Damien

[Archived] S20 Hearthstone Mid Budget Warrior Control GvG

13 posts in this topic

This thread is for comments about our Mid Budget Warrior Control Deck for GvG.

Share this post


Link to post
Share on other sites

I do not own Grommash Hellscream or Alexstrasz, and they do not seem to be easily replaced. Is there any chance we will see a cheaper version of this deck or perhaps a more mid range focused, aggressive, or an enrage mechanic focused deck for Warrior?

Share this post


Link to post
Share on other sites

Yes there will be more decks for Warrior in the near future, however right now, Control is just by far and away the best way to play the class. I'm personally fan of the more aggressive decks and have been trying to make them work, but haven't found anything that works particularly well. I don't want to just add sloppy, bad decks to the site, so once I hit on something that works, i'll add it.

Share this post


Link to post
Share on other sites

I'm continuing to read your illuminating articles about HS decks. Since I don't have strategy contributions or suggestions, all I can do is helping in finding typos:

1) in the strategy section of this article, "Acolyte of Pain" is not underlined and the card does not pop up when passing the mouse over it;

2) again in the strategy section, when speaking about Shieldmaiden, there is a "5" missing of her 5/5 stats;

3) in section 3.3 ("Card Swaps") the words ", as well as" should be removed.

:-)

Share this post


Link to post
Share on other sites

I do not own Grommash Hellscream or Alexstrasz, and they do not seem to be easily replaced. Is there any chance we will see a cheaper version of this deck or perhaps a more mid range focused, aggressive, or an enrage mechanic focused deck for Warrior?

-

Gromm is essential, but Alex is not. 

Share this post


Link to post
Share on other sites

I do not own Grommash Hellscream or Alexstrasz, and they do not seem to be easily replaced. Is there any chance we will see a cheaper version of this deck or perhaps a more mid range focused, aggressive, or an enrage mechanic focused deck for Warrior?

 

Gromm is essential to a viable control warrior. Alex is not. You also need 2x Shield Slams and I wouldn't leave home without a Brawl. But other than those and the key cards like FWA, Acolytes, etc. the list is quite flexible. The plan is simple: early game control and then drop heavy hitters. Boulderfist Ogres are big.... 

 

And there are several other decks listed now, including aggro / enrage archetypes. I haven't checked if it's here, but you can google the Raging Worgen OTK deck for different ideas. 

 

Edited by WanYao

Share this post


Link to post
Share on other sites

I don't have the grommash, alex, brawl, and I only have one shield slam. is there anything I can replace them with or should I not bother with control warrior?

Share this post


Link to post
Share on other sites

Yeah, unfortunately the deck is just prohibitively expensive, which is why you don't see a cheaper version listed on the site, any budget version of the deck would just perform horribly and wouldn't be worth your time, so short answer, no you shouldn't bother with Control Warrior for now.

Share this post


Link to post
Share on other sites

Hi. Just two easy typo-notes:

 

1) Big Game Hunter is mentioned twice in the article about the mid-budget version of the deck (in sections 3.1 and 3.3), while it is not part of the deck (it is only present in the full-budget one);

2) in the strategy section of both the mid-budget and the full-budget versions of this deck "Shield Block" is mentioned instead of "Shield Slam" (quotation: "Shield Block and Execute are incredibly efficient removal spells") ;-)

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Various bosses from The Witchwood's Monster Hunt are ready to battle it out in this week's brand new Tavern Brawl.
      This is the first special Tavern Brawl that we will see during this year's Hallow's End.
      You just queue up and you get assigned a random boss from the Monster Hunt. Some of these bosses include:
      Azalina Soulthief (Hero Power: 2 mana - Summon three 1/1 Wisps) Blood Witch Greta (Passive Hero Power: Spells cost Health instead of Mana) Brushwood Centurion (Hero Power: 3 mana - All minions attack random enemy minions) Chupacabran (Hero Power: 1 mana - Give a friendly minion +1/+1 and Lifesteal) Plaguemaster Rancel (Hero Power: 2 mana - Deal 2 damage to a minion. If it survives, give it Poisonous) Shudderwock (Passive Hero Power - All Battlecries trigger twice) Winslow Tobtock (Hero Power: 2 mana - Each player shuffles their hand into their decks and draws that many cards) Wharrgarbl (Hero Power: 2 mana - Draw 3 Murlocs from your deck) Experiment 3C (Hero Power: 2 mana - Destroy a friendly minion and draw 3 cards) It's not sure how many bosses there are available, but they certainly have similar decks as during the PvE adventure. It might be worth checking our Monster Hunt guide to refresh your memory on some of their abilities or just experience them in action!
       
    • By Zadina
      Hallow's End is going to last from October 17 until October 31.
      As we've already discussed, you can log in to enjoy the spooky festivities and receive a free Golden Witch's Cauldron.
      You will also get a free Arena entry ticket in order to test your mettle in the Dual Class Arena. Pick a Hero, choose the Hero Power of a second Hero and try to make the perfect mix with the combined might of both Heroes' class cards.
      We'll have two Tavern Brawls during Hallow's end: Monster Smash (October 17-22) and The Headless Horseman Rides Again (October 24 - 29)!
      Lastly, for a limited time you can purchase the new Paladin hero, Sir Annoy-o, as a Bundle along with 20 Witchwood packs at the price of $19.99 or 19.99 EUR. This mighty new hero even has his own backstory which you can read here.
      Later today, we should also see the balance changes go live.
    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!