Midnight DPS Rankings: Raiding Tier List (Midnight (12.0.1))

Last updated on Mar 29, 2026 at 02:26 by Petko 112 comments

World of Warcraft has never been perfectly balanced, and Midnight is no exception. Some classes are better than others at the high end for raiding, and inevitably, a meta will exist. This ranking is based on the viability and strength of the various DPS specializations for the Midnight.

Disclaimer: This list will be updated as new tuning and class changes come out over the course of the season.

1.

About the Tier List

This tier list is entirely based on DPS viability for Midnight. The primary traits we are looking for have not changed and are what you would expect for raiding content. Mainly, we care about single-target damage; some burst cleave or AoE, and then defensive capabilities on a raid-wide or individual scale. Unique class utility buffs are also worth noticing and can be worth bringing a specific class for, but very few buffs are spec-specific.

LAST UPDATED - 29th of March

While the traits that make a character valuable in a raid have not changed much, there are two incredibly important new factors to consider.

1.1.

Healer and Tank Class Rankings

If you are interested in our other rankings for the Midnight, please click the links below.

  • Because of the new talent/hero talent trees, classes now have the freedom of choice to decide how to build in various situations. However, this also means that certain classes are forced into specializing in either AoE or single target for different bosses. While some classes have excellent pure single-target damage, they can lose a significant portion of that damage when forced to take even a few points of AoE talents.
1.2.

A Final Warning

It is incredibly important to emphasize that just because a DPS specialization is low in the tier list, it does not mean that you should ignore it completely. For the vast majority of cases, you should choose to bring the better player, not the better specialization. That does not mean you never need to think about your raid composition; it is just that most of the time, player skill will be more important than the difference between classes, assuming you already have the required raid buffs. All being lower tier means is that all else being equal, those specs will be less desirable for the raid based on current tuning.

2.

Midnight DPS Raid Tier List for Season 1

Below is a quick summary of the full rankings that we have detailed on this page. While this gives a good outline of the standings of specializations in comparison to one another, we recommend reading the full rankings to understand why certain specializations are ranked as they are.

S
Demonology Warlock Demonology Warlock

Demonology Warlock got a major rework for the Midnight expansion, with a lot of quality-of-life updates. Especially within the utility department, thanks to Grimoire: Imp Lord Icon Grimoire: Imp Lord and Grimoire: Fel Ravager Icon Grimoire: Fel Ravager getting an extra Interrupt or Dispel option, Demonology is looking very strong. Their core rotation has also changed slightly, with Implosion Icon Implosion now having a cooldown, forcing you to plan your cooldowns more carefully. Lastly, the Warlock utility toolkit is expanding with the introduction of a mass curse option - Blight of Weakness Icon Blight of Weakness or Blight of Tongues Icon Blight of Tongues.

Destruction Warlock Destruction Warlock

Destruction Warlock received minor changes leading up to the Midnight expansion, with the highlight of it being their newly introduced Apex Talents. Their core rotation will remain quite similar to the TWW version, with a few quality-of-life features like the Roaring Blaze Icon Roaring Blaze rework which allows for much easier maintenance of Immolate Icon Immolate and Wither Icon Wither once Cataclysm Icon Cataclysm is down. Their AoE performance looks incredible, but unfortunately they seem to struggle whenever the fight is purely single-target.

Frost Mage Frost Mage

Frost Mage received a complete rework for the Midnight expansion, and the new Frost has nothing to do with how the spec used to play before. The main goal behind the changes is managing Freezing Stacks, which, upon "popping them", you do damage. Comet Storm Icon Comet Storm is now passive, castable after Ray of Frost Icon Ray of Frost, which is now your major cooldown following Icy Veins Icon Icy Veins removal. Frozen Orb Icon Frozen Orb got a complete rework, Glacial Spike Icon Glacial Spike is now baked inside Frostbolt Icon Frostbolt (it upgrades to GS once you generate 5x Icicle Icon Icicles) and much more. Sidenote, yes, as every other Mage spec, Frost is no exception to defensive toolkit nerfs.

Devourer Demon Hunter Devourer Demon Hunter

Devourer Demon Hunter is the newest (semi) Ranged DPS added in the Midnight expansion. The spec has several core abilities like Void Ray Icon Void Ray as a spender, Reap Icon Reap, Consume Icon Consume, Soul Immolation Icon Soul Immolation & Voidblade Icon Voidblade as a generator. The playstyle is focused on building Fury, spending it and collecting enough souls to activate their major cooldown - Void Metamorphosis Icon Void Metamorphosis, during which all damage is massively increased. Their major cooldowns also introduces a mini game - once you collect "30" souls, you will be able to cast Collapsing Star Icon Collapsing Star, which is the culmination of your Void Metamorphosis Icon Void Metamorphosis. They of course have similar utility as Havoc as well, but being ranged gives them a bit of an edge in Mythic+.

Devastation Evoker Devastation Evoker

Devastation Evoker received its fair share of changes leading up to the Midnight expansion. Both of their Hero Talents received major reworks, with Flameshaper winning the rework race due to the Engulf Icon Engulf being replaced by Consume Flame Icon Consume Flame. Their damage profile will continue to be bursty and extremely strong in an AoE environment. Apart from some newly added cool talents (Azure Sweep Icon Azure Sweep being my personal favorite), Devastation Evoker lost some defensive options and will be slightly more squishy in Midnight.

A+
Marksmanship Hunter Marksmanship Hunter

Marksmanship Hunter received a ton of changes for the Midnight expansion, with some of the most important being that they are now the only Hunter spec that will feature Kill Shot Icon Kill Shot, and the spec having a much slower rotational pace. While the core rotation remains identical, a Aimed Shot Icon Aimed Shot / Rapid Fire Icon Rapid Fire loop where you consume Precise Shots Icon Precise Shots and Trick Shots Icon Trick Shots, it is worth pointing out that Aimed Shot Icon Aimed Shot had both its cast-time and damage increased. Although the spec will continue to have its signature burst-oriented damage profile, it currently struggles with sustained damage and single-target. Hopefully in future tunings some of these weaknesses will be addressed.

Fury Warrior Fury Warrior

Fury Warrior received a fair of changes going into Midnight. The core rotation of Fury will remain quite similar to what players were used to in TWW, but this time around they are getting one of the biggest utility-package buffs any class has seen so far: An extra interrupt thanks to Javelineer Icon Javelineer, an uncapped AoE stop - Intimidating Shout Icon Intimidating Shout (previously target-capped), extra movement speed for allies once you pop Piercing Howl Icon Piercing Howl, and much more. Unfortunately, some of their issues persist in Midnight, and that is the target cap talks, although an attempt has been made recently by increasing Odyn's Fury Icon Odyn's Fury to a 8-target cap instead.

Havoc Demon Hunter Havoc Demon Hunter

Havoc Demon Hunter received its fair share of changes, most notably trimming some spells (Sigil of Flame Icon Sigil of Flame / Sigil of Spite Icon Sigil of Spite, which shortens your opener), adding great quality-of-life updates such as Glaive Tempest Icon Glaive Tempest being a passive, all while keeping its core rotation similar. On top of this, Havoc will now benefit from having 2x charges of Blur Icon Blur which benefits from the built-in reworked Netherwalk Icon Netherwalk and Demon Muzzle Icon Demon Muzzle. You can expect this spec to be just as much fun, while having great damage profile and even better defensive options!

Shadow Priest Shadow Priest

Shadow Priest once again received a complete rework for their playstyle and the majority of their talents. Some of the highlights are: Devouring Plague Icon Devouring Plague is now called Shadow Word: Madness Icon Shadow Word: Madness (same features, different name), Shadow Crash Icon Shadow Crash is now Tentacle Slam Icon Tentacle Slam (more quality-of-life DoT application) and so much more. Their damage profile is quite similar to TWW; you can still expect great priority-target damage while doing AoE (thanks to Psychic Link Icon Psychic Link) and good on-demand burst during Voidform Icon Voidform & Power Infusion Icon Power Infusion combo.

Unholy Death Knight Unholy Death Knight

Unholy Death Knight has received a major rework coming into Midnight expansion. This is one of the few specs that did a complete 180. Some of the highlights being: No Festering Wound Icon Festering Wound, you now have Lesser Ghouls, Death and Decay Icon Death and Decay is no longer a must, you have smart disease spreading, and a brand new minor cooldown - Putrefy Icon Putrefy. Honestly, a lot has changed rotationally for Unholy DK. One thing is for sure: this is the biggest rework they have received in the past decade, not just rotationally but also visually.

Retribution Paladin Retribution Paladin

Retribution Paladin received its fair share of changes leading up to the Midnight expansion, with some of the highlights being several quality-of-life improvements in the form of talents that help the flow of their core rotation better. A redistribution of some of the power previously tied to Hero Talents has shifted into its single-target (Final Verdict Icon Final Verdict) and AoE (Divine Storm Icon Divine Storm) spenders instead, and some of their offensive cooldowns were reworked (Divine Hammer Icon Divine Hammer is now only for Templar, Execution Sentence Icon Execution Sentence is combined with Final Reckoning Icon Final Reckoning). Overall the spec feels slightly more engaging in Midnight, and although an attempt was made to focus and work on their damage profile; their priority-target issues still exist.

Augmentation Evoker Augmentation Evoker

Augmentation Evoker received quite a few changes leading up to the Midnight expansion, with the most significant being the introduction of "arguably" the best Apex talents among all DPS specs. Overall, you can expect your core rotation to remain fairly similar, with several defensive options being removed from you, such as: Twin Guardian Icon Twin Guardian absorb shield and Renewing Blaze Icon Renewing Blaze not being a separate defensive option. Their ability to provide more damage to their allies is at a record high, compared to the previous expansion.

Survival Hunter Survival Hunter

Survival Hunter received a major rework with the Midnight expansion, with some of the highlights being: Duel-wield options, Physical (Boomstick Icon Boomstick) and Fire (Flamefang Pitch Icon Flamefang Pitch) damage, major pruning of their core rotation (Example: Butchery Icon Butchery removed, Coordinated Assault Icon Coordinated Assault and Spearhead Icon Spearhead now being one talent - Takedown Icon Takedown). Their core rotation has become significantly easier, all while keeping their great sustained-damage profile. Lastly, every Hunter specialization will become slightly more durable in Midnight, together with better utility options, like the new Hunter's Mark Icon Hunter's Mark group buff and Roar of Sacrifice Icon Roar of Sacrifice as a new external defensive option.

A
Feral Druid Feral Druid

Feral Druid has received a major rework going into the Midnight expansion, with much of it focused on streamlining its rotation by removing some features that were difficult to play around, by lowering the snapshotting windows and the removal of the Bloodtalons Icon Bloodtalons, Brutal Slash Icon Brutal Slash and Adaptive Swarm Icon Adaptive Swarm talents. Although the playstyle is much easier in Midnight, some features from your core rotation still exist such as focusing on applying bleeds via Rake Icon Rake and Primal Wrath Icon Primal Wrath while using the free combo-points for extra Ferocious Bite Icon Ferocious Bites. They have added several cool new talents such as Frantic Frenzy Icon Frantic Frenzy and Chomp Icon Chomp, while keeping their utility toolkit unchanged. Overall, you can still expect Feral to have that nice bursty-playstyle with significantly less energy issues than before!

Windwalker Monk Windwalker Monk

Windwalker Monk received a major rework leading up to the Midnight expansion, with some of the most significant changes being: One combined major cooldown - Zenith Icon Zenith (a minor cooldown added if you play Conduit instead of Shado-Pan), Strike of the Windlord Icon Strike of the Windlord is now a choice node with Whirling Dragon Punch Icon Whirling Dragon Punch, and extensive nerfs on behalf of your defensive choices. Your core rotation has been changed, and it will vary quite a bit based on your Hero Talent choices. Unfortunately your damage profile will still suffer from being target-capped, which means that in large pulls you will fall behind. Although it is quite fun to play this new Windwalker Monk, the numbers are just not there (yet).

Enhancement Shaman Enhancement Shaman

Enhancement Shaman received a complete rework with the Midnight expansion, with some of the highlights focusing on pruning a fair amount of their rotational abilities. Their button-bloat is a thing of the past now, as it no longer feels like you actually need to have a PhD to fully optimize its rotation. The main focus of the rotation is put upon Crash Lightning Icon Crash Lightning, which your Apex talents boosts further. Their damage profile remains a good mix of doing priority-target damage during AoE, as well as having funnel damage on demand.

Balance Druid Balance Druid

Balance Druid received its fair share of changes leading up to the Midnight expansion, with the most prominent change being its Eclipse Icon Eclipse rework to an active button which was previously a passive. You can expect the core rotation to stay similar to what it was in TWW, but you will have to be much more conservative with your Eclipse expenditure, as it will require some cooldown management. Their utility toolkit remains mostly the same, and so will their defensive options (unfortunately). Yes, they are still exceptional at mass AoE, even after their most recent Mastery change, which lowers the ramp-up playstyle and helps in the lower-level keys where mobs die too quickly.

B
Affliction Warlock Affliction Warlock

Affliction Warlock has seen a complete rework following the release of the expansion, with its core rotation moved back to Seed of Corruption Icon Seed of Corruption as an AoE Spender and Unstable Affliction Icon Unstable Affliction as a single-target spender, applying Agony Icon Agony for shard generation (Vile Taint Icon Vile Taint is gone, Shared Agony Icon Shared Agony is being introduced) and weaving Haunt Icon Haunt for priority-target damage and Apex talents triggering. The overall playstyle feels way smoother, resembling what Affliction used to look like it back in the Legion expansion.

Arms Warrior Arms Warrior

Arms Warrior received a lot of changes for the new expansion, with a primary focus being their Apex Talents, which makes juggling Heroic Strike Icon Heroic Strike procs to your Slam Icon Slam a core part of your rotation - It's tons of fun. Just like its sibling specs, Arms Warrior will benefit greatly from better party-wide utility. Their damage profile will further expand in the execution-orientated playstyle thanks to its brand new talent - Mass Execution Icon Mass Execution. Arms Warrior's tuning is still far off from the top and is likely going to get future positive changes.

Subtlety Rogue Subtlety Rogue

Subtlety Rogue received one of the biggest pruning across all DPS specs in Midnight, to the point where it might actually be a 2-button spec to play the majority of the time (Shuriken Storm Icon Shuriken Storm / Black Powder Icon Black Powder in AoE). Not only that, but several other changes were made to further help ease the rotation flow, such as the removal of Rupture Icon Rupture, Flagellation Icon Flagellation, a baked-in Symbols of Death Icon Symbols of Death inside Shadow Dance Icon Shadow Dance, and much more. Despite all of that, their damage profile is looking great for Mythic+: Short offensive cooldowns and good on-demand burst.

Frost Death Knight Frost Death Knight

Frost Death Knight received minor changes for the Midnight expansion, with the most notable one being their Apex talents. The core rotation of the spec will remain similar to the version of TWW, with the only difference being the addition of Frostwyrm's Fury Icon Frostwyrm's Fury It is now a must-pick since it interacts with your Apex talents. Frost DK will continue to excel at high burst damage, having high durability, and retain its unique utility toolkit.

Fire Mage Fire Mage

Fire Mage received a major rework for the Midnight expansion with some of the highlights being: Sun King's Blessing Icon Sun King's Blessing, Hyperthermia Icon Hyperthermia Shifting Power Icon Shifting Power and Phoenix Flames Icon Phoenix Flames removed, Mastery: Ignite Icon Mastery: Ignite changes, and the damage instead shifted towards beefier Flamestrike Icon Flamestrike and Pyroblast Icon Pyroblast. Now that Combustion Icon Combustion is a flat 1-minute cooldown (thanks to Kindling Icon Kindling flat CDR), the majority of your damage is baked into that 1-minute, which likely makes Fire the most CD-reliant spec in the game. Outside of CDs, their damage is ... quite lackluster. Although it's still early, this makes me believe that on the high level of keys, having Combustion Icon Combustion on every pull will be amazing, but also required. At last, yes, as every single Mage spec, Fire defensives are also nerfed (totally deserved).

Outlaw Rogue Outlaw Rogue

Outlaw Rogue received a substantial rework going into Midnight, significantly lowering the barrier to entry to play the spec. While the core rotation remains quite similar, (useSinister Strike Icon Sinister Strike and spending your combo-points on Between the Eyes Icon Between the Eyes, Dispatch Icon Dispatch, and Killing Spree Icon Killing Spree), not having to play around Stealth Icon Stealth and Crackshot Icon Crackshot windows is already a huge quality-of-life improvement. You won't have 100% uptime on Adrenaline Rush Icon Adrenaline Rush, which can be a game changer, and the complete rework on Roll the Bones Icon Roll the Bones made it much less RNG now.

Arcane Mage Arcane Mage

Arcane Mage received quite a few changes leading up to the Midnight expansion, with some of the most notable being a complete Evocation Icon Evocation rework (no longer used as an offensive CD), better minor cooldowns (2x Touch of the Magi Icon Touch of the Magi) and a brand new talent to replace the "melee mage", (due to Arcane Explosion Icon Arcane Explosion) - Arcane Pulse Icon Arcane Pulse. At last, playing around Arcane Salvo Icon Arcane Salvo will definitely be the new "mini-game" which can be a ton of fun.

C
Elemental Shaman Elemental Shaman

Elemental Shaman has received a major rework coming into the Midnight expansion, with some of the biggest changes being the removal of Icefury Icon Icefury, Echoes of Great Sundering Icon Echoes of Great Sundering, Deeply Rooted Elements Icon Deeply Rooted Elements, and a Ascendance Icon Ascendance nerf. Your rotation is now severely pruned with only Chain Lighting/Lighting Bolt (generator) and Earthquake Icon Earthquake / Elemental Blast Icon Elemental Blast as a spender, while using Tempests (if you go Stormbringer) or some passive damage if you decide to opt in for Farseer. The priority-target damage has been hit severely, as well as the survivability , due to a removal of Stoneskin Totem Icon Stoneskin Totem.

Beast Mastery Hunter Beast Mastery Hunter

Beast Mastery Hunter received quite a lot of changes leading up to the Midnight expansion, with the most notably being the great addition of their Apex talents and significantly easier Beast Cleave Icon Beast Cleave management due to the addition of Wild Thrash Icon Wild Thrash. The spec will remain particularly welcoming for newcomers, while simultaneously offering min-max possibilities with the newly reworked Hero talents. Last but not least, BM will become slightly more durable in Midnight and offer better utility too, thanks to the new Hunter's Mark Icon Hunter's Mark group buff and Roar of Sacrifice Icon Roar of Sacrifice as an external defensive option.

Assassination Rogue Assassination Rogue

Assassination Rogue received some of the best quality-of-life changes leading up to the Midnight expansion. Their DoT management will be significantly easier due to their newly reworked Crimson Tempest Icon Crimson Tempest, which is now a combo-point generator that spreads their bleeds, leaving Envenom Icon Envenom as the only spender in Midnight. Less button bloat, no longer needing to Shiv Icon Shiv for damage, and a major focus on not needing Stealth Icon Stealth to execute your Bleed management, are also some of the features they can look forward to in Midnight. Assassination will retain its great damage profile - high burst and amazing funnel/priority-target damage, while providing faster front-loaded damage. Besides tuning, the only concerning issue is still their Energy regen. Yes, the Apex Talents help, but don't entirely solve it; there are still pockets of time where energy starvation occurs, especially on single-target.

D
3.

Full DPS Class and Specialization Rankings

3.1.

S-Tier

3.1.1.

Demonology Warlock

Raid Utility
Functionality Spells Notes
Core Create Healthstone Icon Create Healthstone -
Core Soulstone Icon Soulstone -
Core Demonic Gateway Icon Demonic Gateway -
Core Curse of Tongues Icon Curse of Tongues Useful against caster targets. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Core Curse of Weakness Icon Curse of Weakness Useful against physical damage dealers. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Optional Banish Icon Banish Useful on some boss encounters for an extra crowd-control effect.
3.1.2.

Destruction Warlock

Raid Utility
Functionality Spells Notes
Core Create Healthstone Icon Create Healthstone -
Core Soulstone Icon Soulstone -
Core Demonic Gateway Icon Demonic Gateway -
Core Curse of Tongues Icon Curse of Tongues Useful against caster targets. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Core Curse of Weakness Icon Curse of Weakness Useful against physical damage dealers. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Core Demon Summoning Summon Imp Icon Summon Imp can help you with Singe Magic Icon Singe Magic dispel while Summon Felhunter Icon Summon Felhunter can be useful with an extra interrupt - Spell Lock Icon Spell Lock.
Optional Banish Icon Banish Useful on some boss encounters for an extra crowd-control effect.
3.1.3.

Frost Mage

Raid Utility
Functionality Spells Notes
Core Arcane Intellect Icon Arcane Intellect 3% extra Intellect to the whole raid/party.
Core Time Warp Icon Time Warp Alternative of Bloodlust Icon Bloodlust.
3.1.4.

Devourer Demon Hunter

Utility Package
Functionality Spells Notes
Core Chaos Brand Icon Chaos Brand 3% extra Magical damage
Core Darkness Icon Darkness % chance to avoid all damage from an attack.
Optional Imprison Icon Imprison Single-target out of combat crowd-control.
Optional Consume Magic Icon Consume Magic Remove 1 beneficial Magic effect.
Core Chaos Nova Icon Chaos Nova -
Core Sigil of Misery Icon Sigil of Misery AoE disturb effect.
3.1.5.

Devastation Evoker

Raid Utility
Functionality Spells Notes
Core Blessing of the Bronze Icon Blessing of the Bronze -
Optional Source of Magic Icon Source of Magic Can be further bolstered by Potent Mana Icon Potent Mana.
Optional Zephyr Icon Zephyr -
Optional Cauterizing Flame Icon Cauterizing Flame Bleed removal.
Optional Rescue Icon Rescue -
3.2.

A+ Tier

3.2.1.

Marksmanship Hunter

Raid Utility
Functionality Spells Notes
Core Hunter's Mark Icon Hunter's Mark Increases all damage dealt to target by 3%.
3.2.2.

Fury Warrior

Raid Utility
Functionality Spells Notes
Core Rallying Cry Icon Rallying Cry Temporarily increases the health of your raid/party. The value can be increased if you talent Battlefield Commander Icon Battlefield Commander.
Core Battle Shout Icon Battle Shout Extra 5% attack power.
Core Shockwave Icon Shockwave -
Core Storm Bolt Icon Storm Bolt -
Core Intimidating Shout Icon Intimidating Shout Uncapped AoE Stop.
Optional Javelineer Icon Javelineer Wrecking Throw Icon Wrecking Throw or Shattering Throw Icon Shattering Throw silences target for 3 sec.
Optional Piercing Howl Icon Piercing Howl 70% slow on enemies. If you have talented Battlefield Commander Icon Battlefield Commander it will also give 30% movement speed bonus for allies.
Optional Champion's Spear Icon Champion's Spear Grips all enemies to the location of the spear.
Optional Berserker Shout Icon Berserker Shout Removes all fear effects from your group members within 12 yards if you have talented Battlefield Commander Icon Battlefield Commander.
Optional Spell Reflection Icon Spell Reflection Usable in niche situations.
3.2.3.

Havoc Demon Hunter

Raid Utility
Functionality Spells Notes
Core Chaos Brand Icon Chaos Brand 5% extra Magical damage.
Core Darkness Icon Darkness % chance to avoid all damage from an attack.
3.2.4.

Shadow Priest

Raid Utility
Functionality Spells Notes
Core Power Infusion Icon Power Infusion You must always have Twins of the Sun Priestess Icon Twins of the Sun Priestess talented.
Core Power Word: Fortitude Icon Power Word: Fortitude A raid-wide 5% Stamina buff.
Core Mass Dispel Icon Mass Dispel Incredible useful where Mass Dispelling is needed.
Optional Vampiric Embrace Icon Vampiric Embrace Extra off-healing.
Optional Leap of Faith Icon Leap of Faith Helps with repositioning.
3.2.5.

Unholy Death Knight

Raid Utility
Functionality Spells Notes
Core Anti-Magic Zone Icon Anti-Magic Zone Provides extra durability against heavy magical damage.
Core Death Grip Icon Death Grip Repositions an enemy of your choice.
Core Raise Ally Icon Raise Ally Combat-resurrection.
Optional Insidious Chill Icon Insidious Chill Reduces auto-attack speed of your target by 5% stacking up 4 times.
3.2.6.

Retribution Paladin

Raid Utility
Functionality Spells Notes
Core Devotion Aura Icon Devotion Aura -
Core Lay on Hands Icon Lay on Hands -
Optional Blessing of Sacrifice Icon Blessing of Sacrifice Helps a single member of your raid in a critical situation. Can be further improved by talenting Sacrifice of the Just Icon Sacrifice of the Just.
Optional Blessing of Protection Icon Blessing of Protection Physical immunity, which can help you with some boss encounters.
Optional Blessing of Freedom Icon Blessing of Freedom Immunity to movement impairing effects.
3.2.7.

Augmentation Evoker

Raid Utility
Functionality Spells Notes
Core Blessing of the Bronze Icon Blessing of the Bronze -
Core Ebon Might Icon Ebon Might -
Core Chrono Ward Icon Chrono Ward Extra Shielding effect triggered after Breath of Eons Icon Breath of Eons cast.
Core Prescience Icon Prescience Can be further bolstered by the Fate Mirror Icon Fate Mirror talent.
Optional Blistering Scales Icon Blistering Scales -
Optional Spatial Paradox Icon Spatial Paradox -
Optional Source of Magic Icon Source of Magic Can be further bolstered by Potent Mana Icon Potent Mana.
Optional Zephyr Icon Zephyr -
Optional Cauterizing Flame Icon Cauterizing Flame Bleed removal.
Optional Rescue Icon Rescue -
3.2.8.

Survival Hunter

Raid Utility
Functionality Spells Notes
Core Hunter's Mark Icon Hunter's Mark Increases all damage dealt to target by 3%.
3.3.

A-Tier

3.3.1.

Feral Druid

Raid Utility
Functionality Spells Notes
Core Mark of the Wild Icon Mark of the Wild Increasing the Versatility of your raid/party by 3%.
Optional Innervate Icon Innervate Allowing 1 friendly healer to cast spells without spending mana for 8 sec.
Optional Stampeding Roar Icon Stampeding Roar Increasing the movement speed to all raid members by 60% for 8 sec.
3.3.2.

Windwalker Monk

Raid Utility
Functionality Spells Notes
Core Mystic Touch Icon Mystic Touch 5% extra Physical damage for your raid.
Optional Tiger's Lust Icon Tiger's Lust Removes all roots and snares.
3.3.3.

Enhancement Shaman

Raid Utility
Functionality Spells Notes
Core Skyfury Icon Skyfury -
Core Bloodlust Icon Bloodlust -
Optional Wind Rush Totem Icon Wind Rush Totem -
3.3.4.

Balance Druid

Raid Utility
Functionality Spells Notes
Core Mark of the Wild Icon Mark of the Wild Increasing the Versatility of your raid/party by 3%.
Optional Innervate Icon Innervate Allowing 1 friendly healer to cast spells without spending mana for 8 sec.
Optional Stampeding Roar Icon Stampeding Roar Increasing the movement speed to all raid members by 60% for 8 sec.
Optional Nature's Vigil Icon Nature's Vigil Extra off-healing.
3.4.

B-Tier

3.4.1.

Affliction Warlock

Raid Utility
Functionality Spells Notes
Core Create Healthstone Icon Create Healthstone -
Core Soulstone Icon Soulstone -
Core Demonic Gateway Icon Demonic Gateway -
Core Curse of Tongues Icon Curse of Tongues Useful against caster targets. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Core Curse of Weakness Icon Curse of Weakness Useful against physical damage dealers. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Core Demon Summoning Summon Imp Icon Summon Imp can help you with Singe Magic Icon Singe Magic dispel while Summon Felhunter Icon Summon Felhunter can be useful with an extra interrupt - Spell Lock Icon Spell Lock.
Optional Banish Icon Banish Useful on some boss encounters for an extra crowd-control effect.
3.4.2.

Arms Warrior

Raid Utility
Functionality Spells Notes
Core Rallying Cry Icon Rallying Cry Temporary increasing the health of your raid/party. The value can be increased if you talent Battlefield Commander Icon Battlefield Commander.
Core Battle Shout Icon Battle Shout Extra 5% attack power.
Core Shockwave Icon Shockwave -
Core Storm Bolt Icon Storm Bolt -
Core Intimidating Shout Icon Intimidating Shout Uncapped AoE Stop.
Optional Javelineer Icon Javelineer Wrecking Throw Icon Wrecking Throw or Shattering Throw Icon Shattering Throw silences target for 3 sec.
Optional Piercing Howl Icon Piercing Howl 70% slow on enemies. If you have talented Battlefield Commander Icon Battlefield Commander it will also give 30% movement speed bonus for allies.
Optional Champion's Spear Icon Champion's Spear Grips all enemies to the location of the spear.
Optional Berserker Shout Icon Berserker Shout Removes all fear effects from your group members within 12 yards if you have talented Battlefield Commander Icon Battlefield Commander.
Optional Spell Reflection Icon Spell Reflection Usable in niche situations.
3.4.3.

Subtlety Rogue

Raid Utility
Functionality Spells Notes
Core Atrophic Poison Icon Atrophic Poison -
3.4.4.

Frost Death Knight

Raid Utility
Functionality Spells Notes
Core Anti-Magic Zone Icon Anti-Magic Zone Provides extra durability against heavy magical damage.
Core Death Grip Icon Death Grip Repositions an enemy of your choice.
Core Raise Ally Icon Raise Ally Combat-resurrection.
Optional Insidious Chill Icon Insidious Chill Reduces auto-attack speed of your target by 5% stacking up 4 times.
3.4.5.

Fire Mage

Raid Utility
Functionality Spells Notes
Core Arcane Intellect Icon Arcane Intellect 3% extra Intellect to the whole raid/party.
Core Time Warp Icon Time Warp Alternative of Bloodlust Icon Bloodlust.
3.4.6.

Outlaw Rogue

Raid Utility
Functionality Spells Notes
Core Atrophic Poison Icon Atrophic Poison -
3.4.7.

Arcane Mage

Raid Utility
Functionality Spells Notes
Core Arcane Intellect Icon Arcane Intellect 3% extra Intellect to the whole raid/party.
Core Time Warp Icon Time Warp Alternative of Bloodlust Icon Bloodlust.
3.5.

C-Tier

3.5.1.

Elemental Shaman

Raid Utility
Functionality Spells Notes
Core Skyfury Icon Skyfury -
Optional Wind Rush Totem Icon Wind Rush Totem -
3.5.2.

Beast Mastery Hunter

Raid Utility
Functionality Spells Notes
Core Hunter's Mark Icon Hunter's Mark Increases all damage dealt to target by 3%.
3.5.3.

Assassination Rogue

Raid Utility
Functionality Spells Notes
Core Atrophic Poison Icon Atrophic Poison -
4.

Changelog

  • 29 Mar. 2026: Updated based on the most recent class changes.
  • 19 Mar. 2026: Updated based on the most recent class changes.
  • 15 Mar. 2026: Updated based on the most recent class changes.
  • 25 Feb. 2026: Official Midnight Pre-Expansion Update.
  • 01 Feb. 2026: #7 Update Progressive Midnight Mythic+ Tierlist for Season 1.
  • 18 Jan. 2026: Reviewed and updated for Midnight Pre-Patch.
  • 01 Dec. 2025: Reviewed and updated for Patch 11.2.7.
  • 03 Nov. 2025: Reviewed and updated.
  • 04 Oct. 2025: Reviewed and updated for Patch 11.2.5.
  • 11 Sep. 2025: Updated based on the most recent class changes.
  • 07 Sep. 2025: Updated based on the most recent class changes.
  • 17 Aug. 2025: Updated based on the most recent class changes.
  • 12 Aug. 2025: Updated based on the most recent class changes.
  • 10 Aug. 2025: Updated based on the most recent class changes.
  • 04 Aug. 2025: Updated for Patch 11.2 Season 3 of The War within.
  • 14 Jun. 2025: No further changes required for 11.1.7 Patch.
  • 27 May 2025: Updated based on the most recent class changes.
  • 05 May 2025: Updated based on the most recent class changes.
  • 27 Apr. 2025: Further Adjustments based on the most recent class hotfixes.
  • 14 Apr. 2025: Reviewed and updated for patch 11.1.5.
  • 23 Mar. 2025: Updated based on the most recent class changes.
  • 15 Mar. 2025: First update for Season 2 - Patch 11.1.
  • 06 Mar. 2025: Further Adjustments based on the most recent class hotfix.
  • 02 Mar. 2025: The final Update before TWW Season 2 - Progressive tierlist.
  • 23 Feb. 2025: Pre-Season Update of the Progressive TWW Season 2 tierlist.
  • 15 Dec. 2024: Further Adjustments based on the most recent class hotfix.
  • 12 Dec. 2024: Reviewed and updated for 11.0.7 Patch.
  • 03 Dec. 2024: Updated based on the most recent class changes.
  • 30 Oct. 2024: Updated based on the most recent class changes.
  • 20 Oct. 2024: Reviewed and update for 11.0.5 Patch.
  • 09 Oct. 2024: Further Adjustments based on the most recent class hotfix.
  • 23 Sep. 2024: Further Adjustments based on the most recent class hotfix.
  • 20 Sep. 2024: Updated after further Mythic week testing.
  • 15 Sep. 2024: Further Adjustments based on the most recent class hotfix.
  • 01 Sep. 2024: Further Adjustments based on the most recent class hotfix.
  • 21 Aug. 2024: Fully Updated for Season 1 of The War Within.
  • 02 Jun. 2024: Reviewed and updated based on the most recent class changes.
  • 07 May 2024: Reviewed and updated for 10.2.7 Patch.
  • 22 Apr. 2024: Reviewed and updated for Season 4.
  • 25 Mar. 2024: Reviewed and updated for 10.2.6 Patch.
  • 12 Mar. 2024: Further Adjustments based on the most recent class hotfixes.
  • 28 Jan. 2024: Further Adjustments based on the most recent class hotfix.
  • 15 Jan. 2024: Reviewed and updated for 10.2.5 Patch.
  • 18 Dec. 2023: Further Adjustments based on the most recent class hotfix.
  • 04 Dec. 2023: Further Adjustments based on the most recent class hotfix.
  • 25 Nov. 2023: Further class adjustments.
  • 12 Nov. 2023: Further Adjustments based on the most recent class hotfix.
  • 05 Nov. 2023: Reviewed and Updated for 10.2. Patch.
  • 04 Sep. 2023: Reviewed and Updated for 10.1.7 Patch.
  • 22 Aug. 2023: Further Adjustments based on the most recent class hotfix.
  • 09 Aug. 2023: Further changes based on the most recent class hotfixes.
  • 25 Jul. 2023: Interface overhaul and update with the most recent class changes.
  • 11 Jul. 2023: Added Augmentation Evoker.
  • 05 Jul. 2023: Updated for patch 10.1.5.
  • 07 May 2023: Updated for Season 2 of Dragonflight.
  • 06 Feb. 2023: Updated for patch 10.0.5.
  • 22 Nov. 2022: Updated for Season 1 of Dragonflight.
  • 18 Aug. 2022: Updated for Season 4.
  • 23 Jun. 2022: Check-in since last update.
  • 25 Apr. 2022: Updated after first few weeks of Mythic.
  • 18 Feb. 2022: Updated for patch 9.2.
  • 06 Nov. 2021: Updated for patch 9.1.5.
  • 04 Aug. 2021: Updated for first couple of Mythic weeks.
  • 13 Jul. 2021: Updated after Heroic week.
  • 24 Jun. 2021: Page added.
Show more
Show less