlock
      Affliction: Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Demonology: Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. Destruction: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%. Warrior
      Arms: Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec. Fury: Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Protection: Thunderstruck - Thunder Clap roots all targets for 1 sec. You can find a list of all Essences available in Rise of Azshara here.
      Looking for Feedback
      If you want to participate in the testing, copy your character to PTR and speak to your respective Class trainer in any major city. Test characters are granted access to all Rank 3 Essences within the class Proving Grounds. Right-click your Heart of Azeroth to get started.
      Blizzard has opened up new threads for focused feedback on Essences, so make sure to post your experience.
      Blizzard (Source)
      Over in the BFA Class Development forum, we’ve opened four new threads for focused feedback on Essences. As you consider your experience with a particular Essence in the Rise of Aszhara PTR, please tell us what you think in the appropriate thread:
      Feedback - Tank Essences Feedback - Healer Essences Feedback - Damage Essences Feedback - Multiple Role Essences Thank you very much!
    • By Stan
      An interesting new Essence has been added to 8.2 PTR yesterday called Conflict and Strife. It allows for the use of a single predetermined PvP talent for each Class in PvE and we have the full list.
      If you're late to the party, check out our Heart of Azeroth Changes and the Introduction to Essences in Patch 8.2 to learn about upcoming changes to the system in Rise of Azshara.
      Conflict and Strafe (8.2 Build 30495)
      The Essence serves as a nice modifier, allowing each Class to use a predetermined PvP talent in PvE, which is different for each specialization.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Claim a weekly PVP War Chest in Season 3 or later. Conflict Strife Conflict Strife 2 Reach 1000+ rating then claim your next weekly PVP War Chest in Season 3 or later. Conflict Strife Conflict Strife 3 Collect Burgeoning Battlefield Furor from your weekly War Chest. Conflict Strife Conflict Strife 4 Reach the rank of Elite in the week then claim your next weekly PVP War Chest in Season 3 or later. Conflict Strife Conflict Strife We datamined the following PvP talents related to Conflict and Strife in the latest 8.2 PTR build:
      Death Knight
      Blood: Unholy Command -  Your Death Grip has two charges. Frost: Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Unholy: Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved. Demon Hunter
      Havoc: Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec. Vengeance: Cleansed by Flame - Immolation Aura dispels all magical effects on you when cast. Druid
      Balance: Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. Feral: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. Guardian: Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec. Restoration: Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target. Hunter
      All Specs: Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec. Mage
      Arcane: Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion. Fire: Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Frost: Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves. Monk
      Brewmaster: Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards. Mistweaver: Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec. Windwalker: Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Paladin
      Holy: Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. Protection: Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through. Retribution: Unbound Freedom - Blessing of Freedom also increases movement speed by 30%. Priest
      Discipline: Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec. Holy: Rapid Mending - Prayer of Mending is now instant cast, and its jump range is increased by 10 yards. Shadow: Void Origins - Void Eruption is now instant cast. Rogue
      All Specs: Smoke Bomb - Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Shaman
      Elemental: Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling. Enhancement: Ride the Lightning - If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing [ 50% of Spell Power ] Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing [ 50% of Spell Power ] Nature damage. Restoration: Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace. Warlock
      Affliction: Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Demonology: Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. Destruction: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%. Warrior
      Arms: Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec. Fury: Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Protection: Thunderstruck - Thunder Clap roots all targets for 1 sec. Tuning
      Note that this is the initial push of abilities for the Conflict and Strife Essence. Expect more tuning to follow in future 8.2 builds.
      Blizzard (Source)
      It’s important to know – this is a preliminary look at this Essence. We’ll have changes to it in future PTR builds.
      At this time, not all choices have been replaced or modified as needed to be acceptable in PvE.
      Conflict and Strife is a new Essence which allows for the use of a PvP talent in PvE.
    • By Stan
      Players who kept the Gift of N'Zoth buff from the Xal'atath Crucible of Storms intro quest line began hearing N'zoth's whispers on live servers.
      We have no idea what implications this might have and whether or not it even indicates anything, since Patch 8.2 is still in testing and a Tuesday launch is more than unlikely due to Essence tuning and Azshara's Eternal Palace, which is supposedly coming shortly after launch. Blizzard said they wouldn't be delaying the new raid like they did with Battle of Dazar'alor.
      You can check out N'zoth's creepy whispers in the tweet below posted by Taliesin and Evitel.
      Placeholder for tweet 1131696602941448193
    • By Starym
      Recently the new essence received from PvP which gives you access to an extra PvP talent, that also works in PvE situations, has made waves and there are plenty of threads about it on the forums. One in particular got a blue response which clarified just how powerful and how relevant the essence is supposed to be for PvE-focused players. Each spec gets a specific PvP talent added and some of them currently selected on the PTR are a little too powerful and feel mandatory for PvE, such as Moonkin Aura for Boomkins and Leader of the Pack for Feral Druids, but Blizzard clarified it is not their intention to have must-have talents for PvE available through the essence, as its primary goal is to add additional choice for PvP players.
      For more info on this essence, check out our preview of it here.
      Conflict and Strife (source)
      The chosen abilities in PTR data are not final. In particular, the ones that would clearly be overpowered or problematic in PvE (such as Leader of the Pack) are generally cases where the final decision of which PvP Talent to give hasn’t yet been made.
      The primary goal of Conflict and Strife is to provide an interesting choice in PvP by allowing access to an extra PvP Talent. It’s not necessarily going to be a strong option for PvE. The acquisition of this Essence is via PvP, and is totally optional for PvE-focused players. While there may be interesting PvE uses for some of the choices, it is not expected to be a strong competitor on usual PvE criteria (like total throughput) on every spec.
×
×
  • Create New...