The War Within DPS Rankings: Manaforge Omega Raiding Tier List (Patch 12.0 / Midnight Pre-Patch)

Last updated Today at 09:55 by Petko 112 comments

World of Warcraft has never been perfectly balanced, and The War Within is no exception. Some classes are better than others at the high end for raiding, and inevitably, a meta will exist. This ranking is based on the viability and strength of the various DPS specializations for the Midnight Pre-Patch.

Disclaimer: This list will be updated as new tuning and class changes come out over the course of the season.

1.

About the Tier List

This tier list is entirely based on DPS viability for Midnight Pre-Patch. The primary traits we are looking for have not changed and are what you would expect for raiding content. Mainly, we care about single-target damage; some burst cleave or AoE, and then defensive capabilities on a raid-wide or individual scale. Unique class utility buffs are also worth noticing and can be worth bringing a specific class for, but very few buffs are spec-specific.

LAST UPDATED - 1st of February

While the traits that make a character valuable in a raid have not changed much, there are two incredibly important new factors to consider.

1.1.

Healer and Tank Class Rankings

If you are interested in our other rankings for the Midnight Pre-Patch Raid, please click the links below.

  • Because of the new talent/hero talent trees, classes now have the freedom of choice to decide how to build in various situations. However, this also means that certain classes are forced into specializing in either AoE or single target for different bosses. While some classes have excellent pure single-target damage, they can lose a significant portion of that damage when forced to take even a few points of AoE talents.
1.2.

A Final Warning

It is incredibly important to emphasize that just because a DPS specialization is low in the tier list, it does not mean that you should ignore it completely. For the vast majority of cases, you should choose to bring the better player, not the better specialization. That does not mean you never need to think about your raid composition; it is just that most of the time, player skill will be more important than the difference between classes, assuming you already have the required raid buffs. All being lower tier means is that all else being equal, those specs will be less desirable for the raid based on current tuning.

2.

Midnight Pre-Patch DPS Tier List for Ghosts of K'aresh

Below is a quick summary of the full rankings that we have detailed on this page. While this gives a good outline of the standings of specializations in comparison to one another, we recommend reading the full rankings to understand why certain specializations are ranked as they are.

Pre-Patch Disclaimer The Midnight Pre-Patch brings many changes to virtually every class in the game, and we expect morechanges to each spec over the course of the Pre-Patch itself. On top of that, Apex Talents will not be accessible until Midnight officially launches, and many classes rely on their Apex Talent to fully flesh out the redesign they have gone under. As a result, the rankings below are to be taken with a grain of salt for the Pre-Patch, due to the game being in a state of flux right now. For a more accurate representation of each specialization's strengths, we recommend checking out or Midnight Beta Tier Lists instead.
S
Devastation Evoker Devastation Evoker

Devastation Evoker received its fair share of changes leading up to the Midnight expansion. Both of their Hero Talents received major reworks, with Flameshaper winning the rework race due to the Engulf Icon Engulf being replaced by Consume Flame Icon Consume Flame. Their damage profile will continue to be bursty and extremely strong in an AoE environment, especially with the uncapped extension of Dragonrage Icon Dragonrage paired with their great Apex talents. Apart from some new cool talents added (Azure Sweep Icon Azure Sweep being my personal favourite), Devastation Evoker lost some defensive options and will be slightly more squishy in Midnight.

Unholy Death Knight Unholy Death Knight

Unholy Death Knight has received a major rework coming into Midnight expansion. This is one of the few specs that had a complete 360. Some of the highlights being: No Festering Wound Icon Festering Wound, you now have Lesser Ghouls, Death and Decay Icon Death and Decay no longer a must, smart disease spreading and a brand new minor cooldown - Putrefy Icon Putrefy. Honestly, a lot has changed rotationally for Unholy DK. Still, one thing is for sure: this is the biggest rework they have received in the past decade, not just rotationally but also visually.

Affliction Warlock Affliction Warlock

Affliction Warlock has seen a complete 360 degree rework following the release of the expansion, with its core rotation moved back to Seed of Corruption Icon Seed of Corruption as an AoE Spender and Unstable Affliction Icon Unstable Affliction as a single-target spender, applying Agony Icon Agony for shard generation (Vile Taint Icon Vile Taint is gone, Shared Agony Icon Shared Agony is being introduced) and waving Haunt Icon Haunt for priority-target damage and Apex talents triggering. Overall playstyle feels way smoother, resembling what Affliction used to look like it back in the Legion Expansion. This is one of the few Ranged specs I had a lot of fun testing due to its playstyle, and I am looking forward to seeing what the future tuning has in store for the spec.

Elemental Shaman Elemental Shaman

Elemental Shaman has received a major rework coming into the Midnight expansion, with some of the biggest changes being the removal of Icefury Icon Icefury, Echoes of Great Sundering Icon Echoes of Great Sundering, Deeply Rooted Elements Icon Deeply Rooted Elements and Ascendance Icon Ascendance nerf. Your rotation is now severely pruned with only Chain Lighting/Lighting Bolt (generator) and Earthquake Icon Earthquake / Elemental Blast Icon Elemental Blast as a spender, while using Tempests (if you go Stormbringer) or some passive damage if you decide to opt in for Farseer. The priority-target damage has been hit severely, as well as the survivability area (due to removal of Stoneskin Totem Icon Stoneskin Totem. We are still far away from the release of the expansion, but for now, I remain hopeful that with the right tuning, Elemental will shine through!

A+
Survival Hunter Survival Hunter

Survival Hunter received a major rework leading up to the Midnight expansion, with some of the highlights being: duel-wield option, physical (Boomstick Icon Boomstick) and Fire (Flamefang Pitch Icon Flamefang Pitch) major pruning of their core rotation (Example: Butchery Icon Butchery removed, Coordinated Assault Icon Coordinated Assault and Spearhead Icon Spearhead now being one talent - Takedown Icon Takedown). Their core rotation has become significantly easier, all while keeping their great sustain-damage profile. At last, Hunter specialization will become slightly more durable in Midnight, followed by better utility options - new Hunter's Mark Icon Hunter's Mark raid buff and Roar of Sacrifice Icon Roar of Sacrifice external defensive option.

Shadow Priest Shadow Priest

Shadow Priest received a complete rework again with their playstyle and the majority of their talents leading to the Midnight expansion. Some of the highlights are: Devouring Plague Icon Devouring Plague is now called Shadow Word: Madness Icon Shadow Word: Madness (same features, different name), Shadow Crash Icon Shadow Crash is now Tentacle Slam Icon Tentacle Slam (more quality-of-life DoT application) and so much more. Their damage profile is quite similar to TWW; you can still expect great priority-target damage while doing AoE (thanks to Psychic Link Icon Psychic Link) and good on-demand burst during Voidform Icon Voidform & Power Infusion Icon Power Infusion combo.

Fury Warrior Fury Warrior

Fury Warrior received its fair share of changes going forward to Midnight. The core rotation of Fury will remain quite similar to what players are used to in TWW, but this time around, they are getting one of the biggest utility-package buffs any class has seen so far. Extra interrupt thanks to Javelineer Icon Javelineer, uncapped AoE stop - Intimidating Shout Icon Intimidating Shout (previously target-cap), extra movement speed for allies once you pop Piercing Howl Icon Piercing Howl and much more. Unfortunately, some of their issues persist in Midnight, and that is the target cap talks, although an attempt has been made recently (Odyn's Fury Icon Odyn's Fury going to 8-target cap instead) ,this issue but further improved for them to shine fully.

Subtlety Rogue Subtlety Rogue

Subtlety Rogue received likely the biggest pruning across all DPS specs so far in the Midnight Beta, to the point where it might actually be a 2-button spec to play the majority of the time (Shuriken Storm Icon Shuriken Storm / Black Powder Icon Black Powder in AoE). Not only that, but several other changes were made to further help ease the rotation flow, such as the removal of Rupture Icon Rupture, Flagellation Icon Flagellation, Symbols of Death Icon Symbols of Death, baked inside Shadow Dance Icon Shadow Dance and much more. Despite all of that, their damage profile is looking great for Mythic+, short offensive cooldowns, good on-demand burst and the ability to funnel/prio-target damage when needed. Only future tuning will showcase how they will end up doing!.

Enhancement Shaman Enhancement Shaman

Enhancement Shaman received a complete rework leading up to the Midnight expansion, with some of the highlights focusing on its extreme rotational prune. The button bloat is a thing in the past for this, as it no longer feels like you actually need have PhD to fully optimize its rotation. The main focus of the rotation is put upon Crash Lightning Icon Crash Lightning, which your Apex talents further boost. Their damage profile remains strong, a good way to do priority-target damage while doing AoE, as well as having funnel damage on demand. Unfortunately, the issues from the past continue to haunt them, a weak defensive profile and target-cap issues.

A
Havoc Demon Hunter Havoc Demon Hunter

Havoc Demon Hunter received its fair share of changes, most notably trimming some spells (Sigil of Flame Icon Sigil of Flame / Sigil of Spite Icon Sigil of Spite, which shortens your opener), adding great quality-of-life updates such as Glaive Tempest Icon Glaive Tempest being a passive, all while keeping its core rotation similar. On top of this, Havoc will now benefit from having 2x charges of Blur Icon Blur which benefits from the build in reworked Netherwalk Icon Netherwalk and Demon Muzzle Icon Demon Muzzle. You can expect this spec to be just as much fun, while having great damage profile and even better defensive options!

Windwalker Monk Windwalker Monk

Windwalker Monk received major rework leading up to the Midnight expansion, with some of the most significant changes being: One combined major cooldown - Zenith Icon Zenith (a minor cooldown added if you play Conduit instead of Shado-Pan), Strike of the Windlord Icon Strike of the Windlord is now a choice node with Whirling Dragon Punch Icon Whirling Dragon Punch and extensive nerfs of behalf of your defensive choices. Your core rotation has been changed, and it will vary depending on the Hero Talent choices. Your damage profile will, unfortunately, still suffer from being target-cap, which means at large pulls, you will fall behind. Although it is quite fun playing Windwalker monk, numbers are just not there (for now).

Devourer Demon Hunter Devourer Demon Hunter

Devourer Demon Hunter is the newest (semi) Ranged DPS added in the Midnight expansion. The spec has several core abilities like Void Ray Icon Void Ray as a spender, Reap Icon Reap, Consume Icon Consume, Soul Immolation Icon Soul Immolation & Voidblade Icon Voidblade as a generator. The playstyle is focused on building Fury, spending it and collecting enough souls to activate their major cooldown - Void Metamorphosis Icon Void Metamorphosis, during which all damage is massively increased. Their major cooldowns also introduces a mini game - once you collect "30" souls, you will be able to cast Collapsing Star Icon Collapsing Star, which is the culmination of your Void Metamorphosis Icon Void Metamorphosis. They do have similar utility as Havocs, but benefit exclusively from Intellect, unlike them.

Arms Warrior Arms Warrior

Arms Warrior received a lot of changes going forward to the next expansion, with a primary focus being their Apex Talents, which makes juggling Heroic Strike Icon Heroic Strike procs to your Slam Icon Slam a core part of your rotation (tons of fun). Just like its sibling specs, Arms Warrior will benefit greatly from better party-wide utility. Their damage profile will further expand in the execution-orientated playstyle thanks to its brand new talent - Mass Execution Icon Mass Execution. It's too early to have a stance on how they currently perform, but one thing is sure: they have added some extra flavour to Arms, and we love it.

Arcane Mage Arcane Mage

Arcane Mage received its fair share of changes leading up to the Midnight expansion, with some of the most notable being a complete Evocation Icon Evocation rework (no longer used as an offensive CD), better minor cooldowns (2x Touch of the Magi Icon Touch of the Magi) and a brand new talent to replace the "melee mage", (due to Arcane Explosion Icon Arcane Explosion) - Arcane Pulse Icon Arcane Pulse. Although it is early to speculate yet, Arcane damage profile will remain one of the unique ones, offering great priority-target damage as always, but this time around also a better mass AoE thanks to Arcane Pulse Icon Arcane Pulse. At last, playing around Arcane Salvo Icon Arcane Salvo will definitely be the new "mini-game" which can be a ton of fun.

B
Beast Mastery Hunter Beast Mastery Hunter

Beast Mastery Hunter received quite a lot of changes leading up to the Midnight expansion, with the most notably being the great addition of their Apex talents and significantly easier Beast Cleave Icon Beast Cleave management due to Wild Thrash Icon Wild Thrash addition. The spec will remain particularly welcoming for newcomers while simultaneously offering min-max possibilities with the newly reworked Hero talents. Last but not least, BM will become slightly more durable in Midnight and offer better utility too, thanks to the new Hunter's Mark Icon Hunter's Mark raid buff and Roar of Sacrifice Icon Roar of Sacrifice external defensive.

Frost Death Knight Frost Death Knight

Frost Death Knight received minor changes leading up to the Midnight expansion, with the most notable one being their Apex talents. The core rotation of the spec will remain similar to the version of TWW, with the only difference being the addition of Frostwyrm's Fury Icon Frostwyrm's Fury It is now a must-pick since it interacts with your Apex talents. Frost DK will continue to excel at high burst damage, having high durability, and retain its unique utility toolkit.

Outlaw Rogue Outlaw Rogue

Outlaw Rogue received a substantial rework going forward to Midnight, significantly lowering the barrier to entry to play the spec. While core rotation remains quite similar, (Sinister Strike Icon Sinister Strike and spending your combo-points on Between the Eyes Icon Between the Eyes, Dispatch Icon Dispatch / Killing Spree Icon Killing Spree) not having to play around Stealth Icon Stealth / Crackshot Icon Crackshot windows is already a huge quality-of-life update. You won't have 100% uptime on Adrenaline Rush Icon Adrenaline Rush, which can be a game changer, as well as, complete rework on Roll the Bones Icon Roll the Bones (less RNG right now). Beside current tuning, the only other area where I would love to see Outlaw benefit is their energy regen, at times they do struggle too!

Marksmanship Hunter Marksmanship Hunter

Marksmanship Hunter received a ton of changes leading to the Midnight expansion, with some of the most important being that they are the only Hunter spec that will feature Kill Shot Icon Kill Shot and a much slower rotational pace. While the core rotation remains identical, Aimed Shot Icon Aimed Shot / Rapid Fire Icon Rapid Fire loop with consuming Precise Shots Icon Precise Shots and Trick Shots Icon Trick Shots, it is worth pointing out the harder-hitting but much slower Aimed Shot Icon Aimed Shot cast-time. Although the spec will continue to have its signature burst-oriented damage profile, it currently struggles with sustaining damage and single-target, hopefully in future tunings they will address that.

Frost Mage Frost Mage

Frost Mage received a complete rework as we advance to the Midnight expansion, as the new Frost has nothing to do with how the spec used to play before Midnight. The main goal here is managing Freezing Stacks, which, upon "popping them", you do damage. Comet Storm Icon Comet Storm is now passive, castable after Ray of Frost Icon Ray of Frost, which is now your major cooldown following Icy Veins Icon Icy Veins removal. Frozen Orb Icon Frozen Orb got a complete rework, Glacial Spike Icon Glacial Spike is now baked inside Frostbolt Icon Frostbolt (it upgrades to GS once you generate 5x Icicle Icon Icicles) and much more. This has been one of the most fun specs that I have the pleasure of testing on Bet, and I am looking forward to how the future tuning will play out for them. Sidenote, yes, as every other Mage spec, Frost is no exception to defensive toolkit nerfs.

Feral Druid Feral Druid

Feral Druid has received a major rework going into Midnight expansion, with much of it focused on "dumbing down" its rotation by removing some difficult features to play around, such as lowering the snapshotting windows and the removal of Bloodtalons Icon Bloodtalons, Brutal Slash Icon Brutal Slash and Adaptive Swarm Icon Adaptive Swarm talents. Although the playstyle is much easier in Midnight, some features from your core rotation still exist such as focusing on applying bleeds via Rake Icon Rake and Primal Wrath Icon Primal Wrath while using the free combo-points for extra Ferocious Bite Icon Ferocious Bites. They have added several new cool talents such as Frantic Frenzy Icon Frantic Frenzy and Chomp Icon Chomp, while keeping their utility toolkit unchanged. Overall, you can still expect Feral to have that nice bursty-playstyle with significantly less energy issues as before!

Retribution Paladin Retribution Paladin

Retribution Paladin received its fair share of changes leading up to the Midnight expansion, with some of the highlights being several quality-of-life talents presented to help the flow of your core rotation better, redistributing some of their power tied to Hero Talents onto its single-target (Final Verdict Icon Final Verdict and AoE (Divine Storm Icon Divine Storm) spenders and some of their offensive cooldowns reworked (Divine Hammer Icon Divine Hammer is now only for Templar, Execution Sentence Icon Execution Sentence is combined with Final Reckoning Icon Final Reckoning. Overall, the spec feels if anything,g slightly more engaging in Midnight, and although an attempt was made to focus and work on their damage profile; their priority-target issues still exist. We are far away from the final tuning, but for now, we are hopeful to see some more changes coming their way.

C
Assassination Rogue Assassination Rogue

Assassination Rogue received some of the best quality-of-life changes, leading up to the Midnight expansion, their DoT management will be significantly easier due to their newly reworked Crimson Tempest Icon Crimson Tempest (now a combo-point generator), leaving Envenom Icon Envenom as the only spender in Midnight. Less button bloat, no longer needing to Shiv Icon Shiv for damage and a major focus on not needing Stealth Icon Stealth to execute your Bleed management is also one of the features they are inheriting in Midnight. Assassination will retain its great damage profile - high burst and amazing funnel/priority-target damage, while providing faster frontload damage. Besides tuning, the only concerning issue is still Energy regen, yes, Apex Talents help, but don't entirely solve it; there are still pockets of time where energy starvation occurs.

Balance Druid Balance Druid

Balance Druid received its fair share of changes leading up to the Midnight expansion, with the most prominent change being its Eclipse Icon Eclipse rework to an active button which was previous a passive thus lowering the uptime of it. You can expect the core rotation to stay similar to what it was in TWW, but now, much more conservative with your Eclipse expenditure, as it will require some cooldown management. Their utility toolkit remains mostly the same, and so will their defensive options (unfortunately). Yes, they are still exceptional at mass AoE, even after their most recent Mastery change, which lowers the ramp-up playstyle and helps in the lower-level keys where mobs die too quickly.

Augmentation Evoker Augmentation Evoker

Augmentation Evoker received quite a few changes leading up to the Midnight expansion, with the most significant being the introduction of "arguably" the best Apex talents among all DPS specs. Overall, you can expect your core rotation to remain fairly similar, with several defensive options being removed from you, such as: Twin Guardian Icon Twin Guardian absorb shield and Renewing Blaze Icon Renewing Blaze not being a separate defensive option. Overall, their personal damage is at a record high level and so is their ability to provide more damage to your allies compared to TWW. It feels like Augmentation is ready for a full comeback at the top of the bracket, or are they?

Fire Mage Fire Mage

Fire Mage received a major rework as we advance to Midnight expansion with some of the highlights being: Sun King's Blessing Icon Sun King's Blessing, Hyperthermia Icon Hyperthermia Shifting Power Icon Shifting Power and Phoenix Flames Icon Phoenix Flames removed, Mastery and Ignite Icon Ignite changes, and the damage instead shifted towards beefier Flamestrike Icon Flamestrike and Pyroblast Icon Pyroblast. Now that Combustion Icon Combustion is flat 1 min cooldown (thanks to Kindling Icon Kindling flat CDR), the majority of your damage is baked inside that 1-minute, which makes Fire likely the most CD-reliant spec in the game, as outside of CDs, damage is ... quite inferior. Although it's still early, this makes me believe that on the high level of keys, having Combustion Icon Combustion on every pull will be amazing. At last, yes, as every single Mage spec, Fire defensives are also nerfed (totally deserved).

D
Destruction Warlock Destruction Warlock

Destruction Warlock received minor changes leading up to the Midnight expansion, with the highlight of it being their newly introduced Apex Talents. Their core rotation will remain quite similar to the TWW version, with a few quality-of-life features like the Roaring Blaze Icon Roaring Blaze rework, allowing for much easier maintenance of Immolate Icon Immolate / Wither Icon Wither once Cataclysm Icon Cataclysm is down. Future tuning will showcase how this spec will end up performing, but for now we remain.

Demonology Warlock Demonology Warlock

Demonology Warlock got a major rework underway in the Midnight expansion, with a lot of quality-of-life updates, especially within the utility department, thanks to Grimoire: Imp Lord Icon Grimoire: Imp Lord / Grimoire: Fel Ravager Icon Grimoire: Fel Ravager getting an extra Interrupt or Dispel option. Their core rotation has also slightly changed, with Implosion Icon Implosion now having a cooldown, which makes you plan your cooldowns more carefully. At last, Warlock utility toolkit is expanding with the introduction of a mass curse option - Blight of Weakness Icon Blight of Weakness or Blight of Tongues Icon Blight of Tongues.

3.

Full DPS Class and Specialization Rankings

3.1.

S-Tier

3.1.1.

Devastation Evoker

Raid Utility
Functionality Spells Notes
Core Blessing of the Bronze Icon Blessing of the Bronze -
Optional Source of Magic Icon Source of Magic Can be further bolstered by Potent Mana Icon Potent Mana.
Optional Zephyr Icon Zephyr -
Optional Cauterizing Flame Icon Cauterizing Flame Bleed removal.
Optional Rescue Icon Rescue -
3.1.2.

Unholy Death Knight

Raid Utility
Functionality Spells Notes
Core Anti-Magic Zone Icon Anti-Magic Zone Provides extra durability against heavy magical damage.
Core Death Grip Icon Death Grip Repositions an enemy of your choice.
Core Raise Ally Icon Raise Ally Combat-resurrection.
Optional Insidious Chill Icon Insidious Chill Reduces auto-attack speed of your target by 5% stacking up 4 times.
3.1.3.

Affliction Warlock

Raid Utility
Functionality Spells Notes
Core Create Healthstone Icon Create Healthstone -
Core Soulstone Icon Soulstone -
Core Demonic Gateway Icon Demonic Gateway -
Core Curse of Tongues Icon Curse of Tongues Useful against caster targets. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Core Curse of Weakness Icon Curse of Weakness Useful against physical damage dealers. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Core Demon Summoning Summon Imp Icon Summon Imp can help you with Singe Magic Icon Singe Magic dispel while Summon Felhunter Icon Summon Felhunter can be useful with an extra interrupt - Spell Lock Icon Spell Lock.
Optional Banish Icon Banish Useful on some boss encounters for an extra crowd-control effect.
3.1.4.

Elemental Shaman

Raid Utility
Functionality Spells Notes
Core Skyfury Icon Skyfury -
Optional Wind Rush Totem Icon Wind Rush Totem -
3.2.

A+ Tier

3.2.1.

Survival Hunter

Raid Utility
Functionality Spells Notes
Core Hunter's Mark Icon Hunter's Mark Increases all damage dealt to target by 3%.
3.2.2.

Shadow Priest

Raid Utility
Functionality Spells Notes
Core Power Infusion Icon Power Infusion You must always have Twins of the Sun Priestess Icon Twins of the Sun Priestess talented.
Core Power Word: Fortitude Icon Power Word: Fortitude A raid-wide 5% Stamina buff.
Core Mass Dispel Icon Mass Dispel Incredible useful where Mass Dispelling is needed.
Optional Vampiric Embrace Icon Vampiric Embrace Extra off-healing.
Optional Leap of Faith Icon Leap of Faith Helps with repositioning.
3.2.3.

Fury Warrior

Raid Utility
Functionality Spells Notes
Core Rallying Cry Icon Rallying Cry Temporarily increases the health of your raid/party. The value can be increased if you talent Battlefield Commander Icon Battlefield Commander.
Core Battle Shout Icon Battle Shout Extra 5% attack power.
Core Shockwave Icon Shockwave -
Core Storm Bolt Icon Storm Bolt -
Core Intimidating Shout Icon Intimidating Shout Uncapped AoE Stop.
Optional Javelineer Icon Javelineer Wrecking Throw Icon Wrecking Throw or Shattering Throw Icon Shattering Throw silences target for 3 sec.
Optional Piercing Howl Icon Piercing Howl 70% slow on enemies. If you have talented Battlefield Commander Icon Battlefield Commander it will also give 30% movement speed bonus for allies.
Optional Champion's Spear Icon Champion's Spear Grips all enemies to the location of the spear.
Optional Berserker Shout Icon Berserker Shout Removes all fear effects from your group members within 12 yards if you have talented Battlefield Commander Icon Battlefield Commander.
Optional Spell Reflection Icon Spell Reflection Usable in niche situations.
3.2.4.

Subtlety Rogue

Raid Utility
Functionality Spells Notes
Core Atrophic Poison Icon Atrophic Poison -
3.2.5.

Enhancement Shaman

Raid Utility
Functionality Spells Notes
Core Skyfury Icon Skyfury -
Core Bloodlust Icon Bloodlust -
Optional Wind Rush Totem Icon Wind Rush Totem -
3.3.

A-Tier

3.3.1.

Havoc Demon Hunter

Raid Utility
Functionality Spells Notes
Core Chaos Brand Icon Chaos Brand 5% extra Magical damage.
Core Darkness Icon Darkness % chance to avoid all damage from an attack.
3.3.2.

Windwalker Monk

Raid Utility
Functionality Spells Notes
Core Mystic Touch Icon Mystic Touch 5% extra Physical damage for your raid.
Optional Tiger's Lust Icon Tiger's Lust Removes all roots and snares.
3.3.3.

Devourer Demon Hunter

Utility Package
Functionality Spells Notes
Core Chaos Brand Icon Chaos Brand 3% extra Magical damage
Core Darkness Icon Darkness % chance to avoid all damage from an attack.
Optional Imprison Icon Imprison Single-target out of combat crowd-control.
Optional Consume Magic Icon Consume Magic Remove 1 beneficial Magic effect.
Core Chaos Nova Icon Chaos Nova -
Core Sigil of Misery Icon Sigil of Misery AoE disturb effect.
3.3.4.

Arms Warrior

Raid Utility
Functionality Spells Notes
Core Rallying Cry Icon Rallying Cry Temporary increasing the health of your raid/party. The value can be increased if you talent Battlefield Commander Icon Battlefield Commander.
Core Battle Shout Icon Battle Shout Extra 5% attack power.
Core Shockwave Icon Shockwave -
Core Storm Bolt Icon Storm Bolt -
Core Intimidating Shout Icon Intimidating Shout Uncapped AoE Stop.
Optional Javelineer Icon Javelineer Wrecking Throw Icon Wrecking Throw or Shattering Throw Icon Shattering Throw silences target for 3 sec.
Optional Piercing Howl Icon Piercing Howl 70% slow on enemies. If you have talented Battlefield Commander Icon Battlefield Commander it will also give 30% movement speed bonus for allies.
Optional Champion's Spear Icon Champion's Spear Grips all enemies to the location of the spear.
Optional Berserker Shout Icon Berserker Shout Removes all fear effects from your group members within 12 yards if you have talented Battlefield Commander Icon Battlefield Commander.
Optional Spell Reflection Icon Spell Reflection Usable in niche situations.
3.3.5.

Arcane Mage

Raid Utility
Functionality Spells Notes
Core Arcane Intellect Icon Arcane Intellect 3% extra Intellect to the whole raid/party.
Core Time Warp Icon Time Warp Alternative of Bloodlust Icon Bloodlust.
3.4.

B-Tier

3.4.1.

Beast Mastery Hunter

Raid Utility
Functionality Spells Notes
Core Hunter's Mark Icon Hunter's Mark Increases all damage dealt to target by 3%.
3.4.2.

Frost Death Knight

Raid Utility
Functionality Spells Notes
Core Anti-Magic Zone Icon Anti-Magic Zone Provides extra durability against heavy magical damage.
Core Death Grip Icon Death Grip Repositions an enemy of your choice.
Core Raise Ally Icon Raise Ally Combat-resurrection.
Optional Insidious Chill Icon Insidious Chill Reduces auto-attack speed of your target by 5% stacking up 4 times.
3.4.3.

Outlaw Rogue

Raid Utility
Functionality Spells Notes
Core Atrophic Poison Icon Atrophic Poison -
3.4.4.

Marksmanship Hunter

Raid Utility
Functionality Spells Notes
Core Hunter's Mark Icon Hunter's Mark Increases all damage dealt to target by 3%.
3.4.5.

Frost Mage

Raid Utility
Functionality Spells Notes
Core Arcane Intellect Icon Arcane Intellect 3% extra Intellect to the whole raid/party.
Core Time Warp Icon Time Warp Alternative of Bloodlust Icon Bloodlust.
3.4.6.

Feral Druid

Raid Utility
Functionality Spells Notes
Core Mark of the Wild Icon Mark of the Wild Increasing the Versatility of your raid/party by 3%.
Optional Innervate Icon Innervate Allowing 1 friendly healer to cast spells without spending mana for 8 sec.
Optional Stampeding Roar Icon Stampeding Roar Increasing the movement speed to all raid members by 60% for 8 sec.
3.4.7.

Retribution Paladin

Raid Utility
Functionality Spells Notes
Core Devotion Aura Icon Devotion Aura -
Core Lay on Hands Icon Lay on Hands -
Optional Blessing of Sacrifice Icon Blessing of Sacrifice Helps a single member of your raid in a critical situation. Can be further improved by talenting Sacrifice of the Just Icon Sacrifice of the Just.
Optional Blessing of Protection Icon Blessing of Protection Physical immunity, which can help you with some boss encounters.
Optional Blessing of Freedom Icon Blessing of Freedom Immunity to movement impairing effects.
3.5.

C-Tier

3.5.1.

Assassination Rogue

Raid Utility
Functionality Spells Notes
Core Atrophic Poison Icon Atrophic Poison -
3.5.2.

Balance Druid

Raid Utility
Functionality Spells Notes
Core Mark of the Wild Icon Mark of the Wild Increasing the Versatility of your raid/party by 3%.
Optional Innervate Icon Innervate Allowing 1 friendly healer to cast spells without spending mana for 8 sec.
Optional Stampeding Roar Icon Stampeding Roar Increasing the movement speed to all raid members by 60% for 8 sec.
Optional Nature's Vigil Icon Nature's Vigil Extra off-healing.
3.5.3.

Augmentation Evoker

Raid Utility
Functionality Spells Notes
Core Blessing of the Bronze Icon Blessing of the Bronze -
Core Ebon Might Icon Ebon Might -
Core Chrono Ward Icon Chrono Ward Extra Shielding effect triggered after Breath of Eons Icon Breath of Eons cast.
Core Prescience Icon Prescience Can be further bolstered by the Fate Mirror Icon Fate Mirror talent.
Optional Blistering Scales Icon Blistering Scales -
Optional Spatial Paradox Icon Spatial Paradox -
Optional Source of Magic Icon Source of Magic Can be further bolstered by Potent Mana Icon Potent Mana.
Optional Zephyr Icon Zephyr -
Optional Cauterizing Flame Icon Cauterizing Flame Bleed removal.
Optional Rescue Icon Rescue -
3.5.4.

Fire Mage

Raid Utility
Functionality Spells Notes
Core Arcane Intellect Icon Arcane Intellect 3% extra Intellect to the whole raid/party.
Core Time Warp Icon Time Warp Alternative of Bloodlust Icon Bloodlust.
3.6.

D-Tier

3.6.1.

Demonology Warlock

Raid Utility
Functionality Spells Notes
Core Create Healthstone Icon Create Healthstone -
Core Soulstone Icon Soulstone -
Core Demonic Gateway Icon Demonic Gateway -
Core Curse of Tongues Icon Curse of Tongues Useful against caster targets. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Core Curse of Weakness Icon Curse of Weakness Useful against physical damage dealers. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Optional Banish Icon Banish Useful on some boss encounters for an extra crowd-control effect.
3.6.2.

Destruction Warlock

Raid Utility
Functionality Spells Notes
Core Create Healthstone Icon Create Healthstone -
Core Soulstone Icon Soulstone -
Core Demonic Gateway Icon Demonic Gateway -
Core Curse of Tongues Icon Curse of Tongues Useful against caster targets. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Core Curse of Weakness Icon Curse of Weakness Useful against physical damage dealers. It can be further bolstered by Amplify Curse Icon Amplify Curse talent.
Core Demon Summoning Summon Imp Icon Summon Imp can help you with Singe Magic Icon Singe Magic dispel while Summon Felhunter Icon Summon Felhunter can be useful with an extra interrupt - Spell Lock Icon Spell Lock.
Optional Banish Icon Banish Useful on some boss encounters for an extra crowd-control effect.
4.

Changelog

  • 01 Feb. 2026: #7 Update Progressive Midnight Mythic+ Tierlist for Season 1.
  • 18 Jan. 2026: Reviewed and updated for Midnight Pre-Patch.
  • 01 Dec. 2025: Reviewed and updated for Patch 11.2.7.
  • 03 Nov. 2025: Reviewed and updated.
  • 04 Oct. 2025: Reviewed and updated for Patch 11.2.5.
  • 11 Sep. 2025: Updated based on the most recent class changes.
  • 07 Sep. 2025: Updated based on the most recent class changes.
  • 17 Aug. 2025: Updated based on the most recent class changes.
  • 12 Aug. 2025: Updated based on the most recent class changes.
  • 10 Aug. 2025: Updated based on the most recent class changes.
  • 04 Aug. 2025: Updated for Patch 11.2 Season 3 of The War within.
  • 14 Jun. 2025: No further changes required for 11.1.7 Patch.
  • 27 May 2025: Updated based on the most recent class changes.
  • 05 May 2025: Updated based on the most recent class changes.
  • 27 Apr. 2025: Further Adjustments based on the most recent class hotfixes.
  • 14 Apr. 2025: Reviewed and updated for patch 11.1.5.
  • 23 Mar. 2025: Updated based on the most recent class changes.
  • 15 Mar. 2025: First update for Season 2 - Patch 11.1.
  • 06 Mar. 2025: Further Adjustments based on the most recent class hotfix.
  • 02 Mar. 2025: The final Update before TWW Season 2 - Progressive tierlist.
  • 23 Feb. 2025: Pre-Season Update of the Progressive TWW Season 2 tierlist.
  • 15 Dec. 2024: Further Adjustments based on the most recent class hotfix.
  • 12 Dec. 2024: Reviewed and updated for 11.0.7 Patch.
  • 03 Dec. 2024: Updated based on the most recent class changes.
  • 30 Oct. 2024: Updated based on the most recent class changes.
  • 20 Oct. 2024: Reviewed and update for 11.0.5 Patch.
  • 09 Oct. 2024: Further Adjustments based on the most recent class hotfix.
  • 23 Sep. 2024: Further Adjustments based on the most recent class hotfix.
  • 20 Sep. 2024: Updated after further Mythic week testing.
  • 15 Sep. 2024: Further Adjustments based on the most recent class hotfix.
  • 01 Sep. 2024: Further Adjustments based on the most recent class hotfix.
  • 21 Aug. 2024: Fully Updated for Season 1 of The War Within.
  • 02 Jun. 2024: Reviewed and updated based on the most recent class changes.
  • 07 May 2024: Reviewed and updated for 10.2.7 Patch.
  • 22 Apr. 2024: Reviewed and updated for Season 4.
  • 25 Mar. 2024: Reviewed and updated for 10.2.6 Patch.
  • 12 Mar. 2024: Further Adjustments based on the most recent class hotfixes.
  • 28 Jan. 2024: Further Adjustments based on the most recent class hotfix.
  • 15 Jan. 2024: Reviewed and updated for 10.2.5 Patch.
  • 18 Dec. 2023: Further Adjustments based on the most recent class hotfix.
  • 04 Dec. 2023: Further Adjustments based on the most recent class hotfix.
  • 25 Nov. 2023: Further class adjustments.
  • 12 Nov. 2023: Further Adjustments based on the most recent class hotfix.
  • 05 Nov. 2023: Reviewed and Updated for 10.2. Patch.
  • 04 Sep. 2023: Reviewed and Updated for 10.1.7 Patch.
  • 22 Aug. 2023: Further Adjustments based on the most recent class hotfix.
  • 09 Aug. 2023: Further changes based on the most recent class hotfixes.
  • 25 Jul. 2023: Interface overhaul and update with the most recent class changes.
  • 11 Jul. 2023: Added Augmentation Evoker.
  • 05 Jul. 2023: Updated for patch 10.1.5.
  • 07 May 2023: Updated for Season 2 of Dragonflight.
  • 06 Feb. 2023: Updated for patch 10.0.5.
  • 22 Nov. 2022: Updated for Season 1 of Dragonflight.
  • 18 Aug. 2022: Updated for Season 4.
  • 23 Jun. 2022: Check-in since last update.
  • 25 Apr. 2022: Updated after first few weeks of Mythic.
  • 18 Feb. 2022: Updated for patch 9.2.
  • 06 Nov. 2021: Updated for patch 9.1.5.
  • 04 Aug. 2021: Updated for first couple of Mythic weeks.
  • 13 Jul. 2021: Updated after Heroic week.
  • 24 Jun. 2021: Page added.
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