Damien

[Archived] S20 Hearthstone Legendary Ramp Druid GvG

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This thread is for comments about our Legendary Ramp Druid Deck for GvG.

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I understand the inclusion of Ysera but i do not have Ysera or sneeds. What do you recommend putting in its place?

 

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Hey sottle i would like you to make an update on the ramp Druid with the brm cards please. The deck is awesome I'm having great results with it, Ysera and kelthuzad are incredible cards in ramp Druid. Ysera personally is my favorite, she has save me and won me games by herself so many times. I made a small change I took out the spider tank and put sylvanas, she is awesome with kelthuzad on the board. I would like to know if the new brm cards are good in ramp Druid. Please make an update.

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Thus far I've gone on an insane losing streak with this deck. I have a Shade of Naxx instead of one BGH, but other than that it's identical to the main list. It seems just gets tempoed out by everything I play against before I can get anything to stick on the board, or they have answers to literally every card I play. Mech Mage, pretty much any Paladin, and Zoolock all have too strong a lead by the time I can play the big guns, and the control decks just tear through absolutely everything like tissue paper. The Mind Control Tech tends to sit unused and when it doesn't it usually randoms me something that's complete junk. (Think I'm going to swap it for another Shade.) To top it all off, it's way too frequent that I get three five drops or something in my starting hand, mulligan the entire thing, and get three seven drops instead. (Or something similar to this.) I get a ton of games where by the time I'm at 10 mana every play I make is dictated whether or not I *might* survive to see the next turn, and not by what's optimal.

 

Am I doing something wrong? I feel like I have to be. Should I trade hard with my minions, or let them trade me? Do I kill spell everything that moves, or only in emergencies?

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