Damien

[Archived] S20 Hearthstone Legendary Tempo Mech Druid GvG

11 posts in this topic

This thread is for comments about our Legendary Tempo Mech Druid Deck.

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i'm trying to decide if i want to go with this awesome druid deck or you're temp rouge mech legend deck.. what do you prefer and which is more fun? 

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Hmm, is this deck still viable for legendary ranking? It was updated a long time ago so i was wondering.

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Yes, you can still hit Legend with it, but over time, Mech Mage has definitely emerged as the superior Mech deck.

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what about Cenarius?is it too slow?was wondering cuz i dont have dr boom nor sky golem.how can i replace it?

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Yeah Cenarius is pretty slow in a deck with no Wild Growth, just load up on extra midrange threats like an extra Mech Yeti.

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This is a good and cheap deck. I would never play Sylvanas in this deck.

In my opinion, there are slots for 2 legendaries in this deck:

Dr. Boom *(1) & Emperor Thaurissan *(2).

 

*(1) Dr. Boom offers 2 extra monsters for Savage Roar as well as extra damage.

*(2) When both of Mechwarpers are dead, Thaurissan can continues the mana reducing of the monsters and also helps u unleash the main combo of the deck (Savage and Force of Nature) at 7 mana cost.

Edited by LluoS

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Sorry for spaming comments here, but I am currently playing this deck and I notice some weaknesses as long I'm using it. So, I want to share them to you.

I mentioned in my first comment that there is a serious problem when the opponent got taunt on the battlefield and you are rdy to play the final combo of 14 dmg (''Force of Nature'' and ''Savage Roar''). But there is another weakness that u can overcome. This is when you are going to run out of minions, although you have the combo cards in your hand. The most times, I needed another 2 minions in order to win. For example, if u have a minion with 2 attack and a minion with 1 attack on battlefield, then the combo reaches 21 dmg ( 14 from ''Force of Nature'' - ''Savage Roar'' - Hero attack and 7 more from those minions 2+2 & 1+2). So, I consider the Soul of the Forest a really useful card in order to succeed keeping monsters on the field when u are going to make your final move. You can replace a 4 mana minion of your choice.

Edited by LluoS

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