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Action role-playing game Diablo IV has so far been enjoying a fruitful Season of Blood, its second season, adding to the game a huge number of balance changes and quality-of-life features. Now a few weeks out from the season’s launch, developer Blizzard has released a follow-up patch with delectable fan service—certain much-loved Malignant buffs from season one are back in the form of five Unique Rings, one for each class.
“Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm,” Blizzard writes in November 4 patch notes.
The rings are now available in both Seasonal and Eternal realms, so players barely have to spend any time apart from the limited-time feature they fell in love with.
The five rings and their qualities are as follows:
Ring of Red Furor (Barbarian Unique Ring)—After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30 percent (multiplicative damage) [x] bonus Critical Strike Damage.
Tal Rasha’s Iridescent Loop (Sorcerer Unique Ring)—For each type of Elemental damage you deal, gain 10—15 percent [x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
Airidah’s Inexorable Will (Druid Unique Ring)—When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have.
Writhing Band of Trickery (Rogue Unique Ring)—Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds.
Ring of the Sacrilegious Soul (Necromancer Unique Ring)—Automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every 1-2 seconds, corpse Explosion every 1-2 seconds, corpse Tendrils every 8-16 seconds.
Beyond that, the latest Diablo IV patch introduces some bug, event, and gameplay fixes, including the following highlights:
Pillar health has been increased to 85 percent for the Sanguine Battery Event, while Pillar repair time is reduced to 1 second
Additional enemies in the Lord Zir boss fight should now appropriately be stunned when Zir is staggered
Lilith should no longer perform area-of-effect attacks after you take her down in the first Echo of Lilith phase
Monsters should no longer spawn from destroyed or teleported Nightmare Portals
You’ll need to complete Chapter 3 in the Season before attempting the seasonal quest Battle of Fear and Faith
Quest markers should stay in place, even if you leave the area during multiple quests
In Season 2 of Diablo 4's endgame, several new bosses have made their appearance. Among them, Grigoire, the Galvanic Saint, can be a challenging boss to farm summoning materials for. However, we can simplify the grind by providing you with the locations of all Living Steel Chests, so you can focus on collecting Cinders.
Where to find Living Steel in Season 2
To access the complete list of Living Steel Chest locations, just visit helltides.com during an active Helltide on the map. Regardless of where the Helltide spawns, the website will show the active locations thanks to the community voting system.
You will need 300 cinders from farming monsters during the Helltide in order to open the chest. After clicking the chest you will need to kill the mini-boss and only then will you be able to open it. This will reward you with 2-5 Living Steel based on the World Tier you are farming in.
It's worth noting that not all Living Steel Chests are available simultaneously, and their spawns change every 30 minutes. There is also a bug that might make it so the chest does not appear at the target location. To fix this bug simply relog and go to the same location again.
Diablo 4 is finally going into season 2 on October 17. After attracting a huge player base upon its release, the Action ROG is considered a huge success. Now, the first season is coming to an end and Blizzard recently revealed the new content and changes for Diablo 4 season 2 in a developer update livestream.
It's time to prepare yourself for the Season of Blood. After the first trailer from August already gave us a first sneak peek into the new season, Blizzard has now opened their doors to us and revealed what's to come in patch 1.2.0. There is a whole new quest line, five new endgame bosses and many community-requested features coming with Season of Blood.
5 New Endgame Bosses
Five Endgame bosses have been added across Sanctuary to increase the variety of Endgame experiences offered, providing better opportunities to obtain specific, Unique and Uber Unique items
The new Boss fights are unlocked based on succeeding in different tasks across Sanctuary, with different resources required for facing each Boss, and each new fight becoming available as you progress through World Tiers III and IV.
The time between Legion Events has been reduced from 30 to 25 minutes.
Legion Event warning timers increased from 5 to 10 minutes.
Fixed an issue where the Legion Event pin would not display at the edge of a player’s mini-map if a Whisper was active for the Legion Event.
The World Boss fight is available more frequently to players on all World Tiers as the Spawn Times have been reduced from 6 hours to 3 hours and 30 minutes.
World Boss warning timers have increased from 30 to 60 minutes.
Fixed an issue where the World Boss pin would not display at the edge of a player’s mini-map if a Whisper was active for the World Boss.
For increased visibility, a message is now broadcast to all players when the World Boss is 15 minutes away from spawning.
Experience and Monster Levelling
Decreased the time spent to reach level 100, making the journey about 40% faster. The experience gained from killing monsters at level 50+ has been significantly increased and rises steadily as you level.
Prevent Monsters from being less powerful as character level increases by making Monsters in World Tier III and IV match the current player level at a minimum after Levels 55 and 75 respectively. This increases the overall experience of levelling, making it much smoother.
Incenses now grant a bonus to Experience and persist after death.
Increased the potency of Experience bonuses (Elixir, Season Blessings) by making them multiplicative with the World Tier bonus.
Expedited the demon slaying process as Nightmare Sigils now teleports you directly into the Nightmare Dungeon.
Avoided some players not getting Nightmare Sigils from Dungeons that have no final boss, Nightmare Sigils are now rewarded upon completing a Nightmare Dungeon instead of final boss defeat.
Objectives have been removed from some Dungeons, only defeating the boss is needed to defeat the Nightmare Dungeon.
Multiple Nightmare Dungeon Afflictions have been updated.
Good news, Diablo fans – Diablo 4 is running a bonus XP/Gold event, Mother's Blessing, to celebrate the (US - not for us in the UK, sadly) holiday weekend.
As Diablo's official Xitter account puts it, "only a fool refuses her bounty", which is a not-so-subtle hint to get stuck in and earn 25 per cent more XP and gold from now until 5th September.
"Rise, wanderer, and stand triumphant before your hoard of spoils," Blizzard says. "An alluring glow descends across the land, increasing the clarity and temperament of all stalwart warriors. Scholars have unlocked new secrets in their ancient tomes, while coffers threaten to burst with gold unearthed from long-forgotten crypts.
The bonus applies to both Seasonal and Eternal Realms and all World Tiers, plus it stacks, too, so "make sure you pair them with Elixirs and the Urn of Experience to maximise your experiences gains".
Blizzard and the Diablo 4 devs deactivated the trading function between players in the game. As stated in a blog post by Diablo 4 community manager "filthierich" this was "due to a gold and item duplication exploit". He also announced, that the team is already working on a fix for the problem and the situation would be monitored further.
Patch 1.1.2 was announced, but the trade functionality was still under review. Finally, a couple of hours ago community manager "PezRadar", announced the reactivation of the trade function in Diablo 4.
At the moment, there isn't any further information about the possible persecution or punishment for the exploit users, and it would be interesting to know how many items were duplicated during the bug's lifetime. Also, the amount of "new" gold would be interesting, since it could impact the economy of the game.
Unfortunately, bugs and exploits like this will always be part of gaming, since no game is perfect and the energy some people put into finding them is impressive.