Jump to content
FORUMS
Damien

Basic Mage Deck

Recommended Posts

Guest Valahir

Thank you Sottle for your basic decks. They help me a lot as I've just started playing this game. Including Naxx cards 'Card Swaps' section is also very helpful as it is easy to get for a newbie like me. I'm always very interested in updates as I'm getting more cards and have no idea if or how can I include them in my decks properly.

One thing: when you suggest making a swap please be specific for what cards preferably (or give some best examples/options), saying 'some of the 3 and 4-drop minions' makes a small confusion and I'm doing this more randomly than other experienced players.

Share this post


Link to post
Share on other sites
Guest Meridian

This deck is so good! I've only been playing Hearthstone for a couple of days and since finding this deck I have been able to beat opponents with much stronger deck including Secret and rare cards etc when I am just using this very basic deck.

 

The one thing I might look at changing is swapping out one of the Flamestrikes for something that does lower damage to more minions. It would be pretty unusual to use 2 Flamestrikes in a single match, yet I find one of the ways I am occasionally losing is when an opponent gains the initiative and gets lots of 1/1 or 2/1 minions out, which seem to be this deck's main weakness as it's geared for large damage on single targets. 

Share this post


Link to post
Share on other sites

There's two schools of thought on including a card as a two of in a deck. The first one is that it's a card like you say, that you'll want to use twice in a match. The second, is playing two copies, to double the chances that you have access to one when you need it. Flamestrike falls into the latter category in this deck.

If your opponent is rushing out a bunch of little guys, you should be able to stall long enough with your Hero Power and 2-for-1ing them with your better minions to get to your Flamestrike turn. If you want to try and include some more early removal, then by all means try it out if you access to some.

Share this post


Link to post
Share on other sites

I started using these premade decks and they really helped me... at first.

 

I was haveing a 4-1 win ratio and then suddenly I stopped. For a few days now I have been losing. I hold on pretty good but everyone I'm playing against slams out legendary cards. a lot of them. Is this because I was winning so much? Will I eventually start winning again after I lose a bunch? I have to win to earn gold so it is really frustrating to be up against people who can play terrible cards one after the other.

Share this post


Link to post
Share on other sites

I started using these premade decks and they really helped me... at first.

 

I was haveing a 4-1 win ratio and then suddenly I stopped. For a few days now I have been losing. I hold on pretty good but everyone I'm playing against slams out legendary cards. a lot of them. Is this because I was winning so much? Will I eventually start winning again after I lose a bunch? I have to win to earn gold so it is really frustrating to be up against people who can play terrible cards one after the other.

 

Are you playing ranked or the casual play mode?

From my experience if you are about rank 18+ you often get more easier/beginner opponents in ranked than in casual. 

 

And it's really not that hard to stay in the 18+ zone, you can simply concede a few games to lower your rank.

Share this post


Link to post
Share on other sites

I started using these premade decks and they really helped me... at first.

 

I was haveing a 4-1 win ratio and then suddenly I stopped. For a few days now I have been losing. I hold on pretty good but everyone I'm playing against slams out legendary cards. a lot of them. Is this because I was winning so much? Will I eventually start winning again after I lose a bunch? I have to win to earn gold so it is really frustrating to be up against people who can play terrible cards one after the other.

 

Yeah, naturally once you start to win a lot and climb the ladder then you will encounter people with stronger cards and stronger decks, just take it as a compliment that you're on the same level as these guys with a basic only deck!

 

Switching to Casual or Arena for a while to build up some Gold is a good idea if you feel like you've hit the wall.

Share this post


Link to post
Share on other sites
Guest rmon222

Hi Sottle,

 

First thank you for the content in icy-veins. I have convinced 15 friends to start Hearthstone and I host weekly tournaments just started this year. I'll be contributing to your twitch (I'd like to do it through icy-veins but don't know how) later.

 

Can I ask about the matchups when playing basic cards only? Specifically for this basic mage deck, how does it stack up against the other basic only decks?

 

Share this post


Link to post
Share on other sites

Thanks for the kind words, I appreciate the support.

Mage is definitely one of the most powerful basic classes. Flamestrike, Fireball and Polymorph are just kings amongst men when it comes to basic cards. I think Mage is probably favoured against most of the other basic decks, maybe Hunter gives them a problem. Hard to say, not something i've put a huge amount of thought into :P

  • Confused 1

Share this post


Link to post
Share on other sites
Guest Fifty

Thanks alot for putting this together Scottle! One quick question for you

 

I got lucky and got an Azure Drake and a Bloodmage Thalnos in the first 4 packs I opened. Is there any place for those 2 cards in this deck, and if so what should they replace?

 

 

Share this post


Link to post
Share on other sites

Thanks alot for putting this together Scottle! One quick question for you

 

I got lucky and got an Azure Drake and a Bloodmage Thalnos in the first 4 packs I opened. Is there any place for those 2 cards in this deck, and if so what should they replace?

 

You can definitely replace the Kobold with Thalnos. I guess the Drake can replace the gnomish inventor, maybe?

Share this post


Link to post
Share on other sites

You can definitely replace the Kobold with Thalnos. I guess the Drake can replace the gnomish inventor, maybe?

 

Yes and Yes :)

Share this post


Link to post
Share on other sites
Guest Fifty

Yes and Yes smile.png

 

Thanks so much for the quick replies! Already enjoying the deck!

Share this post


Link to post
Share on other sites
Guest guest

Any place for a Sorcerer's Apprentice in this deck? Replace the kobold with it?

Share this post


Link to post
Share on other sites

I built a pretty successful deck out of mostly basic cards, I just started and have only opened maybe 10-15 packs. It wasn't anything like this though, it relies a lot more on synergy with +spell damage and direct damage spells. Actually, I've replaced some of the more useless +spell minions (like the 1/3 mage) with some other stuff. Also, one of the last packs I opened had the Archmage legendary minion in as well so you can imagine how happy I was about that. It is able to fully control the board with spells and +spell damage on most opponents. Once I get them below 20 health its a flurry of fireball/frost bolts.

Share this post


Link to post
Share on other sites
Guest Ric

Thank you for this posting.  I was down 13-6 but the combination of ooze and shattered sun cleric saved the day.  

Share this post


Link to post
Share on other sites
Guest turcurudin

Thanks for this deck build guide. I've tested it against expert AI heroes, and found it to be quite good. However, it was very weak against Rogue until I swapped some of my high-cost minions for extra lower-cost minions with taunt.

Share this post


Link to post
Share on other sites
Guest Navki

Firstly, thanks for sharing this deck.

 

Now the noob question:

 

Does anyone have any suggestions for which cards are best to keep in your hand at the start of a match please?

Share this post


Link to post
Share on other sites
Guest melted_cow

Thanks for the deck. I've been playing it for the past week or so and it's been working really well.

 

I just finished the first wing of Naxx. Apart from Haunted Creeper, are any of the cards suitable for this deck?

Share this post


Link to post
Share on other sites

hi,

just started 2 days ago never played a similiar card game before, pretty complex on first look and not so easy to get into game. i made first a random mage with deck helper sucked hard lol. now use ur base mage and working on unlocking all classes thx ^_^

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
    • By HSEnthusiast
      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Madshot789
      Children - Zul'jin - Horde - 3 nights/week (9 hours) - Hardcore
      Castle Nathria - M 10/10 (Cutting Edge)
      Sanctum of Domination - M 10/10 (Cutting Edge)
      Sepulcher of the First Ones - M 11/11 (Cutting Edge) 
      Apply Here!

      Raid Schedule:
      Tuesday - 8:00 PM EST - 11:00 PM EST
      Wednesday - 8:00 PM EST - 11:00 PM EST
      Thursday - 8:00 PM EST - 11:00 PM EST
      We add a Monday raid to the first week of each raid tier.
      Holidays will be rescheduled.
      Current Recruitment Needs:
      High Priority:
      • Rogue
      • Mage
      Medium Priority:
      • Ranged Hunter
      • Enhance
      Low Priority:
      • DPS
      • Healers
      All classes will be considered even if not listed on this post.
      Server Information:
      Zul'jin
      Chicago Datacenter
      Eastern Realm Time
      Contacts:
      Battle.net: Madness (Madness#12309) / Discord: Madness (Madness#5716)
      About Us:
      Children is a guild founded at the start of Shadowlands, we accomplished CE in all three raid tiers during the expansion. We are looking to continue this pattern into Dragonflight, and are looking to pick up new members to join us. We look forward to hearing from you.
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
×
×
  • Create New...