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There are two variants for this build and depending on preference: Grim Scythe (stable dps) or the Devour (burst dps)
Briggs' Wrath + Avarice Band+ Goldwrap + Boon of the Hoarder + Frailty Aura of Frailty +Life from Death creates a giant aura (that is almost the size of the screen) to pull all the enemies towards you, to paint an easy target for devastation.
Grim Scythe variant:
Grim Scythe Cursed Scythe Corpse Lance Brittle Touch (single target burst) or Corpse Explosion Close Quarters (multi-target burst) Bone Armor Dislocation Blood Rush Potency Land of the Dead (I prefer Frozen Lands to stop goblin hoards) Frailty Aura of Frailty Devour variant:
Devour Cannibalize Corpse Explosion Close Quarters Bone Armor Dislocation Blood Rush Metabolism (Speed) or Blood Rush Potency (Survivability) Land of the Dead Shallow Graves Frailty Aura of Frailty *Note: Corpse Lance isn't recommended for this build. Also this variant is better playing with a team is because it's a double edged sword, it's easy to have the flow stop when there aren't a good supply of elites coming your way and you will feel like you're dead in the water. However it is a choice for the Grim Scythe build due to the consistent damage that grim scythe itself can deal.
Stand Alone Spreading Malediction Life from Death (Survivability) or Blood is Power (Additional CD reduction) Swift Harvesting (Grim Scythe) or Blood is Power (Devour) - Until the bugged Fueled by Death is fixed
Off-Hand: Leger's Disdain (grim scythe build) or Lost Time (speed)
Set: Inarius's Conviction + Inarius's Martyrdom + Inarius's Perseverance + Inarius's Reticence + Inarius's Understanding + Inarius's Will
Necklace: Wisdom of Kalan
Ring #1: Krysbin's Sentence
Ring #2: Avarice Band or Briggs' Wrath (whichever rolled better)
*Note: For your items, I suggest getting additional gold/health glob pick up area to add to the passive affects that we're wanting to boost
Trag'Oul's Corroded Fang
Avarice Band or Briggs' Wrath (whichever wasn't rolled very well with)
Aquila Cuirass or Grasps of Essence (depending if you're using corpse explosion - also note I suggest adding Flawless Royal Diamond to some sockets to add some resistance if you're giving up the damage reduction)
Bane of the Trapped
Boon of the Hoarder
Gogok of Swiftness (Grim Scythe) or Wreath of Lightning (Speed)
Helm: Flawless Royal Diamond
Everywhere Else: Flawless Royal Diamond (Survivability) or Flawless Royal Topaz (Damage)
Grim Scythe variant:
Keeping Bone Armor on cooldown, this is the most important thing for this build to work because of the damage reduction and damage boost you get for the set bonus Corpse Lance/Corpse Explosion is used against the champions, rares and uniques. Land of the Dead will be used when during large encounters/boss fights. Blood Rush will be used for traveling/utility (especially when In-geom is procced). Grim Scythe will be used in all other cases. Devour variant:
Bone Armor (keeping on cooldown), to get things started. Land of the Dead to start building your momentum when your 1st elite pack shows up. Corpse Explosion you'll be using as your main point of dps because you'll be dragging everything on the screen towards you, piling towards the center to deliver devastating splash damage. Blood Rush + Devour in sync will be used as your movement utility, which during your In-geom proccing will make Devour almost needed because of how quick you'll be moving and how quickly your health will drain. -----------------------------------------------------------------------------------------------------------------------------
Reference for a standard ancient only build: https://www.d3planner.com/236420675
Reference for a perfected build: https://www.d3planner.com/376141709
So I know the title sounds a bit silly, but hear me out. My problem with MfD is, quite simply, that it locks the upper body of your character into the /point animation and I hate how it looks. I hate it hate it hate it. I use MfD, then Run Through, and my rogue does this weird crouching lunge forward with her cutlass pointing up into the sky. It's so infuriating, and I can't just wait until the animation finishes because I'll lose DPS.
So, how much does MfD outclass the other max level talents for Outlaw? I just want to know if it's even possible to take one of the other talents and have even somewhat competetive DPS.
I've been playing outlaw for quite some time now on Legion, and my rotations are ok imo. But still it feels like on the same ilvl other classes are outdoing my dps greatly.
Here's my ask mr. robot profile
I think my gear is overall ok for outlaw, though it could need some more versatility.
All in all, is outlaw weak and should I go for assassin? Or just reroll another dps class?
Hello, first time poster here, so forgive me if my question has an obvious answer that I'm missing.
While I have Breath of Sindragosa and Hungering Rune Weapon up at the same time, I tend to cap on runes (three or more fully charged), even when spamming Obliterate. Using Rime procs while Hungering Rune Weapon is up seems to exacerbate the problem, because I am not using the runes that Hungering Rune Weapon is generating. With this build, Breath of Sindragosa seems to be my main source of damage, and it seems important to keep it up as long as possible. My question is, is it worth using Rime procs while Hungering Rune Weapon is active during BoS, or should I wait until HRW is over to use them? Here is my armory, if the answer is on a case-by-case basis:
TL;DR of that is that I have the bracers + cloak as my legendaries, and neither 2- nor 4-set bonus.
I would appreciate any assistance that you can provide. Thank you for your time.