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The way to enhance Frost Death Knight leveling and then update it in the very start and up into the greatest levels in brief phrases? Opt for the very best gift on every level you obtain so as to find out and use best. Look at these Frost Death Knight abilities and highlight the ones that you have to have on your desk whilst trimming the enthusiast.
Level 56 - Cold Heart. Level 57 - Horn of Winter, Runic Attenuation. Level 58 - pick one of 3 because they have exactly the identical part in leveling: Passing's Reach, Asphyxiate, Blinding Sleet. Level 60 - Frozen Pulse, Froscythe. Level 75 - Wraith Walk. Level 90 - Frostwyrm's Fury, Gathering Storm. Level 100 - Breath of Sindragosa. You are welcome to add some corrections!
I am new to mmos and I was playing an Arcane Mage but my fiance said frost mages are better so I am trying to learn how to play it and I have watched videos and gone over the icy viens information but it is still very confusing for me. I know this sounds bad but can anyone like dumb it down or like comment simpler instructions right now i am going off this attachment i made based of some advice and off of icy viens and i am only doing 4152 dps total so I am not sure if this is low or not but I am already level 120 right now
4. High Inquisitor
7. Zealous Spirit
10. either one depending on comp
13. Harsh Discipline
20. if you went with sc at 10, the 20 sc choice is a must-pick. if you went with Divine Reckoning, Purge the Wicked or the 20 ult buff are the two options depending on need. if you need single target burst, go purge. if you want more aoe burst healing, then judgement will hit harder and heal harder.
This build revolves around abusing clemency/inquisition's short cooldown to quickly grant zeal to everyone and convert the lost mana back to you with either usage of the spell.
The idea behind the build is to build up to three desperation stacks before a fight by spamming your q on each teammate to stack zeal. the last cast if everyone is around will be using clemency to zeal the last hero and reset your stacks which also refunds 225 mana. you can stack zeal on all 5 of your teammates in <2 seconds with no drawbacks. you're essentially playing whitemane the same way you would malfurion. but your zeal works as your "regrowth" so to speak.
You take radiance at 16 so you can burst heal your team on command. you should have zeal on AT LEAST the 3 people most likely to take damage. before doing your dps combo (if you took Divine Reckoning) of R-E-W or E-R-W, stack zeal on your teammates, burst heal on the third stack application, then do the combo.
if DR hits just one hero, the combo gives ~6-700 hps which increases (obviously) as more enemies are in your hurtbox. maiev is an unbelievably pairing for this combo as her ult helps keep the enemy within your reckoning for as long as possible.
youre able to spam three more q's and your clemency/inquisition should be back up within a second or two. you basically rinse and repeat this without losing any mana whatsoever. shes able to keep up that burst spam combo indefinitely if you manage your stacks correctly. while also refreshing zeal on the person with the lowest timer. divine reckoning provides an absolutely insane amount of burst healing while also softening up anyone sitting in its effect.
About: I've decided to make a guide on Leveling Heirlooms since I did not find any quick guides for it. This is my first guide, so please feel free to give some constructive feedback What are Heirlooms: Heirlooms are items which stats scale with your character's level, reducing the need to replace gear whose stats are becoming too low for your level.
Heirloom Collections Tab: A new Heirloom system has been introduced in 6.1, adding all your heirlooms to your Collections, where they can be easily accessed without having to mail the heirlooms to other characters. Already earned heirlooms will be added to the collection once you have logged in with the character that has the heirlooms in their bank/bag. Any newly purchased heirlooms will automatically be added to your collection. To use a heirloom, simply find and click on it in the Heirlooms tab, and it will be placed in your inventory, and then equip it. You can also recreate the same heirloom if you want to dual-wield it, or have two trinkets or rings of the same type.
Categories: Heirlooms can be divided into the following 4 categories, based on what stats they give: Strength-Haste - Gear for Melee damage dealers that requires more haste than crit. These pieces were the tanking pieces, but the Parry/Dodge stats were changed in 6.0
Strength-Crit - Gear for Melee damage dealers that requires more crit than haste.
Agility - Gear for Melee+Ranged damage dealers
Intellect - Gear for Spell-caster Damage Dealers and Healers
There are also subcategories for armor types, like Cloth, Leather, Mail and Plate.
There are also subcategories for slots, like Chest, Shoulder, Leggings, Weapons etc
How to buy Leveling Heirlooms: Heirlooms can be brought with the following currencies: Gold (g) Burning Blossoms (Midsummer Fire Festival)
Tricky Treat (Hallow's End)
Coin of Ancestry (Lunar Festival)
Mark of Honor (PvP)
Timewarped Badge (Timewalking)
Darkmoon Prize Ticket (DPT) Champion's Seals (CS) From these vendors: Alliance: Krom Stoutarm Horde: Estelle Gendry Guild Vendors: (A) Shay Pressler / (H) Goram
Head, Shoulder, Chest, Cloak and Pants pieces cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals One-handed weapons (except the fist weapons) cost 650 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Two-handed weapons cost 750 gold / 75 Darkmoon Prize Tickets / 40 Champion's Seals Off-hand weapons cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Trinkets cost 700 gold / 70 Darkmoon Prize Tickets / 35 Champion's Seals The New Neck pieces cost 700 gold Once you have brought a new heirloom, it's starting level range will be from level 1 to 60, meaning it will stop to scale up once you have reached level 60. This level cap can be increased twice by upgrading the piece with these tokens. Armor (1-90): Ancient Heirloom Armor Casing costs 100 gold / 100 Darkmoon Prize Tickets / 55 Champion's Seals / 2000 Honor Armor (1-100): Timeworn Heirloom Armor Casing costs 2000 gold Weapon (1-90): Ancient Heirloom Scabbard costs 1200 gold / 120 Darkmoon Prize Tickets / 65 Champion's Seals / 2400 Honor Weapon (1-100): Timeworn Heirloom Scabbard costs 5000 gold List of Heirlooms per Category Strength-Haste Plate (Warrior / Paladin / Death Knights) Head: Burnished Helm of Might Shoulders:Burnished Pauldrons of Might Chest: Burnished Breastplate of Might Back: Ripped Sandstorm Cloak Leggings: Burnished Legplates of Might Ring: Dread Pirate Ring Weapon: Bloodsoaked Skullforge Reaver Shield: Flamescarred Draconian Deflector
Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Strength-Crit Plate (Warrior / Paladin / Death Knights) Head:Polished Helm of Valor Shoulders:Polished Spaulders of Valor Chest: Polished Breastplate of Valor Back: Worn Stoneskin Gargoyle Cape Leggings: Polished Legplates of Valor Ring: Dread Pirate Ring 2H Axe: Bloodied Arcanite Reaper Dual Wield 1H Sword: Bloodsoaked Skullforge Reaver Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Agility Mail (Hunter, Enhancement Shaman) Head:Tarnished Raging Berserker's Helm Shoulders: Champion Herod's Shoulder Chest: Champion's Deathdealer Breastplate Back:Back:Inherited Cape of the Black Baron (Can be used by Agility Leather characters) Leggings:Tarnished Leggings of Destruction Ring: Dread Pirate Ring Dual Wield 1H Mace: Venerable Mass of McGowan (Combat Rogues can use this) Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Intellect Mail (Elemental/Restoration Shaman, Holy Paladins) Head: Mystical Coif of Elements Shoulders:Mystical Pauldrons of Elements Chest: Mystical Vest of Elements Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Leather) Leggings:Mystical Kilt of Elements Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Shield: Weathered Observer's Shield Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Agility Leather (Rogue, Feral Druid, Windwalker Monk. To a lesser extent Enhancement Shamans and Hunters) Head:Stained Shadowcraft Cap Shoulders: Stained Shadowcraft Spaulders Chest: Stained Shadowcraft Tunic Back:Inherited Cape of the Black Baron (Can be used by Agility Mail characters) Leggings:Stained Shadowcraft Pants Ring: Dread Pirate Ring
Dual Wield 1H Sword: Venerable Dal'Rend's Sacred Charge Dual Wield 1H Mace: Venerable Mass of McGowan (Enhancement Shamans can use this) Dual Wield Daggers: Balanced Heartseeker Staff (Feral Druids): Burnished Warden Staff Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Intellect Leather (Balance/Restoration Druids, Mistweaver Monk) Head: Preened Tribal War Feathers Shoulders: Preened Ironfeather Shoulders Chest: Preened Ironfeather Breastplate Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Mail) Leggings: Preened Wildfeather Leggings Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Intellect Cloth (Mage, Priest, Warlock) Head: Tattered Dreadmist Mask Shoulders:Tattered Dreadmist Mantle Chest: Tattered Dreadmist Robe Back: Ancient Bloodmoon Cloak (Also used by Intellect Leather and Intellect Mail) Leggings: Tattered Dreadmist Leggings Ring: Dread Pirate Ring Staff: Dignified Headmaster's Charge Off-Hand: Musty Tome of the Lost Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Collecting 35 heirlooms will reward you with a Chauffeured Chopper, which can be used as a mount from level 1.
I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.
The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.
Thank you for your time reading this.