World of Warcraft has never been perfectly balanced, and Midnight
is no exception. Some classes are better than others at the high end for
raiding, and inevitably, a meta will exist. This ranking is based on the viability and
strength of the various DPS specializations in Midnight Season 2.
Disclaimer: This list will be updated as new tuning and class changes come out
over the course of the season.
This tier list is entirely based on DPS viability for Midnight. The primary
traits we are looking for have not changed and are what you would expect for raiding
content. Mainly, we care about single-target damage; some burst cleave or AoE,
and then defensive capabilities on a raid-wide or individual scale. Unique class utility
buffs are also worth noticing and can be worth bringing a specific class for, but very
few buffs are spec-specific.
LAST UPDATED - 30th of August
While the traits that make a character valuable in a raid have not changed
much, there are two incredibly important new factors to consider.
1.1.
Healer and Tank Class Rankings
If you are interested in our other rankings for Season 2 of Midnight,
please click the links below.
It is incredibly important to emphasize that just because a DPS
specialization
is low in the tier list, it does not mean that you should ignore it completely.
For the vast majority
of cases, you should choose to bring the better player, not the better
specialization. That does not
mean you never need to think about your raid composition; it is just that most of the
time, player skill
will be more important than the difference between classes, assuming you already
have the required
raid buffs. All being lower tier means is that all
else being equal, those specs will be less desirable for the raid based on
current tuning.
2.
Midnight DPS Raid Tier List for Season 2
Below is a quick summary of the full rankings that we have detailed on this
page.
While this gives a good outline of the standings of specializations in
comparison
to one another, we recommend reading the full rankings to understand why certain
specializations are ranked as they are.
S
Arcane Mage
Arcane Mage
received a ton of changes leading up to Season 2,
with some of the most notable being a rework on their Apex Talents, the complete
redesign of Arcane Pulse, a large durability tuning pass, and much more. After a not-so
favorable first season in Midnight, the buffs to the spec are more than welcome and will
hopefully elevate both their damage and defensive capabilities. The spec is
much stronger in both single-target and AoE, and unlike before you're not dying whenever
a boss looks at you funny either. All of this combined points toward Arcane being
one of the best Ranged options for Raid Progress.
Demonology Warlock
received no changes going to Season 2, with the only new feature added being their
tier-set. Their core rotation will remain identical, meaning you can expect a consistent
damage profile, with minor spikes built around your Summon Demonic Tyrant.
In addition to that, Demonology offers a "free" cleave option when having to focus
your main target without sacrificing any single-target DPS!
When it comes to changes for Arms Warrior
in Season 2, the primary focus seems to be on the reworked Ravager as well as
several reworked talents like Bloodletting and Broad Strokes. Of course
there will also be a brand-new tier set. Overall the rotation will be
quite similar to what you are already used to, with the tier-set being more AoE-focused this
time around.
Arms Warrior's DPS output is extraordinary with incredible ST and great priority-target
damage and funnel, making it one of the best melees for the upcoming raiding tier. Oh,
let's not forget their execute ability too!
In Season 2, Subtlety Rogue
is going to see a reduction to their burst damage capabilities, while having better sustained
damage to make up for it. The rotation will play noticeably slower, with some talents likely
becoming mandatory picks such as Goremaw's Bite and a newly reworked Lingering Shadow.
From a pure damage point-of-view, their single-target is one of the best, but the spec lacks
the capabilities for a strong cleave damage while focusing on a boss (unless they sacrifice their
AoE for it). They fit within the raid comp if Rogue Atrophic Poison is needed,
which received a buff for Season 2, or whenever high burst damage for a specific fight window
is required.
Devastation Evoker
only received minor changes leading into Season 2. Outside of the new tier-set,
the only other notable changes are the redesign of Rising Fury, and the
most recent nerfs to the Scalecommander tree. This leaves Devastation Evokers largely
unchanged compared to Season 1, which is quite disappointing. That being said, their current
on-demand burst is decent, both in single-target and AoE, but when major cooldowns are no
longer available, they fall behind quite hard.
Going into Season 2Balance Druid
will benefit from a variety of changes, with the most prominent one being a redistribution
of damage, with fewer spenders and more generators. You can expect the core rotation to
stay similar to what it was in S1 though. Moonfire & Sunfire,
use cooldowns, and then blast - even if the spell distribution might be slightly different.
As always, Boomkin remains an incredible spec at spread-cleave like council fights, while
also offering a competitive single-target this season.
For Season 2, Shadow Priest
is looking at a redesign for Ancient Madness & Improved Voidform, a brand-new talent
Shadeburst (great design, love it), and a gameplay that is more focused on using
Void Volley during cooldowns. The current playstyle of Shadow Priest is likely one
of the most fun gameplay experiences of all the specs, especially
when playing around the Archon & Misery
combo. Their damage profile is quite similar to S1: You can still expect great priority-target damage
while doing AoE, thanks to the ever-changing Psychic Link, while also sporting good
on-demand burst during the Voidform & Power Infusion combo. If you are looking
for a good council-fight spec (cleave) this is one of the best!
Outlaw Rogue
received a handful of changes thus far, which mostly aim to increase the build
diversity by buffing underperforming talents and introducing a ton of
quality-of-life changes. While the core rotation remains
quite similar to what the spec played like in Season 1 already, Killing Spree is finally
not just a vehicle for Trickster, and Hidden Opportunity builds might
become more viable again as well if they tune the numbers a little higher.
The new tier-set will flatten out some of the previous Energy issues, which are hopefully mostly
resolved with Season 2. Anytime there is a passive cleave while having to focus ST, Outlaw can
definitely shine!
Elemental Shaman
is looking to play familiar, yet different, for Season 2. Some of the most important
changes are a shift of damage away from their Ascendance cooldown and towards their
baseline spells, which will result in better sustained damage, and a nerf for the currently
high-performing Stormbringer build.
The nerfs to the dominant hero talent open the door towards Farseer builds,
which are currently performing much better. You can expect
Elemental Shaman to have a lot better rotational flow and better sustained damage.
2-target is the main struggle for Elemental Shaman, so anytime you have spread-cleave
and they are not within Chain Lightning range, expect Ele to struggle!
Assassination Rogue
received amazing changes leading up to the new raiding tier. Managing the Apex
Talent is a lot smoother and less of a headache now, and the natural flow of the spec
feels better as a result as well.
Assassination will retain its great
damage profile with high burst and amazing funnel and priority-target damage, although an
attempt has been made to nerf its burst DPS by moving damage out of its cooldowns,
Deathmark and Kingsbane. The added nerfs are offset by bolstering some
of the spec's core DPS abilities, which will result in a better sustained damage output.
So far, from a playstyle point of view and performance, the spec is great.
Retribution Paladin
received its fair share of changes leading up to the launch of Midnight Season 2, with some
increases to their sustain damage output, which come at the cost of some nerfs within their
burst windows. Additionally, Art of War now stacks to a maximum of 2 charges, and no
longer activates from additional Skyfury attacks, making the spec less reliant on
having a Shaman in the group.
Overall the spec plays quite similar to Season 1, although there are some rotational changes
due to their new 4pc tier-set being built around pressing Final Verdict in AoE, which will
help where there is a cleave included, without sacrificing ST damage doing so.
Marksmanship Hunter
received a ton of changes for Midnight Season 2, with some of the
most important ones being the re-introduction of the newly reworked Explosive Shot, a bunch
of talents being redesigned & updated, and shifting the damage profile to a more sustain-oriented
one (although it is still quite bursty). When on-demand burst is needed, Marksmanship Hunter can shine
in a niche situation. Unfortunately a massive drawback of their is their sustained damage, which
will drag them down in raid, and our rankings.
Destruction Warlock
received a bunch of changes leading up to Season 2, from the fairly recent damage buff,
to a redesign of Conflagration of Chaos. For Season 2 you can expect great damage spike
every time your Summon Infernal is off cooldown. As always, Mayhem / Havoc
are always a great choice when you have to do spread cleave on targets that are far away
from each other, and judging from the upcoming raiding tier, there are plenty of these
fights!
Fire Mage, like many other specs,
will see some reduction to their burst and cooldown-based damage from Combustion,
towards a more sustained damage output. This is accomplished by a nerf to their Apex Talents,
while buffing some of the baseline spells like Pyroblast & Flamestrike, as
well as the recent aura buffs that affect all of the spec's spells.
Rotationally the specialization plays quite similar to Season 1, especially if you
are used to the Pyroclasm playstyle,, which the new Season 2 tier-set is reinforcing
as well. Fire mage can be utilized in boss encounters where damage on-demand is needed for
a specific window, but other than that, its not looking too hot!.
Beast Mastery Hunter
has received quite a lot of changes leading up to the second season of Midnight, with the most
notable ones being nerfs to Kill Cleave & Piercing Fangs, several new
talent reworks (Razor Sharp and Blood Frenzy) and
easier Beast Cleave management due to its duration being increased to 10 sec
(while Wild Thrash cooldown is 8 sec). In addition, their 4-pc tier set will
shift quite a lot of focus towards Cobra Shot, often playing talents that further bolster
its damage, which contributes a decent chunk to their overall output, especially on single-target.
Their current raid performance is sadly just about average, which is reflected in their current rankings.
Affliction Warlock has
seen barely any changes leading up to Season 2, with the only significant gameplay addition
being their new Season 2 tier set & Nightfall rework. Compared to the launch version
of the spec, their gameplay in Season 2 with the new set does feel way smoother, thanks to Seed of Corruption
applying Unstable Affliction at 20% strength to your main target. This feature
improves your priority-target damage and also adds an option for a funnel damage profile,
which is going to be quite useful on some of the upcoming boss fights in Season 2.
Devourer Demon Hunter
received a lot of attention prior to the launch of Season 2. The spec's Mastery
has been severely nerfed, and so has their damage during Void Metamorphosis, which
is what every build of the spec was built around. While the spec was an absolute powerhouse
in Season 1, the version for Season 2 is looking just as good in raid with their new
"Melee" Devourer DH build that doesn't play around Collapsing Star at all. This
spec has incredible niche-usability since their major cooldowns are so frequent, and it
is the perfect DPS to progress tough encounters with high survivability and strong damage
at all times.
Fury Warrior's core rotation
will remain quite similar to what players are used to from Season 1 already, but this time around
the new tier-set is making Raging Blow a much bigger priority than before. You can
expect a faster-paced playstyle, short offensive cooldowns, and good priority-target
and single-target damage, with the only current weakness being heavy cleave (10++).
Frost Mage's primary change for Season 2
is a reduction of their burst, achieved by nerfing their Apex Talents,
and increasing their sustain damage via a flat 4% aura buff.
Unfortunately, not many things have changed for Frost Mage. There has been quick a few
2-target raid fight designs which Frost mage is good at and we wouldn't
be surprised if we see some of the mages going in that direction in this raiding tier.
Frost Death Knight
in Midnight's Season 2 is looking to have a lot of power shifted out of their cooldowns,
and towards a more sustained damage profile instead. The spec's core
rotation will remain similar to the version in Season 1 though, as most of the changes simply
shift damage numbers around.
Although it is no longer a hyper-bursty spec, Frost DK
will continue to excel at high burst damage, since all other burst cooldowns have also
been nerfed, but now it also has quite solid sustained DPS as well. Their current performance is
not looking great, even after the most recent buffs, and we therefore judge them to
still be in the bottom half of our rankings.
Enhancement Shaman
continues to play similar in Season 2 as it already did in Season 1, especially when playing
the very strong Stormbringer build. Season 2 sports a slightly higher emphasis
on Crash Lightning and Voltaic Blaze though, but the core rotation largely
remains the same. Their damage output remains competitive as well, with great damage during
their Ascendance windows, decent sustained DPS (albeit a bit dependent on Doom Winds
procs), and one of the most fun playstyles among all melee DPS. It will be a solid contender#
within the melee grouping, but if Enhancement want to get to the highest tiers, further
damage adjustments are needed.
Windwalker Monk
in Season 2 is seeing some number adjustments, lowering some of their burst damage during Zenith
towards more sustained damage, as well as adding some extra firepower to Spinning Crane Kick
so it can enable more frequent uses outside of the free procs. Overall, after several consecutive
rounds of buffs, Windwalker's AoE damage exploded and is now considered
supreme. As one of the highest
burst melee specs so far, your rotational core will remain quite similar to
the Season 1 iteration of the spec, although an attempt has been made to put some more emphasis on
Spinning Crane Kick with the new tier set.
Survival Hunter
received similar changes to most other classes, with a shift of damage away from cooldowns, and instead
pushing more damage into skills like Boomstick and Wildfire Bomb, rather
than Raptor Strike and Raptor Swipe.
The overall performance has been average all around for Survival, which is sadly reflected in their
tier list placement.
Havoc Demon Hunter
received a few changes leading up to the second season of Midnight. Overall, you can
expect Havoc to have a similar rotation to before if playing Fel-Scarred,
or you can also go for the alternative Aldrachi Reaver builds, which offers
more priority-target & funnel damage when raid adds appear on some fights. Their current
single-target is the biggest drawback, which directly reflects on the overall placement
of the spec.
Unholy Death Knight's core rotation
is looking to remain similar to the one they had last season. The only notable change for the
spec is Soul Reaper no longer automatically triggering your Putrefy.
Just like the spec's counterpart (Frost DK), an attempt has been made to shift the burst
damage to a more "sustained damage" profile instead, and although there is a notable
difference, Unholy will still retain
its incredible burst and priority target damage, unfortunately their sustained single-target is, at
best, average. Their tier set is will bolster
their execute damage, which is always a very useful niche for raid progression,
and of course we can't forget about Death Grip as a highly useful utility tool on most
raid fights with adds.
Feral Druid has received
minor changes leading up to Season 2, with much of it focused on buffing
various crucial talents on the spec tree, like Rip and Tear, while simultaneously
applying some slight nerfs to the Apex Talents. Feral Druids will retain their great sustain, AoE damage,
good priority-target DPS, and a great burst. Furthermore, Energy issues have mostly been
resolved, especially if you play Soul of the Forest & Tireless Energy, which
leaves fewer "dead" periods of the spec. If cleave damage is needed, Feral can be great, however, without
any other surrounding mobs to funnel, their single-target is not doing well.
Augmentation Evoker
received quite a few changes leading up to Season 2, with the most significant one
being the nerf towards Scalecommander, which has been their strongest
build for a while now. For Season 2 you can expect your core rotation to remain fairly similar
though; unfortunately, it will be a less powerful version than Season 1, with less Duplicate
uptime. It's still a bit too early to estimate the specs full power,
which always depends on how well it does in buffing other specs, but so far, they are
definitely a lot weaker than the Season 1 version of the spec.
This guide has been written by Petko, one of the top Mythic+ players of all time.
He has accomplished several Rank 1 World & Europe Team and Solo seasonal
rankings, with multiple classes over the span of multiple expansions. You can catch his daily streams on
Twitch, and find many of his educational videos on
YouTube and TikTok.
4.
Changelog
30 Aug. 2026: Updated based on the 28th of August Class Changes.
23 Aug. 2026: Updated based on the 21st of August Class Changes.
16 Aug. 2026: First S2 Update based on the 14th of August Class Changes.
08 Aug. 2026: Official Update for Season 2 - Patch 12.1.
01 Jul. 2026: Updated based on the 30th of June Hotfixes.
15 Jun. 2026: Updated for Patch 12.0.7.
11 May 2026: Updated rankings based on the May 12th Class changes.
19 Apr. 2026: Updated for Patch 12.0.5.
12 Apr. 2026: Updated for April 7th Class Changes.
29 Mar. 2026: Updated based on the most recent class changes.
19 Mar. 2026: Updated based on the most recent class changes.
15 Mar. 2026: Updated based on the most recent class changes.
25 Feb. 2026: Official Midnight Pre-Expansion Update.
01 Feb. 2026: #7 Update Progressive Midnight Mythic+ Tierlist for Season 1.
18 Jan. 2026: Reviewed and updated for Midnight Pre-Patch.
01 Dec. 2025: Reviewed and updated for Patch 11.2.7.
03 Nov. 2025: Reviewed and updated.
04 Oct. 2025: Reviewed and updated for Patch 11.2.5.
11 Sep. 2025: Updated based on the most recent class changes.
07 Sep. 2025: Updated based on the most recent class changes.
17 Aug. 2025: Updated based on the most recent class changes.
12 Aug. 2025: Updated based on the most recent class changes.
10 Aug. 2025: Updated based on the most recent class changes.
04 Aug. 2025: Updated for Patch 11.2 Season 3 of The War within.
14 Jun. 2025: No further changes required for 11.1.7 Patch.
27 May 2025: Updated based on the most recent class changes.
05 May 2025: Updated based on the most recent class changes.
27 Apr. 2025: Further Adjustments based on the most recent class hotfixes.
14 Apr. 2025: Reviewed and updated for patch 11.1.5.
23 Mar. 2025: Updated based on the most recent class changes.
15 Mar. 2025: First update for Season 2 - Patch 11.1.
06 Mar. 2025: Further Adjustments based on the most recent class hotfix.
02 Mar. 2025: The final Update before TWW Season 2 - Progressive tierlist.
23 Feb. 2025: Pre-Season Update of the Progressive TWW Season 2 tierlist.
15 Dec. 2024: Further Adjustments based on the most recent class hotfix.
12 Dec. 2024: Reviewed and updated for 11.0.7 Patch.
03 Dec. 2024: Updated based on the most recent class changes.
30 Oct. 2024: Updated based on the most recent class changes.
20 Oct. 2024: Reviewed and update for 11.0.5 Patch.
09 Oct. 2024: Further Adjustments based on the most recent class hotfix.
23 Sep. 2024: Further Adjustments based on the most recent class hotfix.
20 Sep. 2024: Updated after further Mythic week testing.
15 Sep. 2024: Further Adjustments based on the most recent class hotfix.
01 Sep. 2024: Further Adjustments based on the most recent class hotfix.
21 Aug. 2024: Fully Updated for Season 1 of The War Within.
02 Jun. 2024: Reviewed and updated based on the most recent class changes.
07 May 2024: Reviewed and updated for 10.2.7 Patch.
22 Apr. 2024: Reviewed and updated for Season 4.
25 Mar. 2024: Reviewed and updated for 10.2.6 Patch.
12 Mar. 2024: Further Adjustments based on the most recent class hotfixes.
28 Jan. 2024: Further Adjustments based on the most recent class hotfix.
15 Jan. 2024: Reviewed and updated for 10.2.5 Patch.
18 Dec. 2023: Further Adjustments based on the most recent class hotfix.
04 Dec. 2023: Further Adjustments based on the most recent class hotfix.
25 Nov. 2023: Further class adjustments.
12 Nov. 2023: Further Adjustments based on the most recent class hotfix.
05 Nov. 2023: Reviewed and Updated for 10.2. Patch.
04 Sep. 2023: Reviewed and Updated for 10.1.7 Patch.
22 Aug. 2023: Further Adjustments based on the most recent class hotfix.
09 Aug. 2023: Further changes based on the most recent class hotfixes.
25 Jul. 2023: Interface overhaul and update with the most recent class changes.
11 Jul. 2023: Added Augmentation Evoker.
05 Jul. 2023: Updated for patch 10.1.5.
07 May 2023: Updated for Season 2 of Dragonflight.
06 Feb. 2023: Updated for patch 10.0.5.
22 Nov. 2022: Updated for Season 1 of Dragonflight.
18 Aug. 2022: Updated for Season 4.
23 Jun. 2022: Check-in since last update.
25 Apr. 2022: Updated after first few weeks of Mythic.
18 Feb. 2022: Updated for patch 9.2.
06 Nov. 2021: Updated for patch 9.1.5.
04 Aug. 2021: Updated for first couple of Mythic weeks.