Midnight DPS Rankings: Raiding Tier List (Midnight (12.0.7))
Last Updated:Jul 1, 2026 - 1:09 PM
(5d ago)
Petko
World of Warcraft has never been perfectly balanced, and Midnight
is no exception. Some classes are better than others at the high end for
raiding, and inevitably, a meta will exist. This ranking is based on the viability and
strength of the various DPS specializations for the Midnight.
Disclaimer: This list will be updated as new tuning and class changes come out
over the course of the season.
This tier list is entirely based on DPS viability for Midnight. The primary
traits we are looking for have not changed and are what you would expect for raiding
content. Mainly, we care about single-target damage; some burst cleave or AoE,
and then defensive capabilities on a raid-wide or individual scale. Unique class utility
buffs are also worth noticing and can be worth bringing a specific class for, but very
few buffs are spec-specific.
LAST UPDATED - 1st of July
While the traits that make a character valuable in a raid have not changed
much, there are two incredibly important new factors to consider.
1.1.
Healer and Tank Class Rankings
If you are interested in our other rankings for the Midnight,
please click the links below.
Because of the new talent/hero talent trees, classes now have the freedom of choice
to decide how to build in various situations. However, this also means that
certain classes are forced into specializing in either AoE or single target for
different bosses. While some classes have excellent pure single-target damage, they
can lose a significant portion of that damage when forced to take even a few points
of AoE talents.
1.2.
A Final Warning
It is incredibly important to emphasize that just because a DPS
specialization
is low in the tier list, it does not mean that you should ignore it completely.
For the vast majority
of cases, you should choose to bring the better player, not the better
specialization. That does not
mean you never need to think about your raid composition; it is just that most of the
time, player skill
will be more important than the difference between classes, assuming you already
have the required
raid buffs. All being lower tier means is that all
else being equal, those specs will be less desirable for the raid based on
current tuning.
2.
Midnight DPS Raid Tier List for Season 1
Below is a quick summary of the full rankings that we have detailed on this
page.
While this gives a good outline of the standings of specializations in
comparison
to one another, we recommend reading the full rankings to understand why certain
specializations are ranked as they are.
S
Frost Death Knight
Frost Death Knight
received minor changes for the Midnight expansion, with the most notable
one being their Apex talents. The core rotation of the spec will remain similar
to the version of TWW, with the only difference being the addition of Frostwyrm's Fury
It is now a must-pick since it interacts with your Apex talents. Frost DK will continue
to excel at high burst damage, having high durability, and retain its unique utility
toolkit.
Survival Hunter
received a major rework with the Midnight expansion, with some of the highlights being:
Duel-wield options, Physical (Boomstick) and Fire (Flamefang Pitch) damage, major
pruning of their core rotation (Example: Butchery removed, Coordinated Assault and
Spearhead now being one talent - Takedown). Their core rotation has become
significantly easier, all while keeping their great sustained-damage profile. Lastly, every Hunter specialization
will become slightly more durable in Midnight, together with better utility options, like the new
Hunter's Mark group buff and Roar of Sacrifice as a new external defensive option.
Demonology Warlock
got a major rework for the Midnight expansion, with a lot of quality-of-life
updates. Especially within the utility department, thanks to Grimoire: Imp Lord and
Grimoire: Fel Ravager getting an extra Interrupt or Dispel option, Demonology
is looking very strong.
Their core rotation has also changed slightly, with Implosion now having
a cooldown, forcing you to plan your cooldowns more carefully. Lastly, the Warlock utility
toolkit is expanding with the introduction of a mass curse option - Blight of Weakness
or Blight of Tongues.
Devourer Demon Hunter
is the newest (semi) Ranged DPS added in the Midnight expansion. The spec has several
core abilities like Void Ray as a spender, Reap, Consume,
Soul Immolation & Voidblade as a generator. The playstyle is focused on
building Fury, spending it and collecting enough souls to activate their major cooldown -
Void Metamorphosis, during which all damage is massively increased.
Their major cooldowns also introduces a mini game - once you collect "30" souls,
you will be able to cast Collapsing Star, which is the culmination of your
Void Metamorphosis. The more frequent major cooldowns has made them a unique
specialization which turns out to be somewhat overpowered for raid progression.
Frost Mage
received a complete rework for the Midnight expansion, and the new Frost has nothing to
do with how the spec used to play before.
The main goal behind the changes is managing Freezing Stacks, which, upon
"popping them", you do damage. Comet Storm is now passive, castable after
Ray of Frost, which is now your major cooldown following Icy Veins
removal. Frozen Orb got a complete rework, Glacial Spike is now
baked inside Frostbolt (it upgrades to GS once you generate 5x Icicles)
and much more. Sidenote, yes, as every other Mage spec, Frost is no exception to
defensive toolkit nerfs.
Windwalker Monk
received a major rework leading up to the Midnight expansion, with some of
the most significant changes being: One combined major cooldown - Zenith
(a minor cooldown added if you play Conduit instead of Shado-Pan), Strike of the Windlord
is now a choice node with Whirling Dragon Punch, and extensive nerfs
on behalf of your defensive choices. Your core rotation has been changed, and it will
vary quite a bit based on your Hero Talent choices. Their current performance puts them
among the best Melee Choices for this Raiding tier, which hasn't been the case in
a long time!
Destruction Warlock
received minor changes leading up to the Midnight expansion, with the highlight of it
being their newly introduced Apex Talents. Their core rotation will remain quite similar
to the TWW version, with a few quality-of-life features like the Roaring Blaze rework which
allows for much easier maintenance of Immolate and Wither once
Cataclysm is down. In the current raiding tier, their pure single-target
and spread-cleave damage output are considered great, which was the moving factor
for their placement.
Shadow Priest once again
received a complete rework for their playstyle and the majority of their talents. Some of
the highlights are: Devouring Plague is now
called Shadow Word: Madness (same features, different name), Shadow Crash
is now Tentacle Slam (more quality-of-life DoT application) and so much more.
Their damage profile is quite similar to TWW; you can still expect great priority-target damage
while doing AoE (thanks to Psychic Link) and good on-demand burst during
Voidform & Power Infusion combo. Lastly, Shadow Priests are known to be the
kings of spread-cleave / council-fights, and since there is more than 1 occasion of such fights,
we believe SP to be an amazing pick this raiding tier.
Marksmanship Hunter
received a ton of changes for the Midnight expansion, with some of the
most important being that they are now the only Hunter spec that will feature Kill Shot,
and the spec having a much slower rotational pace. While the core rotation remains identical, a
Aimed Shot / Rapid Fire loop where you consume Precise Shots and Trick Shots,
it is worth pointing out that Aimed Shot had both its cast-time and damage increased.
Their current "hydra" build is dominating in coucil-type fight and the exceptional burst of
MM Hunter puts them among the Top Ranged DPS contenders.
Unholy Death Knight has
received a major rework coming into Midnight expansion. This is one of the few specs
that did a complete 180. Some of the highlights being: No Festering Wound, you now have Lesser Ghouls,
Death and Decay is no longer a must, you have smart disease spreading, and a brand new
minor cooldown - Putrefy. Honestly, a lot has changed rotationally for Unholy DK.
One thing is for sure: this is the biggest rework they have received in the past decade,
not just rotationally but also visually.
Subtlety Rogue
received one of the biggest pruning across all DPS specs in Midnight,
to the point where it might actually be a 2-button spec to play the majority
of the time (Shuriken Storm / Black Powder in AoE). Not only that,
but several other changes were made to further help ease the rotation flow, such as the
removal of Rupture, Flagellation, a baked-in Symbols of Death
inside Shadow Dance, and much more. Despite all of that, their damage profile
is looking great for Raid Progression: Short offensive cooldowns and good on-demand burst.
Augmentation Evoker
received quite a few changes leading up to the Midnight expansion, with the most significant
being the introduction of "arguably" the best Apex talents among all DPS specs. Overall,
you can expect your core rotation to remain fairly similar, with several defensive options being
removed from you, such as: Twin Guardian absorb shield and Renewing Blaze
not being a separate defensive option. Their ability to provide more damage to their
allies is at a record high, compared to the previous expansion.
Enhancement Shaman
received a complete rework with the Midnight expansion, with some of the
highlights focusing on pruning a fair amount of their rotational abilities. Their button-bloat
is a thing of the past now, as it no longer feels like you actually need to have a PhD to fully
optimize its rotation. The main focus of the rotation is put upon Crash Lightning,
which your Apex talents boosts further. Their damage profile remains a good mix
of doing priority-target damage during AoE, as well as having funnel damage on
demand. The most recent buffs to the specialization has helped them improve their damage
output and therefore their rankings.
Affliction Warlock has seen
a complete rework following the release of the expansion, with its
core rotation moved back to Seed of Corruption as an AoE Spender and Unstable Affliction
as a single-target spender, applying Agony for shard generation (Vile Taint
is gone, Shared Agony is being introduced) and weaving Haunt for priority-target
damage and Apex talents triggering. The overall playstyle feels way smoother, resembling what
Affliction used to look like it back in the Legion expansion.
Fury Warrior received
a fair of changes going into Midnight. The core rotation of Fury
will remain quite similar to what players were used to in TWW, but this time around
they are getting one of the biggest utility-package buffs any class has seen so far:
An extra interrupt thanks to Javelineer, an uncapped AoE stop - Intimidating Shout
(previously target-capped), extra movement speed for allies once you pop Piercing Howl,
and much more. Unfortunately, some of their issues persist in Midnight, and that is
the target cap talks, although an attempt has been made by increasing Odyn's Fury
to a 8-target cap instead.
Outlaw Rogue
received a substantial rework going into Midnight, significantly
lowering the barrier to entry to play the spec. While the core rotation remains
quite similar, (useSinister Strike and spending your combo-points on Between the Eyes,
Dispatch, and Killing Spree), not having to play around
Stealth and Crackshot windows is already a huge quality-of-life improvement.
You won't have 100% uptime on Adrenaline Rush, which can be a game changer,
and the complete rework on Roll the Bones made it much less RNG now.
Arms Warrior
received a lot of changes for the new expansion, with a primary
focus being their Apex Talents, which makes juggling Heroic Strike
procs to your Slam a core part of your rotation - It's tons of fun. Just like
its sibling specs, Arms Warrior will benefit greatly from better party-wide utility.
Their damage profile will further expand in the execution-orientated playstyle thanks
to its brand new talent - Mass Execution.
Retribution Paladin
received its fair share of changes leading up to the Midnight expansion, with some
of the highlights being several quality-of-life improvements in the form of talents that help the flow
of their core rotation better. A redistribution of some of the power previously tied to Hero Talents
has shifted into its single-target (Final Verdict) and AoE (Divine Storm) spenders instead,
and some of their offensive cooldowns were reworked (Divine Hammer is now only for Templar,
Execution Sentence is combined with Final Reckoning). Overall the spec feels
slightly more engaging in Midnight.
Balance Druid
received its fair share of changes leading up to the Midnight expansion, with the most prominent
change being its Eclipse rework to an active button which was previously a passive.
You can expect the core rotation to stay similar to what it was in TWW, but
you will have to be much more conservative with your Eclipse expenditure, as it will require some cooldown management.
Their utility toolkit remains mostly the same, and so will their defensive options (unfortunately).
Yes, they are still exceptional at spread cleave, which can be extremely benefiatial to a
"council" fights.
Havoc Demon Hunter
received its fair share of changes, most notably trimming some spells
(Sigil of Flame / Sigil of Spite, which shortens your opener), adding great
quality-of-life updates such as Glaive Tempest being a passive,
all while keeping its core rotation similar. On top of this, Havoc will now benefit from
having 2x charges of Blur
and Demon Muzzle. You can expect this spec to be just as
much fun, while having great damage profile and even better defensive options!
Beast Mastery Hunter
received quite a lot of changes leading up to the Midnight expansion, with the most
notably being the great addition of their Apex talents and significantly
easier Beast Cleave management due to the addition of Wild Thrash.
The spec will remain particularly welcoming for newcomers, while simultaneously offering
min-max possibilities with the newly reworked Hero talents. Last but not least, BM
will become slightly more durable in Midnight and offer better utility too, thanks to the new
Hunter's Mark group buff and Roar of Sacrifice as an external defensive option.
Devastation Evoker
received its fair share of changes leading up to the Midnight expansion. Both of their Hero
Talents received major reworks, with Flameshaper winning the rework race due to the
Engulf being replaced by Consume Flame. Their damage profile will continue to be
bursty and extremely strong in an AoE environment. Apart from some newly added cool talents
(Azure Sweep being my personal favorite), Devastation Evoker lost some defensive
options and will be slightly more squishy in Midnight.
Elemental Shaman
has received a major rework coming into the Midnight expansion, with some of
the biggest changes being the removal of Icefury, Echoes of Great Sundering,
Deeply Rooted Elements, and a Ascendance nerf. Your rotation is now severely pruned
with only Chain Lighting/Lighting Bolt (generator) and Earthquake / Elemental Blast
as a spender, while using Tempests (if you go Stormbringer) or some passive damage if
you decide to opt in for Farseer.
Assassination Rogue
received some of the best quality-of-life changes leading up to the Midnight expansion.
Their DoT management will be significantly easier due to their
newly reworked Crimson Tempest, which is now a combo-point generator that spreads their
bleeds, leaving Envenom as the only spender in Midnight. Less button bloat, no longer
needing to Shiv for damage, and a major focus on not needing Stealth to
execute your Bleed management, are also some of the features they can look forward to in Midnight.
Assassination will retain its great
damage profile - high burst and amazing funnel/priority-target damage, while
providing faster front-loaded damage. Besides tuning, the only concerning issue is still
their Energy regeneration. Yes, the Apex Talents help, but don't entirely solve it; there are still
pockets of time where energy starvation occurs, especially on single-target.
Arcane Mage
received quite a few changes leading up to the Midnight expansion,
with some of the most notable being a complete Evocation rework
(no longer used as an offensive CD), better minor cooldowns (stronger Touch of the Magi)
and a brand new talent to replace the "melee mage", (due to Arcane Explosion)
- Arcane Pulse. Lastly,
playing around Arcane Salvo will definitely be the new "mini-game" which can be
a ton of fun.
Feral Druid has received
a major rework going into the Midnight expansion, with much of it focused on streamlining
its rotation by removing some features that were difficult to play around, by lowering the
snapshotting windows and the removal of the Bloodtalons, Brutal Slash and
Adaptive Swarm talents. Although the playstyle is much easier in Midnight, some features
from your core rotation still exist such as focusing on applying bleeds via Rake and
Primal Wrath while using the free combo-points for extra Ferocious Bites.
They have added several cool new talents such as Frantic Frenzy and Chomp,
while keeping their utility toolkit unchanged. Overall, you can still expect Feral to have that
nice bursty-playstyle with significantly less energy issues than before!
Fire Mage
received a major rework for the Midnight expansion
with some of the highlights being: Sun King's Blessing, HyperthermiaShifting Power and Phoenix Flames removed, Mastery: Ignite changes,
and the damage instead shifted towards beefier Flamestrike and Pyroblast.
Now that Combustion is a flat 1-minute cooldown (thanks to Kindling
flat CDR), the majority of your damage is baked into that 1-minute, which likely makes Fire
the most CD-reliant spec in the game. Outside of CDs, their damage is ... quite lackluster.
Lastly, yes, as every single Mage spec, Fire's defensives were also nerfed (totally deserved).
This guide has been written by Petko, one of the top Mythic+ players of all time.
He has accomplished several Rank 1 World & Europe Team and Solo seasonal
rankings, with multiple classes over the span of multiple expansions. You can catch his daily streams on
Twitch, and find many of his educational videos on
YouTube and TikTok.
4.
Changelog
01 Jul. 2026: Updated based on the 30th of June Hotfixes.
15 Jun. 2026: Updated for Patch 12.0.7.
11 May 2026: Updated rankings based on the May 12th Class changes.
19 Apr. 2026: Updated for Patch 12.0.5.
12 Apr. 2026: Updated for April 7th Class Changes.
29 Mar. 2026: Updated based on the most recent class changes.
19 Mar. 2026: Updated based on the most recent class changes.
15 Mar. 2026: Updated based on the most recent class changes.
25 Feb. 2026: Official Midnight Pre-Expansion Update.
01 Feb. 2026: #7 Update Progressive Midnight Mythic+ Tierlist for Season 1.
18 Jan. 2026: Reviewed and updated for Midnight Pre-Patch.
01 Dec. 2025: Reviewed and updated for Patch 11.2.7.
03 Nov. 2025: Reviewed and updated.
04 Oct. 2025: Reviewed and updated for Patch 11.2.5.
11 Sep. 2025: Updated based on the most recent class changes.
07 Sep. 2025: Updated based on the most recent class changes.
17 Aug. 2025: Updated based on the most recent class changes.
12 Aug. 2025: Updated based on the most recent class changes.
10 Aug. 2025: Updated based on the most recent class changes.
04 Aug. 2025: Updated for Patch 11.2 Season 3 of The War within.
14 Jun. 2025: No further changes required for 11.1.7 Patch.
27 May 2025: Updated based on the most recent class changes.
05 May 2025: Updated based on the most recent class changes.
27 Apr. 2025: Further Adjustments based on the most recent class hotfixes.
14 Apr. 2025: Reviewed and updated for patch 11.1.5.
23 Mar. 2025: Updated based on the most recent class changes.
15 Mar. 2025: First update for Season 2 - Patch 11.1.
06 Mar. 2025: Further Adjustments based on the most recent class hotfix.
02 Mar. 2025: The final Update before TWW Season 2 - Progressive tierlist.
23 Feb. 2025: Pre-Season Update of the Progressive TWW Season 2 tierlist.
15 Dec. 2024: Further Adjustments based on the most recent class hotfix.
12 Dec. 2024: Reviewed and updated for 11.0.7 Patch.
03 Dec. 2024: Updated based on the most recent class changes.
30 Oct. 2024: Updated based on the most recent class changes.
20 Oct. 2024: Reviewed and update for 11.0.5 Patch.
09 Oct. 2024: Further Adjustments based on the most recent class hotfix.
23 Sep. 2024: Further Adjustments based on the most recent class hotfix.
20 Sep. 2024: Updated after further Mythic week testing.
15 Sep. 2024: Further Adjustments based on the most recent class hotfix.
01 Sep. 2024: Further Adjustments based on the most recent class hotfix.
21 Aug. 2024: Fully Updated for Season 1 of The War Within.
02 Jun. 2024: Reviewed and updated based on the most recent class changes.
07 May 2024: Reviewed and updated for 10.2.7 Patch.
22 Apr. 2024: Reviewed and updated for Season 4.
25 Mar. 2024: Reviewed and updated for 10.2.6 Patch.
12 Mar. 2024: Further Adjustments based on the most recent class hotfixes.
28 Jan. 2024: Further Adjustments based on the most recent class hotfix.
15 Jan. 2024: Reviewed and updated for 10.2.5 Patch.
18 Dec. 2023: Further Adjustments based on the most recent class hotfix.
04 Dec. 2023: Further Adjustments based on the most recent class hotfix.
25 Nov. 2023: Further class adjustments.
12 Nov. 2023: Further Adjustments based on the most recent class hotfix.
05 Nov. 2023: Reviewed and Updated for 10.2. Patch.
04 Sep. 2023: Reviewed and Updated for 10.1.7 Patch.
22 Aug. 2023: Further Adjustments based on the most recent class hotfix.
09 Aug. 2023: Further changes based on the most recent class hotfixes.
25 Jul. 2023: Interface overhaul and update with the most recent class changes.
11 Jul. 2023: Added Augmentation Evoker.
05 Jul. 2023: Updated for patch 10.1.5.
07 May 2023: Updated for Season 2 of Dragonflight.
06 Feb. 2023: Updated for patch 10.0.5.
22 Nov. 2022: Updated for Season 1 of Dragonflight.
18 Aug. 2022: Updated for Season 4.
23 Jun. 2022: Check-in since last update.
25 Apr. 2022: Updated after first few weeks of Mythic.
18 Feb. 2022: Updated for patch 9.2.
06 Nov. 2021: Updated for patch 9.1.5.
04 Aug. 2021: Updated for first couple of Mythic weeks.