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Amirdrassil 10.2.5 Raid DPS Log Rankings, Week 6

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We're still seeing quite a bit of movement here in week 6 of the most recent patch, and while the Rogue is not letting go of its top spot any time soon, plenty of others are moving up! The extra Fyr'alath's are helping Arms and Unholy out, as the DK is still on the war path!

Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.

Mythic

Overall Damage 95th Percentile

The specs are all very close at the top, except for Subtletly, of course, which is ahead by a very large margin. Unholy is the big news of the week, as it leaps 6 spots up into 2nd, literally switching places with Enhancement which is down 6, with everything in between staying stable. Arms is also having a good week, as both it and the DK are helped by all those Fyr'alaths dropping after the hotfix. The Warrior gains 4 spots in 8th and pushes Havoc down one. Shadow is also gaining, 2 up, with Frost DK closing out the top 10 with a 3-spot bump. We see some good news for Hunters at the bottom, as at least Marksmanship has managed to dig out of the final 3, but Beast Mastery dropped one towards the bottom to compensate. This means we have a new visitor to the Augmentation Survival couple, as Destruction finds itself down in the dumps, and Affliction isn't far behind either.

2024-02-26 19_30_51-DPS Damage Statistics - Mythic Amirdrassil, the Dream's Hope _ Warcraft Logs — M.jpg
95th percentile Mythic data by Warcraft Logs.

Overall Damage All Percentiles

Fury is pushing up in the generalist bracket as Enhance drops here as well. Retribution moves up and past the Shaman, claiming 3rd, and while Arms was always doing better here, it gains another spot to end up in 5th. Demonology continues its drop, with Arcane moving past it, as the Warlock finds itself in a Mage sandwich.

2024-02-26 19_31_03-DPS Damage Statistics - Mythic Amirdrassil, the Dream's Hope _ Warcraft Logs — M.jpgAll percentiles Mythic data by Warcraft Logs.

Boss Only Damage All Percentiles

Arms is pushing up here, 2 spots into 4th, pushing Unholy and Fire down 1, while the rest remains very stable.

2024-02-26 19_31_43-DPS Damage To Bosses Statistics - Mythic Amirdrassil, the Dream's Hope _ Warcraf.jpgAll percentiles Mythic data by Warcraft Logs.

Heroic

Overall Damage All Percentiles

Heroic is extremely stable, with only one slight change in the top 10, as Demonology takes Havoc down one.

2024-02-26 19_32_01-DPS Damage Statistics - Heroic Amirdrassil, the Dream's Hope _ Warcraft Logs — M.jpg
All percentiles Heroic data by Warcraft Logs.

U.GG Raw DPS Rankings

U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.

We go down to No.4 for the first change of the week, as Demonology continues its downward trajectory here as well, with Retribution taking 4th away from it. We have two pretty huge comebacks in the final two top 10 spots, as both Arcane and Devastation leap 7 spots into 9th and 10th! Arms is still slowly moving up and we should see it break the top 10 next week, as Shadow falls.

Raid6.jpgMythic chart by u.gg.

 

Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.

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      If you've missed the latest class changes from the War Within Beta, we've summarized them all!
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Your Lightning Bolt, Lava Burst, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom Tempest : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, Tempest, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom. Icefury , Icefury : Increases all Elemental and Physical damage by 4.5% Elemental Warding - N/A Reduces all magic damage taken by 6%. Earthen Wall Totem - [ 35% of Spell Power ] damage from each attack against allies within 10 yards of the totem is redirected to the totem. [ 35% of Spell Power ] damage from each attack against allies within 11.5 yards of the totem is redirected to the totem. Normal: Summons a totem at the target location with [ 60% of Total Health ] health for 15 sec. Totemic Focus : Summons a totem at the target location with [ 60% of Total Health ] health for 15 sec Enhancement Shaman - Enhancement Shaman core passive -  Decreases damage/healing by 25%: Chain Lightning and Ride the Lightning Reactive Warding - When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing. When refreshing Earth Shield, your target is healed for [ 75% 85% of Spell Power ] for each stack of Earth Shield they are missing Wellspring - Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 200% 250% of Spell Power ]. Tempest - Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest Tempest 0.200000002980232% of Base Mana 40 yd range 2 sec cast Deal [ 180% 270% of Spell Power ] Nature damage to your target, and [ 126% 189% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target. Elemental Equilibrium - This can only occur once every 30 sec. Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% 10% for 10 sec Shaman Enhancement 11.0 Class Set 4pc - Activating Feral Spirits last 100% longer. summons 1 extra Feral Spirit. Everlasting Elements (New) - Increases the duration of your Elementals by 20%. Seasoned Winds (New) - Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times. Storm Frenzy (New) - Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges. Jet Stream (New) - Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares. Thunderstrike Ward (New) - Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 20% of Spell Power ] Nature damage. Icefury (New) - Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Maelstrom. Generates 12 Maelstrom. Ascending Air (New) - Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec. Stone Bulwark Totem (New) - Summons a totem with [ 5% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing [ 1,400% of Spell Power ] damage for 10 sec, and up to an additional [ 140% of Spell Power ] every 5 sec. Encasing Cold (New) - Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec. Fury of the Storms (New) - Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 sec. Elemental Unity (New) - While a Storm Elemental is active, your Nature damage dealt is increased by 10%. While a Fire Elemental is active, your Fire damage dealt is increased by 10%. Earthen Rage (New) - Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 13.75% of Spell Power ] Nature damage to your most recently attacked target. Enhanced Imbues (New) - The effects of your weapon imbues are increased by 30%. Lightning Conduit (New) - While Lightning Shield is active, your Nature damage dealt is increased by 8%. Arctic Snowstorm (New) - Enemies within 10 yds of your Frost Shock are snared by 30%. Earthquake (New) - Causes the earth within 8 yards of your target to tremble and break, dealing [ 266.5% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target. Traveling Storms (New) - Thunderstorm now can be cast on allies within 0 to 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further. Echo of the Elementals (New) - When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 sec. Fusion of Elements (New) - After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness. Warlock
      Infernal Machine - Your Spending Soul Shard Shards spending abilities on damaging spells while your Infernal is active decrease decreases the duration of Diabolic Ritual by 1 additional sec sec. + while your Infernal is active. Demonic Soul - A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated A Succulent Soul empowers your next Hand of Gul'dan, reducing increasing its damage Soul Shard cost by 20%, 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage. Shadow of Death - Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat. In addition, your demonic soul empowers your Summon Demonic Tyrant spell is empowered by the demonic entity within you, causing it to grant 2 3 Soul Shards that each contain a Succulent Souls Soul. when cast. Malevolence - Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. 6. While corrupted your active Withers are acute, your haste Haste is increased by 15% 8% and Malefic Rapture spending Soul Shards on damaging spells grants 1 additional stack of Wither Wither. to targets affected by your Unstable Affliction. Seeds of Their Demise - When Blackened Soul deals damage, you have a chance to gain Tormented Crescendo. Blackened Soul After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals [ 58.95% of Spell Power ] Shadowflame damage increased by 30% to its host every 1 sec until 1 stack remains Blackened Soul - Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1 Each time Wither increases gains a stack it has a chance to deal become acute, dealing [ 45.35% 58.95% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Wither will always become acute after reaching 8 stacks or when its host reaches 20% health. Malefic Rapture - Your damaging periodic effects from your spells erupt on all targets, causing [ 38.27% of Spell Power ] Shadow Shadowflame damage per effect. Wither - Replaces Corruption. Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 13.8% of Spell Power ] Shadowflame damage immediately and an additional [ 206.29% of Spell Power ] Shadowflame damage over 18 sec. Replaces Corruption. Flames of Xoroth - Fire damage increased by 2% and damage dealt by your demons is increased by 2%. Soul Conduit - Affliction, Destruction: Every Soul Shard you spend has a 10% chance to be refunded. Demonology, Initial: Every Soul Shard you spend has a 5% chance to be refunded. Warrior
      Slayer's Dominance - Stacks 3 times. Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10% Odyn's Fury - Generates 15 Rage. Unleashes your power, dealing [ 644% 547.4% of Attack Power ] Physical damage and an additional [ 188% 159.8% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards Fierce Followthrough - Mortal Strike critical strikes increase the damage of your next Mortal Strike by 15% 10%. Reckless Abandon - Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst and Raging Blow. Bloodthirst - Generates 8 Rage. Assault the target in a bloodthirsty craze, dealing [ 115% 103.5% of Attack Power ] Physical damage and restoring 3% of your health Rampage - Normal: Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% 316.5% of Attack Power ] Physical damage. Reckless Abandon : Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% 316.5% of Attack Power ] Physical damage and greatly empowering your next 0 Bloodthirsts Bloodthirst or and Raging Blows. Blow. Storm Wall - Can only occur once per second. Whenever you Parry, you heal for 8.00% 5.00% of your maximum health Raging Blow - Generates 12 Rage. Generates 12 Rage. Normal: A mighty blow with both weapons that deals a total of [ 145.2% 159.7% of Attack Power ] Physical damage. Improved Raging Blow : A mighty blow with both weapons that deals a total of [ 145.2% 159.7% of Attack Power ] Physical damage. Raging Blow has a 20% 25% chance to instantly reset its own cooldown Cacophonous Roar - N/A Intimidating Shout can withstand 200% more damage before breaking. Improved Raging Blow - Raging Blow has 2 charges and has a 20% 25% chance to instantly reset its own cooldown.
    • By Stan
      Nerub-ar Palace in Season 1 comes with a soft nerf that increases your damage and healing by up to 45%.
      In the new raid, players can collect a currency called Nerub-ar Finery. The currency tooltip reads as follows: 
      Adorning the armor of the devoted, these insignias are a symbol of high society among the privileged inhabitants of Nerub-ar. Inside the palace, Anub'azal can smuggle these out to The Severed Threads and in exchange, strengthen your assault.
      Nerub-ar Finery has a max cap of 8 and you can exchange it for 1 stack of the Severed Strands buff that increases your damage dealt and healing done while inside Nerub-ar Palace by 3%, stacking up to 15 times for a total of 45%.
      Severed Strands - The Severed Threads lend you their aid, increasing your damage dealt & healing done while inside Nerub-ar Palace by 3%.
      This buff acts as a soft nerf for the raid over time that allows players to kill bosses more easily. We don't know when the buff will become available for players at this time.
    • By Staff
      Blizzard ran into some issues while deploying this week's War Within Beta build and the servers will remain offline until later today when the patch drops.
      We usually get a new Beta build on Tuesdays, but something went wrong, so we'll get one today. Servers will, however remain offline until then.
      (Source)
      Apologies all, we’re running into some issues with this week’s build deploy and need more time to fix and test it before marking it live.
      We’re aiming for tomorrow (Wed), probably around midday Pacific.
      Thanks!
    • By Staff
      Blizzard have just posted a list of things to do before the War Within pre-patch hits on July 23rd! Dragonflight is ending next week and there's plenty going away, from the Awakened raids to the Mythic+ rotation, and a lot of PvP action as well. 
      To Do List (Source)
      Once The War Within pre-expansion update arrives, items, achievements, and customizations will fly off into the sun-kissed horizon. So, you’ll want to take some time to do the following before it’s too late:
      Dragonflight Season 4
      Awakened Raids
      All current Dragonflight raids become Awakened, and obtaining the Renewed Proto-Drake: Embodiment of the Blazing and Renewed Proto-Drake: Embodiment of the Storm-Eater Dragonriding customizations will be more of a challenge. Mythic+
      The Mythic+ leaderboards will lock at 10:00 pm PDT the night before maintenance in each region—July 22 at 10:00 pm PDT for NA / July 23 at 22:00 CEST for EU. With the season’s end, ratings that qualify for the 0.1% “Draconic Hero” title and achievement will be recorded. The title will be rewarded in the following weeks after the season ends. PvP
      The current season of PvP content will end at 10:00 pm PDT the night before maintenance in each region—July 22 at 10:00 pm PDT for NA / July 23 at 22:00 CEST for EU. With the season’s end, it will no longer be possible to earn PvP seasonal rewards, titles, or Dragonflight Season 4 rankings, and titles will be awarded in the weeks after the season ends: Draconic Gladiator: End Dragonflight PvP Season 4 in the top 0.1% of the 3v3 arena ladder (requires 150 games won in Dragonflight Season 4). Draconic Legend: End Dragonflight PvP Season 4 in the top 0.1% of the Solo Shuffle ladder (requires 50 games won in Dragonflight Season 4). Players can still queue for rated PvP modes for Honor, Conquest, and progress toward the faction-themed Vicious Dreamtalon mount for Horde or Alliance. The following rated PvP rewards can only be earned during Dragonflight Season 4 and will no longer be available once the season ends:
      Draconic Gladiator’s Drake mount: “Its wings darken the skies with the shadow of conquest.” Bronze Infinite Weapon Illusion Dragonflight Season 4 PvP Elite Weapon and Transmog Set Titles: Combatant: Get a 1000 Rating Challenger: Get a 1400 Rating Rival: Get a 1800 Rating Duelist: Get a 2100 Rating Gladiator: 50 wins at 2400 Rating Legend: Win 100 Rated Solo Shuffle rounds
    • By Stan
      Grim Batol will be in the War Within Season 1 dungeon rotation and If you find the flight event frustrating, this handy WeakAura can make it easier for you!
      It shows a number above each enemy's head indicating how many shots are left until they die. The first number represents the big shots (spell 1), and the second number shows the small shots (spell 2).

      You can download GrimBatol Flight sim here.
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